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Listed below are all wonders. Wonders that require "Weak" culture take 10 turns, "Developing" culture take 12 turns, "Strong" culture take 14 turns and "Legendary" culture take 16 turns.
'''Wonders''' are remarkable improvements that can only be built once. Wonders are urban improvements, built by worker [[units]] on a valid map tile inside the borders of a city at or above the appropriate [[Cities|Cultural level]]. Although constructing a wonder costs a large amount of [[resources]] and takes longer than other improvements, they grant powerful bonuses when completed. Completing a wonder also grants 2 [[Victory conditions|Victory points]] to the nation and a [[Legitimacy]] boost to the leader. When a nation begins building a wonder, all other nations will be notified (even if that nation hadn't been met) and will not be able to build the same wonder for the rest of the game.
 
==Available with Weak Culture==
* Construction time: 10 turns
* Civics Cost: 100{{icon|civics|16px}} civics


{| class="wikitable sortable"
{| class="wikitable sortable"
! width="50px" | Icon
! width="130px" | Name
! width="80px" | Requirements
! width="80px" | Resources cost
! width="160px" | National effects
! width="180px" | Local effects
|-
|-
! Name !! Cost !! Time to build !! Effects
<span id="The Pyramids">
| [[File:Pyramids.jpg|100px]]
| ''The Pyramids''
| Arid or Sand
|
* 600 {{icon|stone|16px}}
|
* -50% start [[laws|law]] cost
|
*+4 {{icon|culture|16px}}
*+1 {{icon|orders|16px}}
</span>
|-
|-
| Pyramids || 600{{icon|stone|16px}} || style='background: #e0e0ff' | 10|| +4 {{icon|culture|16px}}, +1{{icon|orders|16px}}, -25% initial law cost
| [[File:Ziggurat.jpg|100px]]
| ''The Ziggurat''
| [[Religions|Holy City]]
|
* 600 {{icon|stone|16px}}
|
* -20% [[improvements]] cost
* +20 {{icon|civics|16px}}
|
* +4 {{icon|culture|16px}}  
|-
|-
| Ziggurat || 600{{icon|stone|16px}} || style='background: #e0e0ff' |10|| +4 {{icon|culture|16px}}, -10% improvement cost
| [[File:Oracle.jpg|100px]]
| ''The Oracle''
| Hill
|
* 400 {{icon|stone|16px}}
* 200 {{icon|food|16px}}
|  
* +1 [[Tech Tree|tech card]] hand size
* free [[Agent]] in all Holy Cities
|
* +4 {{icon|culture|16px}}  
* +10 {{icon|money|16px}} for every religion with followers in the city
|-
|-
| Oracle || 200{{icon|food|16px}} 400{{icon|stone|16px}}|| style='background: #e0e0ff' |10|| +4 {{icon|culture|16px}}, +10{{icon|gold|16px}} per religion, +1 tech card hand, all holy cities visible
| [[File:Hanging gradens.jpg|100px]]
| ''The Hanging Gardens''
| Adjacent River
|
* 400 {{icon|stone|16px}}
* 200 {{icon|wood|16px}}
|
* +20% {{icon|growth|16px}} in all cities
|
* +4 {{icon|culture|16px}}  
|}
 
==Available with Developing Culture==
* Construction time: 12 turns
* Civics Cost: 200{{icon|civics|16px}} civics
 
{| class="wikitable sortable"
! width="50px" | Icon
! width="130px" | Name
! width="80px" | Requirements
! width="80px" | Resources cost
! width="160px" | National effects
! width="180px" | Local effects
|-
|-
| Hanging Gardens || 200{{icon|wood|16px}} 400{{icon|stone|16px}}|| style='background: #e0e0ff' |10|| +4 {{icon|culture|16px}}, +4 {{icon|science|16px}}, +20% {{icon|growth|16px}} (all cities)
| [[File:Ishtar gate.jpg|100px]]
| ''The Ishtar Gate''
| Adjacent City center
|
* 600 {{icon|stone|16px}}
* 300 {{icon|iron|16px}}
|  
* +1 {{icon|growth|16px}} for every cultural level
* +100 {{icon|culture|16px}} in all cities on completion
|
* +6 {{icon|culture|16px}}
|-
|-
| Ishtar Gate || 300{{icon|iron|16px}} 600{{icon|stone|16px}}|| style='background: #b0b0ff' |12|| +6 {{icon|culture|16px}}, +1 {{icon|growth|16px}} per culture level, +1 culture level (all cities)
| [[File:Lighthouse.jpg|100px]]
| ''The Lighthouse''
| Coastal water
|
* 600 {{icon|stone|16px}}
* 300 {{icon|iron|16px}}
|  
* +100% Nets output in all cities
* -10 upgrade years for Hamlet Improvements
|
* +6 {{icon|culture|16px}}  
* Spreads borders
|-
|-
| Necropolis || 900{{icon|stone|16px}} || style='background: #b0b0ff' |12|| +6 {{icon|culture|16px}}, +1 {{icon|culture|16px}} per specialist, +2{{icon|culture|16px}} per temple
| [[File:Necropolis.jpg|100px]]
| ''The Necropolis''
| Hill
|
* 900 {{icon|stone|16px}}
|
* +3 {{icon|civics|16px}} in all cities per Pagan Religion
|
* +2 {{icon|culture|16px}} for every [[specialist]]
|-
|-
| Lighthouse || 300{{icon|iron|16px}} 600{{icon|stone|16px}}|| style='background: #b0b0ff' |12|| +6 {{icon|culture|16px}}, +2{{icon|gold|16px}} per specialist, +50%{{icon|gold|16px}} coast cities
| [[File:Apadana.jpg |100px]]
| ''The Apadana''
| Adjacent City center
|
* 900 {{icon|stone|16px}}
|
* -50% {{icon|maintenance|16px}} in all cities
* +20 {{icon|civics|16px}}  
|
* +6 {{icon|culture|16px}}  
|}
 
==Available with Strong Culture==
* Construction time: 14 turns
* Civics Cost: 300{{icon|civics|16px}} civics
 
{| class="wikitable sortable"
! width="50px" | Icon
! width="130px" | Name
! width="80px" | Requirements
! width="80px" | Resources cost
! width="160px" | National effects
! width="180px" | Local effects
|-
|-
| Apadana || 300{{icon|food|16px}} 600{{icon|stone|16px}}|| style='background: #b0b0ff' |12|| +6 {{icon|culture|16px}}, +4 {{icon|civic|16px}}, +0.5 {{icon|orders|16px}} per state religion city
| [[File:Hanging gradens.jpg|100px]]
| ''The Musaeum''
| Adjacent City center
|
* 800 {{icon|stone|16px}}
* 400 {{icon|wood|16px}}
|  
* +1 {{icon|civics|16px}} in all cities for every Elder [[Specialist]]
|
* +8 {{icon|culture|16px}}
* +50% {{icon|science|16px}}  
|-
|-
| The Mausoleum || 1200{{icon|stone|16px}}|| style='background: #9090ff' |14|| +20 {{icon|culture|16px}}, +4 {{icon|civic|16px}} per connected city
<span id="The Colossus">
| [[File:Hanging gradens.jpg|100px]]
| ''The Colossus''
| Coastal water
|
* 400 {{icon|stone|16px}}
* 800 {{icon|iron|16px}}
|  
* +2 {{icon|civics|16px}} in all connected cities
|
* +8 {{icon|culture|16px}}  
* +1 level for new units
* Spreads borders
</span>
|-
|-
| The Musauem || 400{{icon|wood|16px}} 800{{icon|stone|16px}}|| style='background: #9090ff'|14|| +8 {{icon|culture|16px}}, +4 {{icon|science|16px}} per culture level, elder specialist +4 {{icon|culture|16px}} (all cities)
| [[File:Hanging gradens.jpg|100px]]
| ''The Acropolis''
| Hill
|
* 1,200 {{icon|stone|16px}}
|
* +0.5 {{icon|orders|16px}} in all cities for every Forum [[Projects|project]]
|
* +8 {{icon|culture|16px}}  
* +2 {{icon|civics|16px}} for every religion with followers in the city
|-
|-
| Acropolis || 400{{icon|wood|16px}} 800{{icon|stone|16px}}|| style='background: #9090ff'|14|| +8 {{icon|culture|16px}}, +2 {{icon|civic|16px}} per religion, forum gives +0.5 {{icon|orders|16px}} per turn
| [[File:Hanging gradens.jpg|100px]]
| ''The Mausoleum''
| Hill
|
* 1,200 {{icon|stone|16px}}
|
* +40% {{icon|culture|16px}} in all cities
|
* +8{{icon|culture|16px}}  
* New [[Units]] start with ''Guard I''
|}
 
==Available with Legendary Culture==
* Construction time: 16 turns
* Civics Cost: 400{{icon|civics|16px}} civics
 
{| class="wikitable sortable"
! width="50px" | Icon
! width="130px" | Name
! width="80px" | Requirements
! width="80px" | Resources cost
! width="160px" | National effects
! width="180px" | Local effects
|-
|-
| Colussus || 800{{icon|iron|16px}} 400{{icon|stone|16px}}|| style='background: #9090ff'|14|| +8 {{icon|culture|16px}}, +0.5 {{icon|orders|16px}} per culture level, all units start with [[Guard I]] (spreads borders and trade network)
| [[File:Hanging gradens.jpg|100px]]
| ''The Circus Maximus''
| Adjacent City center
|
* 1,200 {{icon|stone|16px}}
* 600 {{icon|food|16px}}
|  
* +40 {{icon|training|16px}}  
* New Mounted units start with ''Swift'' promotion
|
* +10 {{icon|culture|16px}}  
* +10 XP  for Idle mounted units
|-
|-
| Circus Maximus|| 600{{icon|food|16px}} 1200{{icon|stone|16px}}|| style='background: #7070ff'|16|| +10 {{icon|culture|16px}}, +5 {{icon|training|16px}}, +2hp for idle mounted, all new mounted units get [[Swift]] (all cities)
| [[File:Hanging gradens.jpg|100px]]
| ''The Via Recta Souk''
| Adjacent City center
|
* 1,200 {{icon|stone|16px}}
* 600 {{icon|wood|16px}}
|  
* +1 {{icon|happiness|16px}}  from luxury resources in all cities
* Creates a Caravan every 10 years
|
* +10 {{icon|culture|16px}}  
* +2 {{icon|growth|16px}}  
|-
|-
| Pantheon || 600{{icon|wood|16px}} 1200{{icon|stone|16px}}|| style='background: #7070ff'|16|| +10 {{icon|culture|16px}}, +1 {{icon|orders|16px}} per religion, +2 {{icon|civic|16px}} per culture level, free great merchant
| [[File:Hanging gradens.jpg|100px]]
| ''The Pantheon''
| Holy City
|
* 1,800 {{icon|stone|16px}}
|  
* +40 {{icon|training|16px}}  
* +2 {{icon|civics|16px}} for every cultural level in all State Religion cities
|
* +10 {{icon|culture|16px}}  
|-
|-
| Grand Bazaar || 600{{icon|food|16px}} 1200{{icon|stone|16px}}|| style='background: #7070ff'|16|| +10 {{icon|culture|16px}}, +2 {{icon|growth|16px}}, -1 {{icon|unrest|16px}} per luxury (all cities)
| [[File:Hanging gradens.jpg|100px]]
|-
| ''The Hagia Sophia''
| Hagia Sophia || 600{{icon|iron|16px}} 1200{{icon|stone|16px}}|| style='background: #7070ff'|16|| -2 {{icon|unrest|16px}} per year, +50% {{icon|culture|16px}} (all cities)
| Holy City
|
* 1,800 {{icon|stone|16px}}
|  
* +2 {{icon|happiness|16px}} in all cities per Culture level
* +40 {{icon|civics|16px}}
* +2 Happiness Levels on completion in all cities
|
* +10 {{icon|culture|16px}}  
|}
|}
[[Category:Cities]]

Latest revision as of 02:02, 28 February 2025

Wonders are remarkable improvements that can only be built once. Wonders are urban improvements, built by worker units on a valid map tile inside the borders of a city at or above the appropriate Cultural level. Although constructing a wonder costs a large amount of resources and takes longer than other improvements, they grant powerful bonuses when completed. Completing a wonder also grants 2 Victory points to the nation and a Legitimacy boost to the leader. When a nation begins building a wonder, all other nations will be notified (even if that nation hadn't been met) and will not be able to build the same wonder for the rest of the game.

Available with Weak Culture[edit]

  • Construction time: 10 turns
  • Civics Cost: 100 civics
Icon Name Requirements Resources cost National effects Local effects
The Pyramids Arid or Sand
  • 600
  • -50% start law cost
  • +4
  • +1

The Ziggurat Holy City
  • 600
  • +4
The Oracle Hill
  • 400
  • 200
  • +4
  • +10 for every religion with followers in the city
The Hanging Gardens Adjacent River
  • 400
  • 200
  • +20% in all cities
  • +4

Available with Developing Culture[edit]

  • Construction time: 12 turns
  • Civics Cost: 200 civics
Icon Name Requirements Resources cost National effects Local effects
The Ishtar Gate Adjacent City center
  • 600
  • 300
  • +1 for every cultural level
  • +100 in all cities on completion
  • +6
The Lighthouse Coastal water
  • 600
  • 300
  • +100% Nets output in all cities
  • -10 upgrade years for Hamlet Improvements
  • +6
  • Spreads borders
The Necropolis Hill
  • 900
  • +3 in all cities per Pagan Religion
The Apadana Adjacent City center
  • 900
  • -50% in all cities
  • +20
  • +6

Available with Strong Culture[edit]

  • Construction time: 14 turns
  • Civics Cost: 300 civics
Icon Name Requirements Resources cost National effects Local effects
The Musaeum Adjacent City center
  • 800
  • 400
  • +8
  • +50%
The Colossus Coastal water
  • 400
  • 800
  • +2 in all connected cities
  • +8
  • +1 level for new units
  • Spreads borders

The Acropolis Hill
  • 1,200
  • +0.5 in all cities for every Forum project
  • +8
  • +2 for every religion with followers in the city
The Mausoleum Hill
  • 1,200
  • +40% in all cities
  • +8
  • New Units start with Guard I

Available with Legendary Culture[edit]

  • Construction time: 16 turns
  • Civics Cost: 400 civics
Icon Name Requirements Resources cost National effects Local effects
The Circus Maximus Adjacent City center
  • 1,200
  • 600
  • +40
  • New Mounted units start with Swift promotion
  • +10
  • +10 XP for Idle mounted units
The Via Recta Souk Adjacent City center
  • 1,200
  • 600
  • +1 from luxury resources in all cities
  • Creates a Caravan every 10 years
  • +10
  • +2
The Pantheon Holy City
  • 1,800
  • +40
  • +2 for every cultural level in all State Religion cities
  • +10
The Hagia Sophia Holy City
  • 1,800
  • +2 in all cities per Culture level
  • +40
  • +2 Happiness Levels on completion in all cities
  • +10