Name |
Family seat |
Family cities |
Common traits |
Opinion |
Nations
|
Artisans
|
- Gain worker
- -2 turns to build urban improvements
|
- +4 /turn
- New Siege, Ship units starts with Ingenuity
- Mines and Lumbermills : +20% output
|
|
- Pillaged improvements inside territory : -20
- Luxuries : +20
- Missing Gems : -10/city
- Missing Dyes : -10/city
- Each Amphitheater : +10
- Guilds : +50
|
- Babylonia (Chaldean)
- Carthage (Magonid)
- Greece (Cypselid)
|
Champions
|
- +25%
- Gain militia
|
- +2 /turn
- +50% City Defense
- New units start with Steadfast
|
|
- Largest Military : +40
- Smallest Military : -40
- Missing Wine : -10/city
- Missing Dyes : -10/city
- Each Citadel : +10
- Volunteers : +20
|
- Assyria (Sargonid)
- Greece (Argead)
- Rome (Fabius)
|
Clerics
|
- Found a religion
- -50% Disciple production time
|
- -2 /turn
- Can build urban improvements on sand
- Monasteries and Temples : +50% output
|
|
- Holy cities : +20
- City without a religion : -20
- Missing Incense : -10/city
- Missing Lavender : -10/city
- Each Cathedral : +20
- Divine Rule : +30
|
- Assyria (Erishum)
- Egypt (Amarna)
- Persia (Arsacid)
|
Hunters |
Example |
Example |
Example |
Example |
Example
|
Landowners |
Example |
Example |
Example |
Example |
Example
|
Patrons |
Example |
Example |
Example |
Example |
Example
|
Riders |
Example |
Example |
Example |
Example |
Example
|
Sages |
Example |
Example |
Example |
Example |
Example
|
Tradesmen |
Example |
Example |
Example |
Example |
Example
|
Traders |
Example |
Example |
Example |
Example |
Example
|