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'''Wonders''' are remarkable improvements that can only be built once. Wonders are urban improvements, built by worker [[units]] on a valid map tile inside the borders of a city at or above the appropriate [[Cities|Cultural level]]. Although constructing a wonder costs a large amount of [[resources]] and takes longer than other improvements, they grant powerful bonuses when completed. Completing a wonder also grants 2 [[Victory conditions|Victory points]] to the nation and a [[Legitimacy]] boost to the leader. When a nation begins building a wonder, all other nations will be notified (even if that nation hadn't been met) and will not be able to build the same wonder for the rest of the game. | |||
==Available with Weak Culture== | |||
* Construction time: 10 turns | |||
* Civics Cost: 100{{icon|civics|16px}} civics | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! width="50px" | Icon | |||
! width="130px" | Name | |||
! width="80px" | Requirements | |||
! width="80px" | Resources cost | |||
! width="160px" | National effects | |||
! width="180px" | Local effects | |||
|- | |- | ||
<span id="The Pyramids"> | |||
| [[File:Pyramids.jpg|100px]] | |||
| ''The Pyramids'' | |||
| Arid or Sand | |||
| | |||
* 600 {{icon|stone|16px}} | |||
| | |||
* -50% start [[laws|law]] cost | |||
| | |||
*+4 {{icon|culture|16px}} | |||
*+1 {{icon|orders|16px}} | |||
</span> | |||
|- | |- | ||
| | | [[File:Ziggurat.jpg|100px]] | ||
| ''The Ziggurat'' | |||
| [[Religions|Holy City]] | |||
| | |||
* 600 {{icon|stone|16px}} | |||
| | |||
* -20% [[improvements]] cost | |||
* +20 {{icon|civics|16px}} | |||
| | |||
* +4 {{icon|culture|16px}} | |||
|- | |- | ||
| | | [[File:Oracle.jpg|100px]] | ||
| ''The Oracle'' | |||
| Hill | |||
| | |||
* 400 {{icon|stone|16px}} | |||
* 200 {{icon|food|16px}} | |||
| | |||
* +1 [[Tech Tree|tech card]] hand size | |||
* free [[Agent]] in all Holy Cities | |||
| | |||
* +4 {{icon|culture|16px}} | |||
* +10 {{icon|money|16px}} for every religion with followers in the city | |||
|- | |- | ||
| | | [[File:Hanging gradens.jpg|100px]] | ||
| ''The Hanging Gardens'' | |||
| Adjacent River | |||
| | |||
* 400 {{icon|stone|16px}} | |||
* 200 {{icon|wood|16px}} | |||
| | |||
* +20% {{icon|growth|16px}} in all cities | |||
| | |||
* +4 {{icon|culture|16px}} | |||
|} | |||
==Available with Developing Culture== | |||
* Construction time: 12 turns | |||
* Civics Cost: 200{{icon|civics|16px}} civics | |||
{| class="wikitable sortable" | |||
! width="50px" | Icon | |||
! width="130px" | Name | |||
! width="80px" | Requirements | |||
! width="80px" | Resources cost | |||
! width="160px" | National effects | |||
! width="180px" | Local effects | |||
|- | |- | ||
| | | [[File:Ishtar gate.jpg|100px]] | ||
| ''The Ishtar Gate'' | |||
| Adjacent City center | |||
| | |||
* 600 {{icon|stone|16px}} | |||
* 300 {{icon|iron|16px}} | |||
| | |||
* +1 {{icon|growth|16px}} for every cultural level | |||
* +100 {{icon|culture|16px}} in all cities on completion | |||
| | |||
* +6 {{icon|culture|16px}} | |||
|- | |- | ||
| | | [[File:Lighthouse.jpg|100px]] | ||
| ''The Lighthouse'' | |||
| Coastal water | |||
| | |||
* 600 {{icon|stone|16px}} | |||
* 300 {{icon|iron|16px}} | |||
| | |||
* +100% Nets output in all cities | |||
* -10 upgrade years for Hamlet Improvements | |||
| | |||
* +6 {{icon|culture|16px}} | |||
* Spreads borders | |||
|- | |- | ||
| Necropolis || | | [[File:Necropolis.jpg|100px]] | ||
| ''The Necropolis'' | |||
| Hill | |||
| | |||
* 900 {{icon|stone|16px}} | |||
| | |||
* +3 {{icon|civics|16px}} in all cities per Pagan Religion | |||
| | |||
* +2 {{icon|culture|16px}} for every [[specialist]] | |||
|- | |- | ||
| | | [[File:Apadana.jpg |100px]] | ||
| ''The Apadana'' | |||
| Adjacent City center | |||
| | |||
* 900 {{icon|stone|16px}} | |||
| | |||
* -50% {{icon|maintenance|16px}} in all cities | |||
* +20 {{icon|civics|16px}} | |||
| | |||
* +6 {{icon|culture|16px}} | |||
|} | |||
==Available with Strong Culture== | |||
* Construction time: 14 turns | |||
* Civics Cost: 300{{icon|civics|16px}} civics | |||
{| class="wikitable sortable" | |||
! width="50px" | Icon | |||
! width="130px" | Name | |||
! width="80px" | Requirements | |||
! width="80px" | Resources cost | |||
! width="160px" | National effects | |||
! width="180px" | Local effects | |||
|- | |- | ||
| | | [[File:Hanging gradens.jpg|100px]] | ||
| ''The Musaeum'' | |||
| Adjacent City center | |||
| | |||
* 800 {{icon|stone|16px}} | |||
* 400 {{icon|wood|16px}} | |||
| | |||
* +1 {{icon|civics|16px}} in all cities for every Elder [[Specialist]] | |||
| | |||
* +8 {{icon|culture|16px}} | |||
* +50% {{icon|science|16px}} | |||
|- | |- | ||
| The | <span id="The Colossus"> | ||
| [[File:Hanging gradens.jpg|100px]] | |||
| ''The Colossus'' | |||
| Coastal water | |||
| | |||
* 400 {{icon|stone|16px}} | |||
* 800 {{icon|iron|16px}} | |||
| | |||
* +2 {{icon|civics|16px}} in all connected cities | |||
| | |||
* +8 {{icon|culture|16px}} | |||
* +1 level for new units | |||
* Spreads borders | |||
</span> | |||
|- | |- | ||
| The | | [[File:Hanging gradens.jpg|100px]] | ||
| ''The Acropolis'' | |||
| Hill | |||
| | |||
* 1,200 {{icon|stone|16px}} | |||
| | |||
* +0.5 {{icon|orders|16px}} in all cities for every Forum [[Projects|project]] | |||
| | |||
* +8 {{icon|culture|16px}} | |||
* +2 {{icon|civics|16px}} for every religion with followers in the city | |||
|- | |- | ||
| | | [[File:Hanging gradens.jpg|100px]] | ||
| ''The Mausoleum'' | |||
| Hill | |||
| | |||
* 1,200 {{icon|stone|16px}} | |||
| | |||
* +40% {{icon|culture|16px}} in all cities | |||
| | |||
* +8{{icon|culture|16px}} | |||
* New [[Units]] start with ''Guard I'' | |||
|} | |||
==Available with Legendary Culture== | |||
* Construction time: 16 turns | |||
* Civics Cost: 400{{icon|civics|16px}} civics | |||
{| class="wikitable sortable" | |||
! width="50px" | Icon | |||
! width="130px" | Name | |||
! width="80px" | Requirements | |||
! width="80px" | Resources cost | |||
! width="160px" | National effects | |||
! width="180px" | Local effects | |||
|- | |- | ||
| | | [[File:Hanging gradens.jpg|100px]] | ||
| ''The Circus Maximus'' | |||
| Adjacent City center | |||
| | |||
* 1,200 {{icon|stone|16px}} | |||
* 600 {{icon|food|16px}} | |||
| | |||
* +40 {{icon|training|16px}} | |||
* New Mounted units start with ''Swift'' promotion | |||
| | |||
* +10 {{icon|culture|16px}} | |||
* +10 XP for Idle mounted units | |||
|- | |- | ||
| | | [[File:Hanging gradens.jpg|100px]] | ||
| ''The Via Recta Souk'' | |||
| Adjacent City center | |||
| | |||
* 1,200 {{icon|stone|16px}} | |||
* 600 {{icon|wood|16px}} | |||
| | |||
* +1 {{icon|happiness|16px}} from luxury resources in all cities | |||
* Creates a Caravan every 10 years | |||
| | |||
* +10 {{icon|culture|16px}} | |||
* +2 {{icon|growth|16px}} | |||
|- | |- | ||
| | | [[File:Hanging gradens.jpg|100px]] | ||
| ''The Pantheon'' | |||
| Holy City | |||
| | |||
* 1,800 {{icon|stone|16px}} | |||
| | |||
* +40 {{icon|training|16px}} | |||
* +2 {{icon|civics|16px}} for every cultural level in all State Religion cities | |||
| | |||
* +10 {{icon|culture|16px}} | |||
|- | |- | ||
| | | [[File:Hanging gradens.jpg|100px]] | ||
| | | ''The Hagia Sophia'' | ||
| Holy City | |||
| | |||
* 1,800 {{icon|stone|16px}} | |||
| | |||
* +2 {{icon|happiness|16px}} in all cities per Culture level | |||
* +40 {{icon|civics|16px}} | |||
* +2 Happiness Levels on completion in all cities | |||
| | |||
* +10 {{icon|culture|16px}} | |||
|} | |} | ||
[[Category:Cities]] |
Latest revision as of 02:02, 28 February 2025
Wonders are remarkable improvements that can only be built once. Wonders are urban improvements, built by worker units on a valid map tile inside the borders of a city at or above the appropriate Cultural level. Although constructing a wonder costs a large amount of resources and takes longer than other improvements, they grant powerful bonuses when completed. Completing a wonder also grants 2 Victory points to the nation and a Legitimacy boost to the leader. When a nation begins building a wonder, all other nations will be notified (even if that nation hadn't been met) and will not be able to build the same wonder for the rest of the game.
Available with Weak Culture[edit]
Icon | Name | Requirements | Resources cost | National effects | Local effects |
---|---|---|---|---|---|
![]() |
The Pyramids | Arid or Sand |
|
| |
![]() |
The Ziggurat | Holy City |
|
||
![]() |
The Oracle | Hill | |||
![]() |
The Hanging Gardens | Adjacent River |
Available with Developing Culture[edit]
Icon | Name | Requirements | Resources cost | National effects | Local effects |
---|---|---|---|---|---|
![]() |
The Ishtar Gate | Adjacent City center | |||
![]() |
The Lighthouse | Coastal water |
|
||
![]() |
The Necropolis | Hill |
| ||
![]() |
The Apadana | Adjacent City center |
Available with Strong Culture[edit]
Icon | Name | Requirements | Resources cost | National effects | Local effects |
---|---|---|---|---|---|
![]() |
The Musaeum | Adjacent City center |
|
||
![]() |
The Colossus | Coastal water |
| ||
![]() |
The Acropolis | Hill |
|
||
![]() |
The Mausoleum | Hill |
|
Available with Legendary Culture[edit]
Icon | Name | Requirements | Resources cost | National effects | Local effects |
---|---|---|---|---|---|
![]() |
The Circus Maximus | Adjacent City center | |||
![]() |
The Via Recta Souk | Adjacent City center | |||
![]() |
The Pantheon | Holy City | |||
![]() |
The Hagia Sophia | Holy City |