Happiness and Discontent

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Happiness Happiness.png is a value tracked independently for each city. Cities gain or lose Happiness each year from various sources, and can also experience one-time increases or decreases. A lose of Happiness is called Discontent Discontent.png, so that changes are always positive numbers: it is either a gain of Happiness Happiness.png or a gain of Discontent Discontent.png.

A new city starts with a Discontent Level of 1. When the city accumulates enough Discontent (100 + 10*level) Discontent.png, it gains a new Discontent Level. Each Discontent Level increases city Maintenance Maintenance.png and reduces Science Science.png by 5%. It also decreases the opinion of the city's family by 20.

When the city starts to gain Happiness instead, its Discontent Level goes down, eventually becoming a Happiness Level starting at level 1 and growing at the same rate as for Discontent Levels (100 + 10*level). Happiness Levels increase city Growth Growth.png and reduces city Maintenance Maintenance.png by 5% each.

Happiness and Discontent Levels

Yearly changes to Happiness Happiness.png[edit]

  • +2 Happiness.png in cities with Cathedral improvement with the Inconography law
  • +1 Happiness.png in the cities of the Cleric family
  • +2 Happiness.png for a governor with the Righteous trait
  • +1 Happiness.png in all cities for a leader with the Righteous trait
  • +2 Happiness.png for the Hagia Sophia wonder (requires Legendary culture)
  • +1 Happiness.png for having at least one military unit from the city's family within its borders per wall, moat and tower
  • +1 Happiness.png if your state religion is present in the city
  • +2 / +1 Happiness.png per Pleased (opinion 100 to 199) / Friendly (opinion 200 or higher) religion present in the city
  • +2 Happiness.png per Luxury sent to the city (+1 if it's a prefered Luxury for this city's family)
  • +2 Happiness.png with the Monetary Reform law
  • +2 Happiness.png with the Tolerance law per non-state religion in the city
  • +1 Happiness.png for the Archive IV, Forum IV, or Treasury IV one-time projects (require Legendary culture)
  • +1 / +2 Happiness.png for the Theater / Amphitheater improvements (Tier 2 /3 of the Odeon class improvements)
  • +1 / +2 / +3 Happiness.png for the Cold / Warm / Heated Baths improvements
  • +1 Happiness.png per Luxury sent to the city if your empire contains the Via Recta Souk legendary wonder
  • +1 Happiness.png if the city is connected to the trade network
  • Some event options add a Project that affects Happiness yearly

Yearly changes to Discontent Discontent.png[edit]

  • +1 Discontent.png with the Slavery law
  • +2 Discontent.png for a governor with the Debauched trait
  • +1 Discontent.png in all cities for a Leader with the Debauched trait
  • +2 / +1 Discontent.png per Angry (opinion -100 or lower) / Upset (opinion -1 to -99) religion present in the city
  • +2 Discontent.png if the city was founded by a different empire
  • +2 or more Discontent.png if the city has lost any amount of HP (caused by enemy attacks, fixable with the Repairs project)
  • Difficulty modifier, from +3 Discontent.png at The Able up to +10 Discontent.png at The Great
  • Some event options add a Project that affects Discontent Discontent.png yearly

One-time changes to Happiness Happiness.png and Discontent Discontent.png[edit]

  • +20/+40/+60/+80 Happiness.png respectively for the repeatable projects Festival I/Festival II/Festival III/Festival IV (requires Weak/Developing/Strong/Legendary culture)
  • +10 Discontent.png each time a city is attacked
  • +??? Discontent.png for hurrying production, depending on the amount hurried [NEED EXACT VALUES], if you don't have the Monetary Reform law
  • Some event options add Happiness Happiness.png or Discontent Discontent.png
  • Some event options directly increase Happiness or Discontent Level