Improvements

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Last Update: Patch 1.0.61443 (july 22)

Pillage yields[edit]

Improvement Pillage yield
Fort 20 Stone.png
Farm / Granary 20 Food.png
Mine 20 Iron.png
Quarry 20 Stone.png
Lumbermill 20 Wood.png
Pasture / Camp / Grove / Nets 20 Food.png
Harbor 30 Wood.png
Watermill / Windmill 20 Stone.png
Hamlet / Village / Town 10 / 20 / 40 Money.png
Barracks 20 Stone.png
Range 20 Wood.png
Odeon / Theater / Amphitheater 20 / 30 / 40 Culture.png
Baths 20 / 30 / 40 Stone.png
Market / Grocer / Fair 20 / 40 / 60 Money.png
Library / Acadamy / University 10 / 20 / 30 Science.png
Courthouse / Ministry / Palace 10 / 20 / 30 Civics.png
Garrison / Stronghold / Citadel 40 / 50 / 50!? Stone.png
Shrine 20 Stone.png
Monastery 20
Temple 2 Orders.png
Cathedral 20 Culture.png

Shrines[edit]

All Shrines cost 40 Stone.png to build and take 4 turns. They are built in Urban, Lush, Temperate or Arid locations, and you may only have one of each for your nation per player.

Building a Shrine will add your nations Paganism religion to that city which gives +2 Culture.png. All shrines will also improve the opinion of your Paganism religion by +2.

Nation Shrine Effects
Assyria Shrine of Ashur +2 Civics.png, +1 Orders.png per adjacent wonder
Assyria Shrine of Ninurta +2 Training.png, +10 xp for idle units
Assyria Shrine of Nuska +20% for adjacent mines, +1 Training.png per adjacent lumbermill
Assyria Shrine of Shamash +0.5 Orders.png , +20% for adjacent farms
Babylonia Shrine of Ereshkigal +2 Culture.png, +100% Culture.png per adjacent mountain/volcano
Babylonia Shrine of Ishtar +20% for adjacent pastures, +1 Growth.png
Babylonia Shrine of Marduk +2 Civics.png, +1 Orders.png per adjacent wonder
Babylonia Shrine of Nabu +1 Science.png, +1 Civics.png per adjacent odeon
Carthage Shrine of Astarte +20% for adjacent pastures, +1 Growth.png
Carthage Shrine of Eshmun Heals +5 HP for idle units, +1 Growth.png per adjacent grove
Carthage Shrine of Melqart +10 Money.png, +20% for adjacent nets
Carthage Shrine of Tanit +2 Culture.png, +10 Money.png per adjacent resource
Egypt Shrine of Isis Heals +5 HP for idle units, +1 Growth.png per adjacent grove
Egypt Shrine of Neith +1 level for new ranged units, +20% for adjacent camps
Egypt Shrine of Osiris +2 Culture.png, +100% Culture.png per adjacent mountain/volcano
Egypt Shrine of Ra +0.5 Orders.png , +20% for adjacent farms
Greece Shrine of Athena +1 Science.png , +1 Civics.png per adjacent courthouse
Greece Shrine of Hades +2 Culture.png, +100% Culture.png per adjacent mountain/volcano
Greece Shrine of Poseidon +10 Money.png, +20% for adjacent nets
Greece Shrine of Zeus +2 Civics.png, +1 Orders.png per adjacent wonder
Persia Shrine of Anahita +10 Money.png, +20% for adjacent nets
Persia Shrine of Atar +20% for adjacent mines, +1 Training.png per adjacent lumbermill
Persia Shrine of Mithra +1 level for new ranged units, +20% for adjacent camps
Persia Shrine of Hvar Khshaita +0.5 Orders.png , +20% for adjacent farms
Rome Shrine of Vesta +2 Culture.png, +10 Money.png per adjacent resource
Rome Shrine of Mars +2 Training.png, +10 xp for idle units
Rome Shrine of Venus +20% for adjacent pastures, +1 Growth.png
Rome Shrine of Vulcan +20% for adjacent mines, +1 Training.png per adjacent lumbermill

Religious Buildings[edit]

All religious buildings require either Urban, Lush, Temperate or Arid Terrain, and the city must follow the appropriate religion.

Build Cost Yields
Building Turns Wood.png Stone.png Civics.png Science.png Culture.png Stone.png Notes
Monastery 4 60 0 0 2 0 -2 +2 religion opinion
Temple 5 0 60 0 0 3 -2 +0.5 Orders.png, +2 religion opinion
Cathedral 6 0 100 0 0 0 -4 +50% Culture.png, +5 legitimacy, +4 religion opinion
Holy Site 8 0 200 200 0 0 -2 +10 Religion Opinion, +20% Culture.png, 2 Victory points, creates disciple every 20 turns