Difference between revisions of "Laws"
Jump to navigation
Jump to search
(opinions update) |
(opinions update) |
||
Line 176: | Line 176: | ||
* [All Cities]: -1 {{icon|discontent|12px}} per Town | * [All Cities]: -1 {{icon|discontent|12px}} per Town | ||
* [All Cities]: -10% Rebels chance | * [All Cities]: -10% Rebels chance | ||
* Artisans opinion: + | * Artisans opinion: +20 | ||
* Upkeep: 10 {{icon|money|12px}} per city | * Upkeep: 10 {{icon|money|12px}} per city | ||
| ''Elites'' | | ''Elites'' | ||
Line 188: | Line 188: | ||
* [All Cities]: +20% output from mines, quarries and lumbermills | * [All Cities]: +20% output from mines, quarries and lumbermills | ||
* [All Cities]: Can build units that require Horses, Elephants and Camels | * [All Cities]: Can build units that require Horses, Elephants and Camels | ||
* Commander opinion: + | * Commander opinion: +20 | ||
* Upkeep: 2 {{icon|science|12px}} per city | * Upkeep: 2 {{icon|science|12px}} per city | ||
| ''Trade League'' | | ''Trade League'' |
Latest revision as of 03:14, 7 June 2023
For laws regarding leader succession, see Inheritance Laws
Laws are powerful, nation-wide bonuses enabled by certain technologies. When completing one of these technologies, a nation may choose between two opposite laws. Enacting a law costs 400 (building The Pyramids wonder reduces that cost by 50%). Switching between opposite laws initially costs 250 and increases by 50 each time you switch (having a leader of the Judge Archetype reduces that cost to 100 ). Most laws have upkeep cost, collected per city per turn. Enacting each law also grant an opinion boost for a certain pre-defined character type, family type or theology though some events can change these initial preferences.
No upkeep Laws[edit]
Required Technology | Option 1 | Option 2 |
---|---|---|
Rhetoric | Epics | Exploration
|
Labor Force | Slavery | Freedom |
Aristocracy | Centralization | Vassalage
|
Low upkeep Laws[edit]
Required Technology | Option 1 | Option 2 |
---|---|---|
Sovereignty | Tyranny | Constitution |
Navigation | Colonies | Serfdom |
Monasticism | Monotheism | Polytheism |
Medium upkeep Laws[edit]
Required Technology | Option 1 | Option 2 |
---|---|---|
Citizenship | Divine Rule | Legal Code |
Doctrine | Tolerance | Orthodoxy |
Manor | Professional Army | Volunteers |
High upkeep Laws[edit]
Required Technology | Option 1 | Option 2 |
---|---|---|
Architecture | Philosophy | Engineering |
Vaulting | Iconography | Calligraphy |
Martial Code | Pilgrimage | Holy War |
Very high upkeep Laws[edit]
Required Technology | Option 1 | Option 2 |
---|---|---|
Jurisprudence | Guilds | Elites |
Lateen Sail | Autarky | Trade League |
Fiscal Policy | Coin Debasement | Monetary Reform |