Difference between revisions of "Laws"
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(opinions update) |
(opinions update) |
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* -25% Wonder costs (resources and civics) | * -25% Wonder costs (resources and civics) | ||
* Roads bridge across Rivers | * Roads bridge across Rivers | ||
* Scholar opinion: + | * Scholar opinion: +20 | ||
* Upkeep: 8 {{icon|money|12px}} per city | * Upkeep: 8 {{icon|money|12px}} per city | ||
|- | |- | ||
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* [All Cities]: -2 {{icon|discontent|12px}} per Cathedral | * [All Cities]: -2 {{icon|discontent|12px}} per Cathedral | ||
* [All Cities]: No random non-state religion spread | * [All Cities]: No random non-state religion spread | ||
* Veneration opinion: + | * Veneration opinion: +20 | ||
* Upkeep: 8 {{icon|money|12px}} per city | * Upkeep: 8 {{icon|money|12px}} per city | ||
| ''Calligraphy'' | | ''Calligraphy'' | ||
* [All Cities]: Library: +4 {{icon|culture|12px}} | * [All Cities]: Library: +4 {{icon|culture|12px}} | ||
* [All Cities]: Elder Specialists: -1 {{icon|discontent|12px}} | * [All Cities]: Elder Specialists: -1 {{icon|discontent|12px}} | ||
* Patrons opinion: + | * Patrons opinion: +20 | ||
* Upkeep: 3 {{icon|civics|12px}} per city | * Upkeep: 3 {{icon|civics|12px}} per city | ||
|- | |- | ||
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* [All Cities]: +1 Random Promotion for new Units | * [All Cities]: +1 Random Promotion for new Units | ||
* [State Religion Cities]: Can hurry units with {{icon|money|12px}}Money | * [State Religion Cities]: Can hurry units with {{icon|money|12px}}Money | ||
* Zealot opinion: + | * Zealot opinion: +20 | ||
* Upkeep: 1 {{icon|science|12px}} per city | * Upkeep: 1 {{icon|science|12px}} per city | ||
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Revision as of 03:14, 7 June 2023
For laws regarding leader succession, see Inheritance Laws
Laws are powerful, nation-wide bonuses enabled by certain technologies. When completing one of these technologies, a nation may choose between two opposite laws. Enacting a law costs 400 (building The Pyramids wonder reduces that cost by 50%). Switching between opposite laws initially costs 250 and increases by 50 each time you switch (having a leader of the Judge Archetype reduces that cost to 100 ). Most laws have upkeep cost, collected per city per turn. Enacting each law also grant an opinion boost for a certain pre-defined character type, family type or theology though some events can change these initial preferences.
No upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Rhetoric | Epics | Exploration
|
Labor Force | Slavery | Freedom |
Aristocracy | Centralization | Vassalage
|
Low upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Sovereignty | Tyranny | Constitution |
Navigation | Colonies | Serfdom |
Monasticism | Monotheism | Polytheism |
Medium upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Citizenship | Divine Rule | Legal Code |
Doctrine | Tolerance | Orthodoxy |
Manor | Professional Army | Volunteers |
High upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Architecture | Philosophy | Engineering |
Vaulting | Iconography | Calligraphy |
Martial Code | Pilgrimage | Holy War |
Very high upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Jurisprudence | Guilds | Elites |
Lateen Sail | Autarky | Trade League |
Fiscal Policy | Coin Debasement | Monetary Reform |