Promotions
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Summary Table[edit]
Promotion | Prereq | Infantry | Melee | Ranged | Siege | Ship | Effects |
---|---|---|---|---|---|---|---|
Combat I | +5% Strength | ||||||
Combat II | Combat I | +10% Strength | |||||
Combat III | Combat II | +15% Strength | |||||
Strike I | Melee | Ship | +10% Attack | ||||
Strike II | Strike I | Melee | Ship | +15% Attack | |||
Strike III | Strike II | Melee | Ship | +20% Attack | |||
Guard I | Infantry | Ship | +10% Defense | ||||
Guard II | Guard I | Infantry | Ship | +15% Defense | |||
Guard III | Guard II | Infantry | Ship | +20% Defense | |||
Focus I | +10% Crit | ||||||
Focus II | Focus I | +15% Crit | |||||
Focus III | Focus II | +20% Crit | |||||
Tracker | Infantry | Ship | +3 Vision, +1 Reveal | ||||
Swift | Tracker | Infantry | Ship | +1 Movement | |||
Eagle Eye | Ranged | Ignores distance penalty | |||||
Marksman | Eagle Eye | Ranged | +1 Range | ||||
Amphibious | Melee | Ship | +50% Cross-River Attack, +50% Water-to-Land Attack | ||||
Besieger | Infantry | Siege | Ship | +25% Into Urban Attack | |||
Warden | Infantry | Siege | +25% Strength From* Urban (when standing on Urban Tile) | ||||
Tough | +10% Strength when Unit (self) is damaged | ||||||
Bloodthirsty | +10% Strength when target Unit is damaged | ||||||
Heckler | +25% Strength vs. any Unit with a General | ||||||
Steadfast | Melee | Ranged | Ship | +25% Strength vs. Tribal Units | |||
Herbalist | +4 HP from Healing action | ||||||
Healer | Herbalist | +1 HP automatic HP regeneration per turn | |||||
Highlander | Infantry | Ranged | +25% Strength From Hill | ||||
Ranger | Infantry | Ranged | +25% Strength From Forest | ||||
Brave | Melee | Ranged | +10% Strength vs. Melee Units | ||||
Shieldbearer | Melee | Ranged | +10% Strength vs. Ranged Units | ||||
Fierce | Melee | Ranged | Ship | +10% Strength vs. Infantry Units | |||
Horsebane | Melee | Ranged | Ship | +25% Strength vs. Mounted Units (including Elephants and Camels) | |||
Engineer | Infantry | +25% Strength vs. Siege and Ship Units | |||||
Shrapnel | Attacks Splash* at 25% (damages all six tiles surrounding the target) | ||||||
Cockswain | Ship | Ship can Rout | |||||
Grappler | Ship | -50% Attack, Stuns Target for one Turn (Water only) | |||||
Seaborn | Ship | +20% Strength on Ocean Tiles | |||||
Overwhelm | Ship | Attacks Cleave* at 25% (attacks 3 Units in an arc, hitting the center Target at full Strength, and the targets left and right at reduced Strength) | |||||
Fireship | Ship | +10% Attack against Ships, Target attempts to Retreat or else Stunned (Water only) | |||||
Lading | Ship | +1 Water Control Range (when Anchored) | |||||
Ingenuity | +20% Strength | ||||||
Saddleborn | +25% Attack from Flanking | ||||||
Sentinel | +20% Strength from Own Territory | ||||||
Maneuvers | +1 Fatigue Limit, Ignores Zone of Control | ||||||
Marines | +25% Attack Land/Water Combat, +25% Attack into Settlement* (Cities, Tribal Sites) |