Family
A Family is a noble family belonging to a Nation which can provide powerful bonuses in the Cities assigned to that Family, but which may cause trouble for the player if its Opinion is not properly managed. Each Nation has four Families, three of which may be used in a given game. Whenever a city is founded, it must be given to a Family. The first City given to a Family becomes that Family's Seat, which gains additional bonuses on top of the Family's usual abilities. Once three Families have been given Cities by a Nation, the Nation's fourth Family disappears from the game. Each Family has a Family Head, a Character which represents the family.
Family Opinions[edit]
Each Family has an opinion of the Leader, which depends on the player's treatment of that family in Events, the Family Head's opinion of the Leader, the Family Religion's opinion of the Leader, and the Family's particular tastes.
Family Classes[edit]
There are ten Family classes. Each Nation has access to four of those classes. Each class is available to multiple Nations, but the different combinations of Family classes which are possible with different Nations distinguish the Nations.
Name | Family seat | Family cities | Common traits | Opinion | Nations |
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Artisans |
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Champions |
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Clerics |
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Hunters |
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Landowners |
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Patrons |
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Riders |
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Sages |
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Statesmen |
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Traders |
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