Nations: Difference between revisions

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| Kush (with [[DLC|Pharoahs of the Nile]])|| [[Amanitore]] <br> (Swift Hero) || <ul><li> [All Cities] [[Improvement#Shrines|Shrines]]: +50% Output <br> <li> [All Units] Can build [[Improvements|Forts]] </ul> || <ul> <li> Trapping <br> <li> Stonecutting <br> <li> Divination </ul> || <ul> <li> Shrine of Melul <br> <li> Shrine of Apedemek <br> <li> Shrine of Amani <br> <li> Shrine of Sabomakal <br> <li> [[Improvements|Kushite Pyramids]]</ul> || <ul> <li> Medjay Archer <br> <li> Beja Archer </ul> || <ul> <li> Yam (Hunters)<br> <li> Irtjet (Artisans)<br> <li> Wawat (Sages)<br> <li> Setju (Landowners)</ul>
| Kush (with [[DLC|Pharoahs of the Nile]])|| [[Amanitore]] <br> (Swift Hero) || <ul><li> [All Cities] [[Improvements#Shrines|Shrines]]: +50% Output <br> <li> [All Units] Can build [[Improvements|Forts]] </ul> || <ul> <li> Trapping <br> <li> Stonecutting <br> <li> Divination </ul> || <ul> <li> Shrine of Melul <br> <li> Shrine of Apedemek <br> <li> Shrine of Amani <br> <li> Shrine of Sabomakal <br> <li> [[Improvements|Kushite Pyramids]]</ul> || <ul> <li> Medjay Archer <br> <li> Beja Archer </ul> || <ul> <li> Yam (Hunters)<br> <li> Irtjet (Artisans)<br> <li> Wawat (Sages)<br> <li> Setju (Landowners)</ul>
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Revision as of 02:05, 28 February 2025

Below is a list of all nations and tribes. Nations are playable, whereas tribes are not. There are currently nine nations, with seven in the base game and two included in DLC. Each nation is led by a Leader.

Nations

Nation Leader Bonuses Starting Technologies Unique Buildings Unique Units Families
Assyria Ashurbanipal
(Educated Zealot)
  • [All Cities] New Units Start with Focus I
  • [All Units] +100% Pillage Yield, +2 per Military Unit killed
  • Trapping
  • Administration
  • Military Drill
  • Shrine of Ninurta
  • Shrine of Nuska
  • Shrine of Shamash
  • Shrine of Ashur
  • Battering Ram
  • Siege Tower
  • Sargonid (Champions)
  • Tudiya (Hunters)
  • Adasi (Patrons)
  • Erishum (Clerics)
Babylonia Nebuchadnezzar
(Prosperous Scholar)
  • [All Cities] +1 /Turn, +20%
  • [All Cities] +2 with Treasury
  • Trapping
  • Administration
  • Rhetoric
  • Shrine of Nabu
  • Shrine of Ishtar
  • Shrine of Ereshkigal
  • Shrine of Marduk
  • Akkadian Archer
  • Cimmerian Archer
  • Kassite (Hunters)
  • Chaldean (Artisans)
  • Isin (Traders)
  • Amorite (Sages)
Carthage Dido
(Cunning Diplomat)
  • New Cities: +200
  • Can hire Mercenaries from Tribes
  • [All Cities] +10 if Connected
  • Divination
  • Trapping
  • Aristocracy
  • Shrine of Melqart
  • Shrine of Baal Hammon
  • Shrine of Eshmun
  • Shrine of Tranit
  • African Elephant
  • Turreted Elephant
  • Barcid (Riders)
  • Magonid (Artisans)
  • Hannonid (Traders)
  • Didonian (Statesmen)
Egypt Hatshepsut
(Inspiring Builder))
  • Ironworking
  • Stonecutting
  • Labour Force
  • Shrine of Ra
  • Shrine of Osiris
  • Shrine of Isis
  • Shrine of Neith
  • Light Chariot
  • Kushite Cavalry
  • Ramesside (Riders)
  • Amarna (Clerics)
  • Thurmonid (Sages)
  • Saite (Landowners)
Greece Phillip II.
(Bold Commander)
  • Unlocks Olympiad
  • [All Cities] +2
    • [All Cities] -25% Goods Cost for Settlers
  • Ironworking
  • Stonecutting
  • Drama
  • Shrine of Athena
  • Shrine of Poseidon
  • Shrine of Hades
  • Shrine of Zeus
  • Hoplite
  • Phalangite
  • Argeads (Champions)
  • Cypselids (Artisans)
  • Seleucids (Patrons)
  • Alcmaenidae (Sages)
Persia Cyrus
(Hardy Hero)
  • +50% Harvest Production
  • [All Cities]: Pasture: +0.5 /Turn
  • [All Cities] -25% Goods Cost for Ranged Units
  • Ironworking
  • Trapping
  • Husbandry
  • Shrine of Atar
  • Shrine of Mithra
  • Shrine of Anahita
  • Shrine of Hvar Khshaita
  • Palton Cavalry
  • Cataphract Archer
  • Sasanid (Riders)
  • Mihranid (Hunters)
  • Arsacid (Clerics)
  • Achaemenid (Statesmen)
Rome Romulus
(Ruthless Tactician)
  • [All Units] +1 Fatigue Limit
  • [All Cities] +2
  • Ironworking
  • Stonecutting
  • Polis
  • Shrine of Bellona
  • Shrine of Feronia
  • Shrine of Sol
  • Shrine of Ceres
  • Hastatus
  • Legionary
  • Julius (Statesmen)
  • Claudius (Landowners)
  • Fabius (Champions)
  • Valerius (Patrons)
Hatti (with Heroes of the Aegean) Hattusili
(Warlike Judge)
  • [All Cities] +2 /Turn
  • [All Units] Can Remove Vegetation, Ignore Hill Movement terrain cost
  • Ironworking
  • Husbandry
  • Administration
  • Shrine of Tahrun
  • Shrine of Arinnitti
  • Shrine of Kamrusepa
  • Shrine of Halki
  • Heavy Chariot
  • Three Man Chariot
  • Kussaran (Riders)
  • Nenassan (Landowners)
  • Zalupwan (Patrons)
  • Hattusan (Traders)
Kush (with Pharoahs of the Nile) Amanitore
(Swift Hero)
  • [All Cities] Shrines: +50% Output
  • [All Units] Can build Forts
  • Trapping
  • Stonecutting
  • Divination
  • Shrine of Melul
  • Shrine of Apedemek
  • Shrine of Amani
  • Shrine of Sabomakal
  • Kushite Pyramids
  • Medjay Archer
  • Beja Archer
  • Yam (Hunters)
  • Irtjet (Artisans)
  • Wawat (Sages)
  • Setju (Landowners)

Tribes

  • Danes
  • Gauls
  • Numidians
  • Scythians
  • Thracians
  • Vandals