Wonders: Difference between revisions

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Line 18: Line 18:
| Arid or Sand
| Arid or Sand
|
|
* 600{{icon|stone|16px}}
* 600 {{icon|stone|16px}}
|
|
* -50% start [[laws|law]] cost
* -50% start [[laws|law]] cost
|
|
*+4 {{icon|culture|16px}} per turn
*+4 {{icon|culture|16px}}  
* +1{{icon|orders|16px}} per turn
*+1 {{icon|orders|16px}}  
|-
|-
| [[File:Ziggurat.jpg|100px]]
| [[File:Ziggurat.jpg|100px]]
Line 29: Line 29:
| [[Religions|Holy City]]
| [[Religions|Holy City]]
|
|
* 600{{icon|stone|16px}}
* 600 {{icon|stone|16px}}
|
|
* -20% [[improvements]] cost
* -20% [[improvements]] cost
* +20{{icon|civics|16px}}
* +20 {{icon|civics|16px}}
|
|
* +4 {{icon|culture|16px}} per turn
* +4 {{icon|culture|16px}}  
|-
|-
| [[File:Oracle.jpg|100px]]
| [[File:Oracle.jpg|100px]]
Line 40: Line 40:
| Hill
| Hill
|
|
* 400{{icon|stone|16px}}
* 400 {{icon|stone|16px}}
* 200{{icon|food|16px}}
* 200 {{icon|food|16px}}
|  
|  
* +1 [[Tech Tree|tech card]] hand size
* +1 [[Tech Tree|tech card]] hand size
* free [[Agent]] in all Holy Cities
* free [[Agent]] in all Holy Cities
|
|
* +4 {{icon|culture|16px}} per turn
* +4 {{icon|culture|16px}}  
* +10{{icon|gold|16px}} per turn for every religion with followers in the city
* +10 {{icon|money|16px}} for every religion with followers in the city
|-
|-
| [[File:Hanging gradens.jpg|100px]]
| [[File:Hanging gradens.jpg|100px]]
Line 53: Line 53:
| Adjacent River
| Adjacent River
|
|
* 400{{icon|stone|16px}}
* 400 {{icon|stone|16px}}
* 200{{icon|wood|16px}}
* 200 {{icon|wood|16px}}
|
|
* +20% {{icon|growth|16px}} in all cities
* +20% {{icon|growth|16px}} in all cities
|
|
* +4 {{icon|culture|16px}} per turn
* +4 {{icon|culture|16px}}  
|}
|}


Line 78: Line 78:
| Adajcent City center
| Adajcent City center
|
|
* 600{{icon|stone|16px}}
* 600 {{icon|stone|16px}}
* 300{{icon|iron|16px}}
* 300 {{icon|iron|16px}}
|  
|  
* +1{{icon|growth|16px}} per turn for every cultural level
* +1 {{icon|growth|16px}} for every cultural level
* +100{{icon|culture|16px}} in all cities on completion
* +100 {{icon|culture|16px}} in all cities on completion
|
|
* +6{{icon|culture|16px}} per turn
* +6 {{icon|culture|16px}}
|-
|-
| [[File:Lighthouse.jpg|100px]]
| [[File:Lighthouse.jpg|100px]]
Line 90: Line 90:
| Coastal water
| Coastal water
|
|
* 600{{icon|stone|16px}}
* 600 {{icon|stone|16px}}
* 300{{icon|iron|16px}}
* 300 {{icon|iron|16px}}
|  
|  
* +100% Nets output in all cities
* +100% Nets output in all cities
|
|
* +6{{icon|culture|16px}} per turn
* +6 {{icon|culture|16px}}  
* +5{{icon|money|16px}} per turn for every [[specialist]]
* +5 {{icon|money|16px}} for every [[specialist]]
* extends trade network
* extends trade network
|-
|-
Line 103: Line 103:
| Hill
| Hill
|
|
* 900{{icon|stone|16px}}
* 900 {{icon|stone|16px}}
|  
|  
* -1{{icon|unrest|16px}} per turn in all cities with Temple
* -1 {{icon|discontent|16px}} in all cities with Temple
|
|
* +1{{icon|culture|16px}} per turn for every [[specialist]]
* +1{{icon|culture|16px}} for every [[specialist]]
|-
|-
| [[File:Apadana.jpg |100px]]
| [[File:Apadana.jpg |100px]]
Line 113: Line 113:
| Adajcent City center
| Adajcent City center
|
|
* 900{{icon|stone|16px}}
* 900 {{icon|stone|16px}}
|  
|  
* -50%{{icon|maintenance|16px}} in all cities
* -50% {{icon|maintenance|16px}} in all cities
* +20 {{icon|civics|16px}} per turn
* +20 {{icon|civics|16px}}  
|
|
* +6{{icon|culture|16px}} per turn
* +6 {{icon|culture|16px}}  
|}
|}


Line 138: Line 138:
| Adajcent City center
| Adajcent City center
|
|
* 800{{icon|stone|16px}}
* 800 {{icon|stone|16px}}
* 400{{icon|wood|16px}}
* 400 {{icon|wood|16px}}
|  
|  
* +1{{icon|civics|16px}} in all cities for every Elder [[Specialist]]
* +1 {{icon|civics|16px}} in all cities for every Elder [[Specialist]]
|
|
* +8{{icon|culture|16px}} per turn
* +8 {{icon|culture|16px}}
* +50%{{icon|science|16px}} per turn
* +50% {{icon|science|16px}}  
|-
|-
| [[File:Hanging gradens.jpg|100px]]
| [[File:Hanging gradens.jpg|100px]]
Line 150: Line 150:
| Coastal water
| Coastal water
|
|
* 400{{icon|stone|16px}}
* 400 {{icon|stone|16px}}
* 800{{icon|iron|16px}}
* 800 {{icon|iron|16px}}
|  
|  
* +2{{icon|civics|16px}} per turn in all connected cities
* +2 {{icon|civics|16px}} in all connected cities
|
|
* +8{{icon|culture|16px}} per turn
* +8 {{icon|culture|16px}}  
* +1 level for new units
* +1 level for new units
* extends trade network
* extends trade network
Line 163: Line 163:
| Hill
| Hill
|
|
* 1,200{{icon|stone|16px}}
* 1,200 {{icon|stone|16px}}
|  
|  
* +0.5{{icon|orders|16px}} in all cities for every Forum [[Projects|project]]
* +0.5 {{icon|orders|16px}} in all cities for every Forum [[Projects|project]]
|
|
* +8{{icon|culture|16px}} per turn
* +8 {{icon|culture|16px}}  
* +2{{icon|civics|16px}} per turn for every religion with followers in the city
* +2 {{icon|civics|16px}} for every religion with followers in the city
|-
|-
| [[File:Hanging gradens.jpg|100px]]
| [[File:Hanging gradens.jpg|100px]]
Line 174: Line 174:
| Hill
| Hill
|
|
* 1,200{{icon|stone|16px}}
* 1,200 {{icon|stone|16px}}
|  
|  
* +40%{{icon|culture|16px}} in all cities
* +40% {{icon|culture|16px}} in all cities
|
|
* +8{{icon|culture|16px}} per turn
* +8{{icon|culture|16px}}  
* New [[Units]] start with ''Guard I'' [[promotions|promotion]]
* New [[Units]] start with ''Guard I'' promotionvi
|}
|}


Line 199: Line 199:
| Adajcent City center
| Adajcent City center
|
|
* 1,200{{icon|stone|16px}}
* 1,200 {{icon|stone|16px}}
* 600{{icon|food|16px}}
* 600 {{icon|food|16px}}
|  
|  
* +40{{icon|training|16px}} per turn
* +40 {{icon|training|16px}}  
* New Mounted units start with ''Swift'' promotion
* New Mounted units start with ''Swift'' promotion
|
|
* +10{{icon|culture|16px}} per turn
* +10 {{icon|culture|16px}}  
* +10 XP per turn for Idle mounted units
* +10 XP for Idle mounted units
|-
|-
| [[File:Hanging gradens.jpg|100px]]
| [[File:Hanging gradens.jpg|100px]]
Line 212: Line 212:
| Adajcent City center
| Adajcent City center
|
|
* 1,200{{icon|stone|16px}}
* 1,200 {{icon|stone|16px}}
* 600{{icon|wood|16px}}
* 600 {{icon|wood|16px}}
|  
|  
* -1{{icon|unrest|16px}} per turn from luxury resources in all cities
* -1 {{icon|discontent|16px}} from luxury resources in all cities
* New Mounted units start with ''Swift'' promotion
* Creates a Caravan every 10 years
|
|
* +10{{icon|culture|16px}} per turn
* +10 {{icon|culture|16px}}  
* +2{{icon|growth|16px}} per turn
* +2 {{icon|growth|16px}}  
|-
|-
| [[File:Hanging gradens.jpg|100px]]
| [[File:Hanging gradens.jpg|100px]]
Line 225: Line 225:
| Holy City
| Holy City
|
|
* 1,800{{icon|stone|16px}}
* 1,800 {{icon|stone|16px}}
|  
|  
* +40{{icon|training|16px}} per turn
* +40 {{icon|training|16px}}  
* +2{{icon|civics|16px}} per turn for every cultural level in all State Religion cities
* +2 {{icon|civics|16px}} for every cultural level in all State Religion cities
|
|
* +10{{icon|culture|16px}} per turn
* +10 {{icon|culture|16px}}  
|-
|-
| [[File:Hanging gradens.jpg|100px]]
| [[File:Hanging gradens.jpg|100px]]
Line 236: Line 236:
| Holy City
| Holy City
|
|
* 1,800{{icon|stone|16px}}
* 1,800 {{icon|stone|16px}}
|  
|  
* -2{{icon|unrest|16px}} per turn in all cities
* -2 {{icon|discontent|16px}} in all cities
* +40 {{icon|civics|16px}}
|
|
* +10{{icon|culture|16px}} per turn
* +10 {{icon|culture|16px}}  
|}
|}


[[Category:Cities]]
[[Category:Cities]]

Revision as of 17:45, 8 November 2021

Wonders are remarkable improvements that can only be built once. Wonders are urban improvements, built by a worker units on valid map tile inside the borders of a city at the appropriate Cultural level. Although constructing a wonder cost large amount of resources and takes longer much than other improvements, they also grant local bonus to the city and powerful nation-wide bonuses when completed. Completing a wonder also grants 2 Victory points to the nation and a Legitimacy boost to the leader. When a nation begins building a wonder, all other nations will be notified (even if that nation hadn't been met) and will not be able to build the same wonder for the rest of the game.

1st Tier Wonders

  • Minimum Cultural level: Weak
  • Construction time: 10 turns
  • Civics Cost: 100 civics
Icon Name Requirements Resources cost National effects Local effects
The Pyramids Arid or Sand
  • 600
  • -50% start law cost
  • +4
  • +1
The Great Ziggurat Holy City
  • 600
  • +4
The Oracle Hill
  • 400
  • 200
  • +4
  • +10 for every religion with followers in the city
The Hanging Gardens Adjacent River
  • 400
  • 200
  • +20% in all cities
  • +4

2nd Tier Wonders

  • Minimum Cultural Level: Developing
  • Construction time: 12 turns
  • Civics Cost: 200 civics
Icon Name Requirements Resources cost National effects Local effects
The Ishtar Gate Adajcent City center
  • 600
  • 300
  • +1 for every cultural level
  • +100 in all cities on completion
  • +6
The Lighthouse Coastal water
  • 600
  • 300
  • +100% Nets output in all cities
The Necropolis Hill
  • 900
  • -1 in all cities with Temple
The Apadana Adajcent City center
  • 900
  • -50% in all cities
  • +20
  • +6

3rd Tier Wonders

  • Minimum Cultural Level: Strong
  • Construction time: 14 turns
  • Civics Cost: 300 civics
Icon Name Requirements Resources cost National effects Local effects
The Musaeum Adajcent City center
  • 800
  • 400
  • +8
  • +50%
The Colossus Coastal water
  • 400
  • 800
  • +2 in all connected cities
  • +8
  • +1 level for new units
  • extends trade network
The Acropolis Hill
  • 1,200
  • +0.5 in all cities for every Forum project
  • +8
  • +2 for every religion with followers in the city
The Mausoleum Hill
  • 1,200
  • +40% in all cities
  • +8
  • New Units start with Guard I promotionvi

4th Tier Wonders

  • Minimum Cultural Level: Legendary
  • Construction time: 16 turns
  • Civics Cost: 400 civics
Icon Name Requirements Resources cost National effects Local effects
The Circus Maximus Adajcent City center
  • 1,200
  • 600
  • +40
  • New Mounted units start with Swift promotion
  • +10
  • +10 XP for Idle mounted units
The Via Recta Souk Adajcent City center
  • 1,200
  • 600
  • -1 from luxury resources in all cities
  • Creates a Caravan every 10 years
  • +10
  • +2
The Pantheon Holy City
  • 1,800
  • +40
  • +2 for every cultural level in all State Religion cities
  • +10
The Hagia Sophia Holy City
  • 1,800
  • -2 in all cities
  • +40
  • +10