Difference between revisions of "Religions"
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'''Religions''' in | '''Religions''' are founded in a [[cities|city]] of major [[nations]], becoming the ''Holy City'' of that religion. Religions can spread to other cities & tribal sites and be adopted by individual characters, families, tribes and whole nations. The religion's [[opinion]] towards a nation affects the discontent in cities with followers of that religion. Some [[laws]] (like Orthodoxy or Divine Rule) change the way religions are spread and adopted. Other laws (like Monotheism or Holy war) add to the benefits of having followers in cities. | ||
==National Religions== | |||
A national religion (such as Assyrian Paganism, Roman Paganism, etc.) is founded when the first [[improvements|shrine]] of each nation is built. It spreads to other cities only by building shrines of that religion in them. National Religions '''cannot''' recruit disciples or establish Theologies under any circumstances. National religions may be adopted as a State Religion (using Divine Rule law). | |||
== | ==World Religions== | ||
World Religions are founded when: | |||
* The first nation completes the required condition for founding the religion (detailed below) , or | |||
* A Nation founds the Clerics' Family Seat (only available for [[Assyria]], [[Egypt]] & [[Persia]] in the base game), or | |||
* Through a cultural or other [[events|event]] ("''Moses''" event, for example, founds Judaism) | |||
Once founded in a certain city, these religions passively spread to nearby cities and tribal sites (the larger the map is, the higher the chance to spread - +2% per size). Cities with followers of a world religion can use its {{icon|growth}}growth output to produce Disciples - civilian [[Units]] that can perform these actions: | |||
* Build unique [[improvements]] in cities with followers - Temple, Monastery, Cathedral | |||
* Build the unique "Wonder" of each religion in its Holy City | |||
* Spread the religion by traveling to a city with no followers (consumes the unit) | |||
* Establish a Theology, if adopted as State Religion (consumes the unit) | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! width="100px" | Name | ! width="100px" | Name | ||
! width=" | ! width="200px" | Condition to found | ||
! width="100px" | Chance to spread | ! width="100px" | Chance to spread | ||
! width="400px" | Unique Wonder | |||
|- | |- | ||
| Zoroastrianism | | Zoroastrianism | ||
| 2 [[Specialist|Acolytes]] | | | ||
| | * [[Tech Tree|Divination]] technology | ||
* 2 [[Specialist|Acolytes]] Specialists | |||
| 5% / turn | |||
| ''The Adur Burzen-Mihr'' | |||
* +2 Victory Points, +20 religion opinion | |||
* Create disciple every 20 turns | |||
* +20% culture, -2 stone per turn | |||
* cost: 200 stone and 200 civics | |||
|- | |- | ||
| Judaism | | Judaism | ||
|* [[Tech Tree|Labor Force]] technology | | | ||
* 2 [[Specialist|Ranchers]] | * [[Tech Tree|Labor Force]] technology | ||
| | * 2 [[Specialist|Ranchers]] Specialists | ||
| 5% / turn | |||
| ''The Temple of Solomon'' | |||
* +2 Victory Points, +20 religion opinion | |||
* Create disciple every 20 turns | |||
* +20% culture, -2 stone per turn | |||
* cost: 200 stone and 200 civics | |||
|- | |- | ||
| Christianity | | Christianity | ||
|* [[Tech Tree|Metaphysics]] technology | | | ||
* [[Tech Tree|Metaphysics]] technology | |||
* City with followers of Judaism and at least 12 citizens | * City with followers of Judaism and at least 12 citizens | ||
| | | 10% / turn | ||
| ''The Church of the Holy Sepulchre'' | |||
* +2 Victory Points, +20 religion opinion | |||
* Create disciple every 20 turns | |||
* +20% culture, -2 stone per turn | |||
* cost: 200 stone and 200 civics | |||
|- | |- | ||
| Manichaeism | | Manichaeism | ||
| | | | ||
* [[Tech Tree| | * [[Tech Tree|Monasticism]] technology | ||
* 2 global Zoroastrianism cities | * 2 global Zoroastrianism cities | ||
* 2 global Christianity cities | * 2 global Christianity cities | ||
| | | 10% / turn | ||
| ''The Cao'an'' | |||
* +2 Victory Points, +20 religion opinion | |||
* Create disciple every 20 turns | |||
* +20% culture, -2 stone per turn | |||
* cost: 200 stone and 200 civics | |||
|} | |} | ||
==Theologies== | ==Theologies== | ||
These | These tenets of belief can be added to a global religion, adopted as a state religion, by a [[Units|disciple]] following that religion. Only 1 theology of each tier may be added. Adding a theology also increases the chance for the religion to spread by 5% per year. | ||
===Tier 1 Theologies=== | ===Tier 1 Theologies=== | ||
cost 200{{icon|civics}}civics | cost 200{{icon|civics}}civics | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
Line 50: | Line 88: | ||
| Mythology | | Mythology | ||
| | | | ||
* +2{{icon|culture}} culture for every [[ | * +2{{icon|culture}} culture for every [[Improvements|Shrine]] | ||
* +4{{icon|culture}} for every [[Improvements|Monastery]] | * +4{{icon|culture}} for every [[Improvements|Monastery]] | ||
* +20 Opinion from [[Laws|Polytheism]] law | * +20 Opinion from [[Laws|Polytheism]] law | ||
|- | |- | ||
| Veneration | | Veneration | ||
Line 58: | Line 96: | ||
* -5% Rebel chance. | * -5% Rebel chance. | ||
* +20{{icon|money}} for every [[Improvements|Monastery]] | * +20{{icon|money}} for every [[Improvements|Monastery]] | ||
* +40 Opinion from [[Laws|Iconography]] law | * +40 Opinion from [[Laws|Iconography]] law | ||
|} | |} | ||
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! width="80px" | Name | ! width="80px" | Name | ||
! width="300px" | Effects | ! width="300px" | Effects | ||
! width="80px" | Required Tech | |||
|- | |- | ||
| Revelation | | Revelation | ||
| | | | ||
* Extra 20% increase in chance to spread | * Extra 20% increase in chance to spread | ||
* +0.5{{icon|orders}} for every [[Improvements| | * +0.5{{icon|orders}} for every [[Improvements|Temple]] | ||
* +30 opinion from [[Laws|Orthodoxy]] law | * +30 opinion from [[Laws|Orthodoxy]] law | ||
| Labor Force | |||
|- | |- | ||
| Gnosticism | | Gnosticism | ||
| | | | ||
* +2{{icon|civics}} for every [[Projects|Archive]] project | * +2{{icon|civics}} for every [[Projects|Archive]] project | ||
* + | * +1{{icon|science}} in every [[Improvements|Temple]] for every Urban specialist | ||
* +20 opinion from [[Laws|Monotheism]] law | * +20 opinion from [[Laws|Monotheism]] law | ||
| Drama | |||
|- | |- | ||
| Dualism | | Dualism | ||
| | | | ||
* +1{{icon|science}} in each city for every religion it follows | * +1{{icon|science}} in each city for every religion it follows | ||
* -1{{icon| | * -1{{icon|discontent}} from every [[Improvements|Temple]] | ||
* +30 opinion from [[Laws|Tolerance]] law | * +30 opinion from [[Laws|Tolerance]] law | ||
| Rhetoric | |||
|} | |} | ||
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! width="80px" | Name | ! width="80px" | Name | ||
! width="400px" | Effects | ! width="400px" | Effects | ||
! width="80px" | Required Tech | |||
|- | |- | ||
| Redemption | | Redemption | ||
| | | | ||
* +20% output for mines, quarries and lumbermills | * +20% output for mines, quarries and lumbermills in cities with a [[improvements|Cathedral]] | ||
* +20% output for harbors and hamlets | |||
* +40 opinion from [[laws|Pilgrimage]] law | * +40 opinion from [[laws|Pilgrimage]] law | ||
| Metaphysics | |||
|- | |- | ||
| Enlightement | | Enlightement | ||
| | | | ||
* - | * -3{{icon|discontent}} from every Monk | ||
* +1{{icon|growth}} for every citizen in cities with a [[improvements|Cathedral]] | * +1{{icon|growth}} for every citizen in cities with a [[improvements|Cathedral]] | ||
* +40 opinion from [[laws|Philosophy]] law | * +40 opinion from [[laws|Philosophy]] law | ||
| Forestry | |||
|} | |} | ||
[[Category:Game Concepts]] | [[Category:Game Concepts]] |
Latest revision as of 04:51, 22 January 2024
Religions are founded in a city of major nations, becoming the Holy City of that religion. Religions can spread to other cities & tribal sites and be adopted by individual characters, families, tribes and whole nations. The religion's opinion towards a nation affects the discontent in cities with followers of that religion. Some laws (like Orthodoxy or Divine Rule) change the way religions are spread and adopted. Other laws (like Monotheism or Holy war) add to the benefits of having followers in cities.
National Religions[edit]
A national religion (such as Assyrian Paganism, Roman Paganism, etc.) is founded when the first shrine of each nation is built. It spreads to other cities only by building shrines of that religion in them. National Religions cannot recruit disciples or establish Theologies under any circumstances. National religions may be adopted as a State Religion (using Divine Rule law).
World Religions[edit]
World Religions are founded when:
- The first nation completes the required condition for founding the religion (detailed below) , or
- A Nation founds the Clerics' Family Seat (only available for Assyria, Egypt & Persia in the base game), or
- Through a cultural or other event ("Moses" event, for example, founds Judaism)
Once founded in a certain city, these religions passively spread to nearby cities and tribal sites (the larger the map is, the higher the chance to spread - +2% per size). Cities with followers of a world religion can use its growth output to produce Disciples - civilian Units that can perform these actions:
- Build unique improvements in cities with followers - Temple, Monastery, Cathedral
- Build the unique "Wonder" of each religion in its Holy City
- Spread the religion by traveling to a city with no followers (consumes the unit)
- Establish a Theology, if adopted as State Religion (consumes the unit)
Name | Condition to found | Chance to spread | Unique Wonder |
---|---|---|---|
Zoroastrianism |
|
5% / turn | The Adur Burzen-Mihr
|
Judaism |
|
5% / turn | The Temple of Solomon
|
Christianity |
|
10% / turn | The Church of the Holy Sepulchre
|
Manichaeism |
|
10% / turn | The Cao'an
|
Theologies[edit]
These tenets of belief can be added to a global religion, adopted as a state religion, by a disciple following that religion. Only 1 theology of each tier may be added. Adding a theology also increases the chance for the religion to spread by 5% per year.
Tier 1 Theologies[edit]
Name | Effects |
---|---|
Legalism |
|
Mythology |
|
Veneration |
|
Tier 2 Theologies[edit]
Name | Effects | Required Tech |
---|---|---|
Revelation | Labor Force | |
Gnosticism |
|
Drama |
Dualism | Rhetoric |
Tier 3 Theologies[edit]
Name | Effects | Required Tech |
---|---|---|
Redemption |
|
Metaphysics |
Enlightement |
|
Forestry |