Projects

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City Projects are produced directly by a city, using its civics output per year. Projects are located within the city center tile and affect the overall yields of the city (in contrast to Improvements, which are built by Worker units on the map). The effects of completing a project may vary depending on nation and Archetypes of the Leader & Governor of the city. Most projects have stronger variants for every cultural level. Some projects are freely repeatable, others are permanent and cannot be produced again in the same city until it reaches the next cultural level.

Permanent projects

Permanent projects can only be done once. When a city reaches the next cultural level, it may produce the stronger variant of the project, replacing the effects of the previous one (i.e., when completing Treasury II a city gains a net of +10 per year).

Treasury

Treasury projects are mainly used to increase the city's money output. If playing as Babylonia, every treasury project also provides +2 per year in the city. If adopted Professional Army law, every treasury project also provides +2 per year.

Name Requirements Construction cost Resources cost Effects
Treasury I Administration technology 40 civics 20 stone
  • +100 on completion
  • +10 per year
Treasury II Treasury I
Developing culture
60 civics 40 stone
  • +150 on completion
  • +20 per year
Treasury III Treasury II
Strong culture
100 civics 60 stone
  • +250 on completion
  • +40 per year
Treasury IV Treasury III
Legendary culture
160 civics 80 stone
  • +400 on completion
  • +80 per year
  • -1 No Icon Found per year

Forum

Forum projects are mainly used to increase the city's civics output. If built The Acropolis wonder, every forum project also provides +0.5 per year in the city. If adopted Philosophy law, every forum project also provides +1 per year.

Name Requirements Construction cost Resources cost Effects
Forum I Rhetoric technology 40 civics 20 stone
  • +20 on completion
  • +1 per year
Forum II Forum I
Developing culture
60 civics 40 stone
  • +30 on completion
  • +2 per year
Forum III Forum II
Strong culture
100 civics 60 stone
  • +50 on completion
  • +4 per year
Forum IV Forum III
Legendary culture
160 civics 80 stone
  • +80 on completion
  • +8 per year
  • -1 No Icon Found per year

Archive

Archive projects are mainly used to increase the city's science output. If the city has a Scholar governor, every Archive project also provides -1 No Icon Found per year in the city. If adopted Gnosticism Theology, every Archive project also provides +2 per year.

Name Requirements Construction cost Resources cost Effects
Archive I Metaphysics technology 40 civics 20 stone
  • +10 on completion
  • +1 per year
Archive II Archive I
Developing culture
60 civics 40 stone
  • +15 on completion
  • +2 per year
Archive III Archive II
Strong culture
100 civics 60 stone
  • +25 on completion
  • +4 per year
Archive IV Archive III
Legendary culture
160 civics 80 stone
  • +40 on completion
  • +8 per year
  • -1 No Icon Found per year

Infrastructure Projects

Infrastructure projects are mainly used to increase the city's defence. For every completed project, the city center gains +10 maximum HP and -1No Icon Found per year, if a Military unit of the same family is inside the city's borders.

Name Requirements Construction cost Resources cost Effects
Walls Polis technology 60 civics 40 stone
Moat Portcullis technology
Walls
80 civics 60 stone
Towers Martial Code technology
Moat
100 civics 80 stone
  • +25% City Defense
  • +1 maximum Range for ranged units

Other Permanent Projects

There are unique projects that cannot be enabled through the technology tree, but rather through certain Events. These projects are automatically installed in the city, without investing time and resources.

Name Required Event Effects
Consular Tribune The Fighting Class
  • -1No Icon Found per turn
  • +10% per turn
  • -10% per turn
Merchant Town Merchant Town
  • +20% per turn
  • -10% per turn
Sword Cult Mysterious Sword +2 per turn
Sword Cult Tithe Mysterious Sword +10 per turn
Confucism ? ?
Child Labor ? ?

Repeatable Projects