Difference between revisions of "Laws"
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(Changes from patch: Old World Version 1.0.61025 Main 06/16/2022) |
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* Hero opinion: +10 | * Hero opinion: +10 | ||
| ''Exploration'' | | ''Exploration'' | ||
* | * Movement bonus along neutral river | ||
* Scouts Move on Water | * Scouts Move on Water | ||
* Hunters opinion: +10 | * Hunters opinion: +10 | ||
|- | |- | ||
| '''Labor Force''' | | '''Labor Force''' | ||
|''Slavery'' | |''Slavery'' | ||
* [All Cities]: +1 {{icon|discontent|12px}} | * [All Cities]: +1 {{icon|discontent|12px}} | ||
* [All Cities]: Mines and Quarries: +20% Output | |||
* Builder opinion: +10 | * Builder opinion: +10 | ||
|''Freedom'' | |''Freedom'' | ||
* [All Cities]: +1 {{icon|science|12px}} | * [All Cities]: +1 {{icon|science|12px}}/Turn per Urban Specialist | ||
* [Capital City]: +2 {{icon|culture|12px}}/Turn | |||
* Sages opinion: +10 | * Sages opinion: +10 | ||
|- | |- | ||
| '''Aristocracy''' | | '''Aristocracy''' | ||
| ''Centralization'' | | ''Centralization'' | ||
* + | * +10 {{icon|civics|12px}} | ||
* [Capital City]: + | * [Capital City]: +2 {{icon|science|12px}}/Turn per Culture Level | ||
* Legalism opinion: +20 | * Legalism opinion: +20 | ||
| ''Vassalage'' | | ''Vassalage'' | ||
* -50% unit consumption | * -50% unit consumption | ||
* No extra unit consumption when outside borders | |||
* Riders opinion: +20 | * Riders opinion: +20 | ||
|} | |} | ||
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| ''Tyranny'' | | ''Tyranny'' | ||
* +20 {{icon|training|12px}} | * +20 {{icon|training|12px}} | ||
* + | * [All Cities]: +8 {{icon|money|12px}} per Military Unit in Territory | ||
* Orator opinion: +10 | * Orator opinion: +10 | ||
* Upkeep: 1 {{icon|civics|12px}} per city | * Upkeep: 1 {{icon|civics|12px}} per city | ||
| ''Constitution'' | | ''Constitution'' | ||
* Unlocks Decrees in Capital | * Unlocks Decrees in Capital | ||
* [All | * [All Cities]: +4 {{icon|Money|12px}} per specialist | ||
* | * Statesmen opinion: +10 | ||
* Upkeep: 2 {{icon|training|12px}} per city | * Upkeep: 2 {{icon|training|12px}} per city | ||
|- | |- | ||
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| ''Colonies'' | | ''Colonies'' | ||
* Can Buy Tiles | * Can Buy Tiles | ||
* Diplomat opinion: +20 | * Diplomat opinion: +20 | ||
* Upkeep: 2 {{icon|training|12px}} per city | * Upkeep: 2 {{icon|training|12px}} per city | ||
| ''Serfdom'' | | ''Serfdom'' | ||
* [All Cities]: + | * +5 {{icon|orders|12px}}/Turn | ||
* [All Cities]: +1 {{icon|discontent|12px}}/Turn | |||
* Landowners opinion: +20 | * Landowners opinion: +20 | ||
* Upkeep: 4 {{icon|money|12px}} per city | * Upkeep: 4 {{icon|money|12px}} per city | ||
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| ''Orthodoxy'' | | ''Orthodoxy'' | ||
* Disciples can purge world religions | * Disciples can purge world religions | ||
* [State religion cities]: can hurry specialists with {{icon|orders|12px}} | * [State religion cities]: can hurry specialists with {{icon|orders|12px}}Orders | ||
* | * Revelation opinion: +30 | ||
* Upkeep: 6 {{icon|money|12px}} per city | * Upkeep: 6 {{icon|money|12px}} per city | ||
|- | |- | ||
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* +20 {{icon|training|12px}} per war | * +20 {{icon|training|12px}} per war | ||
* [All Cities]: Can hurry production with population | * [All Cities]: Can hurry production with population | ||
* Champions opinion: + | * Champions opinion: +20 | ||
* Upkeep: 2 {{icon|civics|12px}} per city | * Upkeep: 2 {{icon|civics|12px}} per city | ||
|} | |} | ||
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| '''Vaulting''' | | '''Vaulting''' | ||
| ''Iconography'' | | ''Iconography'' | ||
* [All Cities]: + | * [All Cities]: +20 {{icon|money|12px}} per Temple | ||
* [All Cities]: +2 {{icon| | * [All Cities]: +2 {{icon|training|12px}} per Monastery | ||
* [All Cities]: - | * [All Cities]: -2 {{icon|discontent|12px}} per Cathedral | ||
* [All Cities]: No random non-state religion spread | * [All Cities]: No random non-state religion spread | ||
* Veneration opinion: +40 | * Veneration opinion: +40 | ||
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| '''Martial Code''' | | '''Martial Code''' | ||
| ''Pilgrimage'' | | ''Pilgrimage'' | ||
* [All Cities]: + | * [All Cities]: +2 {{icon|science|12px}} from Groves | ||
* [Holy Cities] Holy City: +5 {{icon|money|12px}} per religion | * [Holy Cities] Holy City: +5 {{icon|money|12px}} per cities with religion | ||
* Redemption opinion: +40 | * Redemption opinion: +40 | ||
* Upkeep: 4 {{icon|training|12px}} per city | * Upkeep: 4 {{icon|training|12px}} per city | ||
| ''Holy War'' | | ''Holy War'' | ||
* +1 Random Promotion for new Units | * [All Cities]: +1 Random Promotion for new Units | ||
* [State Religion Cities]: Can hurry units with {{icon|money|12px}} | * [State Religion Cities]: Can hurry units with {{icon|money|12px}}Money | ||
* Zealot opinion: +40 | * Zealot opinion: +40 | ||
* Upkeep: 1 {{icon|science|12px}} per city | * Upkeep: 1 {{icon|science|12px}} per city |
Revision as of 13:03, 23 June 2022
For laws regarding leader succession, see Inheritance Laws
Laws are powerful, nation-wide bonuses enabled by certain technologies. When completing one of these technologies, a nation may choose between two opposite laws. Enacting a law costs 400 (building The Pyramids wonder reduces that cost by 50%). Switching between opposite laws initially costs 300 and increases by 100 each time you switch (having a leader of the Judge Archetype reduces that cost by 50%). Most laws have upkeep cost, collected per city per turn. Enacting each law also grant an opinion boost for a certain pre-defined character type, family type or theology though some events can change these initial preferences.
No upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Rhetoric | Epics | Exploration
|
Labor Force | Slavery | Freedom |
Aristocracy | Centralization | Vassalage
|
Low upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Sovereignty | Tyranny | Constitution |
Navigation | Colonies | Serfdom |
Monasticism | Monotheism | Polytheism |
Medium upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Citizenship | Divine Rule | Legal Code |
Doctrine | Tolerance | Orthodoxy |
Manor | Professional Army | Volunteers |
High upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Architecture | Philosophy | Engineering |
Vaulting | Iconography | Calligraphy |
Martial Code | Pilgrimage | Holy War |
Very high upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Jurisprudence | Guilds | Elites |
Lateen Sail | Autarky | Trade League |
Fiscal Policy | Coin Debasement | Monetary Reform |