Difference between revisions of "Family classes"

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(Created page with "{| class="wikitable" |+ Family classes |- ! Name !! Family seat !! Family cities !! Common traits !! Opinion !! Nations |- | Artisans || * Gain worker * -2 turns to build urb...")
 
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* Persia (Arsacid)
* Persia (Arsacid)
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| Hunters|| Example || Example || Example || Example || Example
| Hunters
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* Unlocks Hunt
* +50 {{icon|iron}}, +50 {{icon|stone}}, +50 {{icon|wood}}
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* +2 {{icon|training}}/turn
* New Ranged units start with Sentinel
* Camps and Nets : +100% output
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* Hero
* Tactician
* Schemer
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* Defended Cities : +20
* Hostile Tribal Units inside territory : -20
* Missing Fur : -10/city
* Missing Honey : -10/city
* Each Range : +5
* Exploration : +10
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* Assyria (Tudiya)
* Babylonia (Kassite)
* Persia (Mihranid)
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| Landowners|| Example || Example || Example || Example || Example
| Landowners
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* Can buy tiles
* +2 Citizens
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* +2 {{icon|growth}}/turn
* -50% Rural Specialists production time
* +2 {{icon|culture}}/turn per Crop Resource
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* Tactician
* Judge
* Builder
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* Leader not an adult : -20
* Most Cities : +40
* Fewer Cities : -40
* Missing Olives : -10/city
* Missing Honey : -10/city
* Each Town : +5
* Serfdom : +20
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* Egypt (Saite)
* Hatti (Nenassan)
* Rome (Claudius)
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| Patrons|| Example || Example || Example || Example || Example
| Patrons|| Example || Example || Example || Example || Example

Revision as of 20:11, 5 June 2022

Family classes
Name Family seat Family cities Common traits Opinion Nations
Artisans
  • Gain worker
  • -2 turns to build urban improvements
  • +4 Culture.png/turn
  • New Siege, Ship units starts with Ingenuity
  • Mines and Lumbermills : +20% output
  • Schemer
  • Orator
  • Builder
  • Pillaged improvements inside territory : -20
  • Luxuries : +20
  • Missing Gems : -10/city
  • Missing Dyes : -10/city
  • Each Amphitheater : +10
  • Guilds : +50
  • Babylonia (Chaldean)
  • Carthage (Magonid)
  • Greece (Cypselid)
Champions
  • +25% Training.png
  • Gain militia
  • +2 Training.png/turn
  • +50% City Defense
  • New units start with Steadfast
  • Hero
  • Commander
  • Largest Military : +40
  • Smallest Military : -40
  • Missing Wine : -10/city
  • Missing Dyes : -10/city
  • Each Citadel : +10
  • Volunteers : +20
  • Assyria (Sargonid)
  • Greece (Argead)
  • Rome (Fabius)
Clerics
  • Found a religion
  • -50% Disciple production time
  • -2 Discontent.png/turn
  • Can build urban improvements on sand
  • Monasteries and Temples : +50% output
  • Commander
  • Zealot
  • Scholar
  • Holy cities : +20
  • City without a religion : -20
  • Missing Incense : -10/city
  • Missing Lavender : -10/city
  • Each Cathedral : +20
  • Divine Rule : +30
  • Assyria (Erishum)
  • Egypt (Amarna)
  • Persia (Arsacid)
Hunters
  • Unlocks Hunt
  • +50 Iron.png, +50 Stone.png, +50 Wood.png
  • +2 Training.png/turn
  • New Ranged units start with Sentinel
  • Camps and Nets : +100% output
  • Hero
  • Tactician
  • Schemer
  • Defended Cities : +20
  • Hostile Tribal Units inside territory : -20
  • Missing Fur : -10/city
  • Missing Honey : -10/city
  • Each Range : +5
  • Exploration : +10
  • Assyria (Tudiya)
  • Babylonia (Kassite)
  • Persia (Mihranid)
Landowners
  • Can buy tiles
  • +2 Citizens
  • +2 Growth.png/turn
  • -50% Rural Specialists production time
  • +2 Culture.png/turn per Crop Resource
  • Tactician
  • Judge
  • Builder
  • Leader not an adult : -20
  • Most Cities : +40
  • Fewer Cities : -40
  • Missing Olives : -10/city
  • Missing Honey : -10/city
  • Each Town : +5
  • Serfdom : +20
  • Egypt (Saite)
  • Hatti (Nenassan)
  • Rome (Claudius)
Patrons Example Example Example Example Example
Riders Example Example Example Example Example
Sages Example Example Example Example Example
Tradesmen Example Example Example Example Example
Traders Example Example Example Example Example