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Short introduction, seperate table for each tier, updated details, category:game concepts |
updated intro paragraph slightly |
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[[File:Laws.png|right|thumb|240px|Laws Screen | [[File:Laws.png|right|thumb|240px|Laws Screen]] | ||
''For laws regarding leader succession, see [[Inheritance Laws]]''<br> | ''For laws regarding leader succession, see [[Inheritance Laws]]''<br> | ||
'''Laws''' are powerful, nation-wide bonuses enabled by certain [[Tech Tree|technologies]]. When completing one of these | '''Laws''' are powerful, nation-wide bonuses enabled by certain [[Tech Tree|technologies]]. When completing one of these Technologies, a [[Nations|nation]] may choose between two opposite Laws. Enacting a Law costs 400 {{icon|Civics|12px}} (building ''[[Wonders|The Pyramids]]'' Wonder reduces that cost by 50%). Switching between opposite Laws initially costs 250 {{icon|Civics|12px}} and increases by 50 each time you switch (having a leader of the ''Judge'' [[Character Traits (Archetypes)|Archetype]] reduces that cost to 100 {{icon|Civics|12px}}). Most Laws have upkeep cost, collected per [[City]] per turn. Enacting each Law may also grant an [[opinion]] boost for a certain Archetype, [[Families|Family Class]] or [[Religions|Theology]], though some [[Events]] can change these initial preferences. | ||
==No upkeep Laws== | ==No upkeep Laws== | ||
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| '''Rhetoric''' | | '''Rhetoric''' | ||
| ''Epics'' | | ''Epics'' | ||
* +10{{icon|culture|12px}} per Unit Killed | * +10 {{icon|culture|12px}} per Military Unit Killed (in nearest city) | ||
* Hero | * Hero opinion: +20 | ||
| ''Exploration'' | | ''Exploration'' | ||
* | * Movement bonus along neutral river | ||
* Scouts Move on Water | * Scouts Move on Water | ||
* Hunters | * Hunters opinion: +20 | ||
|- | |- | ||
| '''Labor Force''' | | '''Labor Force''' | ||
|''Slavery'' | |''Slavery'' | ||
* + | * [All Cities]: +4 {{icon|stone}}, +4 {{icon|iron}} | ||
* Builder opinion: +20 | |||
* Builder | |||
|''Freedom'' | |''Freedom'' | ||
* [All Cities]: + | * [All Cities]: -5% rebel chance, +20% {{icon|growth}} | ||
* | * Redemption opinion: +20 | ||
|- | |- | ||
| '''Aristocracy''' | | '''Aristocracy''' | ||
| ''Centralization'' | | ''Centralization'' | ||
* | * [All Cities] Can build Farms on Marsh | ||
* [Capital City]: + | * [Capital City]: +2 {{icon|science|12px}} per Culture Level | ||
* Legalism | * Legalism opinion: +20 | ||
| '' | | ''Vassalage'' | ||
* -50% unit consumption | * -50% unit consumption | ||
* Riders | * No extra unit consumption when outside borders | ||
* Riders opinion: +20 | |||
|} | |} | ||
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| '''Sovereignty''' | | '''Sovereignty''' | ||
| ''Tyranny'' | | ''Tyranny'' | ||
* +20{{icon|training|12px}} | * +20 {{icon|training|12px}} | ||
* + | * [All Cities]: +8 {{icon|money|12px}} per Military Unit in Territory | ||
* Orator | * Orator opinion: +20 | ||
* Upkeep: 1{{icon|civics|12px}} per city | * Upkeep: 1 {{icon|civics|12px}} per city | ||
| ''Constitution'' | | ''Constitution'' | ||
* Unlocks | * Unlocks Decrees in Capital | ||
* [All | * [All Cities]: +1 {{icon|science|12px}}/Turn per Urban Specialist | ||
* | * Statesmen opinion: +20 | ||
* Upkeep: 2{{icon|training|12px}} per city | * Upkeep: 2 {{icon|training|12px}} per city | ||
|- | |- | ||
| '''Navigation''' | | '''Navigation''' | ||
| ''Colonies'' | | ''Colonies'' | ||
* Can Buy Tiles | * Can Buy Tiles | ||
* Diplomat opinion: +20 | |||
* Diplomat | * Upkeep: 2 {{icon|training|12px}} per city | ||
* Upkeep: 2{{icon|training|12px}} per city | |||
| ''Serfdom'' | | ''Serfdom'' | ||
* [All Cities]: + | * +5 {{icon|orders|12px}}/Turn | ||
* Landowners | * [All Cities]: +1 {{icon|discontent|12px}}/Turn | ||
* Upkeep: 4{{icon|money|12px}} per city | * Landowners opinion: +20 | ||
* Upkeep: 4 {{icon|money|12px}} per city | |||
|- | |- | ||
| '''Monasticism''' | | '''Monasticism''' | ||
| ''Monotheism'' | | ''Monotheism'' | ||
* [State Religion Cities]: +1 {{icon|orders|12px}} | * [State Religion Cities]: +1 {{icon|orders|12px}} | ||
* Gnosticism | * Gnosticism opinion: +20 | ||
* Upkeep: 1{{icon| | * Upkeep: 1 {{icon|civics|12px}} per city | ||
| ''Polytheism'' | | ''Polytheism'' | ||
* [All Cities]: Can build unlimited Shrines | * [All Cities]: Can build unlimited Shrines | ||
* Mythology | * Mythology opinion: +20 | ||
* Upkeep: 4{{icon|money|12px}} per city | * Upkeep: 4 {{icon|money|12px}} per city | ||
|} | |} | ||
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| '''Citizenship''' | | '''Citizenship''' | ||
| ''Divine Rule'' | | ''Divine Rule'' | ||
* Can adopt Pagan | * Can adopt Pagan State Religions | ||
* [All Cities]: | * [All Cities]: Shrines -1{{icon|discontent|12px}} | ||
* Clerics | * Clerics opinion: +20 | ||
* Upkeep: 6{{icon|money|12px}} per city | * Upkeep: 6 {{icon|money|12px}} per city | ||
| ''Legal Code'' | | ''Legal Code'' | ||
* +10{{icon|civics|12px}} | * +10 {{icon|civics|12px}} per active law | ||
* Judge | * Judge opinion: +20 | ||
* Upkeep: 0. | * Upkeep: 0.2 {{icon|orders|12px}} per city | ||
|- | |- | ||
| '''Doctrine''' | | '''Doctrine''' | ||
| ''Tolerance'' | | ''Tolerance'' | ||
* Can build disciples | * Can build non-state religion disciples | ||
* [All Cities]: -2{{icon| | * [All Cities]: -2 {{icon|discontent|12px}} per non-state religion | ||
* Dualism | * Dualism opinion: +20 | ||
* Upkeep: 2{{icon| | * Upkeep: 2 {{icon|civics|12px}} per city | ||
| ''Orthodoxy'' | | ''Orthodoxy'' | ||
* Disciples can purge world religions | * Disciples can purge world religions | ||
* [State religion cities]: can | * [State religion cities]: can hurry production with {{icon|orders|12px}}Orders | ||
* | * Revelation opinion: +20 | ||
* Upkeep: 6{{icon|money|12px}} per city | * Upkeep: 6 {{icon|money|12px}} per city | ||
|- | |- | ||
| '''Manor''' | | '''Manor''' | ||
| ''Professional Army'' | | ''Professional Army'' | ||
* | * +50% XP for all units during combat | ||
* [All Cities]: +2{{icon|training|12px}} for every Treasury | * [All Cities]: +2 {{icon|training|12px}} for every Treasury | ||
* Tactician | * Tactician opinion: +20 | ||
* Upkeep: 6{{icon|money|12px}} per city | * Upkeep: 6 {{icon|money|12px}} per city | ||
| ''Volunteers'' | | ''Volunteers'' | ||
* +20{{icon|training|12px}} per | * +20 {{icon|training|12px}} per war | ||
* [All Cities]: Can hurry | * [All Cities]: Can hurry production with population | ||
* Champions | * Champions opinion: +20 | ||
* Upkeep: 2{{icon| | * Upkeep: 2 {{icon|civics|12px}} per city | ||
|} | |} | ||
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| '''Architecture''' | | '''Architecture''' | ||
| ''Philosophy'' | | ''Philosophy'' | ||
* [All Cities]: -20% | * [All Cities]: -20% production time for urban specialists | ||
* [All Cities]: +1{{icon|science|12px}} | * [All Cities]: +1{{icon|science|12px}} per Forum | ||
* | * Sages opinion: +20 | ||
* Upkeep: 3{{icon| | * Upkeep: 3 {{icon|civics|12px}} per city | ||
| ''Engineering'' | | ''Engineering'' | ||
* -25% resources and civics | * -25% Wonder costs (resources and civics) | ||
* | * Roads bridge across Rivers | ||
* Scholar | * Scholar opinion: +20 | ||
* Upkeep: 8{{icon|money|12px}} per city | * Upkeep: 8 {{icon|money|12px}} per city | ||
|- | |- | ||
| '''Vaulting''' | | '''Vaulting''' | ||
| ''Iconography'' | | ''Iconography'' | ||
* [All Cities] | * [All Cities]: +20 {{icon|money|12px}} per Temple | ||
* [All Cities] | * [All Cities]: +2 {{icon|training|12px}} per Monastery | ||
* [All Cities] | * [All Cities]: -2 {{icon|discontent|12px}} per Cathedral | ||
* Veneration | * [All Cities]: No random non-state religion spread | ||
* Upkeep: 8{{icon|money|12px}} per city | * Veneration opinion: +20 | ||
* Upkeep: 8 {{icon|money|12px}} per city | |||
| ''Calligraphy'' | | ''Calligraphy'' | ||
* [All Cities]: Library: +4{{icon| | * [All Cities]: Library: +4 {{icon|culture|12px}} | ||
* [All Cities]: Elder Specialists: -1{{icon| | * [All Cities]: Elder Specialists: -1 {{icon|discontent|12px}} | ||
* | * Patrons opinion: +20 | ||
* Upkeep: 3{{icon| | * Upkeep: 3 {{icon|civics|12px}} per city | ||
|- | |- | ||
| '''Martial Code''' | | '''Martial Code''' | ||
| ''Pilgrimage'' | | ''Pilgrimage'' | ||
* [All Cities]: + | * [All Cities]: +2 {{icon|science|12px}} from Groves | ||
* [Holy Cities]: +5 {{icon|money|12px}} per religion | * [Holy Cities] Holy City: +5 {{icon|money|12px}} per cities with religion | ||
* | * Enlightenment opinion: +20 | ||
* Upkeep: 4{{icon|training|12px}} per city | * Upkeep: 4 {{icon|training|12px}} per city | ||
| ''Holy War'' | | ''Holy War'' | ||
* +1 Random Promotion for new Units | * [All Cities]: +1 Random Promotion for new Units | ||
* [State Religion Cities]: Can hurry | * [State Religion Cities]: Can hurry units with {{icon|money|12px}}Money | ||
* | * Zealot opinion: +20 | ||
* Upkeep: 1{{icon|science|12px}} per city | * Upkeep: 1 {{icon|science|12px}} per city | ||
|} | |} | ||
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| '''Jurisprudence''' | | '''Jurisprudence''' | ||
| ''Guilds'' | | ''Guilds'' | ||
* [All Cities]: -1{{icon| | * [All Cities]: -1 {{icon|discontent|12px}} per Town | ||
* [All Cities]: -10% | * [All Cities]: -10% Rebels chance | ||
* Artisans | * Artisans opinion: +20 | ||
* Upkeep: 10{{icon|money|12px}} per city | * Upkeep: 10 {{icon|money|12px}} per city | ||
| ''Elites'' | | ''Elites'' | ||
* [Legendary Cities]: +2{{icon|orders|12px}} | * [Legendary Cities]: +2 {{icon|orders|12px}} | ||
* Can store up to 100{{icon|orders|12px}} between turns | * Can store up to 100 {{icon|orders|12px}} between turns | ||
* Schemer | * Schemer opinion: +20 | ||
* Upkeep: 5{{icon|training|12px}} per city | * Upkeep: 5 {{icon|training|12px}} per city | ||
|- | |- | ||
| '''Lateen Sail''' | | '''Lateen Sail''' | ||
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* [All Cities]: +20% output from mines, quarries and lumbermills | * [All Cities]: +20% output from mines, quarries and lumbermills | ||
* [All Cities]: Can build units that require Horses, Elephants and Camels | * [All Cities]: Can build units that require Horses, Elephants and Camels | ||
* Commander | * Commander opinion: +20 | ||
* Upkeep: 2{{icon|science|12px}} per city | * Upkeep: 2 {{icon|science|12px}} per city | ||
| ''Trade League'' | | ''Trade League'' | ||
* [All Cities]: unlocks | * [All Cities]: unlocks Convoy | ||
* Can Sell resources for the same price as Buying | * Can Sell resources for the same price as Buying | ||
* Traders | * Traders opinion: +20 | ||
* Upkeep: 4{{icon| | * Upkeep: 4 {{icon|civics|12px}} per city | ||
|- | |- | ||
| '''Fiscal Policy''' | | '''Fiscal Policy''' | ||
| ''Coin Debasement'' | | ''Coin Debasement'' | ||
* Can Buy/Sell {{icon|orders|12px}}orders | * Can Buy/Sell {{icon|orders|12px}}orders | ||
* Schemer | * Schemer opinion: +20 | ||
* Upkeep: | * Upkeep: 10 {{icon|money|12px}} per city | ||
| ''Monetary Reform'' | | ''Monetary Reform'' | ||
* [All Cities]: -2{{icon| | * [All Cities]: -2 {{icon|discontent|12px|12px}} | ||
* [All Cities]: No {{icon| | * [All Cities]: No {{icon|discontent|12px}} penalty from hurrying production | ||
* Traders | * Traders opinion: +20 | ||
* Upkeep: | * Upkeep: 4 {{icon|civics|12px}} per city | ||
|} | |} | ||
[[Category:Game Concepts]] | [[Category:Game Concepts]] |
Latest revision as of 03:33, 25 June 2025

For laws regarding leader succession, see Inheritance Laws
Laws are powerful, nation-wide bonuses enabled by certain technologies. When completing one of these Technologies, a nation may choose between two opposite Laws. Enacting a Law costs 400 (building The Pyramids Wonder reduces that cost by 50%). Switching between opposite Laws initially costs 250
and increases by 50 each time you switch (having a leader of the Judge Archetype reduces that cost to 100
). Most Laws have upkeep cost, collected per City per turn. Enacting each Law may also grant an opinion boost for a certain Archetype, Family Class or Theology, though some Events can change these initial preferences.
No upkeep Laws[edit]
Required Technology | Option 1 | Option 2 |
---|---|---|
Rhetoric | Epics | Exploration
|
Labor Force | Slavery | Freedom |
Aristocracy | Centralization | Vassalage
|
Low upkeep Laws[edit]
Required Technology | Option 1 | Option 2 |
---|---|---|
Sovereignty | Tyranny | Constitution |
Navigation | Colonies | Serfdom |
Monasticism | Monotheism | Polytheism |
Medium upkeep Laws[edit]
Required Technology | Option 1 | Option 2 |
---|---|---|
Citizenship | Divine Rule | Legal Code |
Doctrine | Tolerance | Orthodoxy |
Manor | Professional Army | Volunteers |
High upkeep Laws[edit]
Required Technology | Option 1 | Option 2 |
---|---|---|
Architecture | Philosophy | Engineering |
Vaulting | Iconography | Calligraphy |
Martial Code | Pilgrimage | Holy War |
Very high upkeep Laws[edit]
Required Technology | Option 1 | Option 2 |
---|---|---|
Jurisprudence | Guilds | Elites |
Lateen Sail | Autarky | Trade League |
Fiscal Policy | Coin Debasement | Monetary Reform |