Difference between revisions of "Family classes"
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(Changes from update #95 v1.0.62020) |
(Changes with Update #105 v1.0.65497) |
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* +2 {{icon|training}}/turn | * +2 {{icon|training}}/turn | ||
* New Ranged units start with Sentinel | * New Ranged units start with Sentinel | ||
* Camps | * Camps : +100% output | ||
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* Hero | * Hero | ||
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* +2 {{icon|growth}}/turn | * +2 {{icon|growth}}/turn | ||
* -50% Rural Specialists production time | * -50% Rural Specialists production time | ||
* + | * +5 {{icon|money}}/turn per Farm | ||
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* Tactician | * Tactician | ||
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* Can add multiple Roads per year | * Can add multiple Roads per year | ||
* | * Nets : +100% output | ||
* +2 {{icon|culture}}/turn per Bullion Resource | * +2 {{icon|culture}}/turn per Bullion Resource | ||
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Revision as of 09:19, 22 February 2023
Name | Family seat | Family cities | Common traits | Opinion | Nations |
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Artisans |
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Champions |
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Clerics |
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Hunters |
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Landowners |
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Patrons |
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Riders |
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Sages |
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Statesmen |
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Traders |
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