Difference between revisions of "Orders"

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Orders are important in [[Old World]], every turn you can only perform certain tasks and/or move units as much as you have [[File:Orders.png|28px|link=]] Orders.  
[[File:Orders sold.png|thumb|right|Selling remaining orders]]
'''The Orders system''' is a key concept in [[Old World]], determining the number of actions a [[Nations|nation]] can perform in a single turn. Orders{{icon|orders|12px}} are gained in the beginning of every turn, based on a variety of factors (listed below) and are used to move & take actions with [[units]], appoint [[Council]] members etc. Remaining orders at the end of a turn will be sold to the market for 10 gold each (exception for [[Character Traits (Archetypes)|Zealot]] leaders, which can store up to 10 orders between turns). Orders may also be traded between nations in a trade agreement. Some [[Events]] can also affect the number of orders in a certain turn.


''NOTE: THE LIST BELOW IS INCOMPLETE - PLEASE HELP US COMPLETE IT.''
== Gaining Orders ==
Each turn, orders are automatically gained through the following ways:


Orders are gained every turn based on a variety of factors. Orders cannot be saved after a turn end (exception with [[Leaders#Archetype|Zealot]] trait), but will instead be 'sold' to the market
* +0.1{{icon|orders|12px}} for each [[Legitimacy]] point.
[[File:Orders sold.png|thumb|right]]
* +0.5{{icon|orders|12px}} for each Master Acolyte & Bishop [[Specialist]].
* +1{{icon|orders|12px}} for each Elder Acolyte & Bishop [[Specialist]].
* +0.5{{icon|orders|12px}} for each Horses [[Improvements|pasture]].
* +0.5{{icon|orders|12px}} for each Elephants & Camels [[Improvements|camp]].
* +0.5{{icon|orders|12px}} for each Garrison, Stronghold & Citadel [[Improvements]].
* +0.5{{icon|orders|12px}} for each [[Council|Spymater]]'s [[Character Stats|Discpline]] point.
* +0.5{{icon|orders|12px}} for each Forum [[project]], if completed the Acropolis [[Wonders|wonder]].
* Some [[Improvements|Shrines]] (such as [[Nations|Egypt]]'s Shrine of Ra) provide a fixed +0.5{{icon|orders|12px}}, other shrines (such as [[Nations|Greece]]'s Shrine of Zeus) provide +1{{icon|orders|12px}} for each adjacent [[Wonders|wonder]].


=== Gaining Orders ===
Additional orders can be bought for 100{{icon|Training|12px}} or for a variable ammount of {{icon|gold|12px}}, after completing Coin Debasement Technology. Leaders of the [[Character Traits (Archetypes)|Schemer]] Archetype can buy 4 additional orders for each Legitimacy point.
Each turn, orders are gained through the following ways:


* +0.1[[File:Orders.png|12px|link=]]/Legitimacy.
== Spending Orders ==
* +0.5[[File:Orders.png|12px|link=]]/Master Cleric.
Orders are spent on the following actions:
* +0.5[[File:Orders.png|12px|link=]]/Elite Cleric.
* +0.5[[File:Orders.png|12px|link=]]/improved Horses.
* +0.5[[File:Orders.png|12px|link=]]/improved Elephants.
* +0.5[[File:Orders.png|12px|link=]]/Garrison.
* +0.5[[File:Orders.png|12px|link=]]/Stronghold.
* +0.5[[File:Orders.png|12px|link=]]/Citadel.
* +0.5[[File:Orders.png|12px|link=]]/Forum with [[Wonders|Acropolis]].
 
Alternatively, an order may be bought for 100 [[File:Training.png|12px|link=]] or after Coin Debasement for a variable {{icon|gold}} price.
 
=== Spending Orders ===


Orders are spent on the following actions:
* 1{{icon|orders|12px}} for each [[Units|unit]] movement, until reaching fatigue limit.
* 2{{icon|orders|12px}} for each [[Units|unit]] movement while forced to march (requires spending 100{{icon|Training|12px}} per unit).
* 1{{icon|orders|12px}} for each worker action (also applies to cutting & removing trees or scrub before placing an improvement).
* 1{{icon|orders|12px}} for each improvement being constructed.
* 1{{icon|orders|12px}} for promoting or upgrading a unit.
* 1{{icon|orders|12px}} for Adding or removing a General to a unit.
* 2{{icon|orders|12px}} for appointing a [[Council]] member (Chancellor, Ambassador & Spymaster), Governor or Agent.
* 2{{icon|orders|12px}} for each mission by a [[Council]] member, Courtier or Agent.


* 1[[File:Orders.png|12px|link=]]/movement option until fatigue.
[[Category:Game Concepts]]
* 2[[File:Orders.png|12px|link=]]/movement option after fatigue (note, an additional 100 [[File:Training.png|12px|link=]] has to be spent once per unit).
* 1[[File:Orders.png|12px|link=]]/worker build option (Note: building an improvement (not lumbermill) on woods would cost 3[[File:Orders.png|12px|link=]], 2 for clearing the wood and 1 for building the improvement.
* 1[[File:Orders.png|12px|link=]]/year until an improvement is finished
* 1[[File:Orders.png|12px|link=]]/action for Chancellors, Ambassadors, Spymasters.
* 1[[File:Orders.png|12px|link=]]/action for unit promotions.
* 1[[File:Orders.png|12px|link=]]/action for Adding a General.
* 1[[File:Orders.png|12px|link=]]/action for Removing a General.
* X[[File:Orders.png|12px|link=]]/event (variable amount based on the [[Events|event]])

Revision as of 11:58, 22 June 2021

Selling remaining orders

The Orders system is a key concept in Old World, determining the number of actions a nation can perform in a single turn. OrdersOrders.png are gained in the beginning of every turn, based on a variety of factors (listed below) and are used to move & take actions with units, appoint Council members etc. Remaining orders at the end of a turn will be sold to the market for 10 gold each (exception for Zealot leaders, which can store up to 10 orders between turns). Orders may also be traded between nations in a trade agreement. Some Events can also affect the number of orders in a certain turn.

Gaining Orders

Each turn, orders are automatically gained through the following ways:

Additional orders can be bought for 100Training.png or for a variable ammount of No Icon Found, after completing Coin Debasement Technology. Leaders of the Schemer Archetype can buy 4 additional orders for each Legitimacy point.

Spending Orders

Orders are spent on the following actions:

  • 1Orders.png for each unit movement, until reaching fatigue limit.
  • 2Orders.png for each unit movement while forced to march (requires spending 100Training.png per unit).
  • 1Orders.png for each worker action (also applies to cutting & removing trees or scrub before placing an improvement).
  • 1Orders.png for each improvement being constructed.
  • 1Orders.png for promoting or upgrading a unit.
  • 1Orders.png for Adding or removing a General to a unit.
  • 2Orders.png for appointing a Council member (Chancellor, Ambassador & Spymaster), Governor or Agent.
  • 2Orders.png for each mission by a Council member, Courtier or Agent.