Difference between revisions of "Laws"
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* +20 {{icon|training|12px}} | * +20 {{icon|training|12px}} | ||
* [All Cities]: +8 {{icon|money|12px}} per Military Unit in Territory | * [All Cities]: +8 {{icon|money|12px}} per Military Unit in Territory | ||
* Orator opinion: + | * Orator opinion: +20 | ||
* Upkeep: 1 {{icon|civics|12px}} per city | * Upkeep: 1 {{icon|civics|12px}} per city | ||
| ''Constitution'' | | ''Constitution'' | ||
* Unlocks Decrees in Capital | * Unlocks Decrees in Capital | ||
* [All Cities]: +1 {{icon|science|12px}}/Turn per Urban Specialist | * [All Cities]: +1 {{icon|science|12px}}/Turn per Urban Specialist | ||
* Statesmen opinion: + | * Statesmen opinion: +20 | ||
* Upkeep: 2 {{icon|training|12px}} per city | * Upkeep: 2 {{icon|training|12px}} per city | ||
|- | |- |
Revision as of 03:12, 7 June 2023
For laws regarding leader succession, see Inheritance Laws
Laws are powerful, nation-wide bonuses enabled by certain technologies. When completing one of these technologies, a nation may choose between two opposite laws. Enacting a law costs 400 (building The Pyramids wonder reduces that cost by 50%). Switching between opposite laws initially costs 250 and increases by 50 each time you switch (having a leader of the Judge Archetype reduces that cost to 100 ). Most laws have upkeep cost, collected per city per turn. Enacting each law also grant an opinion boost for a certain pre-defined character type, family type or theology though some events can change these initial preferences.
No upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Rhetoric | Epics | Exploration
|
Labor Force | Slavery | Freedom |
Aristocracy | Centralization | Vassalage
|
Low upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Sovereignty | Tyranny | Constitution |
Navigation | Colonies | Serfdom |
Monasticism | Monotheism | Polytheism |
Medium upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Citizenship | Divine Rule | Legal Code |
Doctrine | Tolerance | Orthodoxy |
Manor | Professional Army | Volunteers |
High upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Architecture | Philosophy | Engineering |
Vaulting | Iconography | Calligraphy |
Martial Code | Pilgrimage | Holy War |
Very high upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Jurisprudence | Guilds | Elites |
Lateen Sail | Autarky | Trade League |
Fiscal Policy | Coin Debasement | Monetary Reform |