Wonders: Difference between revisions
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'''Wonders''' are remarkable improvements that can only be built once. Wonders are urban improvements, built by | '''Wonders''' are remarkable improvements that can only be built once. Wonders are urban improvements, built by worker [[units]] on a valid map tile inside the borders of a city at or above the appropriate [[Cities|Cultural level]]. Although constructing a wonder costs a large amount of [[resources]] and takes longer than other improvements, they grant powerful bonuses when completed. Completing a wonder also grants 2 [[Victory conditions|Victory points]] to the nation and a [[Legitimacy]] boost to the leader. When a nation begins building a wonder, all other nations will be notified (even if that nation hadn't been met) and will not be able to build the same wonder for the rest of the game. | ||
== | ==Available with Weak Culture== | ||
* Construction time: 10 turns | * Construction time: 10 turns | ||
* Civics Cost: 100{{icon|civics|16px}} civics | * Civics Cost: 100{{icon|civics|16px}} civics | ||
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! width="180px" | Local effects | ! width="180px" | Local effects | ||
|- | |- | ||
<span id="The Pyramids"> | |||
| [[File:Pyramids.jpg|100px]] | | [[File:Pyramids.jpg|100px]] | ||
| ''The Pyramids'' | | ''The Pyramids'' | ||
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*+4 {{icon|culture|16px}} | *+4 {{icon|culture|16px}} | ||
*+1 {{icon|orders|16px}} | *+1 {{icon|orders|16px}} | ||
</span> | |||
|- | |- | ||
| [[File:Ziggurat.jpg|100px]] | | [[File:Ziggurat.jpg|100px]] | ||
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| | | | ||
* +4 {{icon|culture|16px}} | * +4 {{icon|culture|16px}} | ||
* +10 {{icon|money|16px}} | * +10 {{icon|money|16px}} for every religion with followers in the city | ||
|- | |- | ||
| [[File:Hanging gradens.jpg|100px]] | | [[File:Hanging gradens.jpg|100px]] | ||
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|} | |} | ||
== | ==Available with Developing Culture== | ||
* Construction time: 12 turns | * Construction time: 12 turns | ||
* Civics Cost: 200{{icon|civics|16px}} civics | * Civics Cost: 200{{icon|civics|16px}} civics | ||
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* 900 {{icon|stone|16px}} | * 900 {{icon|stone|16px}} | ||
| | | | ||
* + | * +3 {{icon|civics|16px}} in all cities per Pagan Religion | ||
| | | | ||
* +2 {{icon|culture|16px}} for every [[specialist]] | * +2 {{icon|culture|16px}} for every [[specialist]] | ||
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|} | |} | ||
== | ==Available with Strong Culture== | ||
* Construction time: 14 turns | * Construction time: 14 turns | ||
* Civics Cost: 300{{icon|civics|16px}} civics | * Civics Cost: 300{{icon|civics|16px}} civics | ||
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* +50% {{icon|science|16px}} | * +50% {{icon|science|16px}} | ||
|- | |- | ||
<span id="The Colossus"> | |||
| [[File:Hanging gradens.jpg|100px]] | | [[File:Hanging gradens.jpg|100px]] | ||
| ''The Colossus'' | | ''The Colossus'' | ||
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* +1 level for new units | * +1 level for new units | ||
* Spreads borders | * Spreads borders | ||
</span> | |||
|- | |- | ||
| [[File:Hanging gradens.jpg|100px]] | | [[File:Hanging gradens.jpg|100px]] | ||
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|} | |} | ||
== | ==Available with Legendary Culture== | ||
* Construction time: 16 turns | * Construction time: 16 turns | ||
* Civics Cost: 400{{icon|civics|16px}} civics | * Civics Cost: 400{{icon|civics|16px}} civics | ||
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* 1,800 {{icon|stone|16px}} | * 1,800 {{icon|stone|16px}} | ||
| | | | ||
* +2 {{icon|happiness|16px}} in all cities | * +2 {{icon|happiness|16px}} in all cities per Culture level | ||
* +40 {{icon|civics|16px}} | * +40 {{icon|civics|16px}} | ||
* +2 Happiness Levels on completion in all cities | |||
| | | | ||
* +10 {{icon|culture|16px}} | * +10 {{icon|culture|16px}} |
Latest revision as of 02:02, 28 February 2025
Wonders are remarkable improvements that can only be built once. Wonders are urban improvements, built by worker units on a valid map tile inside the borders of a city at or above the appropriate Cultural level. Although constructing a wonder costs a large amount of resources and takes longer than other improvements, they grant powerful bonuses when completed. Completing a wonder also grants 2 Victory points to the nation and a Legitimacy boost to the leader. When a nation begins building a wonder, all other nations will be notified (even if that nation hadn't been met) and will not be able to build the same wonder for the rest of the game.
Available with Weak Culture[edit]
Icon | Name | Requirements | Resources cost | National effects | Local effects |
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The Pyramids | Arid or Sand |
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The Ziggurat | Holy City |
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The Oracle | Hill | |||
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The Hanging Gardens | Adjacent River |
Available with Developing Culture[edit]
Icon | Name | Requirements | Resources cost | National effects | Local effects |
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The Ishtar Gate | Adjacent City center | |||
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The Lighthouse | Coastal water |
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The Necropolis | Hill |
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The Apadana | Adjacent City center |
Available with Strong Culture[edit]
Icon | Name | Requirements | Resources cost | National effects | Local effects |
---|---|---|---|---|---|
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The Musaeum | Adjacent City center |
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The Colossus | Coastal water |
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The Acropolis | Hill |
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The Mausoleum | Hill |
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Available with Legendary Culture[edit]
Icon | Name | Requirements | Resources cost | National effects | Local effects |
---|---|---|---|---|---|
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The Circus Maximus | Adjacent City center | |||
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The Via Recta Souk | Adjacent City center | |||
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The Pantheon | Holy City | |||
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The Hagia Sophia | Holy City |