Difference between revisions of "Laws"
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''For laws regarding leader succession, see [[Inheritance Laws]]''<br> | ''For laws regarding leader succession, see [[Inheritance Laws]]''<br> | ||
'''Laws''' are powerful, nation-wide bonuses enabled by certain [[Tech Tree|technologies]]. When completing one of these technologies, a [[Nations|nation]] may choose between two opposite laws. Enacting a law costs 400{{icon| | '''Laws''' are powerful, nation-wide bonuses enabled by certain [[Tech Tree|technologies]]. When completing one of these technologies, a [[Nations|nation]] may choose between two opposite laws. Enacting a law costs 400 {{icon|Civics|12px}} (building ''[[Wonders|The Pyramids]]'' wonder reduces that cost by 50%). Switching between opposite laws initially costs 300 {{icon|Civics|12px}} and increases by 100 each time you switch (having a leader of the ''Judge'' [[Character Traits (Archetypes)|Archetype]] reduces that cost by 50%). Most laws have upkeep cost, collected per city per turn. Enacting each law also grant an [[opinion]] boost for a certain pre-defined character type, [[Families|family type]] or [[Religions|theology]] though some [[events]] can change these initial preferences. | ||
==No upkeep Laws== | ==No upkeep Laws== | ||
Line 12: | Line 12: | ||
| '''Rhetoric''' | | '''Rhetoric''' | ||
| ''Epics'' | | ''Epics'' | ||
* +10{{icon|culture|12px}} per Unit Killed | * +10 {{icon|culture|12px}} per Military Unit Killed (in nearest city) | ||
* Hero | * Hero opinion: +10 | ||
| ''Exploration'' | | ''Exploration'' | ||
* No extra unit consumption when outside borders | * No extra unit consumption when outside borders | ||
* Scouts Move on Water | * Scouts Move on Water | ||
* Hunters | * Hunters opinion: +10 | ||
|- | |- | ||
| '''Labor Force''' | | '''Labor Force''' | ||
|''Slavery'' | |''Slavery'' | ||
* +5 {{icon|orders|12px}} | * +5 {{icon|orders|12px}} | ||
* [All Cities]: +1 {{icon|unrest|12px}} | * [All Cities]: +1 {{icon|unrest|12px}} | ||
* Builder | * Builder opinion: +10 | ||
|''Freedom'' | |''Freedom'' | ||
* [All Cities]: +1 {{icon|science|12px}} | * [All Cities]: +1 {{icon|science|12px}} | ||
* Sages | * Sages opinion: +10 | ||
|- | |- | ||
| '''Aristocracy''' | | '''Aristocracy''' | ||
| ''Centralization'' | | ''Centralization'' | ||
* + | * +20 {{icon|civics|12px}} | ||
* [Capital City]: + | * [Capital City]: +20% {{icon|science|12px}} | ||
* Legalism | * Legalism opinion: +20 | ||
| '' | | ''Vassalage'' | ||
* -50% unit consumption | * -50% unit consumption | ||
* Riders | * Riders opinion: +20 | ||
|} | |} | ||
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| '''Sovereignty''' | | '''Sovereignty''' | ||
| ''Tyranny'' | | ''Tyranny'' | ||
* +20{{icon|training|12px}} | * +20 {{icon|training|12px}} | ||
* +10 {{icon| | * +10 {{icon|money|12px}} for every Military Unit in Territory | ||
* Orator | * Orator opinion: +10 | ||
* Upkeep: 1{{icon|civics|12px}} per city | * Upkeep: 1 {{icon|civics|12px}} per city | ||
| ''Constitution'' | | ''Constitution'' | ||
* Unlocks | * Unlocks Decrees in Capital | ||
* [All cities]: | * [All cities]: +3 {{icon|Money|12px}} per specialist | ||
* Statesman | * Statesman opinion: +10 | ||
* Upkeep: 2{{icon|training|12px}} per city | * Upkeep: 2 {{icon|training|12px}} per city | ||
|- | |- | ||
| '''Navigation''' | | '''Navigation''' | ||
| ''Colonies'' | | ''Colonies'' | ||
* Can Buy Tiles | * Can Buy Tiles | ||
* Movement bonus along | * Movement bonus along neutral river | ||
* Diplomat | * Diplomat opinion: +20 | ||
* Upkeep: 2{{icon|training|12px}} per city | * Upkeep: 2 {{icon|training|12px}} per city | ||
| ''Serfdom'' | | ''Serfdom'' | ||
* [All Cities]: +20% Output from farms and pastures | * [All Cities]: +20% Output from farms and pastures | ||
* Landowners | * Landowners opinion: +20 | ||
* Upkeep: 4{{icon|money|12px}} per city | * Upkeep: 4 {{icon|money|12px}} per city | ||
|- | |- | ||
| '''Monasticism''' | | '''Monasticism''' | ||
| ''Monotheism'' | | ''Monotheism'' | ||
* [State Religion Cities]: +1 {{icon|orders|12px}} | * [State Religion Cities]: +1 {{icon|orders|12px}} | ||
* Gnosticism | * Gnosticism opinion: +20 | ||
* Upkeep: 1{{icon| | * Upkeep: 1 {{icon|civics|12px}} per city | ||
| ''Polytheism'' | | ''Polytheism'' | ||
* [All Cities]: Can build unlimited Shrines | * [All Cities]: Can build unlimited Shrines | ||
* Mythology | * Mythology opinion: +20 | ||
* Upkeep: 4{{icon|money|12px}} per city | * Upkeep: 4 {{icon|money|12px}} per city | ||
|} | |} | ||
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| '''Citizenship''' | | '''Citizenship''' | ||
| ''Divine Rule'' | | ''Divine Rule'' | ||
* Can adopt Pagan | * Can adopt Pagan State Religions | ||
* [All Cities]: | * [All Cities]: Shrines -1{{icon|discontent|12px}} | ||
* Clerics | * Clerics opinion: +30 | ||
* Upkeep: 6{{icon|money|12px}} per city | * Upkeep: 6 {{icon|money|12px}} per city | ||
| ''Legal Code'' | | ''Legal Code'' | ||
* +10{{icon|civics|12px}} | * +10 {{icon|civics|12px}} per active law | ||
* Judge | * Judge opinion: +30 | ||
* Upkeep: 0. | * Upkeep: 0.2 {{icon|orders|12px}} per city | ||
|- | |- | ||
| '''Doctrine''' | | '''Doctrine''' | ||
| ''Tolerance'' | | ''Tolerance'' | ||
* Can build disciples | * Can build non-state religion disciples | ||
* [All Cities]: -2{{icon| | * [All Cities]: -2 {{icon|discontent|12px}} per non-state religion | ||
* Dualism | * Dualism opinion: +30 | ||
* Upkeep: 2{{icon|civic|12px}} per city | * Upkeep: 2 {{icon|civic|12px}} per city | ||
| ''Orthodoxy'' | | ''Orthodoxy'' | ||
* Disciples can purge world religions | * Disciples can purge world religions | ||
* [State religion cities]: can | * [State religion cities]: can hurry specialists with {{icon|orders|12px}} | ||
* Revelations | * Revelations opinion: +30 | ||
* Upkeep: 6{{icon|money|12px}} per city | * Upkeep: 6 {{icon|money|12px}} per city | ||
|- | |- | ||
| '''Manor''' | | '''Manor''' | ||
| ''Professional Army'' | | ''Professional Army'' | ||
* | * +50% XP for all units during combat | ||
* [All Cities]: +2{{icon|training|12px}} for every Treasury | * [All Cities]: +2 {{icon|training|12px}} for every Treasury | ||
* Tactician | * Tactician opinion: +30 | ||
* Upkeep: 6{{icon|money|12px}} per city | * Upkeep: 6 {{icon|money|12px}} per city | ||
| ''Volunteers'' | | ''Volunteers'' | ||
* +20{{icon|training|12px}} per | * +20 {{icon|training|12px}} per war | ||
* [All Cities]: Can hurry | * [All Cities]: Can hurry production with population | ||
* Champions | * Champions opinion: +30 | ||
* Upkeep: 2{{icon|civic|12px}} per city | * Upkeep: 2 {{icon|civic|12px}} per city | ||
|} | |} | ||
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| '''Architecture''' | | '''Architecture''' | ||
| ''Philosophy'' | | ''Philosophy'' | ||
* [All Cities]: -20% | * [All Cities]: -20% production time for urban specialists | ||
* [All Cities]: +1{{icon|science|12px}} | * [All Cities]: +1{{icon|science|12px}} per Forum | ||
* Enlightenment | * Enlightenment opinion: +40 | ||
* Upkeep: 3{{icon| | * Upkeep: 3 {{icon|civics|12px}} per city | ||
| ''Engineering'' | | ''Engineering'' | ||
* -25% resources and civics cost for Wonders | * -25% resources and civics cost for Wonders | ||
* -1 turn to build improvements | * -1 turn to build improvements | ||
* Scholar | * Scholar opinion: +40 | ||
* Upkeep: 8{{icon|money|12px}} per city | * Upkeep: 8 {{icon|money|12px}} per city | ||
|- | |- | ||
| '''Vaulting''' | | '''Vaulting''' | ||
| ''Iconography'' | | ''Iconography'' | ||
* [All Cities] | * [All Cities]: +2 {{icon|growth|12px}} per Temple | ||
* [All Cities] | * [All Cities]: +2 {{icon|culture|12px}} per Monastery | ||
* [All Cities] | * [All Cities]: -1 {{icon|discontent|12px}} per Cathedral | ||
* Veneration | * [All Cities]: No random non-state religion spread | ||
* Upkeep: 8{{icon|money|12px}} per city | * Veneration opinion: +40 | ||
* Upkeep: 8 {{icon|money|12px}} per city | |||
| ''Calligraphy'' | | ''Calligraphy'' | ||
* [All Cities]: Library: +4{{icon| | * [All Cities]: Library: +4 {{icon|culture|12px}} | ||
* [All Cities]: Elder Specialists: -1{{icon| | * [All Cities]: Elder Specialists: -1 {{icon|discontent|12px}} | ||
* | * Patrons opinion: +40 | ||
* Upkeep: 3{{icon| | * Upkeep: 3 {{icon|civics|12px}} per city | ||
|- | |- | ||
| '''Martial Code''' | | '''Martial Code''' | ||
| ''Pilgrimage'' | | ''Pilgrimage'' | ||
* [All Cities]: +1{{icon|science|12px}} from Groves | * [All Cities]: +1 {{icon|science|12px}} from Groves | ||
* [Holy Cities]: +5 {{icon|money|12px}} per religion | * [Holy Cities] Holy City: +5 {{icon|money|12px}} per religion | ||
* Redemption | * Redemption opinion: +40 | ||
* Upkeep: 4{{icon|training|12px}} per city | * Upkeep: 4 {{icon|training|12px}} per city | ||
| ''Holy War'' | | ''Holy War'' | ||
* +1 Random Promotion for new Units | * +1 Random Promotion for new Units | ||
* [State Religion Cities]: Can hurry | * [State Religion Cities]: Can hurry units with {{icon|money|12px}} | ||
* | * Zealot opinion: +40 | ||
* Upkeep: 1{{icon|science|12px}} per city | * Upkeep: 1 {{icon|science|12px}} per city | ||
|} | |} | ||
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| '''Jurisprudence''' | | '''Jurisprudence''' | ||
| ''Guilds'' | | ''Guilds'' | ||
* [All Cities]: -1{{icon| | * [All Cities]: -1 {{icon|discontent|12px}} per Town | ||
* [All Cities]: -10% | * [All Cities]: -10% Rebels chance | ||
* Artisans | * Artisans opinion: +50 | ||
* Upkeep: 10{{icon|money|12px}} per city | * Upkeep: 10 {{icon|money|12px}} per city | ||
| ''Elites'' | | ''Elites'' | ||
* [Legendary Cities]: +2{{icon|orders|12px}} | * [Legendary Cities]: +2 {{icon|orders|12px}} | ||
* Can store up to 100{{icon|orders|12px}} between turns | * Can store up to 100 {{icon|orders|12px}} between turns | ||
* Schemer | * Schemer opinion: +20 | ||
* Upkeep: 5{{icon|training|12px}} per city | * Upkeep: 5 {{icon|training|12px}} per city | ||
|- | |- | ||
| '''Lateen Sail''' | | '''Lateen Sail''' | ||
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* [All Cities]: +20% output from mines, quarries and lumbermills | * [All Cities]: +20% output from mines, quarries and lumbermills | ||
* [All Cities]: Can build units that require Horses, Elephants and Camels | * [All Cities]: Can build units that require Horses, Elephants and Camels | ||
* Commander | * Commander opinion: +50 | ||
* Upkeep: 2{{icon|science|12px}} per city | * Upkeep: 2 {{icon|science|12px}} per city | ||
| ''Trade League'' | | ''Trade League'' | ||
* [All Cities]: unlocks | * [All Cities]: unlocks Convoy | ||
* Can Sell resources for the same price as Buying | * Can Sell resources for the same price as Buying | ||
* Traders | * Traders opinion: +20 | ||
* Upkeep: 4{{icon| | * Upkeep: 4 {{icon|civics|12px}} per city | ||
|- | |- | ||
| '''Fiscal Policy''' | | '''Fiscal Policy''' | ||
| ''Coin Debasement'' | | ''Coin Debasement'' | ||
* Can Buy/Sell {{icon|orders|12px}}orders | * Can Buy/Sell {{icon|orders|12px}}orders | ||
* Schemer | * Schemer opinion: +20 | ||
* Upkeep: 4{{icon| | * Upkeep: 4 {{icon|civics|12px}} per city | ||
| ''Monetary Reform'' | | ''Monetary Reform'' | ||
* [All Cities]: -2{{icon| | * [All Cities]: -2 {{icon|discontent|12px|12px}} per turn | ||
* [All Cities]: No {{icon| | * [All Cities]: No {{icon|discontent|12px}} penalty from hurrying production | ||
* Traders | * Traders opinion: +20 | ||
* Upkeep: 1 | * Upkeep: 1 {{icon|orders|12px}} per city | ||
|} | |} | ||
[[Category:Game Concepts]] | [[Category:Game Concepts]] |
Revision as of 15:09, 8 November 2021
For laws regarding leader succession, see Inheritance Laws
Laws are powerful, nation-wide bonuses enabled by certain technologies. When completing one of these technologies, a nation may choose between two opposite laws. Enacting a law costs 400 (building The Pyramids wonder reduces that cost by 50%). Switching between opposite laws initially costs 300 and increases by 100 each time you switch (having a leader of the Judge Archetype reduces that cost by 50%). Most laws have upkeep cost, collected per city per turn. Enacting each law also grant an opinion boost for a certain pre-defined character type, family type or theology though some events can change these initial preferences.
No upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Rhetoric | Epics | Exploration
|
Labor Force | Slavery | Freedom |
Aristocracy | Centralization | Vassalage
|
Low upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Sovereignty | Tyranny | Constitution |
Navigation | Colonies | Serfdom |
Monasticism | Monotheism | Polytheism |
Medium upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Citizenship | Divine Rule | Legal Code |
Doctrine | Tolerance | Orthodoxy |
Manor | Professional Army | Volunteers |
High upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Architecture | Philosophy | Engineering |
Vaulting | Iconography | Calligraphy |
Martial Code | Pilgrimage | Holy War |
Very high upkeep Laws
Required Technology | Option 1 | Option 2 |
---|---|---|
Jurisprudence | Guilds | Elites |
Lateen Sail | Autarky | Trade League |
Fiscal Policy | Coin Debasement | Monetary Reform |