Difference between revisions of "Projects"
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===Other Permanent Projects=== | ===Other Permanent Projects=== | ||
There are unique projects that cannot be enabled through the technology tree, but rather through certain [[Events]]. These projects are automatically installed in the city, without investing time and resources. | |||
{| class="wikitable sortable" | |||
! width="160px" | Name | |||
! width="160px" | Required Event | |||
! width="200px" | Effects | |||
|- | |||
| Consular Tribune | |||
| The Fighting Class | |||
| | |||
* -1{{icon|unrest}} per turn | |||
* +10%{{icon|maintenance}} per turn | |||
* -10%{{icon|civics}} per turn | |||
|- | |||
| Merchant Town | |||
| Merchant Town | |||
| | |||
* +20%{{icon|money}} per turn | |||
* -10%{{icon|civics}} per turn | |||
|- | |||
| Sword Cult | |||
| Mysterious Sword | |||
| +2{{icon|culture}} per turn | |||
|- | |||
| Sword Cult Tithe | |||
| Mysterious Sword | |||
| +10{{icon|money}} per turn | |||
|- | |||
| Confucism | |||
| ? | |||
| ? | |||
|- | |||
| Child Labor | |||
| ? | |||
| ? | |||
|} | |||
==Repeatable Projects== | ==Repeatable Projects== | ||
[[Category:Cities]] | [[Category:Cities]] |
Revision as of 15:41, 4 July 2021
City Projects are produced directly by a city, using its civics output per year. Projects are located within the city center tile and affect the overall yields of the city (in contrast to Improvements, which are built by Worker units on the map). The effects of completing a project may vary depending on nation and Archetypes of the Leader & Governor of the city. Most projects have stronger variants for every cultural level. Some projects are freely repeatable, others are permanent and cannot be produced again in the same city until it reaches the next cultural level.
Permanent projects
Permanent projects can only be done once. When a city reaches the next cultural level, it may produce the stronger variant of the project, replacing the effects of the previous one (i.e., when completing Treasury II a city gains a net of +10 per year).
Treasury
Treasury projects are mainly used to increase the city's money output. If playing as Babylonia, every treasury project also provides +2 per year in the city. If adopted Professional Army law, every treasury project also provides +2 per year.
Name | Requirements | Construction cost | Resources cost | Effects |
---|---|---|---|---|
Treasury I | Administration technology | 40 civics | 20 stone | |
Treasury II | Treasury I Developing culture |
60 civics | 40 stone | |
Treasury III | Treasury II Strong culture |
100 civics | 60 stone | |
Treasury IV | Treasury III Legendary culture |
160 civics | 80 stone |
Forum
Forum projects are mainly used to increase the city's civics output. If built The Acropolis wonder, every forum project also provides +0.5 per year in the city. If adopted Philosophy law, every forum project also provides +1 per year.
Name | Requirements | Construction cost | Resources cost | Effects |
---|---|---|---|---|
Forum I | Rhetoric technology | 40 civics | 20 stone | |
Forum II | Forum I Developing culture |
60 civics | 40 stone | |
Forum III | Forum II Strong culture |
100 civics | 60 stone | |
Forum IV | Forum III Legendary culture |
160 civics | 80 stone |
Archive
Archive projects are mainly used to increase the city's science output. If the city has a Scholar governor, every Archive project also provides -1 No Icon Found per year in the city. If adopted Gnosticism Theology, every Archive project also provides +2 per year.
Name | Requirements | Construction cost | Resources cost | Effects |
---|---|---|---|---|
Archive I | Metaphysics technology | 40 civics | 20 stone | |
Archive II | Archive I Developing culture |
60 civics | 40 stone | |
Archive III | Archive II Strong culture |
100 civics | 60 stone | |
Archive IV | Archive III Legendary culture |
160 civics | 80 stone |
Infrastructure Projects
Infrastructure projects are mainly used to increase the city's defence. For every completed project, the city center gains +10 maximum HP and -1No Icon Found per year, if a Military unit of the same family is inside the city's borders.
Name | Requirements | Construction cost | Resources cost | Effects |
---|---|---|---|---|
Walls | Polis technology | 60 civics | 40 stone | |
Moat | Portcullis technology Walls |
80 civics | 60 stone | |
Towers | Martial Code technology Moat |
100 civics | 80 stone |
|
Other Permanent Projects
There are unique projects that cannot be enabled through the technology tree, but rather through certain Events. These projects are automatically installed in the city, without investing time and resources.