Difference between revisions of "Religions"
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(→Theologies: short description, seperated tables by tiers, effects, category) |
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==Theologies== | ==Theologies== | ||
These tennets of belief can be added to a global religion, adopted as a state religion, by a [[Units|disciple]] following that religion. Only 1 theology of each tier may be added. Adding a theology also increases the chance for the religion to spread by 5% per year. | |||
===Tier 1 Theologies=== | |||
cost 200{{icon|civics}}civics | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! width="80px" | Name | ! width="80px" | Name | ||
! width=" | ! width="300px" | Effects | ||
|- | |- | ||
| Legalism | | Legalism | ||
| | | | ||
| | * -10%{{icon|Maintenance}} Maintenance in all cities | ||
* +2{{icon|civics}} for every [[Improvements|Monastery]] | |||
* +20 Opinion from [[Laws|Centralization]] law | |||
|- | |- | ||
| Mythology | | Mythology | ||
| | | | ||
| | * +2{{icon|culture}} culture for every [[improvements|shrine]] | ||
* +4{{icon|culture}} for every [[Improvements|Monastery]] | |||
* +20 Opinion from [[Laws|Polytheism]] law | |||
|- | |- | ||
| Veneration | | Veneration | ||
| | | | ||
| | * -5% Rebel chance. | ||
* +20{{icon|money}} for every [[Improvements|Monastery]] | |||
* +40 Opinion from [[Laws|Iconography]] law | |||
|} | |||
===Tier 2 Theologies=== | |||
cost 400{{icon|civics}}civics | |||
{| class="wikitable sortable" | |||
! width="80px" | Name | |||
! width="300px" | Effects | |||
|- | |- | ||
| Revelation | | Revelation | ||
| | | | ||
| | * Extra 20% increase in chance to spread | ||
* +0.5{{icon|orders}} for every [[Improvements|temple]] | |||
* +30 opinion from [[Laws|Orthodoxy]] law | |||
|- | |- | ||
| Gnosticism | | Gnosticism | ||
| | | | ||
* +2{{icon|civics}} for every [[Projects|Archive]] project | |||
* +4{{icon|culture}} in every [[Improvements|temple]] for every Elder specialist | |||
* +20 opinion from [[Laws|Monotheism]] law | |||
|- | |- | ||
| Dualism | | Dualism | ||
| | | | ||
| | * +1{{icon|science}} in each city for every religion it follows | ||
* -1{{icon|unrest}} from every [[Improvements|temple]] | |||
* +30 opinion from [[Laws|Tolerance]] law | |||
|} | |||
===Tier 3 Theologies=== | |||
cost 600{{icon|civics}}civics | |||
{| class="wikitable sortable" | |||
! width="80px" | Name | |||
! width="400px" | Effects | |||
|- | |- | ||
| Redemption | | Redemption | ||
| | | | ||
* +20% output for mines, quarries and lumbermills | |||
* +20% output for harbors and hamlets in cities with a [[improvements|Cathedral]] | |||
* +40 opinion from [[laws|Pilgrimage]] law | |||
|- | |- | ||
| Enlightement | | Enlightement | ||
| | | | ||
* -1{{icon|unrest}} from every Elder Monk | |||
* +1{{icon|growth}} for every citizen in cities with a [[improvements|Cathedral]] | |||
* +40 opinion from [[laws|Philosophy]] law | |||
|} | |} | ||
[[Category:Game Concepts]] |
Revision as of 08:51, 4 July 2021
Religions in Old World are divided into 2 categories:
- 4 Global Religions - Founded by the first nation to complete a certain goal, can recruit disciples and establish Theologies.
- National Paganism - Founded when the first shrine in each nation is built, cannot recruit disciples and establish Theologies.
Once founded in a certain city, a religion will passively spread to neighbouring cities. The religion's opinion towards each nation affects the discontent in cities that contain followers of that religion. Cities with followers of a global religion can use growth to produce Disciples - civilian unit that can spread religion to other cities & tribal sites, as well as establishing theologies and building unique improvements of that religion.
Global Religions
Name | Requirement to found | Chance to spread |
---|---|---|
Zoroastrianism | 2 Acolytes | 10% / turn |
Judaism | * Labor Force technology
|
10% / turn |
Christianity | * Metaphysics technology
|
15% / turn |
Manichaeism |
|
15% / turn |
Theologies
These tennets of belief can be added to a global religion, adopted as a state religion, by a disciple following that religion. Only 1 theology of each tier may be added. Adding a theology also increases the chance for the religion to spread by 5% per year.
Tier 1 Theologies
Name | Effects |
---|---|
Legalism |
|
Mythology |
|
Veneration |
|
Tier 2 Theologies
Name | Effects |
---|---|
Revelation | |
Gnosticism |
|
Dualism |
Tier 3 Theologies
Name | Effects |
---|---|
Redemption |
|
Enlightement |
|