Difference between revisions of "Laws"
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(→No upkeep Laws: Changes with Update #101 v.1.0.64196) |
(Sages now like Philosophy, Enlightenment switched to Pilgrimage) |
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Line 131: | Line 131: | ||
* [All Cities]: -20% production time for urban specialists | * [All Cities]: -20% production time for urban specialists | ||
* [All Cities]: +1{{icon|science|12px}} per Forum | * [All Cities]: +1{{icon|science|12px}} per Forum | ||
* | * Sages opinion: +20 | ||
* Upkeep: 3 {{icon|civics|12px}} per city | * Upkeep: 3 {{icon|civics|12px}} per city | ||
| ''Engineering'' | | ''Engineering'' | ||
Line 157: | Line 157: | ||
* [All Cities]: +2 {{icon|science|12px}} from Groves | * [All Cities]: +2 {{icon|science|12px}} from Groves | ||
* [Holy Cities] Holy City: +5 {{icon|money|12px}} per cities with religion | * [Holy Cities] Holy City: +5 {{icon|money|12px}} per cities with religion | ||
* | * Enlightenment opinion: +20 | ||
* Upkeep: 4 {{icon|training|12px}} per city | * Upkeep: 4 {{icon|training|12px}} per city | ||
| ''Holy War'' | | ''Holy War'' |
Revision as of 03:05, 7 June 2023
For laws regarding leader succession, see Inheritance Laws
Laws are powerful, nation-wide bonuses enabled by certain technologies. When completing one of these technologies, a nation may choose between two opposite laws. Enacting a law costs 400 (building The Pyramids wonder reduces that cost by 50%). Switching between opposite laws initially costs 250 and increases by 50 each time you switch (having a leader of the Judge Archetype reduces that cost to 100 ). Most laws have upkeep cost, collected per city per turn. Enacting each law also grant an opinion boost for a certain pre-defined character type, family type or theology though some events can change these initial preferences.
No upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Rhetoric | Epics | Exploration
|
Labor Force | Slavery | Freedom |
Aristocracy | Centralization | Vassalage
|
Low upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Sovereignty | Tyranny | Constitution |
Navigation | Colonies | Serfdom |
Monasticism | Monotheism | Polytheism |
Medium upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Citizenship | Divine Rule | Legal Code |
Doctrine | Tolerance | Orthodoxy |
Manor | Professional Army | Volunteers |
High upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Architecture | Philosophy | Engineering |
Vaulting | Iconography | Calligraphy |
Martial Code | Pilgrimage | Holy War |
Very high upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Jurisprudence | Guilds | Elites |
Lateen Sail | Autarky | Trade League |
Fiscal Policy | Coin Debasement | Monetary Reform |