Difference between revisions of "Nations"

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Here are listed all known major and minor '''tribes'''. Major nations are playable, whereas minor ones are not. There are currently 7 major nations and an unknown amount of minor nations. The effects of major nations on the player's game are not currently known. Each nation is led by a [[Leaders|Leader]].
Here are listed all nations and tribes. Nations are playable, whereas tribes are not. There are currently 8 nations. Each nation is led by a [[Leaders|Leader]].


== Major Nations ==
== Nations ==


{| border=1 style="border-collapse: collapse;"
{| border=1 style="border-collapse: collapse;"
|-
|-
! Nation !! Leader !! Bonusses !! Starting Technologies !! Starting Laws !! Unique Buildings !! Unique Units !! Families
! Nation !! Leader !! Bonuses !! Starting Technologies !! Unique Buildings !! Unique Units !! Families
|-
|-
| Assyria || [[Ashurbanipal]] (fierce tactician) || <ul> <li> +2{{icon|orders|16px}} per unit killed <br> <li> [All Cities]: All new units start with Focus I </ul>|| <ul> <li> Ironworking <br> <li> Administration <br> <li> Sovereignty </ul> || <ul> <li> Primogeniture </ul> || <ul> <li> Shrine of Ninurta <br> <li> Shrine of Nuske <br> <li> Shrine of Shamahs <br> <li> Shrine of Ashur </ul>||<ul> <li> Battering Ram <br> <li> Siege Tower</ul> || <ul> <li> Sargonid <br> <li> Tudiya <br> <li> Adasi <br> <li> Erishum
| Assyria || [[Ashurbanipal]] <br> (Educated Zealot) || <ul> <li> [All Units] +100% Pillage Yield, +2 {{icon|orders|16px}} per Military Unit killed <br> <li> [All Cities]: All new units start with Focus I </ul>|| <ul> <li> Trapping<br> <li> Administration <br> <li> Military Drill</ul> || <ul> <li> Shrine of Ninurta <br> <li> Shrine of Nuska <br> <li> Shrine of Shamash <br> <li> Shrine of Ashur </ul>||<ul> <li> Battering Ram <br> <li> Siege Tower</ul> || <ul> <li> Sargonid (Champions) <br> <li> Tudiya (Hunters)<br> <li> Adasi (Patrons)<br> <li> Erishum (Clerics)
|-
|-
| Babylonia || [[Nebuchadnezzar]] (Prosperous Scholar) || <ul> <li> +2{{icon|science|16px}} per Year, +20% {{icon|growth|16px}} <br> <li> [Treasury]: +2{{icon|culture|16px}}</ul> ||<ul> <li> Trapping <br> <li> Administration <br> <li> Rhetoric </ul> || None ||<ul> <li> Shrine of Nabu <br> <li> Shrine of Ishtar <br> <li> Shrine of Ereshkigal <br> <li> Shrine of Marduk </ul>||<ul> <li> Camel Rider <br> <li> Camel Lancer </ul>||<ul> <li> Kassite <br> <li> Chaldean <br> <li> Isin <br> <li> Amorite </ul>
| Babylonia || [[Nebuchadnezzar]] <br> (Prosperous Scholar) || <ul> <li> [All Cities] +1 {{icon|science|16px}} per Year, +20% {{icon|growth|16px}} <br> <li> [All Cities] [Treasury]: +2{{icon|culture|16px}}</ul> ||<ul> <li> Trapping <br> <li> Administration <br> <li> Rhetoric </ul> || <ul> <li> Shrine of Nabu <br> <li> Shrine of Ishtar <br> <li> Shrine of Ereshkigal <br> <li> Shrine of Marduk </ul>||<ul> <li> Akkadian Archer <br> <li> Cimmerian Archer</ul>||<ul> <li> Kassite (Hunters)<br> <li> Chaldean (Artisans)<br> <li> Isin (Traders)<br> <li> Amorite (Sages)</ul>
|-
|-
| Carthage || [[Dido]] (Inspired Diplomat) || * New Cites: +100 {{icon|science|16px}} <br> * [All Cities]: +50%{{icon|gold|16px}} income || * Stonecutting <br> * Trapping <br> * Military Drill || * Primogeniture || * Shrine of Melgart <br> * Shrine of Astarte <br> * Shrine of Eshmun <br> * Shrine of Tranit || * Mahout <br> * Howdah || * Barcid <br> * Magonid <br> * Hannonid <br> * Didonian
| Carthage || [[Dido]] <br> (Cunning Diplomat) || <ul> <li> New Cites: +200 {{icon|civics|16px}} <br> <li> [All Cities]: +10 {{icon|money|16px}} per Connected city <br> <li> Can hire Mercenaries from Tribes</ul> || <ul> <li> Divination<br> <li> Trapping <br> <li> Aristocracy</ul>|| <ul> <li> Shrine of Melqart <br> <li> Shrine of Baal Hammon <br> <li> Shrine of Eshmun <br> <li> Shrine of Tranit </ul> || <ul><li> African Elephant <br> <li> Turreted Elephant</ul> || <ul> <li> Barcid (Riders)<br> <li> Magonid (Artisans)<br> <li> Hannonid (Traders)<br> <li> Didonian (Statesmen)</ul>
|-
|-
| Egypt || [[Wiki/Hatsheput|Hatsheput]] (Inspired Builder)) || * +400 {{icon|stone|16px}} <br> * [All Cities]: +50% from farm and quarry on river || * Ironmaking <br> * Divination <br> * Labour Force || * Primogeniture || * Shrine of Ra <br> * Shrine of Osiris <br> * Shrine of Isis <br> * Shrine of Neith || * Light Chariot <br> * Kushiite Cavalry || * Ramesside <br> * Amarna <br> * Thurmonid <br> * Saite
| Egypt || [[Wiki/Hatshepsut|Hatshepsut]] <br> (Inspired Builder)) || <ul> <li> On Start: +400 {{icon|stone|16px}} <br> <li> [All Cities]: +40% from Farm on River <br> <li> [All Cities]: -25% cost for identical adjacent improvements</ul>|| <ul> <li> Ironworking <br> <li> Stonecutting<br> <li> Labour Force </ul> || <ul> <li> Shrine of Ra <br> <li> Shrine of Osiris <br> <li> Shrine of Isis <br> <li> Shrine of Neith </ul> || <ul> <li> Light Chariot <br> <li> Kushite Cavalry </ul> || <ul> <li> Ramesside (Riders)<br> <li> Amarna (Clerics)<br> <li> Thurmonid (Sages)<br> <li> Saite (Landowners)</ul>
|-
|-
| Greece || [[Phillip II.]] (Bold Commander) || * Unlock Olympics <br> * [All Cities]: +4 {{icon|culture|16px}}, -25% Cost for Settlers || * Ironmaking <br> * Stonecutting <br> * Drama || * Primogeniture || * Shrine of Athena <br> * Shrine of Poseidon <br> * Shrine of Hades <br> * Shrine of Zeus || * Hopite <br> * Phalangite || * Argeads <br> * Cypselids <br> * Seleucids <br> * Alcmaenidae
| Greece || [[Phillip II.]] <br> (Bold Commander) || <ul> <li> Unlocks Olympiad <br> <li> [All Cities]: +2 {{icon|culture|16px}}, -25% Cost for Settlers </ul> || <ul> <li> Ironworking <br> <li> Stonecutting <br> <li> Drama </ul> || <ul> <li> Shrine of Athena <br> <li> Shrine of Poseidon <br> <li> Shrine of Hades <br> <li> Shrine of Zeus </ul> || <ul> <li> Hoplite <br> <li> Phalangite </ul> || <ul> <li> Argeads (Champions)<br> <li> Cypselids (Artisans)<br> <li> Seleucids (Patrons)<br> <li> Alcmaenidae (Sages)</ul>
|-
|-
| Persia || [[Cyrus]] (Hardy Hero) || * +50% Harvest Production <br> * [All Cities]: Pastures: +0.5{{icon|orders|16px}}, -25% Cost for Ranged Units || * Ironworking<br> * Trapping <br> * Husbandry || * Primogeniture || * Shrine of Atar <br> * Shrine of Mithra <br> * Shrine of Anahita <br> * Shrine of Tishtrya || * Palton Cavalry <br> * Cataphract Archer || * Sasanid <br> * Mhranid <br> * Arsacid <br> * Achaemnid
| Hatti || [[Hattusili]] <br> (Warlike Judge) || <ul> <li> [All Cities]: +2 {{icon|civics|16px}}, <li> [All Units]: Can Remove Vegetation, Ignore Hill Movement Terrain Cost </ul> || <ul> <li> Ironworking <br> <li> Husbandry <br> <li> Admnistration </ul> || <ul> <li> Shrine of Tahrun <br> <li> Shrine of Arinnitti <br> <li> Shrine of Kamrusepa  <br> <li> Shrine of Halki </ul> || <ul> <li> Heavy Chariot <br> <li> Three Man Chariot</ul> || <ul> <li> Kussaran (Riders)<br> <li> Nenassan(Landowners)<br> <li> Zalupwan (Patrons)<br> <li> Hattusan (Traders)</ul>
|-
|-
| Rome || [[Romulus]] (Warlike Oligarch) || * +1 Fatigue Limit <br> * +100% EXP during combat <br> [All cities] + 2{{icon|training|16px}} || * Ironworking<br> * Divination <br> * Aristocracy || * Primogeniture || * Shrine of Mars <br> * Shrine of Venus <br> * Shrine of Vulcan <br> * Shrine of Diana || * Hastatus <br> * Legionary || * Julius <br> * Claudius <br> * Fabius <br> * Valerius
| Persia || [[Cyrus]] <br> (Hardy Hero) || <ul> <li> +50% Harvest Production <br> <li> [All Cities]: Pastures: +0.5 {{icon|orders|16px}}, -25% Cost for Ranged Units </ul> || <ul> <li> Ironworking<br> <li> Trapping <br> <li> Husbandry  </ul>|| <ul> <li> Shrine of Atar <br> <li> Shrine of Mithra <br> <li> Shrine of Anahita <br> <li> Shrine of Hvar Khshaita </ul> || <ul> <li> Palton Cavalry <br> <li> Cataphract Archer </ul> || <ul> <li> Sasanid (Riders)<br> <li> Mihranid (Hunters)<br> <li> Arsacid (Clerics)<br> <li> Achaemenid (Statesmen)</ul>
|-
| Rome || [[Romulus]] <br> (Ruthless Tactician) || <ul> <li> +1 Fatigue Limit <br> <li> [All cities] + 2 {{icon|training|16px}} </ul> || <ul> <li> Ironworking<br> <li> Stonecutting<br> <li> Polis </ul>|| <ul> <li> Shrine of Bellona <br> <li> Shrine of Feronia <br> <li> Shrine of Sol <br> <li> Shrine of Ceres</ul>|| <ul> <li> Hastatus <br> <li> Legionary </ul> || <ul> <li> Julius (Statesmen)<br> <li> Claudius (Landowners)<br> <li> Fabius (Champions)<br> <li> Valerius (Patrons)</ul>
|}
|}


== Minor tribes ==
== Tribes ==
 
<ul>
=== Scythians ===
<li>Danes
 
 
=== Danes ===
 


=== Gauls ===
<li>Gauls


<li>Numidians


=== Vandals ===
<li>Scythians


<li>Thracians


=== Numidians ===
<li>Vandals
</ul>

Latest revision as of 07:47, 11 May 2023

Here are listed all nations and tribes. Nations are playable, whereas tribes are not. There are currently 8 nations. Each nation is led by a Leader.

Nations[edit]

Nation Leader Bonuses Starting Technologies Unique Buildings Unique Units Families
Assyria Ashurbanipal
(Educated Zealot)
  • [All Units] +100% Pillage Yield, +2 Orders.png per Military Unit killed
  • [All Cities]: All new units start with Focus I
  • Trapping
  • Administration
  • Military Drill
  • Shrine of Ninurta
  • Shrine of Nuska
  • Shrine of Shamash
  • Shrine of Ashur
  • Battering Ram
  • Siege Tower
  • Sargonid (Champions)
  • Tudiya (Hunters)
  • Adasi (Patrons)
  • Erishum (Clerics)
Babylonia Nebuchadnezzar
(Prosperous Scholar)
  • [All Cities] +1 Science.png per Year, +20% Growth.png
  • [All Cities] [Treasury]: +2Culture.png
  • Trapping
  • Administration
  • Rhetoric
  • Shrine of Nabu
  • Shrine of Ishtar
  • Shrine of Ereshkigal
  • Shrine of Marduk
  • Akkadian Archer
  • Cimmerian Archer
  • Kassite (Hunters)
  • Chaldean (Artisans)
  • Isin (Traders)
  • Amorite (Sages)
Carthage Dido
(Cunning Diplomat)
  • New Cites: +200 Civics.png
  • [All Cities]: +10 Money.png per Connected city
  • Can hire Mercenaries from Tribes
  • Divination
  • Trapping
  • Aristocracy
  • Shrine of Melqart
  • Shrine of Baal Hammon
  • Shrine of Eshmun
  • Shrine of Tranit
  • African Elephant
  • Turreted Elephant
  • Barcid (Riders)
  • Magonid (Artisans)
  • Hannonid (Traders)
  • Didonian (Statesmen)
Egypt Hatshepsut
(Inspired Builder))
  • On Start: +400 Stone.png
  • [All Cities]: +40% from Farm on River
  • [All Cities]: -25% cost for identical adjacent improvements
  • Ironworking
  • Stonecutting
  • Labour Force
  • Shrine of Ra
  • Shrine of Osiris
  • Shrine of Isis
  • Shrine of Neith
  • Light Chariot
  • Kushite Cavalry
  • Ramesside (Riders)
  • Amarna (Clerics)
  • Thurmonid (Sages)
  • Saite (Landowners)
Greece Phillip II.
(Bold Commander)
  • Unlocks Olympiad
  • [All Cities]: +2 Culture.png, -25% Cost for Settlers
  • Ironworking
  • Stonecutting
  • Drama
  • Shrine of Athena
  • Shrine of Poseidon
  • Shrine of Hades
  • Shrine of Zeus
  • Hoplite
  • Phalangite
  • Argeads (Champions)
  • Cypselids (Artisans)
  • Seleucids (Patrons)
  • Alcmaenidae (Sages)
Hatti Hattusili
(Warlike Judge)
  • [All Cities]: +2 Civics.png,
  • [All Units]: Can Remove Vegetation, Ignore Hill Movement Terrain Cost
  • Ironworking
  • Husbandry
  • Admnistration
  • Shrine of Tahrun
  • Shrine of Arinnitti
  • Shrine of Kamrusepa
  • Shrine of Halki
  • Heavy Chariot
  • Three Man Chariot
  • Kussaran (Riders)
  • Nenassan(Landowners)
  • Zalupwan (Patrons)
  • Hattusan (Traders)
Persia Cyrus
(Hardy Hero)
  • +50% Harvest Production
  • [All Cities]: Pastures: +0.5 Orders.png, -25% Cost for Ranged Units
  • Ironworking
  • Trapping
  • Husbandry
  • Shrine of Atar
  • Shrine of Mithra
  • Shrine of Anahita
  • Shrine of Hvar Khshaita
  • Palton Cavalry
  • Cataphract Archer
  • Sasanid (Riders)
  • Mihranid (Hunters)
  • Arsacid (Clerics)
  • Achaemenid (Statesmen)
Rome Romulus
(Ruthless Tactician)
  • +1 Fatigue Limit
  • [All cities] + 2 Training.png
  • Ironworking
  • Stonecutting
  • Polis
  • Shrine of Bellona
  • Shrine of Feronia
  • Shrine of Sol
  • Shrine of Ceres
  • Hastatus
  • Legionary
  • Julius (Statesmen)
  • Claudius (Landowners)
  • Fabius (Champions)
  • Valerius (Patrons)

Tribes[edit]

  • Danes
  • Gauls
  • Numidians
  • Scythians
  • Thracians
  • Vandals