Difference between revisions of "Wonders"
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'''Wonders''' are remarkable improvements that can only be built once. Wonders are urban improvements, built by a worker [[units]] on valid map tile inside the borders of a city at the appropriate [[Cities|Cultural level]]. Although constructing a wonder cost large amount of resources and takes longer much than other improvements, they also grant local bonus to the city and powerful nation-wide bonuses when completed. Completing a wonder also grants 2 [[Victory conditions|Victory points]] to the nation and a [[Legitimacy]] boost to the leader. When a nation begins building a wonder, all other nations will be notified (even if that nation hadn't been met) and will not be able to build the same wonder for the rest of the game. | |||
==1st Tier Wonders== | |||
* Minimum Cultural level: Weak | |||
* Construction time: 10 turns | |||
* Civics Cost: 100{{icon|civics|16px}} civics | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! width="50px" | Icon | |||
! width="130px" | Name | |||
! width="80px" | Requirements | |||
! width="80px" | Resources cost | |||
! width="160px" | National effects | |||
! width="180px" | Local effects | |||
|- | |- | ||
| [[File:Pyramids.jpg|100px]] | |||
| ''The Pyramids'' | |||
| Arid or Sand | |||
| | |||
* 600 {{icon|stone|16px}} | |||
| | |||
* -50% start [[laws|law]] cost | |||
| | |||
*+4 {{icon|culture|16px}} | |||
*+1 {{icon|orders|16px}} | |||
|- | |- | ||
| | | [[File:Ziggurat.jpg|100px]] | ||
| ''The Ziggurat'' | |||
| [[Religions|Holy City]] | |||
| | |||
* 600 {{icon|stone|16px}} | |||
| | |||
* -20% [[improvements]] cost | |||
* +20 {{icon|civics|16px}} | |||
| | |||
* +4 {{icon|culture|16px}} | |||
|- | |- | ||
| | | [[File:Oracle.jpg|100px]] | ||
| ''The Oracle'' | |||
| Hill | |||
| | |||
* 400 {{icon|stone|16px}} | |||
* 200 {{icon|food|16px}} | |||
| | |||
* +1 [[Tech Tree|tech card]] hand size | |||
* free [[Agent]] in all Holy Cities | |||
| | |||
* +4 {{icon|culture|16px}} | |||
* +10 {{icon|money|16px}} for every religion with followers in the city | |||
|- | |- | ||
| | | [[File:Hanging gradens.jpg|100px]] | ||
| ''The Hanging Gardens'' | |||
| Adjacent River | |||
| | |||
* 400 {{icon|stone|16px}} | |||
* 200 {{icon|wood|16px}} | |||
| | |||
* +20% {{icon|growth|16px}} in all cities | |||
| | |||
* +4 {{icon|culture|16px}} | |||
|} | |||
==2nd Tier Wonders== | |||
* Minimum Cultural Level: Developing | |||
* Construction time: 12 turns | |||
* Civics Cost: 200{{icon|civics|16px}} civics | |||
{| class="wikitable sortable" | |||
! width="50px" | Icon | |||
! width="130px" | Name | |||
! width="80px" | Requirements | |||
! width="80px" | Resources cost | |||
! width="160px" | National effects | |||
! width="180px" | Local effects | |||
|- | |- | ||
| | | [[File:Ishtar gate.jpg|100px]] | ||
| ''The Ishtar Gate'' | |||
| Adjacent City center | |||
| | |||
* 600 {{icon|stone|16px}} | |||
* 300 {{icon|iron|16px}} | |||
| | |||
* +1 {{icon|growth|16px}} for every cultural level | |||
* +100 {{icon|culture|16px}} in all cities on completion | |||
| | |||
* +6 {{icon|culture|16px}} | |||
|- | |- | ||
| | | [[File:Lighthouse.jpg|100px]] | ||
| ''The Lighthouse'' | |||
| Coastal water | |||
| | |||
* 600 {{icon|stone|16px}} | |||
* 300 {{icon|iron|16px}} | |||
| | |||
* +100% Nets output in all cities | |||
* -10 upgrade years for Hamlet Improvements | |||
| | |||
* +6 {{icon|culture|16px}} | |||
* Spreads borders | |||
|- | |- | ||
| Necropolis || | | [[File:Necropolis.jpg|100px]] | ||
| ''The Necropolis'' | |||
| Hill | |||
| | |||
* 900 {{icon|stone|16px}} | |||
| | |||
* +2 {{icon|happiness|16px}} in all cities with Temple | |||
| | |||
* +2 {{icon|culture|16px}} for every [[specialist]] | |||
|- | |- | ||
| | | [[File:Apadana.jpg |100px]] | ||
| ''The Apadana'' | |||
| Adjacent City center | |||
| | |||
* 900 {{icon|stone|16px}} | |||
| | |||
* -50% {{icon|maintenance|16px}} in all cities | |||
* +20 {{icon|civics|16px}} | |||
| | |||
* +6 {{icon|culture|16px}} | |||
|} | |||
==3rd Tier Wonders== | |||
* Minimum Cultural Level: Strong | |||
* Construction time: 14 turns | |||
* Civics Cost: 300{{icon|civics|16px}} civics | |||
{| class="wikitable sortable" | |||
! width="50px" | Icon | |||
! width="130px" | Name | |||
! width="80px" | Requirements | |||
! width="80px" | Resources cost | |||
! width="160px" | National effects | |||
! width="180px" | Local effects | |||
|- | |- | ||
| | | [[File:Hanging gradens.jpg|100px]] | ||
| ''The Musaeum'' | |||
| Adjacent City center | |||
| | |||
* 800 {{icon|stone|16px}} | |||
* 400 {{icon|wood|16px}} | |||
| | |||
* +1 {{icon|civics|16px}} in all cities for every Elder [[Specialist]] | |||
| | |||
* +8 {{icon|culture|16px}} | |||
* +50% {{icon|science|16px}} | |||
|- | |- | ||
| The | | [[File:Hanging gradens.jpg|100px]] | ||
| ''The Colossus'' | |||
| Coastal water | |||
| | |||
* 400 {{icon|stone|16px}} | |||
* 800 {{icon|iron|16px}} | |||
| | |||
* +2 {{icon|civics|16px}} in all connected cities | |||
| | |||
* +8 {{icon|culture|16px}} | |||
* +1 level for new units | |||
* Spreads borders | |||
|- | |- | ||
| The | | [[File:Hanging gradens.jpg|100px]] | ||
| ''The Acropolis'' | |||
| Hill | |||
| | |||
* 1,200 {{icon|stone|16px}} | |||
| | |||
* +0.5 {{icon|orders|16px}} in all cities for every Forum [[Projects|project]] | |||
| | |||
* +8 {{icon|culture|16px}} | |||
* +2 {{icon|civics|16px}} for every religion with followers in the city | |||
|- | |- | ||
| | | [[File:Hanging gradens.jpg|100px]] | ||
| | | ''The Mausoleum'' | ||
| | | Hill | ||
| | |||
* 1,200 {{icon|stone|16px}} | |||
| | |||
* +40% {{icon|culture|16px}} in all cities | |||
| | |||
* +8{{icon|culture|16px}} | |||
* New [[Units]] start with ''Guard I'' | |||
|} | |||
==4th Tier Wonders== | |||
* Minimum Cultural Level: Legendary | |||
* Construction time: 16 turns | |||
* Civics Cost: 400{{icon|civics|16px}} civics | |||
{| class="wikitable sortable" | |||
! width="50px" | Icon | |||
! width="130px" | Name | |||
! width="80px" | Requirements | |||
! width="80px" | Resources cost | |||
! width="160px" | National effects | |||
! width="180px" | Local effects | |||
|- | |- | ||
| Circus | | [[File:Hanging gradens.jpg|100px]] | ||
| ''The Circus Maximus'' | |||
| Adjacent City center | |||
| | |||
* 1,200 {{icon|stone|16px}} | |||
* 600 {{icon|food|16px}} | |||
| | |||
* +40 {{icon|training|16px}} | |||
* New Mounted units start with ''Swift'' promotion | |||
| | |||
* +10 {{icon|culture|16px}} | |||
* +10 XP for Idle mounted units | |||
|- | |- | ||
| | | [[File:Hanging gradens.jpg|100px]] | ||
| ''The Via Recta Souk'' | |||
| Adjacent City center | |||
| | |||
* 1,200 {{icon|stone|16px}} | |||
* 600 {{icon|wood|16px}} | |||
| | |||
* +1 {{icon|happiness|16px}} from luxury resources in all cities | |||
* Creates a Caravan every 10 years | |||
| | |||
* +10 {{icon|culture|16px}} | |||
* +2 {{icon|growth|16px}} | |||
|- | |- | ||
| | | [[File:Hanging gradens.jpg|100px]] | ||
| ''The Pantheon'' | |||
| Holy City | |||
| | |||
* 1,800 {{icon|stone|16px}} | |||
| | |||
* +40 {{icon|training|16px}} | |||
* +2 {{icon|civics|16px}} for every cultural level in all State Religion cities | |||
| | |||
* +10 {{icon|culture|16px}} | |||
|- | |- | ||
| Hagia | | [[File:Hanging gradens.jpg|100px]] | ||
| ''The Hagia Sophia'' | |||
| Holy City | |||
| | |||
* 1,800 {{icon|stone|16px}} | |||
| | |||
* +2 {{icon|happiness|16px}} in all cities | |||
* +40 {{icon|civics|16px}} | |||
| | |||
* +10 {{icon|culture|16px}} | |||
|} | |} | ||
[[Category:Cities]] |
Latest revision as of 13:01, 13 December 2023
Wonders are remarkable improvements that can only be built once. Wonders are urban improvements, built by a worker units on valid map tile inside the borders of a city at the appropriate Cultural level. Although constructing a wonder cost large amount of resources and takes longer much than other improvements, they also grant local bonus to the city and powerful nation-wide bonuses when completed. Completing a wonder also grants 2 Victory points to the nation and a Legitimacy boost to the leader. When a nation begins building a wonder, all other nations will be notified (even if that nation hadn't been met) and will not be able to build the same wonder for the rest of the game.
1st Tier Wonders[edit]
Icon | Name | Requirements | Resources cost | National effects | Local effects |
---|---|---|---|---|---|
The Pyramids | Arid or Sand |
|
|||
The Ziggurat | Holy City |
|
|||
The Oracle | Hill | ||||
The Hanging Gardens | Adjacent River |
2nd Tier Wonders[edit]
Icon | Name | Requirements | Resources cost | National effects | Local effects |
---|---|---|---|---|---|
The Ishtar Gate | Adjacent City center | ||||
The Lighthouse | Coastal water |
|
|||
The Necropolis | Hill |
| |||
The Apadana | Adjacent City center |
3rd Tier Wonders[edit]
Icon | Name | Requirements | Resources cost | National effects | Local effects |
---|---|---|---|---|---|
The Musaeum | Adjacent City center |
|
|||
The Colossus | Coastal water | ||||
The Acropolis | Hill |
|
|||
The Mausoleum | Hill |
|
4th Tier Wonders[edit]
Icon | Name | Requirements | Resources cost | National effects | Local effects |
---|---|---|---|---|---|
The Circus Maximus | Adjacent City center | ||||
The Via Recta Souk | Adjacent City center | ||||
The Pantheon | Holy City | ||||
The Hagia Sophia | Holy City |