Orders

From Old World Wiki
Revision as of 15:19, 28 February 2025 by Lord Emsworth (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Selling remaining orders

The Orders system is a key concept in Old World, determining the number of actions a nation can perform in a single turn. OrdersOrders.png are gained in the beginning of every turn, based on a variety of factors (listed below) and are used to move & take actions with units, appoint Council members etc. Remaining orders at the end of a turn will be sold to the market for 10 gold each. Orders may also be traded between nations in a trade agreement. Some Events can also affect the number of orders in a certain turn.

Gaining Orders[edit]

Each turn, orders are produced by the following sources:

  • General:
  • Specialists:
    • +0.5 Orders.png for each Master Acolyte and Bishop Specialist.
    • +1 Orders.png for each Elder Acolyte and Bishop Specialist (replaces the 0.5 Orders.png from a Master Specialist).
  • Improvements:
    • +0.5 Orders.png for each Horses pasture.
    • +0.5 Orders.png for each Elephants and Camels camp.
    • +0.5 Orders.png for each Garrison, Stronghold, and Citadel improvement.
    • +0.5 Orders.png for each Sun Shrine.
    • +1 Orders.png for each wonder adjacent to a Kingship Shrine.
  • Characters:
    • +0.5 Orders.png for each Spymaster's Discipline point.
    • +0.5 Orders.png for each Forum project with the Acropolis wonder.
    • +1 Orders.png from an Orator leader per city with a friendly family.
    • +1 Orders.png from a Schemer leader per ongoing war.
    • +0.5 Orders.png for each city from a leader with the Robust trait.
    • +1 for a city with a governor with the Robust trait.
  • Nations:

Additional orders can be bought for 100Training.png or for a variable amount of Money.png with Coin Debasement. Leaders of the Schemer Archetype can buy 10 Orders.png for two Legitimacy.

Assyria gains +2 Orders.png per military unit they kill.

Spending Orders[edit]

Orders are spent on the following actions:

  • 1 Orders.png for each unit move.
  • 2 Orders.png for each unit movement past the fatigue limit, using Forced March.
  • 1 Orders.png for each worker action (also applies to cutting or removing trees or scrub before placing an improvement).
  • 1 Orders.png for each improvement being constructed.
  • 1 Orders.png for promoting, upgrading, fortifying, or healing a unit.
  • 1 Orders.png for adding or removing a General to a unit.
  • 2 Orders.png for appointing a Council member (Chancellor, Ambassador & Spymaster), Governor or Agent.
  • 2 Orders.png for each mission by a Council member, Courtier or Agent.