Wonders: Difference between revisions

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Update Hagia Sophia effects
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'''Wonders''' are remarkable improvements that can only be built once. Wonders are urban improvements, built by a worker [[units]] on valid map tile inside the borders of a city at the appropriate [[Cities|Cultural level]]. Although constructing a wonder cost  large amount of resources and takes longer much than other improvements, they also grant local bonus to the city and powerful nation-wide bonuses when completed. Completing a wonder also grants 2 [[Victory conditions|Victory points]] to the nation and a [[Legitimacy]] boost to the leader. When a nation begins building a wonder, all other nations will be notified (even if that nation hadn't been met) and will not be able to build the same wonder for the rest of the game.
'''Wonders''' are remarkable improvements that can only be built once. Wonders are urban improvements, built by worker [[units]] on a valid map tile inside the borders of a city at or above the appropriate [[Cities|Cultural level]]. Although constructing a wonder costs a large amount of [[resources]] and takes longer than other improvements, they grant powerful bonuses when completed. Completing a wonder also grants 2 [[Victory conditions|Victory points]] to the nation and a [[Legitimacy]] boost to the leader. When a nation begins building a wonder, all other nations will be notified (even if that nation hadn't been met) and will not be able to build the same wonder for the rest of the game.


==1st Tier Wonders==
==Available with Weak Culture==
* Minimum Cultural level: Weak
* Construction time: 10 turns
* Construction time: 10 turns
* Civics Cost: 100{{icon|civics|16px}} civics
* Civics Cost: 100{{icon|civics|16px}} civics
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==2nd Tier Wonders==
==Available with Developing Culture==
* Minimum Cultural Level: Developing
* Construction time: 12 turns
* Construction time: 12 turns
* Civics Cost: 200{{icon|civics|16px}} civics
* Civics Cost: 200{{icon|civics|16px}} civics
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==3rd Tier Wonders==
==Available with Strong Culture==
* Minimum Cultural Level: Strong
* Construction time: 14 turns
* Construction time: 14 turns
* Civics Cost: 300{{icon|civics|16px}} civics
* Civics Cost: 300{{icon|civics|16px}} civics
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==4th Tier Wonders==
==Available with Legendary Culture==
* Minimum Cultural Level: Legendary
* Construction time: 16 turns
* Construction time: 16 turns
* Civics Cost: 400{{icon|civics|16px}} civics
* Civics Cost: 400{{icon|civics|16px}} civics

Revision as of 01:46, 28 February 2025

Wonders are remarkable improvements that can only be built once. Wonders are urban improvements, built by worker units on a valid map tile inside the borders of a city at or above the appropriate Cultural level. Although constructing a wonder costs a large amount of resources and takes longer than other improvements, they grant powerful bonuses when completed. Completing a wonder also grants 2 Victory points to the nation and a Legitimacy boost to the leader. When a nation begins building a wonder, all other nations will be notified (even if that nation hadn't been met) and will not be able to build the same wonder for the rest of the game.

Available with Weak Culture

  • Construction time: 10 turns
  • Civics Cost: 100 civics
Icon Name Requirements Resources cost National effects Local effects
The Pyramids Arid or Sand
  • 600
  • -50% start law cost
  • +4
  • +1
The Ziggurat Holy City
  • 600
  • +4
The Oracle Hill
  • 400
  • 200
  • +4
  • +10 for every religion with followers in the city
The Hanging Gardens Adjacent River
  • 400
  • 200
  • +20% in all cities
  • +4

Available with Developing Culture

  • Construction time: 12 turns
  • Civics Cost: 200 civics
Icon Name Requirements Resources cost National effects Local effects
The Ishtar Gate Adjacent City center
  • 600
  • 300
  • +1 for every cultural level
  • +100 in all cities on completion
  • +6
The Lighthouse Coastal water
  • 600
  • 300
  • +100% Nets output in all cities
  • -10 upgrade years for Hamlet Improvements
  • +6
  • Spreads borders
The Necropolis Hill
  • 900
  • +3 in all cities per Pagan Religion
The Apadana Adjacent City center
  • 900
  • -50% in all cities
  • +20
  • +6

Available with Strong Culture

  • Construction time: 14 turns
  • Civics Cost: 300 civics
Icon Name Requirements Resources cost National effects Local effects
The Musaeum Adjacent City center
  • 800
  • 400
  • +8
  • +50%
The Colossus Coastal water
  • 400
  • 800
  • +2 in all connected cities
  • +8
  • +1 level for new units
  • Spreads borders
The Acropolis Hill
  • 1,200
  • +0.5 in all cities for every Forum project
  • +8
  • +2 for every religion with followers in the city
The Mausoleum Hill
  • 1,200
  • +40% in all cities
  • +8
  • New Units start with Guard I

Available with Legendary Culture

  • Construction time: 16 turns
  • Civics Cost: 400 civics
Icon Name Requirements Resources cost National effects Local effects
The Circus Maximus Adjacent City center
  • 1,200
  • 600
  • +40
  • New Mounted units start with Swift promotion
  • +10
  • +10 XP for Idle mounted units
The Via Recta Souk Adjacent City center
  • 1,200
  • 600
  • +1 from luxury resources in all cities
  • Creates a Caravan every 10 years
  • +10
  • +2
The Pantheon Holy City
  • 1,800
  • +40
  • +2 for every cultural level in all State Religion cities
  • +10
The Hagia Sophia Holy City
  • 1,800
  • +2 in all cities per Culture level
  • +40
  • +2 Happiness Levels on completion in all cities
  • +10