Difference between revisions of "Nations"
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! Nation !! Leader !! Bonusses !! Starting Technologies !! Starting Laws !! Unique Buildings !! Unique Units !! Families | ! Nation !! Leader !! Bonusses !! Starting Technologies !! Starting Laws !! Unique Buildings !! Unique Units !! Families | ||
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| Assyria || [[Ashurbanipal]] (fierce tactician) || <ul> <li> +2{{icon|orders|16px}} per unit killed <br> <li> [All Cities]: All new units start with Focus I </ul>|| <ul> <li> Ironworking <br> <li> Administration <br> <li> Sovereignty </ul> || <ul> <li> Primogeniture </ul> || <ul> <li> Shrine of Ninurta <br> <li> Shrine of Nuske <br> <li> Shrine of Shamahs <br> <li> Shrine of Ashur </ul>||<ul> <li> Battering Ram <br> <li> Siege Tower</ul> || <ul> <li> Sargonid <br> <li> Tudiya <br> <li> Adasi <br> <li> Erishum | | Assyria || [[Ashurbanipal]] <br> (fierce tactician) || <ul> <li> +2 {{icon|orders|16px}} per unit killed <br> <li> [All Cities]: All new units start with Focus I </ul>|| <ul> <li> Ironworking <br> <li> Administration <br> <li> Sovereignty </ul> || <ul> <li> Primogeniture </ul> || <ul> <li> Shrine of Ninurta <br> <li> Shrine of Nuske <br> <li> Shrine of Shamahs <br> <li> Shrine of Ashur </ul>||<ul> <li> Battering Ram <br> <li> Siege Tower</ul> || <ul> <li> Sargonid <br> <li> Tudiya <br> <li> Adasi <br> <li> Erishum | ||
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| Babylonia || [[Nebuchadnezzar]] (Prosperous Scholar) || <ul> <li> +2{{icon|science|16px}} per Year, +20% {{icon|growth|16px}} <br> <li> [Treasury]: +2{{icon|culture|16px}}</ul> ||<ul> <li> Trapping <br> <li> Administration <br> <li> Rhetoric </ul> || None ||<ul> <li> Shrine of Nabu <br> <li> Shrine of Ishtar <br> <li> Shrine of Ereshkigal <br> <li> Shrine of Marduk </ul>||<ul> <li> Camel Rider <br> <li> Camel Lancer </ul>||<ul> <li> Kassite <br> <li> Chaldean <br> <li> Isin <br> <li> Amorite </ul> | | Babylonia || [[Nebuchadnezzar]] <br> (Prosperous Scholar) || <ul> <li> +2 {{icon|science|16px}} per Year, +20% {{icon|growth|16px}} <br> <li> [Treasury]: +2{{icon|culture|16px}}</ul> ||<ul> <li> Trapping <br> <li> Administration <br> <li> Rhetoric </ul> || None ||<ul> <li> Shrine of Nabu <br> <li> Shrine of Ishtar <br> <li> Shrine of Ereshkigal <br> <li> Shrine of Marduk </ul>||<ul> <li> Camel Rider <br> <li> Camel Lancer </ul>||<ul> <li> Kassite <br> <li> Chaldean <br> <li> Isin <br> <li> Amorite </ul> | ||
|- | |- | ||
| Carthage || [[Dido]] (Inspired Diplomat) || | | Carthage || [[Dido]] <br> (Inspired Diplomat) || <ul> <li> New Cites: +100 {{icon|science|16px}} <br> <li> [All Cities]: +50% {{icon|gold|16px}} income </ul> || <ul> <li> Stonecutting <br> <li> Trapping <br> <li> Military Drill </ul>||<ul> <li> Primogeniture</ul> || <ul> <li> Shrine of Melgart <br> <li> Shrine of Astarte <br> <li> Shrine of Eshmun <br> <li> Shrine of Tranit </ul> || <ul><li> Mahout <br> <li> Howdah </ul> || <ul> <li> Barcid <br> <li> Magonid <br> <li> Hannonid <br> <li> Didonian </ul> | ||
|- | |- | ||
| Egypt || [[Wiki/Hatsheput|Hatsheput]] (Inspired Builder)) || | | Egypt || [[Wiki/Hatsheput|Hatsheput]] <br> (Inspired Builder)) || <ul> <li> +400 {{icon|stone|16px}} <br> <li> [All Cities]: +50% from farm and quarry on river </ul>|| <ul> <li> Ironworking <br> <li> Divination <br> <li> Labour Force </ul>|| <ul> <li> Primogeniture </ul> || <ul> <li> Shrine of Ra <br> <li> Shrine of Osiris <br> <li> Shrine of Isis <br> <li> Shrine of Neith </ul> || <ul> <li> Light Chariot <br> <li> Kushiite Cavalry </ul> || <ul> <li> Ramesside <br> <li> Amarna <br> <li> Thurmonid <br> <li> Saite </ul> | ||
|- | |- | ||
| Greece || [[Phillip II.]] (Bold Commander) || | | Greece || [[Phillip II.]] <br> (Bold Commander) || <ul> <li> Unlock Olympics <br> <li> [All Cities]: +4 {{icon|culture|16px}}, -25% Cost for Settlers </ul> || <ul> <li> Ironworking <br> <li> Stonecutting <br> <li> Drama </ul> || <ul> <li> Primogeniture </ul> || <ul> <li> Shrine of Athena <br> <li> Shrine of Poseidon <br> <li> Shrine of Hades <br> <li> Shrine of Zeus </ul> || <ul> <li> Hopite <br> <li> Phalangite </ul> || <ul> <li> Argeads <br> <li> Cypselids <br> <li> Seleucids <br> <li> Alcmaenidae </ul> | ||
|- | |- | ||
| Persia || [[Cyrus]] (Hardy Hero) || | | Persia || [[Cyrus]] <br> (Hardy Hero) || <ul> <li> +50% Harvest Production <br> <li> [All Cities]: Pastures: +0.5 {{icon|orders|16px}}, -25% Cost for Ranged Units </ul> || <ul> <li> Ironworking<br> <li> Trapping <br> <li> Husbandry </ul>|| <ul> <li> Primogeniture </ul> || <ul> <li> Shrine of Atar <br> <li> Shrine of Mithra <br> <li> Shrine of Anahita <br> <li> Shrine of Tishtrya </ul> || <ul> <li> Palton Cavalry <br> <li> Cataphract Archer </ul> || <ul> <li> Sasanid <br> <li> Mhranid <br> <li> Arsacid <br> <li> Achaemnid </ul> | ||
|- | |- | ||
| Rome || [[Romulus]] (Warlike Oligarch) || | | Rome || [[Romulus]] <br> (Warlike Oligarch) || <ul> <li> +1 Fatigue Limit <br> <li> +100% EXP during combat <br> [All cities] + 2 {{icon|training|16px}} </ul> || <ul> <li> Ironworking<br> <li> Divination <br> <li> Aristocracy </ul>|| <ul> <li> Primogeniture </ul> || <ul> <li> Shrine of Mars <br> <li> Shrine of Venus <br> <li> Shrine of Vulcan <br> <li> Shrine of Diana </ul>|| <ul> <li> Hastatus <br> <li> Legionary </ul> || <ul> <li> Julius <br> <li> Claudius <br> <li> Fabius <br> <li> Valerius </ul> | ||
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Revision as of 10:59, 28 May 2020
Here are listed all known major and minor tribes. Major nations are playable, whereas minor ones are not. There are currently 7 major nations and an unknown amount of minor nations. The effects of major nations on the player's game are not currently known. Each nation is led by a Leader.
Major Nations
Nation | Leader | Bonusses | Starting Technologies | Starting Laws | Unique Buildings | Unique Units | Families |
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Assyria | Ashurbanipal (fierce tactician) |
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Babylonia | Nebuchadnezzar (Prosperous Scholar) |
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Carthage | Dido (Inspired Diplomat) |
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Egypt | Hatsheput (Inspired Builder)) |
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Greece | Phillip II. (Bold Commander) |
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Persia | Cyrus (Hardy Hero) |
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Rome | Romulus (Warlike Oligarch) |
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