Wonders: Difference between revisions
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'''Wonders''' are remarkable improvements that can only be built once. Wonders are urban improvements, built by | '''Wonders''' are remarkable improvements that can only be built once. Wonders are urban improvements, built by worker [[units]] on a valid map tile inside the borders of a city at or above the appropriate [[Cities|Cultural level]]. Although constructing a wonder costs a large amount of [[resources]] and takes longer than other improvements, they grant powerful bonuses when completed. Completing a wonder also grants 2 [[Victory conditions|Victory points]] to the nation and a [[Legitimacy]] boost to the leader. When a nation begins building a wonder, all other nations will be notified (even if that nation hadn't been met) and will not be able to build the same wonder for the rest of the game. | ||
== | ==Available with Weak Culture== | ||
* Construction time: 10 turns | * Construction time: 10 turns | ||
* Civics Cost: 100{{icon|civics|16px}} civics | * Civics Cost: 100{{icon|civics|16px}} civics | ||
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== | ==Available with Developing Culture== | ||
* Construction time: 12 turns | * Construction time: 12 turns | ||
* Civics Cost: 200{{icon|civics|16px}} civics | * Civics Cost: 200{{icon|civics|16px}} civics | ||
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== | ==Available with Strong Culture== | ||
* Construction time: 14 turns | * Construction time: 14 turns | ||
* Civics Cost: 300{{icon|civics|16px}} civics | * Civics Cost: 300{{icon|civics|16px}} civics | ||
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== | ==Available with Legendary Culture== | ||
* Construction time: 16 turns | * Construction time: 16 turns | ||
* Civics Cost: 400{{icon|civics|16px}} civics | * Civics Cost: 400{{icon|civics|16px}} civics |
Revision as of 01:46, 28 February 2025
Wonders are remarkable improvements that can only be built once. Wonders are urban improvements, built by worker units on a valid map tile inside the borders of a city at or above the appropriate Cultural level. Although constructing a wonder costs a large amount of resources and takes longer than other improvements, they grant powerful bonuses when completed. Completing a wonder also grants 2 Victory points to the nation and a Legitimacy boost to the leader. When a nation begins building a wonder, all other nations will be notified (even if that nation hadn't been met) and will not be able to build the same wonder for the rest of the game.
Available with Weak Culture
Icon | Name | Requirements | Resources cost | National effects | Local effects |
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The Pyramids | Arid or Sand |
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The Ziggurat | Holy City |
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The Oracle | Hill | |||
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The Hanging Gardens | Adjacent River |
Available with Developing Culture
Icon | Name | Requirements | Resources cost | National effects | Local effects |
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The Ishtar Gate | Adjacent City center | |||
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The Lighthouse | Coastal water |
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The Necropolis | Hill |
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The Apadana | Adjacent City center |
Available with Strong Culture
Icon | Name | Requirements | Resources cost | National effects | Local effects |
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The Musaeum | Adjacent City center |
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The Colossus | Coastal water | |||
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The Acropolis | Hill |
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The Mausoleum | Hill |
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Available with Legendary Culture
Icon | Name | Requirements | Resources cost | National effects | Local effects |
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The Circus Maximus | Adjacent City center | |||
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The Via Recta Souk | Adjacent City center | |||
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The Pantheon | Holy City | |||
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The Hagia Sophia | Holy City |