Difference between revisions of "Laws"
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(Sages now like Philosophy, Enlightenment switched to Pilgrimage) |
(opinions update) |
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| ''Epics'' | | ''Epics'' | ||
* +10 {{icon|culture|12px}} per Military Unit Killed (in nearest city) | * +10 {{icon|culture|12px}} per Military Unit Killed (in nearest city) | ||
* Hero opinion: + | * Hero opinion: +20 | ||
| ''Exploration'' | | ''Exploration'' | ||
* Movement bonus along neutral river | * Movement bonus along neutral river | ||
* Scouts Move on Water | * Scouts Move on Water | ||
* Hunters opinion: + | * Hunters opinion: +20 | ||
|- | |- | ||
| '''Labor Force''' | | '''Labor Force''' | ||
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* [All Cities]: +1 {{icon|discontent|12px}} | * [All Cities]: +1 {{icon|discontent|12px}} | ||
* [All Cities]: Mines and Quarries: +20% Output | * [All Cities]: Mines and Quarries: +20% Output | ||
* Builder opinion: + | * Builder opinion: +20 | ||
|''Freedom'' | |''Freedom'' | ||
* [All Cities]: +4 {{icon|Money|12px}} per specialist | * [All Cities]: +4 {{icon|Money|12px}} per specialist | ||
* | * Redemption opinion: +20 | ||
|- | |- | ||
| '''Aristocracy''' | | '''Aristocracy''' | ||
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* +20 {{icon|training|12px}} | * +20 {{icon|training|12px}} | ||
* [All Cities]: +8 {{icon|money|12px}} per Military Unit in Territory | * [All Cities]: +8 {{icon|money|12px}} per Military Unit in Territory | ||
* Orator opinion: + | * Orator opinion: +20 | ||
* Upkeep: 1 {{icon|civics|12px}} per city | * Upkeep: 1 {{icon|civics|12px}} per city | ||
| ''Constitution'' | | ''Constitution'' | ||
* Unlocks Decrees in Capital | * Unlocks Decrees in Capital | ||
* [All Cities]: +1 {{icon|science|12px}}/Turn per Urban Specialist | * [All Cities]: +1 {{icon|science|12px}}/Turn per Urban Specialist | ||
* Statesmen opinion: + | * Statesmen opinion: +20 | ||
* Upkeep: 2 {{icon|training|12px}} per city | * Upkeep: 2 {{icon|training|12px}} per city | ||
|- | |- | ||
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* Can adopt Pagan State Religions | * Can adopt Pagan State Religions | ||
* [All Cities]: Shrines -1{{icon|discontent|12px}} | * [All Cities]: Shrines -1{{icon|discontent|12px}} | ||
* Clerics opinion: + | * Clerics opinion: +20 | ||
* Upkeep: 6 {{icon|money|12px}} per city | * Upkeep: 6 {{icon|money|12px}} per city | ||
| ''Legal Code'' | | ''Legal Code'' | ||
* +10 {{icon|civics|12px}} per active law | * +10 {{icon|civics|12px}} per active law | ||
* Judge opinion: + | * Judge opinion: +20 | ||
* Upkeep: 0.2 {{icon|orders|12px}} per city | * Upkeep: 0.2 {{icon|orders|12px}} per city | ||
|- | |- | ||
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* Can build non-state religion disciples | * Can build non-state religion disciples | ||
* [All Cities]: -2 {{icon|discontent|12px}} per non-state religion | * [All Cities]: -2 {{icon|discontent|12px}} per non-state religion | ||
* Dualism opinion: + | * Dualism opinion: +20 | ||
* Upkeep: 2 {{icon|civics|12px}} per city | * Upkeep: 2 {{icon|civics|12px}} per city | ||
| ''Orthodoxy'' | | ''Orthodoxy'' | ||
* Disciples can purge world religions | * Disciples can purge world religions | ||
* [State religion cities]: can hurry production with {{icon|orders|12px}}Orders | * [State religion cities]: can hurry production with {{icon|orders|12px}}Orders | ||
* Revelation opinion: + | * Revelation opinion: +20 | ||
* Upkeep: 6 {{icon|money|12px}} per city | * Upkeep: 6 {{icon|money|12px}} per city | ||
|- | |- | ||
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* +50% XP for all units during combat | * +50% XP for all units during combat | ||
* [All Cities]: +2 {{icon|training|12px}} for every Treasury | * [All Cities]: +2 {{icon|training|12px}} for every Treasury | ||
* Tactician opinion: + | * Tactician opinion: +20 | ||
* Upkeep: 6 {{icon|money|12px}} per city | * Upkeep: 6 {{icon|money|12px}} per city | ||
| ''Volunteers'' | | ''Volunteers'' | ||
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* -25% Wonder costs (resources and civics) | * -25% Wonder costs (resources and civics) | ||
* Roads bridge across Rivers | * Roads bridge across Rivers | ||
* Scholar opinion: + | * Scholar opinion: +20 | ||
* Upkeep: 8 {{icon|money|12px}} per city | * Upkeep: 8 {{icon|money|12px}} per city | ||
|- | |- | ||
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* [All Cities]: -2 {{icon|discontent|12px}} per Cathedral | * [All Cities]: -2 {{icon|discontent|12px}} per Cathedral | ||
* [All Cities]: No random non-state religion spread | * [All Cities]: No random non-state religion spread | ||
* Veneration opinion: + | * Veneration opinion: +20 | ||
* Upkeep: 8 {{icon|money|12px}} per city | * Upkeep: 8 {{icon|money|12px}} per city | ||
| ''Calligraphy'' | | ''Calligraphy'' | ||
* [All Cities]: Library: +4 {{icon|culture|12px}} | * [All Cities]: Library: +4 {{icon|culture|12px}} | ||
* [All Cities]: Elder Specialists: -1 {{icon|discontent|12px}} | * [All Cities]: Elder Specialists: -1 {{icon|discontent|12px}} | ||
* Patrons opinion: + | * Patrons opinion: +20 | ||
* Upkeep: 3 {{icon|civics|12px}} per city | * Upkeep: 3 {{icon|civics|12px}} per city | ||
|- | |- | ||
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* [All Cities]: +1 Random Promotion for new Units | * [All Cities]: +1 Random Promotion for new Units | ||
* [State Religion Cities]: Can hurry units with {{icon|money|12px}}Money | * [State Religion Cities]: Can hurry units with {{icon|money|12px}}Money | ||
* Zealot opinion: + | * Zealot opinion: +20 | ||
* Upkeep: 1 {{icon|science|12px}} per city | * Upkeep: 1 {{icon|science|12px}} per city | ||
|} | |} | ||
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* [All Cities]: -1 {{icon|discontent|12px}} per Town | * [All Cities]: -1 {{icon|discontent|12px}} per Town | ||
* [All Cities]: -10% Rebels chance | * [All Cities]: -10% Rebels chance | ||
* Artisans opinion: + | * Artisans opinion: +20 | ||
* Upkeep: 10 {{icon|money|12px}} per city | * Upkeep: 10 {{icon|money|12px}} per city | ||
| ''Elites'' | | ''Elites'' | ||
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* [All Cities]: +20% output from mines, quarries and lumbermills | * [All Cities]: +20% output from mines, quarries and lumbermills | ||
* [All Cities]: Can build units that require Horses, Elephants and Camels | * [All Cities]: Can build units that require Horses, Elephants and Camels | ||
* Commander opinion: + | * Commander opinion: +20 | ||
* Upkeep: 2 {{icon|science|12px}} per city | * Upkeep: 2 {{icon|science|12px}} per city | ||
| ''Trade League'' | | ''Trade League'' |
Latest revision as of 03:14, 7 June 2023
For laws regarding leader succession, see Inheritance Laws
Laws are powerful, nation-wide bonuses enabled by certain technologies. When completing one of these technologies, a nation may choose between two opposite laws. Enacting a law costs 400 (building The Pyramids wonder reduces that cost by 50%). Switching between opposite laws initially costs 250 and increases by 50 each time you switch (having a leader of the Judge Archetype reduces that cost to 100 ). Most laws have upkeep cost, collected per city per turn. Enacting each law also grant an opinion boost for a certain pre-defined character type, family type or theology though some events can change these initial preferences.
No upkeep Laws[edit]
Required Technology | Option 1 | Option 2 |
---|---|---|
Rhetoric | Epics | Exploration
|
Labor Force | Slavery | Freedom |
Aristocracy | Centralization | Vassalage
|
Low upkeep Laws[edit]
Required Technology | Option 1 | Option 2 |
---|---|---|
Sovereignty | Tyranny | Constitution |
Navigation | Colonies | Serfdom |
Monasticism | Monotheism | Polytheism |
Medium upkeep Laws[edit]
Required Technology | Option 1 | Option 2 |
---|---|---|
Citizenship | Divine Rule | Legal Code |
Doctrine | Tolerance | Orthodoxy |
Manor | Professional Army | Volunteers |
High upkeep Laws[edit]
Required Technology | Option 1 | Option 2 |
---|---|---|
Architecture | Philosophy | Engineering |
Vaulting | Iconography | Calligraphy |
Martial Code | Pilgrimage | Holy War |
Very high upkeep Laws[edit]
Required Technology | Option 1 | Option 2 |
---|---|---|
Jurisprudence | Guilds | Elites |
Lateen Sail | Autarky | Trade League |
Fiscal Policy | Coin Debasement | Monetary Reform |