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'''Wonders''' are remarkable improvements that can only be built once. Wonders are urban improvements, built by a worker [[units]] on valid map tile inside the borders of a city at the appropriate [[Cities|Cultural level]]. Although constructing a wonder cost  large amount of resources and takes longer much than other improvements, they also grant local bonus to the city and powerful nation-wide bonuses when completed. Completing a wonder also grants 2 [[Victory conditions|Victory points]] to the nation and a [[Legitimacy]] boost to the leader. When a nation begins building a wonder, all other nations will be notified (even if that nation hadn't been met) and will not be able to build the same wonder for the rest of the game.
'''Wonders''' are remarkable improvements that can only be built once. Wonders are urban improvements, built by worker [[units]] on a valid map tile inside the borders of a city at or above the appropriate [[Cities|Cultural level]]. Although constructing a wonder costs a large amount of [[resources]] and takes longer than other improvements, they grant powerful bonuses when completed. Completing a wonder also grants 2 [[Victory conditions|Victory points]] to the nation and a [[Legitimacy]] boost to the leader. When a nation begins building a wonder, all other nations will be notified (even if that nation hadn't been met) and will not be able to build the same wonder for the rest of the game.


==1st Tier Wonders==
==Available with Weak Culture==
* Minimum Cultural level: Weak
* Construction time: 10 turns
* Construction time: 10 turns
* Civics Cost: 100{{icon|civics|16px}} civics
* Civics Cost: 100{{icon|civics|16px}} civics
Line 14: Line 13:
! width="180px" | Local effects
! width="180px" | Local effects
|-
|-
<span id="The Pyramids">
| [[File:Pyramids.jpg|100px]]
| [[File:Pyramids.jpg|100px]]
| ''The Pyramids''  
| ''The Pyramids''  
| Arid or Sand
| Arid or Sand
|
|
* 600{{icon|stone|16px}}
* 600 {{icon|stone|16px}}
|
|
* -50% start [[laws|law]] cost
* -50% start [[laws|law]] cost
|
|
*+4 {{icon|culture|16px}} per turn
*+4 {{icon|culture|16px}}  
* +1{{icon|orders|16px}} per turn
*+1 {{icon|orders|16px}}  
</span>
|-
|-
| [[File:Ziggurat.jpg|100px]]
| [[File:Ziggurat.jpg|100px]]
| ''The Great Ziggurat''
| ''The Ziggurat''
| [[Religions|Holy City]]
| [[Religions|Holy City]]
|
|
* 600{{icon|stone|16px}}
* 600 {{icon|stone|16px}}
|
|
* -20% [[improvements]] cost
* -20% [[improvements]] cost
* +20{{icon|civics|16px}}
* +20 {{icon|civics|16px}}
|
|
* +4 {{icon|culture|16px}} per turn
* +4 {{icon|culture|16px}}  
|-
|-
| [[File:Oracle.jpg|100px]]
| [[File:Oracle.jpg|100px]]
Line 40: Line 41:
| Hill
| Hill
|
|
* 400{{icon|stone|16px}}
* 400 {{icon|stone|16px}}
* 200{{icon|food|16px}}
* 200 {{icon|food|16px}}
|  
|  
* +1 [[Tech Tree|tech card]] hand size
* +1 [[Tech Tree|tech card]] hand size
* free [[Agent]] in all Holy Cities
* free [[Agent]] in all Holy Cities
|
|
* +4 {{icon|culture|16px}} per turn
* +4 {{icon|culture|16px}}  
* +10{{icon|gold|16px}} per turn for every religion with followers in the city
* +10 {{icon|money|16px}} for every religion with followers in the city
|-
|-
| [[File:Hanging gradens.jpg|100px]]
| [[File:Hanging gradens.jpg|100px]]
Line 53: Line 54:
| Adjacent River
| Adjacent River
|
|
* 400{{icon|stone|16px}}
* 400 {{icon|stone|16px}}
* 200{{icon|wood|16px}}
* 200 {{icon|wood|16px}}
|
|
* +20% {{icon|growth|16px}} in all cities
* +20% {{icon|growth|16px}} in all cities
|
|
* +4 {{icon|culture|16px}} per turn
* +4 {{icon|culture|16px}}  
|}
|}


==2nd Tier Wonders==
==Available with Developing Culture==
* Minimum Cultural Level: Developing
* Construction time: 12 turns
* Construction time: 12 turns
* Civics Cost: 200{{icon|civics|16px}} civics
* Civics Cost: 200{{icon|civics|16px}} civics
Line 76: Line 76:
| [[File:Ishtar gate.jpg|100px]]
| [[File:Ishtar gate.jpg|100px]]
| ''The Ishtar Gate''  
| ''The Ishtar Gate''  
| Adajcent City center
| Adjacent City center
|
|
* 600{{icon|stone|16px}}
* 600 {{icon|stone|16px}}
* 300{{icon|iron|16px}}
* 300 {{icon|iron|16px}}
|  
|  
* +1{{icon|growth|16px}} per turn for every cultural level
* +1 {{icon|growth|16px}} for every cultural level
* +100{{icon|culture|16px}} in all cities on completion
* +100 {{icon|culture|16px}} in all cities on completion
|
|
* +6{{icon|culture|16px}} per turn
* +6 {{icon|culture|16px}}
|-
|-
| [[File:Lighthouse.jpg|100px]]
| [[File:Lighthouse.jpg|100px]]
Line 90: Line 90:
| Coastal water
| Coastal water
|
|
* 600{{icon|stone|16px}}
* 600 {{icon|stone|16px}}
* 300{{icon|iron|16px}}
* 300 {{icon|iron|16px}}
|  
|  
* +100% Nets output in all cities
* +100% Nets output in all cities
* -10 upgrade years for Hamlet Improvements
|
|
* +6{{icon|culture|16px}} per turn
* +6 {{icon|culture|16px}}  
* +5{{icon|money|16px}} per turn for every [[specialist]]
* Spreads borders
* extends trade network
|-
|-
| [[File:Necropolis.jpg|100px]]
| [[File:Necropolis.jpg|100px]]
Line 103: Line 103:
| Hill
| Hill
|
|
* 900{{icon|stone|16px}}
* 900 {{icon|stone|16px}}
|  
|  
* -1{{icon|unrest|16px}} per turn in all cities with Temple
* +3 {{icon|civics|16px}} in all cities per Pagan Religion
|
|
* +1{{icon|culture|16px}} per turn for every [[specialist]]
* +2 {{icon|culture|16px}} for every [[specialist]]
|-
|-
| [[File:Apadana.jpg |100px]]
| [[File:Apadana.jpg |100px]]
| ''The Apadana''  
| ''The Apadana''  
| Adajcent City center
| Adjacent City center
|
|
* 900{{icon|stone|16px}}
* 900 {{icon|stone|16px}}
|  
|  
* -50%{{icon|maintenance|16px}} in all cities
* -50% {{icon|maintenance|16px}} in all cities
* +20 {{icon|civics|16px}} per turn
* +20 {{icon|civics|16px}}  
|
|
* +6{{icon|culture|16px}} per turn
* +6 {{icon|culture|16px}}  
|}
|}


==3rd Tier Wonders==
==Available with Strong Culture==
* Minimum Cultural Level: Strong
* Construction time: 14 turns
* Construction time: 14 turns
* Civics Cost: 300{{icon|civics|16px}} civics
* Civics Cost: 300{{icon|civics|16px}} civics
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| [[File:Hanging gradens.jpg|100px]]
| [[File:Hanging gradens.jpg|100px]]
| ''The Musaeum''  
| ''The Musaeum''  
| Adajcent City center
| Adjacent City center
|
|
* 800{{icon|stone|16px}}
* 800 {{icon|stone|16px}}
* 400{{icon|wood|16px}}
* 400 {{icon|wood|16px}}
|  
|  
* +1{{icon|civics|16px}} in all cities for every Elder [[Specialist]]
* +1 {{icon|civics|16px}} in all cities for every Elder [[Specialist]]
|
|
* +8{{icon|culture|16px}} per turn
* +8 {{icon|culture|16px}}
* +50%{{icon|science|16px}} per turn
* +50% {{icon|science|16px}}  
|-
|-
<span id="The Colossus">
| [[File:Hanging gradens.jpg|100px]]
| [[File:Hanging gradens.jpg|100px]]
| ''The Colossus''  
| ''The Colossus''  
| Coastal water
| Coastal water
|
|
* 400{{icon|stone|16px}}
* 400 {{icon|stone|16px}}
* 800{{icon|iron|16px}}
* 800 {{icon|iron|16px}}
|  
|  
* +2{{icon|civics|16px}} per turn in all connected cities
* +2 {{icon|civics|16px}} in all connected cities
|
|
* +8{{icon|culture|16px}} per turn
* +8 {{icon|culture|16px}}  
* +1 level for new units
* +1 level for new units
* extends trade network
* Spreads borders
</span>
|-
|-
| [[File:Hanging gradens.jpg|100px]]
| [[File:Hanging gradens.jpg|100px]]
Line 163: Line 164:
| Hill
| Hill
|
|
* 1,200{{icon|stone|16px}}
* 1,200 {{icon|stone|16px}}
|  
|  
* +0.5{{icon|orders|16px}} in all cities for every Forum [[Projects|project]]
* +0.5 {{icon|orders|16px}} in all cities for every Forum [[Projects|project]]
|
|
* +8{{icon|culture|16px}} per turn
* +8 {{icon|culture|16px}}  
* +2{{icon|civics|16px}} per turn for every religion with followers in the city
* +2 {{icon|civics|16px}} for every religion with followers in the city
|-
|-
| [[File:Hanging gradens.jpg|100px]]
| [[File:Hanging gradens.jpg|100px]]
Line 174: Line 175:
| Hill
| Hill
|
|
* 1,200{{icon|stone|16px}}
* 1,200 {{icon|stone|16px}}
|  
|  
* +40%{{icon|culture|16px}} in all cities
* +40% {{icon|culture|16px}} in all cities
|
|
* +8{{icon|culture|16px}} per turn
* +8{{icon|culture|16px}}  
* New [[Units]] start with ''Guard I'' [[promotions|promotion]]
* New [[Units]] start with ''Guard I''
|}
|}


==4th Tier Wonders==
==Available with Legendary Culture==
* Minimum Cultural Level: Legendary
* Construction time: 16 turns
* Construction time: 16 turns
* Civics Cost: 400{{icon|civics|16px}} civics
* Civics Cost: 400{{icon|civics|16px}} civics
Line 197: Line 197:
| [[File:Hanging gradens.jpg|100px]]
| [[File:Hanging gradens.jpg|100px]]
| ''The Circus Maximus''  
| ''The Circus Maximus''  
| Adajcent City center
| Adjacent City center
|
|
* 1,200{{icon|stone|16px}}
* 1,200 {{icon|stone|16px}}
* 600{{icon|food|16px}}
* 600 {{icon|food|16px}}
|  
|  
* +40{{icon|training|16px}} per turn
* +40 {{icon|training|16px}}  
* New Mounted units start with ''Swift'' promotion
* New Mounted units start with ''Swift'' promotion
|
|
* +10{{icon|culture|16px}} per turn
* +10 {{icon|culture|16px}}  
* +10 XP per turn for Idle mounted units
* +10 XP for Idle mounted units
|-
|-
| [[File:Hanging gradens.jpg|100px]]
| [[File:Hanging gradens.jpg|100px]]
| ''The Via Recta Souk''  
| ''The Via Recta Souk''  
| Adajcent City center
| Adjacent City center
|
|
* 1,200{{icon|stone|16px}}
* 1,200 {{icon|stone|16px}}
* 600{{icon|wood|16px}}
* 600 {{icon|wood|16px}}
|  
|  
* -1{{icon|unrest|16px}} per turn from luxury resources in all cities
* +1 {{icon|happiness|16px}} from luxury resources in all cities
* New Mounted units start with ''Swift'' promotion
* Creates a Caravan every 10 years
|
|
* +10{{icon|culture|16px}} per turn
* +10 {{icon|culture|16px}}  
* +2{{icon|growth|16px}} per turn
* +2 {{icon|growth|16px}}  
|-
|-
| [[File:Hanging gradens.jpg|100px]]
| [[File:Hanging gradens.jpg|100px]]
Line 225: Line 225:
| Holy City
| Holy City
|
|
* 1,800{{icon|stone|16px}}
* 1,800 {{icon|stone|16px}}
|  
|  
* +40{{icon|training|16px}} per turn
* +40 {{icon|training|16px}}  
* +2{{icon|civics|16px}} per turn for every cultural level in all State Religion cities
* +2 {{icon|civics|16px}} for every cultural level in all State Religion cities
|
|
* +10{{icon|culture|16px}} per turn
* +10 {{icon|culture|16px}}  
|-
|-
| [[File:Hanging gradens.jpg|100px]]
| [[File:Hanging gradens.jpg|100px]]
Line 236: Line 236:
| Holy City
| Holy City
|
|
* 1,800{{icon|stone|16px}}
* 1,800 {{icon|stone|16px}}
|  
|  
* -2{{icon|unrest|16px}} per turn in all cities
* +2 {{icon|happiness|16px}} in all cities per Culture level
* +40 {{icon|civics|16px}}
* +2 Happiness Levels on completion in all cities
|
|
* +10{{icon|culture|16px}} per turn
* +10 {{icon|culture|16px}}  
|}
|}


[[Category:Cities]]
[[Category:Cities]]

Latest revision as of 02:02, 28 February 2025

Wonders are remarkable improvements that can only be built once. Wonders are urban improvements, built by worker units on a valid map tile inside the borders of a city at or above the appropriate Cultural level. Although constructing a wonder costs a large amount of resources and takes longer than other improvements, they grant powerful bonuses when completed. Completing a wonder also grants 2 Victory points to the nation and a Legitimacy boost to the leader. When a nation begins building a wonder, all other nations will be notified (even if that nation hadn't been met) and will not be able to build the same wonder for the rest of the game.

Available with Weak Culture[edit]

  • Construction time: 10 turns
  • Civics Cost: 100 civics
Icon Name Requirements Resources cost National effects Local effects
The Pyramids Arid or Sand
  • 600
  • -50% start law cost
  • +4
  • +1

The Ziggurat Holy City
  • 600
  • +4
The Oracle Hill
  • 400
  • 200
  • +4
  • +10 for every religion with followers in the city
The Hanging Gardens Adjacent River
  • 400
  • 200
  • +20% in all cities
  • +4

Available with Developing Culture[edit]

  • Construction time: 12 turns
  • Civics Cost: 200 civics
Icon Name Requirements Resources cost National effects Local effects
The Ishtar Gate Adjacent City center
  • 600
  • 300
  • +1 for every cultural level
  • +100 in all cities on completion
  • +6
The Lighthouse Coastal water
  • 600
  • 300
  • +100% Nets output in all cities
  • -10 upgrade years for Hamlet Improvements
  • +6
  • Spreads borders
The Necropolis Hill
  • 900
  • +3 in all cities per Pagan Religion
The Apadana Adjacent City center
  • 900
  • -50% in all cities
  • +20
  • +6

Available with Strong Culture[edit]

  • Construction time: 14 turns
  • Civics Cost: 300 civics
Icon Name Requirements Resources cost National effects Local effects
The Musaeum Adjacent City center
  • 800
  • 400
  • +8
  • +50%
The Colossus Coastal water
  • 400
  • 800
  • +2 in all connected cities
  • +8
  • +1 level for new units
  • Spreads borders

The Acropolis Hill
  • 1,200
  • +0.5 in all cities for every Forum project
  • +8
  • +2 for every religion with followers in the city
The Mausoleum Hill
  • 1,200
  • +40% in all cities
  • +8
  • New Units start with Guard I

Available with Legendary Culture[edit]

  • Construction time: 16 turns
  • Civics Cost: 400 civics
Icon Name Requirements Resources cost National effects Local effects
The Circus Maximus Adjacent City center
  • 1,200
  • 600
  • +40
  • New Mounted units start with Swift promotion
  • +10
  • +10 XP for Idle mounted units
The Via Recta Souk Adjacent City center
  • 1,200
  • 600
  • +1 from luxury resources in all cities
  • Creates a Caravan every 10 years
  • +10
  • +2
The Pantheon Holy City
  • 1,800
  • +40
  • +2 for every cultural level in all State Religion cities
  • +10
The Hagia Sophia Holy City
  • 1,800
  • +2 in all cities per Culture level
  • +40
  • +2 Happiness Levels on completion in all cities
  • +10