Nations

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Nations are the powers competing for dominance and victory in the Old World. The player controls one Nation against one or more Nations controlled by AIs or other players. Nations expand, develop, and conquer. There are currently ten nations, with seven in the base game and three included in DLC. Each nation is led by a Leader.

List of Nations[edit]

Nation Leader Bonuses Starting Technologies Unique Buildings Unique Units Families
Assyria Ashurbanipal
(Educated Zealot)
  • [All Cities] New Units Start with Focus I
  • [All Units] +100% Pillage Yield, +2 per Military Unit killed
  • Trapping
  • Administration
  • Military Drill
  • Shrine of Ninurta (War)
  • Shrine of Nuska (Fire)
  • Shrine of Shamash (Sun)
  • Shrine of Ashur (Kingship)
Babylonia Nebuchadnezzar
(Prosperous Scholar)
  • [All Cities] +1 /Turn, +20%
  • [All Cities] +2 with Treasury
  • Trapping
  • Administration
  • Rhetoric
  • Shrine of Nabu (Wisdom)
  • Shrine of Ishtar (Love)
  • Shrine of Ereshkigal (Underworld)
  • Shrine of Marduk (Kingship)
  • Akkadian Archer
  • Cimmerian Archer
Carthage Dido
(Cunning Diplomat)
  • New Cities: +200
  • Can hire Mercenaries from Tribes
  • [All Cities] +10 if Connected
  • Divination
  • Trapping
  • Aristocracy
  • Shrine of Melqart (Water)
  • Shrine of Baal Hammon (Love)
  • Shrine of Eshmun (Healing)
  • Shrine of Tanit (Hearth)
  • African Elephant
  • Turreted Elephant
Egypt Hatshepsut
(Inspiring Builder))
  • On Start: +400
  • [All Cities] +40% from Farm on River
  • [All Cities]: -20% Cost for adjacent Improvements of the same Class
  • Ironworking
  • Stonecutting
  • Labour Force
  • Shrine of Ra (Sun)
  • Shrine of Osiris (Underworld)
  • Shrine of Isis (Healing)
  • Shrine of Neith (Hunting)
  • Light Chariot
  • Kushite Cavalry
Greece Phillip II
(Bold Commander)
  • Unlocks Olympiad
  • [All Cities] +2
  • [All Cities] -25% Goods Cost for Settlers
  • Ironworking
  • Stonecutting
  • Drama
  • Shrine of Athena (Wisdom)
  • Shrine of Poseidon (Water)
  • Shrine of Hades (Underworld)
  • Shrine of Zeus (Kingship)
  • Hoplite
  • Phalangite
Persia Cyrus
(Hardy Hero)
  • +50% Harvest Production
  • [All Cities]: Pasture: +0.5 /Turn
  • [All Cities] -25% Goods Cost for Ranged Units
  • Ironworking
  • Trapping
  • Husbandry
  • Shrine of Atar (Fire)
  • Shrine of Mithra (Hunting)
  • Shrine of Anahita (Water)
  • Shrine of Hvar Khshaita (Sun)
  • Palton Cavalry
  • Cataphract Archer
Rome Romulus
(Ruthless Tactician)
  • [All Units] +1 Fatigue Limit
  • [All Cities] +2
  • Ironworking
  • Stonecutting
  • Polis
  • Shrine of Bellona (War)
  • Shrine of Feronia (Love)
  • Shrine of Sol (Fire)
  • Shrine of Ceres (Hearth)
  • Hastatus
  • Legionary
Hatti (with Heroes of the Aegean) Hattusili
(Warlike Judge)
  • [All Cities] +2 /Turn
  • [All Units] Can Remove Vegetation, Ignore Hill Movement terrain cost
  • Ironworking
  • Husbandry
  • Administration
  • Shrine of Tarhun (War)
  • Shrine of Arinnitti (Hearth)
  • Shrine of Kamrusepa (Healing)
  • Shrine of Halki (Hunting)
  • Heavy Chariot
  • Three Man Chariot
Kush (with Pharoahs of the Nile) Amanitore
(Swift Hero)
  • [All Cities] Shrines: +50% Output
  • [All Units] Can build Forts
  • Trapping
  • Stonecutting
  • Divination
  • Shrine of Melul (Sun)
  • Shrine of Apedemek (War)
  • Shrine of Amani (Kingship)
  • Shrine of Sabomakal (Love)
  • Kushite Pyramids
  • Medjay Archer
  • Beja Archer
Aksum (with Wrath of Gods) Kaleb
(Pious Commander)
  • Trapping
  • Labor Force
  • Administration
  • Shrine of Astar (Love)
  • Shrine of Mahrem (War)
  • Shrine of Beher (Water)
  • Shrine of Medr (Fire)