Difference between revisions of "Family classes"
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(Created page with "{| class="wikitable" |+ Family classes |- ! Name !! Family seat !! Family cities !! Common traits !! Opinion !! Nations |- | Artisans || * Gain worker * -2 turns to build urb...") |
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* Persia (Arsacid) | * Persia (Arsacid) | ||
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| Hunters|| | | Hunters | ||
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* Unlocks Hunt | |||
* +50 {{icon|iron}}, +50 {{icon|stone}}, +50 {{icon|wood}} | |||
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* +2 {{icon|training}}/turn | |||
* New Ranged units start with Sentinel | |||
* Camps and Nets : +100% output | |||
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* Hero | |||
* Tactician | |||
* Schemer | |||
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* Defended Cities : +20 | |||
* Hostile Tribal Units inside territory : -20 | |||
* Missing Fur : -10/city | |||
* Missing Honey : -10/city | |||
* Each Range : +5 | |||
* Exploration : +10 | |||
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* Assyria (Tudiya) | |||
* Babylonia (Kassite) | |||
* Persia (Mihranid) | |||
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| Landowners|| | | Landowners | ||
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* Can buy tiles | |||
* +2 Citizens | |||
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* +2 {{icon|growth}}/turn | |||
* -50% Rural Specialists production time | |||
* +2 {{icon|culture}}/turn per Crop Resource | |||
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* Tactician | |||
* Judge | |||
* Builder | |||
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* Leader not an adult : -20 | |||
* Most Cities : +40 | |||
* Fewer Cities : -40 | |||
* Missing Olives : -10/city | |||
* Missing Honey : -10/city | |||
* Each Town : +5 | |||
* Serfdom : +20 | |||
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* Egypt (Saite) | |||
* Hatti (Nenassan) | |||
* Rome (Claudius) | |||
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| Patrons|| Example || Example || Example || Example || Example | | Patrons|| Example || Example || Example || Example || Example |
Revision as of 20:11, 5 June 2022
Name | Family seat | Family cities | Common traits | Opinion | Nations |
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Artisans |
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Champions |
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Clerics |
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Hunters |
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Landowners |
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Patrons | Example | Example | Example | Example | Example |
Riders | Example | Example | Example | Example | Example |
Sages | Example | Example | Example | Example | Example |
Tradesmen | Example | Example | Example | Example | Example |
Traders | Example | Example | Example | Example | Example |