Name |
Family seat |
Family cities |
Common traits |
Opinion |
Nations
|
Artisans
|
- Gain worker
- -2 turns to build urban improvements
|
- +4 /turn
- New Siege, Ship units starts with Ingenuity
- Mines and Lumbermills : +20% output
|
|
- Pillaged improvements inside territory : -20
- Luxuries : +20
- Missing Gems : -10/city
- Missing Dyes : -10/city
- Each Amphitheater : +10
- Guilds : +20
|
- Babylonia (Chaldean)
- Carthage (Magonid)
- Greece (Cypselid)
|
Champions
|
- +50%
- Gain militia
|
- +2 /turn
- +50% City Defense
- New units start with Steadfast
|
|
- Largest Military : +40
- Smallest Military : -40
- Missing Wine : -10/city
- Missing Dyes : -10/city
- Each Citadel : +10
- Volunteers : +20
|
- Assyria (Sargonid)
- Greece (Argead)
- Rome (Fabius)
|
Clerics
|
- Acquire Monasticism
- -50% Disciple production time
|
- +1 /turn
- Can build urban improvements on sand
- Unlocks Project: Found Religion (at Developing culture, can only be done once per player)
- Monasteries and Temples : +100% output
|
|
- Holy cities : +20
- City without a religion : -20
- Missing Incense : -10/city
- Missing Lavender : -10/city
- Each Cathedral : +20
- Divine Rule : +20
|
- Assyria (Erishum)
- Egypt (Amarna)
- Persia (Arsacid)
|
Hunters
|
- Unlocks Hunt
- +50 , +50 , +50
|
- +2 /turn
- New Ranged units start with Sentinel
- Camps : +100% output
|
|
- Defended Cities : +20
- Hostile Tribal Units inside territory : -20
- Missing Fur : -10/city
- Missing Honey : -10/city
- Each Range : +5
- Exploration : +20
|
- Assyria (Tudiya)
- Babylonia (Kassite)
- Persia (Mihranid)
|
Landowners
|
- Can buy tiles
- +2 Citizens
|
- +2 /turn
- -50% Rural Specialists production time
- +5 /turn per Farm
|
|
- Leader not an adult : -20
- Most Cities : +40
- Fewer Cities : -40
- Missing Olives : -10/city
- Missing Honey : -10/city
- Each Town : +5
- Serfdom : +20
|
- Egypt (Saite)
- Hatti (Nenassan)
- Rome (Claudius)
|
Patrons
|
- +1 Happiness Level per Culture Event
- New Courtier: Court Minister
|
- +2 /turn
- Adds Luxury (Literature)
- +4 /turn per Precious Resource
|
|
- Leader or Heir from our Family : +20
- Each Governor : +10
- Wonders : +20
- Missing Gems : -10/city
- Missing Incense : -10/city
- Each Heated Baths : +20
- Calligraphy : +20
|
- Assyria (Adasi)
- Greece (Seleucid)
- Hatti (Zalupwan)
- Rome (Valerius)
|
Riders
|
- Can build Units that require Horses, Camels or Elephants
- Gain Scout
|
- +2 /turn
- Cities always Connected
- New Mounted Units start with Saddleborn
|
|
- Leader Spouse from Foreign Nation : -40
- Each General : +10
- Missing Salt : -10/city
- Missing Fur : -10/city
- Each Barracks : +5
- Vassalage : +20
|
- Carthage (Barcid)
- Egypt (Ramesside)
- Hatti (Kussaran)
- Persia (Sasanid)
|
Sages
|
- +25%
- Acquire random Technology
|
- +2 /turn
- +1 /turn per Specialist
- Gain Archive I
|
|
- Leader Spouse from Tribe : -40
- Most Specialists : +40
- Missing Salt : -10/city
- Missing Lavender : -10/city
- Each University : +20
- Philosophy : +20
|
- Babylonia (Amorite)
- Egypt (Thutmosid)
- Greece (Alcmaeonid)
|
Statesmen
|
- Unlocks Decree
- +400
|
- +1 /turn
- +1 /turn per Family Opinion Level
- -25% Specialist resource costs
|
|
- Leader unmarried : -20
- No Councilors : -20
- Missing Wine : -10/city
- Missing Pearls : -10/city
- Each Palace : +20
- Constitution : +20
|
- Carthage (Didonian)
- Persia (Achaemenid)
- Rome (Julius)
|
Traders
|
- Unlocks Caravan
- New Courtier: Court Merchant
- Add Fair
|
- Workers start with Surveyor (can add multiple Roads per year)
- Nets : +100% output
- +5 /turn per Specialist
|
|
- Opinion bonus from distant Cities
- Connected Cities : +10
- Damaged Cities : -20
- Missing Olives : -10/city
- Missing Pearls : -10/city
- Each Fair : +20
- Trade League : +20
- Monetary Reform : +20
|
- Babylonia (Isin)
- Carthage (Hannonid)
- Hatti (Hattusan)
|