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Here are listed all known major and minor '''tribes'''. Major nations are playable, whereas minor ones are not. There are currently 7 major nations and an unknown amount of minor nations. The effects of major nations on the player's game are not currently known. Each nation is led by a [[Leaders|Leader]].
'''Nations''' are the powers competing for dominance and [[victory]] in the Old World. The player controls one Nation against one or more Nations controlled by AIs or other players. Nations expand, develop, and conquer. There are currently ten nations, with seven in the base game and three included in [[DLC]]. Each nation is led by a [[Leaders|Leader]].


== Major Nations ==
== List of Nations ==


{| border=1 style="border-collapse: collapse;"
{| border=1 style="border-collapse: collapse;"
|-
|-
! Nation !! Leader !! Bonuses !! Starting Technologies !! Starting Laws !! Unique Buildings !! Unique Units !! Families
! Nation !! Leader !! Bonuses !! Starting Technologies !! Unique Buildings !! Unique Units !! Families
|-
|-
| Assyria || [[Ashurbanipal]] <br> (Educated Zealot) || <ul> <li> +2 {{icon|orders|16px}} per unit killed <br> <li> [All Cities]: All new units start with Focus I </ul>|| <ul> <li> Ironworking <br> <li> Administration <br> <li> Sovereignty </ul> || <ul> <li> Primogeniture </ul> || <ul> <li> Shrine of Ninurta <br> <li> Shrine of Nuske <br> <li> Shrine of Shamahs <br> <li> Shrine of Ashur </ul>||<ul> <li> Battering Ram <br> <li> Siege Tower</ul> || <ul> <li> Sargonid (Champions) <br> <li> Tudiya (Hunters)<br> <li> Adasi (Patrons)<br> <li> Erishum (Clerics)
<span id="Assyria">
| Assyria || [[Ashurbanipal]] <br> (Educated Zealot) || <ul> <li> [All Cities] New Units Start with [[Promotions|Focus I]] <br> <li> [All Units] +100% [[Pillage]] Yield, +2 {{icon|orders|16px}} per Military Unit killed  </ul>|| <ul> <li> Trapping<br> <li> Administration <br> <li> Military Drill</ul> || <ul> <li> Shrine of Ninurta (War) <br> <li> Shrine of Nuska (Fire)<br> <li> Shrine of Shamash (Sun) <br> <li> Shrine of Ashur (Kingship) </ul>||<ul> <li> [[Battering Ram]] <br> <li> [[Siege Tower]] </ul> || <ul> <li> Sargonid ([[Family#Champions|Champions]]) <br> <li> Tudiya ([[Family#Hunters|Hunters]])<br> <li> Adasi ([[Family#Patrons|Patrons]])<br> <li> Erishum ([[Family#Clerics|Clerics]])
|-
|-
| Babylonia || [[Nebuchadnezzar]] <br> (Prosperous Scholar) || <ul> <li> +2 {{icon|science|16px}} per Year, +20% {{icon|growth|16px}} <br> <li> [Treasury]: +2{{icon|culture|16px}}</ul> ||<ul> <li> Trapping <br> <li> Administration <br> <li> Rhetoric </ul> || None ||<ul> <li> Shrine of Nabu <br> <li> Shrine of Ishtar <br> <li> Shrine of Ereshkigal <br> <li> Shrine of Marduk </ul>||<ul> <li> Camel Rider <br> <li> Camel Lancer </ul>||<ul> <li> Kassite (Hunters)<br> <li> Chaldean (Artisans)<br> <li> Isin (Traders)<br> <li> Amorite (Sages)</ul>
</span>
<span id="Babylonia">
| Babylonia || [[Nebuchadnezzar]] <br> (Prosperous Scholar) || <ul> <li> [All Cities] +1 {{icon|science|16px}}/Turn, +20% {{icon|growth|16px}} <br> <li> [All Cities] +2 {{icon|culture|16px}} with [[Projects|Treasury]]</ul> ||<ul> <li> Trapping <br> <li> Administration <br> <li> Rhetoric </ul> || <ul> <li> Shrine of Nabu (Wisdom)<br> <li> Shrine of Ishtar (Love)<br> <li> Shrine of Ereshkigal (Underworld)<br> <li> Shrine of Marduk (Kingship) </ul>||<ul> <li> Akkadian Archer <br> <li> Cimmerian Archer</ul>||<ul> <li> Kassite ([[Family#Hunters|Hunters]])<br> <li> Chaldean ([[Family#Artisans|Artisans]])<br> <li> Isin ([[Family#Traders|Traders]])<br> <li> Amorite ([[Family#Sages|Sages]])</ul>
|-
|-
| Carthage || [[Dido]] <br> (Cunning Diplomat) || <ul> <li> New Cites: +200 {{icon|civics|16px}} <br> <li> [All Cities]: +50% {{icon|gold|16px}} income </ul> || <ul> <li> Stonecutting <br> <li> Trapping <br> <li> Military Drill </ul>||<ul> <li> Primogeniture</ul> || <ul> <li> Shrine of Melgart <br> <li> Shrine of Astarte <br> <li> Shrine of Eshmun <br> <li> Shrine of Tranit </ul> || <ul><li> Mahout <br> <li> Howdah </ul> || <ul> <li> Barcid (Riders)<br> <li> Magonid (Artisans)<br> <li> Hannonid (Traders)<br> <li> Didonian (Statesmen)</ul>
</span>
<span id="Carthage>
| Carthage || [[Dido]] <br> (Cunning Diplomat) || <ul> <li> New Cities: +200 {{icon|civics|16px}} <br> <li> Can hire Mercenaries from Tribes <br> <li> [All Cities] +10 {{icon|money|16px}} if [[Trade Network|Connected]]</ul> || <ul> <li> Divination<br> <li> Trapping <br> <li> Aristocracy</ul>|| <ul> <li> Shrine of Melqart (Water) <br> <li> Shrine of Baal Hammon (Love) <br> <li> Shrine of Eshmun (Healing) <br> <li> Shrine of Tanit (Hearth) </ul> || <ul><li> African Elephant <br> <li> Turreted Elephant</ul> || <ul> <li> Barcid ([[Family#Riders|Riders]])<br> <li> Magonid ([[Family#Artisans|Artisans]])<br> <li> Hannonid ([[Family#Traders|Traders]])<br> <li> Didonian ([[Family#Statesmen|Statesmen]])</ul>
|-
|-
| Egypt || [[Wiki/Hatsheput|Hatsheput]] <br> (Inspired Builder)) || <ul> <li> +400 {{icon|stone|16px}} <br> <li> [All Cities]: +50% from farm and quarry on river <br> <li> [All Cities]: -25% cost for identical adjacent improvements</ul>|| <ul> <li> Ironworking <br> <li> Divination <br> <li> Labour Force </ul>|| <ul> <li> Primogeniture </ul> || <ul> <li> Shrine of Ra <br> <li> Shrine of Osiris <br> <li> Shrine of Isis <br> <li> Shrine of Neith </ul> || <ul> <li> Light Chariot <br> <li> Kushiite Cavalry </ul> || <ul> <li> Ramesside (Riders)<br> <li> Amarna (Clerics)<br> <li> Thurmonid (Sages)<br> <li> Saite (Landowners)</ul>
</span>
<span id="Egypt">
| Egypt || [[Wiki/Hatshepsut|Hatshepsut]] <br> (Inspiring Builder)) || <ul> <li> On Start: +400 {{icon|stone|16px}} <br> <li> [All Cities] +40% from Farm on River <br> <li> [All Cities]: -20% Cost for adjacent [[Improvements]] of the same [[Improvements#Class|Class]]</ul>|| <ul> <li> Ironworking <br> <li> Stonecutting<br> <li> Labour Force </ul> || <ul> <li> Shrine of Ra (Sun) <br> <li> Shrine of Osiris (Underworld) <br> <li> Shrine of Isis (Healing) <br> <li> Shrine of Neith (Hunting) </ul> || <ul> <li> Light Chariot <br> <li> Kushite Cavalry </ul> || <ul> <li> Ramesside ([[Family#Riders|Riders]])<br> <li> Amarna ([[Family#Clerics|Clerics]])<br> <li> Thurmonid ([[Family#Sages|Sages]])<br> <li> Saite ([[Family#Landowners|Landowners]])</ul>
|-
|-
| Greece || [[Phillip II.]] <br> (Bold Commander) || <ul> <li> Unlock Olympiad <br> <li> [All Cities]: +2 {{icon|culture|16px}}, -25% Cost for Settlers </ul> || <ul> <li> Ironworking <br> <li> Stonecutting <br> <li> Drama </ul> || <ul> <li> Primogeniture </ul> || <ul> <li> Shrine of Athena <br> <li> Shrine of Poseidon <br> <li> Shrine of Hades <br> <li> Shrine of Zeus </ul> || <ul> <li> Hoplite <br> <li> Phalangite </ul> || <ul> <li> Argeads (Champions)<br> <li> Cypselids (Artisans)<br> <li> Seleucids (Patrons)<br> <li> Alcmaenidae (Sages)</ul>
</span>
<span id="Greece">
| Greece || [[Phillip II]] <br> (Bold Commander) || <ul> <li> Unlocks [[Projects|Olympiad]] <br> <li> [All Cities] +2 {{icon|culture|16px}} <br> <li> [All Cities] -25% [[Goods]] Cost for Settlers </ul> || <ul> <li> Ironworking <br> <li> Stonecutting <br> <li> Drama </ul> || <ul> <li> Shrine of Athena (Wisdom) <br> <li> Shrine of Poseidon (Water) <br> <li> Shrine of Hades (Underworld) <br> <li> Shrine of Zeus (Kingship) </ul> || <ul> <li> Hoplite <br> <li> Phalangite </ul> || <ul> <li> Argeads ([[Family#Champions|Champions]])<br> <li> Cypselids ([[Family#Artisans|Artisans]])<br> <li> Seleucids ([[Family#Patrons|Patrons]])<br> <li> Alcmaenidae ([[Family#Sages|Sages]])</ul>
|-
|-
| Persia || [[Cyrus]] <br> (Hardy Hero) || <ul> <li> +50% Harvest Production <br> <li> [All Cities]: Pastures: +0.5 {{icon|orders|16px}}, -25% Cost for Ranged Units </ul> || <ul> <li> Ironworking<br> <li> Trapping <br> <li> Husbandry  </ul>|| <ul> <li> Primogeniture </ul> || <ul> <li> Shrine of Atar <br> <li> Shrine of Mithra <br> <li> Shrine of Anahita <br> <li> Shrine of Tishtrya </ul> || <ul> <li> Palton Cavalry <br> <li> Cataphract Archer </ul> || <ul> <li> Sasanid (Riders)<br> <li> Mhranid (Hunters)<br> <li> Arsacid (Clerics)<br> <li> Achaemnid (Statesmen)</ul>
</span>
<span id ="Persia">
| Persia || [[Cyrus]] <br> (Hardy Hero) || <ul> <li> +50% Harvest Production <br> <li> [All Cities]: [[Improvements|Pasture]]: +0.5 {{icon|orders|16px}}/Turn <br> <li> [All Cities] -25% [[Goods]] Cost for Ranged Units </ul> || <ul> <li> Ironworking<br> <li> Trapping <br> <li> Husbandry  </ul>|| <ul> <li> Shrine of Atar (Fire) <br> <li> Shrine of Mithra (Hunting) <br> <li> Shrine of Anahita (Water) <br> <li> Shrine of Hvar Khshaita (Sun) </ul> || <ul> <li> Palton Cavalry <br> <li> Cataphract Archer </ul> || <ul> <li> Sasanid ([[Family#Riders|Riders]])<br> <li> Mihranid ([[Family#Hunters|Hunters]])<br> <li> Arsacid ([[Family#Clerics|Clerics]])<br> <li> Achaemenid ([[Family#Statesmen|Statesmen]])</ul>
|-
|-
| Rome || [[Romulus]] <br> (Warlike Oligarch) || <ul> <li> +1 Fatigue Limit <br> <li> +100% EXP during combat <br> [All cities] + 2 {{icon|training|16px}} </ul> || <ul> <li> Ironworking<br> <li> Divination <br> <li> Aristocracy </ul>|| <ul> <li> Primogeniture </ul> || <ul> <li> Shrine of Mars <br> <li> Shrine of Venus <br> <li> Shrine of Vulcan <br> <li> Shrine of Diana </ul>|| <ul> <li> Hastatus <br> <li> Legionary  </ul> || <ul> <li> Julius (Statesmen)<br> <li> Claudius (Landowners)<br> <li> Fabius (Champions)<br> <li> Valerius (Patrons)</ul>
</span>
<span id="Rome">
| Rome || [[Romulus]] <br> (Ruthless Tactician) || <ul> <li> [All Units] +1 Fatigue Limit <br> <li> [All Cities] +2 {{icon|training|16px}} </ul> || <ul> <li> Ironworking<br> <li> Stonecutting<br> <li> Polis </ul>|| <ul> <li> Shrine of Bellona (War) <br> <li> Shrine of Feronia (Love) <br> <li> Shrine of Sol (Fire) <br> <li> Shrine of Ceres (Hearth) </ul>|| <ul> <li> Hastatus <br> <li> Legionary </ul> || <ul> <li> Julius ([[Family#Statesmen|Statesmen]])<br> <li> Claudius ([[Family#Landowners|Landowners]])<br> <li> Fabius ([[Family#Champions|Champions]])<br> <li> Valerius ([[Family#Patrons|Patrons]])</ul>
|-
</span>
<span id="Hatti>
| Hatti (with [[DLC#Heroes of the Aegean|Heroes of the Aegean]]) || [[Hattusili]] <br> (Warlike Judge) || <ul> <li> [All Cities] +2 {{icon|civics|16px}}/Turn <li> [All Units] Can Remove Vegetation, Ignore Hill Movement terrain cost </ul> || <ul> <li> Ironworking <br> <li> Husbandry <br> <li> Administration </ul> || <ul> <li> Shrine of Tarhun (War)  <br> <li> Shrine of Arinnitti (Hearth) <br> <li> Shrine of Kamrusepa (Healing) <br> <li> Shrine of Halki (Hunting)</ul> || <ul> <li> Heavy Chariot <br> <li> Three Man Chariot</ul> || <ul> <li> Kussaran ([[Family#Riders|Riders]])<br> <li> Nenassan ([[Family#Landowners|Landowners]])<br> <li> Zalupwan ([[Family#Patrons|Patrons]])<br> <li> Hattusan ([[Family#Traders|Traders]])</ul>
|-
</span>
<span id="Kush">
| Kush (with [[DLC#Pharoahs of the Nile|Pharoahs of the Nile]])|| [[Amanitore]] <br> (Swift Hero) || <ul><li> [All Cities] [[Improvements#Shrines|Shrines]]: +50% Output <br> <li> [All Units] Can build [[Improvements|Forts]] </ul> || <ul> <li> Trapping <br> <li> Stonecutting <br> <li> Divination </ul> || <ul> <li> Shrine of Melul (Sun) <br> <li> Shrine of Apedemek (War) <br> <li> Shrine of Amani (Kingship) <br> <li> Shrine of Sabomakal (Love) <br> <li> [[Improvements|Kushite Pyramids]]</ul> || <ul> <li> Medjay Archer <br> <li> Beja Archer </ul> || <ul> <li> Yam ([[Family#Hunters|Hunters]])<br> <li> Irtjet ([[Family#Artisans|Artisans]])<br> <li> Wawat ([[Family#Traders|Traders]])<br> <li> Setju ([[Family#Landowners|Landowners]])</ul>
|-
</span>
<span id="Aksum">
| Aksum (with [[DLC#Wrath of Gods|Wrath of Gods]])|| [[Kaleb]] <br> (Pious Commander) || <ul><li> [Capital] Unlocks [[Projects#Mint Coin|Mint Coin]] <br> <li> [All Cities] [[Resource#Elephants|Elephants]] adds [[Luxuries#Carved Ivory|Carved Ivory]] when Improved <br> <li> Upon a leader's death, a [[Improvement#Stele|Stele]] will be built </ul> || <ul> <li> Trapping <br> <li> Labor Force <br> <li> Administration </ul> || <ul> <li> Shrine of Astar (Love) <br> <li> Shrine of Mahrem (War) <br> <li> Shrine of Beher (Water) <br> <li> Shrine of Medr (Fire) </ul> || <ul> <li> [[D'mt Warrior]] <br> <li> [[Shotelai]] </ul> || <ul> <li> Agaw ([[Family#Champions|Champions]])<br> <li> Agazi ([[Family#Traders|Traders]])<br> <li> Tigrayan ([[Family#Clerics|Clerics]])<br> <li> Barya ([[Family#Patrons|Patrons]])</ul>
</span>
|}
|}
== Minor tribes ==
=== Danes ===
=== Gauls ===
=== Numidians ===
=== Scythians ===
=== Thracians ===
=== Vandals ===

Latest revision as of 14:56, 25 March 2025

Nations are the powers competing for dominance and victory in the Old World. The player controls one Nation against one or more Nations controlled by AIs or other players. Nations expand, develop, and conquer. There are currently ten nations, with seven in the base game and three included in DLC. Each nation is led by a Leader.

List of Nations[edit]

Nation Leader Bonuses Starting Technologies Unique Buildings Unique Units Families
Assyria Ashurbanipal
(Educated Zealot)
  • [All Cities] New Units Start with Focus I
  • [All Units] +100% Pillage Yield, +2 per Military Unit killed
  • Trapping
  • Administration
  • Military Drill
  • Shrine of Ninurta (War)
  • Shrine of Nuska (Fire)
  • Shrine of Shamash (Sun)
  • Shrine of Ashur (Kingship)
Babylonia Nebuchadnezzar
(Prosperous Scholar)
  • [All Cities] +1 /Turn, +20%
  • [All Cities] +2 with Treasury
  • Trapping
  • Administration
  • Rhetoric
  • Shrine of Nabu (Wisdom)
  • Shrine of Ishtar (Love)
  • Shrine of Ereshkigal (Underworld)
  • Shrine of Marduk (Kingship)
  • Akkadian Archer
  • Cimmerian Archer
Carthage Dido
(Cunning Diplomat)
  • New Cities: +200
  • Can hire Mercenaries from Tribes
  • [All Cities] +10 if Connected
  • Divination
  • Trapping
  • Aristocracy
  • Shrine of Melqart (Water)
  • Shrine of Baal Hammon (Love)
  • Shrine of Eshmun (Healing)
  • Shrine of Tanit (Hearth)
  • African Elephant
  • Turreted Elephant
Egypt Hatshepsut
(Inspiring Builder))
  • On Start: +400
  • [All Cities] +40% from Farm on River
  • [All Cities]: -20% Cost for adjacent Improvements of the same Class
  • Ironworking
  • Stonecutting
  • Labour Force
  • Shrine of Ra (Sun)
  • Shrine of Osiris (Underworld)
  • Shrine of Isis (Healing)
  • Shrine of Neith (Hunting)
  • Light Chariot
  • Kushite Cavalry
Greece Phillip II
(Bold Commander)
  • Unlocks Olympiad
  • [All Cities] +2
  • [All Cities] -25% Goods Cost for Settlers
  • Ironworking
  • Stonecutting
  • Drama
  • Shrine of Athena (Wisdom)
  • Shrine of Poseidon (Water)
  • Shrine of Hades (Underworld)
  • Shrine of Zeus (Kingship)
  • Hoplite
  • Phalangite
Persia Cyrus
(Hardy Hero)
  • +50% Harvest Production
  • [All Cities]: Pasture: +0.5 /Turn
  • [All Cities] -25% Goods Cost for Ranged Units
  • Ironworking
  • Trapping
  • Husbandry
  • Shrine of Atar (Fire)
  • Shrine of Mithra (Hunting)
  • Shrine of Anahita (Water)
  • Shrine of Hvar Khshaita (Sun)
  • Palton Cavalry
  • Cataphract Archer
Rome Romulus
(Ruthless Tactician)
  • [All Units] +1 Fatigue Limit
  • [All Cities] +2
  • Ironworking
  • Stonecutting
  • Polis
  • Shrine of Bellona (War)
  • Shrine of Feronia (Love)
  • Shrine of Sol (Fire)
  • Shrine of Ceres (Hearth)
  • Hastatus
  • Legionary
Hatti (with Heroes of the Aegean) Hattusili
(Warlike Judge)
  • [All Cities] +2 /Turn
  • [All Units] Can Remove Vegetation, Ignore Hill Movement terrain cost
  • Ironworking
  • Husbandry
  • Administration
  • Shrine of Tarhun (War)
  • Shrine of Arinnitti (Hearth)
  • Shrine of Kamrusepa (Healing)
  • Shrine of Halki (Hunting)
  • Heavy Chariot
  • Three Man Chariot
Kush (with Pharoahs of the Nile) Amanitore
(Swift Hero)
  • [All Cities] Shrines: +50% Output
  • [All Units] Can build Forts
  • Trapping
  • Stonecutting
  • Divination
  • Shrine of Melul (Sun)
  • Shrine of Apedemek (War)
  • Shrine of Amani (Kingship)
  • Shrine of Sabomakal (Love)
  • Kushite Pyramids
  • Medjay Archer
  • Beja Archer
Aksum (with Wrath of Gods) Kaleb
(Pious Commander)
  • Trapping
  • Labor Force
  • Administration
  • Shrine of Astar (Love)
  • Shrine of Mahrem (War)
  • Shrine of Beher (Water)
  • Shrine of Medr (Fire)