Cities

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Revision as of 17:08, 11 January 2022 by Poldworld (talk | contribs) (→‎Yields & Production: hurry production cost added)
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Cities are the prominent physical manifestation of major Nations in the game and are the main source of Victory Points. They are where citizens live, improvements built and yields accumulated. Cities are founded by a Settler unit on a map tile that's part of a "city Site" cluster. Cities can also be conquered by military units from a rival nation, which gain control of the city after a short transition period.

Familiy Affiliation

Upon founding or gaining control of a city, a player must assign one of the available Families to it. Doing so applies the familiy class bonus to the city and changes some Opinion modifier for all the families. If the city is the first for its family, it becomes the Family Seat and gain another unique bonus. Most family classes prefer their cities to be close to each other.

Family Class Family Cities Family Seat Notes
Artisans
  • +4Culture.png per turn
  • +20% output from Mine & Lumbermill improvement
  • New Siege & ship units gain Ingenuity promotion
  • -2 turns to build Urban improvements
  • Free Worker unit upon founding

Borders

Yields & Production

Hurry production Cost

Base formula 1. missing "production units" 2. + 50% (XML stored modifier) 3. + a base cost defined for each currency 4. +10% per previous rushing in the city using the same currency 5. + another global modifier 6. + missing percent to 50% (penalty if less than 50% completed) 7. rounding up to the next round 10

Citizens & Growth

Cultural Levels

Discontent Levels

Trade Network

Governors

Defense System & Combat