Difference between revisions of "Family classes"
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(Changes from Patch #93 1.0.61443) |
(Completed with missing families) |
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* Rome (Claudius) | * Rome (Claudius) | ||
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| Patrons|| | | Patrons | ||
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* -1 Discontent Levels per Culture Event | |||
* New Courtier : Court Minister | |||
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* +2 {{icon|civics}}/turn | |||
* +2 {{icon|culture}}/turn per Specialist | |||
* Can Hurry Projects with Money | |||
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* Orator | |||
* Builder | |||
* Scholar | |||
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* Leader or Heir from our Family : +20 | |||
* Each Governor : +10 | |||
* Wonders : +20 | |||
* Missing Gems : -10/city | |||
* Missing Incense : -10/city | |||
* Each Heated Baths : +20 | |||
* Calligraphy : +40 | |||
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* Assyria (Adasi) | |||
* Greece (Seleucid) | |||
* Hatti (Zalupwan) | |||
* Rome (Valerius) | |||
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| Riders|| | | Riders | ||
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* Can build Units that require Horses, Camels or Elephants | |||
* Gain Scout | |||
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* +2 {{icon|training}}/turn | |||
* Cities always Connected | |||
* New Mounted Units start with Saddleborn | |||
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* Hero | |||
* Tactician | |||
* Zealot | |||
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* Leader Spouse from Foreign Nation : -40 | |||
* Each General : +10 | |||
* Missing Salt : -10/city | |||
* Missing Fur : -10/city | |||
* Each Barracks : +5 | |||
* Vassalage : +20 | |||
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* Carthage (Barcid) | |||
* Egypt (Ramesside) | |||
* Hatti (Kussaran) | |||
* Persia (Sasanid) | |||
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| Sages|| | | Sages | ||
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* +25% {{icon|science}} | |||
* Acquire random Technology | |||
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* +2 {{icon|civics}}/turn | |||
* +1 {{icon|science}}/turn per Specialist | |||
* -20% Urban Specialists cost | |||
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* Diplomat | |||
* Judge | |||
* Scholar | |||
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* Leader Spouse from Tribe : -40 | |||
* Most Specialists : +40 | |||
* Missing Salt : -10/city | |||
* Missing Lavender : -10/city | |||
* Each University : +20 | |||
* Freedom : +10 | |||
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* Babylonia (Amorite) | |||
* Egypt (Thutmosid) | |||
* Greece (Alcmaeonid) | |||
|- | |- | ||
| | | Statesmen | ||
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* Unlocks Decree | |||
* +400 {{icon|civics}} | |||
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* +1 {{icon|orders}}/turn | |||
* +1 {{icon|civics}}/turn per Family Opinion Level | |||
* Gain Treasury I | |||
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* Commander | |||
* Diplomat | |||
* Judge | |||
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* Leader unmarried : -20 | |||
* No Councilors : -20 | |||
* Missing Wine : -10/city | |||
* Missing Pearls : -10/city | |||
* Each Palace : +20 | |||
* Constitution : +10 | |||
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* Carthage (Didonian) | |||
* Persia (Achaemenid) | |||
* Rome (Julius) | |||
|- | |- | ||
| Traders|| | | Traders | ||
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* Unlocks Caravan | |||
* New Courtier : Court Merchant | |||
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* Can add multiple Roads per year | |||
* -10 upgrade years for Hamlet Improvements | |||
* +1 {{icon|orders}}/turn per Bullion Resource | |||
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* Schemer | |||
* Orator | |||
* Diplomat | |||
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* Opinion bonus from distant Cities | |||
* Connected Cities : +10 | |||
* Damaged Cities : -20 | |||
* Missing Olives : -10/city | |||
* Missing Pearls : -10/city | |||
* Each Fair : +20 | |||
* Trade League : +20 | |||
* Monetary Reform : +20 | |||
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* Babylonia (Isin) | |||
* Carthage (Hannonid) | |||
* Hatti (Hattusan) | |||
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Revision as of 13:15, 7 July 2022
Name | Family seat | Family cities | Common traits | Opinion | Nations |
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Artisans |
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Champions |
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Clerics |
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Hunters |
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Landowners |
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Patrons |
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Riders |
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Sages |
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Statesmen |
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Traders |
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