Difference between revisions of "Laws"
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(Sages now like Philosophy, Enlightenment switched to Pilgrimage) |
(opinions update) |
||
Line 13: | Line 13: | ||
| ''Epics'' | | ''Epics'' | ||
* +10 {{icon|culture|12px}} per Military Unit Killed (in nearest city) | * +10 {{icon|culture|12px}} per Military Unit Killed (in nearest city) | ||
* Hero opinion: + | * Hero opinion: +20 | ||
| ''Exploration'' | | ''Exploration'' | ||
* Movement bonus along neutral river | * Movement bonus along neutral river | ||
* Scouts Move on Water | * Scouts Move on Water | ||
* Hunters opinion: + | * Hunters opinion: +20 | ||
|- | |- | ||
| '''Labor Force''' | | '''Labor Force''' | ||
Line 23: | Line 23: | ||
* [All Cities]: +1 {{icon|discontent|12px}} | * [All Cities]: +1 {{icon|discontent|12px}} | ||
* [All Cities]: Mines and Quarries: +20% Output | * [All Cities]: Mines and Quarries: +20% Output | ||
* Builder opinion: + | * Builder opinion: +20 | ||
|''Freedom'' | |''Freedom'' | ||
* [All Cities]: +4 {{icon|Money|12px}} per specialist | * [All Cities]: +4 {{icon|Money|12px}} per specialist | ||
* | * Redemption opinion: +20 | ||
|- | |- | ||
| '''Aristocracy''' | | '''Aristocracy''' |
Revision as of 03:11, 7 June 2023
For laws regarding leader succession, see Inheritance Laws
Laws are powerful, nation-wide bonuses enabled by certain technologies. When completing one of these technologies, a nation may choose between two opposite laws. Enacting a law costs 400 (building The Pyramids wonder reduces that cost by 50%). Switching between opposite laws initially costs 250 and increases by 50 each time you switch (having a leader of the Judge Archetype reduces that cost to 100 ). Most laws have upkeep cost, collected per city per turn. Enacting each law also grant an opinion boost for a certain pre-defined character type, family type or theology though some events can change these initial preferences.
No upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Rhetoric | Epics | Exploration
|
Labor Force | Slavery | Freedom |
Aristocracy | Centralization | Vassalage
|
Low upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Sovereignty | Tyranny | Constitution |
Navigation | Colonies | Serfdom |
Monasticism | Monotheism | Polytheism |
Medium upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Citizenship | Divine Rule | Legal Code |
Doctrine | Tolerance | Orthodoxy |
Manor | Professional Army | Volunteers |
High upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Architecture | Philosophy | Engineering |
Vaulting | Iconography | Calligraphy |
Martial Code | Pilgrimage | Holy War |
Very high upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Jurisprudence | Guilds | Elites |
Lateen Sail | Autarky | Trade League |
Fiscal Policy | Coin Debasement | Monetary Reform |