Difference between revisions of "Nations"

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(→‎Major Nations: First step in changing asterisks to bullet points)
(→‎Major Nations: Finished the markup (for now?))
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! Nation !! Leader !! Bonusses !! Starting Technologies !! Starting Laws !! Unique Buildings !! Unique Units !! Families
! Nation !! Leader !! Bonusses !! Starting Technologies !! Starting Laws !! Unique Buildings !! Unique Units !! Families
|-
|-
| Assyria || [[Ashurbanipal]] (fierce tactician) || <ul> <li> +2{{icon|orders|16px}} per unit killed <br> <li> [All Cities]: All new units start with Focus I  </ul>|| <ul> <li> Ironworking <br> <li> Administration <br> <li> Sovereignty </ul> || <ul> <li> Primogeniture </ul> || <ul> <li> Shrine of Ninurta <br> <li> Shrine of Nuske <br> <li> Shrine of Shamahs <br> <li> Shrine of Ashur </ul>||<ul> <li> Battering Ram <br> <li> Siege Tower</ul> || <ul> <li> Sargonid <br> <li> Tudiya <br> <li> Adasi <br> <li> Erishum
| Assyria || [[Ashurbanipal]] <br> (fierce tactician) || <ul> <li> +2 {{icon|orders|16px}} per unit killed <br> <li> [All Cities]: All new units start with Focus I  </ul>|| <ul> <li> Ironworking <br> <li> Administration <br> <li> Sovereignty </ul> || <ul> <li> Primogeniture </ul> || <ul> <li> Shrine of Ninurta <br> <li> Shrine of Nuske <br> <li> Shrine of Shamahs <br> <li> Shrine of Ashur </ul>||<ul> <li> Battering Ram <br> <li> Siege Tower</ul> || <ul> <li> Sargonid <br> <li> Tudiya <br> <li> Adasi <br> <li> Erishum
|-
|-
| Babylonia || [[Nebuchadnezzar]] (Prosperous Scholar) || <ul> <li> +2{{icon|science|16px}} per Year, +20% {{icon|growth|16px}} <br> <li> [Treasury]: +2{{icon|culture|16px}}</ul> ||<ul> <li> Trapping <br> <li> Administration <br> <li> Rhetoric </ul> || None ||<ul> <li> Shrine of Nabu <br> <li> Shrine of Ishtar <br> <li> Shrine of Ereshkigal <br> <li> Shrine of Marduk </ul>||<ul> <li> Camel Rider <br> <li> Camel Lancer </ul>||<ul> <li> Kassite <br> <li> Chaldean <br> <li> Isin <br> <li> Amorite </ul>
| Babylonia || [[Nebuchadnezzar]] <br> (Prosperous Scholar) || <ul> <li> +2 {{icon|science|16px}} per Year, +20% {{icon|growth|16px}} <br> <li> [Treasury]: +2{{icon|culture|16px}}</ul> ||<ul> <li> Trapping <br> <li> Administration <br> <li> Rhetoric </ul> || None ||<ul> <li> Shrine of Nabu <br> <li> Shrine of Ishtar <br> <li> Shrine of Ereshkigal <br> <li> Shrine of Marduk </ul>||<ul> <li> Camel Rider <br> <li> Camel Lancer </ul>||<ul> <li> Kassite <br> <li> Chaldean <br> <li> Isin <br> <li> Amorite </ul>
|-
|-
| Carthage || [[Dido]] (Inspired Diplomat) || * New Cites: +100 {{icon|science|16px}} <br> * [All Cities]: +50%{{icon|gold|16px}} income || * Stonecutting <br> * Trapping <br> * Military Drill || * Primogeniture || * Shrine of Melgart <br> * Shrine of Astarte <br> * Shrine of Eshmun <br> * Shrine of Tranit || * Mahout <br> * Howdah || * Barcid <br> * Magonid <br> * Hannonid <br> * Didonian
| Carthage || [[Dido]] <br> (Inspired Diplomat) || <ul> <li> New Cites: +100 {{icon|science|16px}} <br> <li> [All Cities]: +50% {{icon|gold|16px}} income </ul> || <ul> <li> Stonecutting <br> <li> Trapping <br> <li> Military Drill </ul>||<ul> <li> Primogeniture</ul> || <ul> <li> Shrine of Melgart <br> <li> Shrine of Astarte <br> <li> Shrine of Eshmun <br> <li> Shrine of Tranit </ul> || <ul><li> Mahout <br> <li> Howdah </ul> || <ul> <li> Barcid <br> <li> Magonid <br> <li> Hannonid <br> <li> Didonian </ul>
|-
|-
| Egypt || [[Wiki/Hatsheput|Hatsheput]] (Inspired Builder)) || * +400 {{icon|stone|16px}} <br> * [All Cities]: +50% from farm and quarry on river || * Ironmaking <br> * Divination <br> * Labour Force || * Primogeniture || * Shrine of Ra <br> * Shrine of Osiris <br> * Shrine of Isis <br> * Shrine of Neith || * Light Chariot <br> * Kushiite Cavalry || * Ramesside <br> * Amarna <br> * Thurmonid <br> * Saite
| Egypt || [[Wiki/Hatsheput|Hatsheput]] <br> (Inspired Builder)) || <ul> <li> +400 {{icon|stone|16px}} <br> <li> [All Cities]: +50% from farm and quarry on river </ul>|| <ul> <li> Ironworking <br> <li> Divination <br> <li> Labour Force </ul>|| <ul> <li> Primogeniture </ul> || <ul> <li> Shrine of Ra <br> <li> Shrine of Osiris <br> <li> Shrine of Isis <br> <li> Shrine of Neith </ul> || <ul> <li> Light Chariot <br> <li> Kushiite Cavalry </ul> || <ul> <li> Ramesside <br> <li> Amarna <br> <li> Thurmonid <br> <li> Saite </ul>
|-
|-
| Greece || [[Phillip II.]] (Bold Commander) || * Unlock Olympics <br> * [All Cities]: +4 {{icon|culture|16px}}, -25% Cost for Settlers || * Ironmaking <br> * Stonecutting <br> * Drama || * Primogeniture || * Shrine of Athena <br> * Shrine of Poseidon <br> * Shrine of Hades <br> * Shrine of Zeus || * Hopite <br> * Phalangite || * Argeads <br> * Cypselids <br> * Seleucids <br> * Alcmaenidae
| Greece || [[Phillip II.]] <br> (Bold Commander) || <ul> <li> Unlock Olympics <br> <li> [All Cities]: +4 {{icon|culture|16px}}, -25% Cost for Settlers </ul> || <ul> <li> Ironworking <br> <li> Stonecutting <br> <li> Drama </ul> || <ul> <li> Primogeniture </ul> || <ul> <li> Shrine of Athena <br> <li> Shrine of Poseidon <br> <li> Shrine of Hades <br> <li> Shrine of Zeus </ul> || <ul> <li> Hopite <br> <li> Phalangite </ul> || <ul> <li> Argeads <br> <li> Cypselids <br> <li> Seleucids <br> <li> Alcmaenidae </ul>
|-
|-
| Persia || [[Cyrus]] (Hardy Hero) || * +50% Harvest Production <br> * [All Cities]: Pastures: +0.5{{icon|orders|16px}}, -25% Cost for Ranged Units || * Ironworking<br> * Trapping <br> * Husbandry || * Primogeniture || * Shrine of Atar <br> * Shrine of Mithra <br> * Shrine of Anahita <br> * Shrine of Tishtrya || * Palton Cavalry <br> * Cataphract Archer || * Sasanid <br> * Mhranid <br> * Arsacid <br> * Achaemnid
| Persia || [[Cyrus]] <br> (Hardy Hero) || <ul> <li> +50% Harvest Production <br> <li> [All Cities]: Pastures: +0.5 {{icon|orders|16px}}, -25% Cost for Ranged Units </ul> || <ul> <li> Ironworking<br> <li> Trapping <br> <li> Husbandry </ul>|| <ul> <li> Primogeniture </ul> || <ul> <li> Shrine of Atar <br> <li> Shrine of Mithra <br> <li> Shrine of Anahita <br> <li> Shrine of Tishtrya </ul> || <ul> <li> Palton Cavalry <br> <li> Cataphract Archer </ul> || <ul> <li> Sasanid <br> <li> Mhranid <br> <li> Arsacid <br> <li> Achaemnid </ul>
|-
|-
| Rome || [[Romulus]] (Warlike Oligarch) || * +1 Fatigue Limit <br> * +100% EXP during combat <br> [All cities] + 2{{icon|training|16px}} || * Ironworking<br> * Divination <br> * Aristocracy || * Primogeniture || * Shrine of Mars <br> * Shrine of Venus <br> * Shrine of Vulcan <br> * Shrine of Diana || * Hastatus <br> * Legionary || * Julius <br> * Claudius <br> * Fabius <br> * Valerius
| Rome || [[Romulus]] <br> (Warlike Oligarch) || <ul> <li> +1 Fatigue Limit <br> <li> +100% EXP during combat <br> [All cities] + 2 {{icon|training|16px}} </ul> || <ul> <li> Ironworking<br> <li> Divination <br> <li> Aristocracy </ul>|| <ul> <li> Primogeniture </ul> || <ul> <li> Shrine of Mars <br> <li> Shrine of Venus <br> <li> Shrine of Vulcan <br> <li> Shrine of Diana </ul>|| <ul> <li> Hastatus <br> <li> Legionary </ul> || <ul> <li> Julius <br> <li> Claudius <br> <li> Fabius <br> <li> Valerius </ul>
|}
|}



Revision as of 10:59, 28 May 2020

Here are listed all known major and minor tribes. Major nations are playable, whereas minor ones are not. There are currently 7 major nations and an unknown amount of minor nations. The effects of major nations on the player's game are not currently known. Each nation is led by a Leader.

Major Nations

Nation Leader Bonusses Starting Technologies Starting Laws Unique Buildings Unique Units Families
Assyria Ashurbanipal
(fierce tactician)
  • +2 Orders.png per unit killed
  • [All Cities]: All new units start with Focus I
  • Ironworking
  • Administration
  • Sovereignty
  • Primogeniture
  • Shrine of Ninurta
  • Shrine of Nuske
  • Shrine of Shamahs
  • Shrine of Ashur
  • Battering Ram
  • Siege Tower
  • Sargonid
  • Tudiya
  • Adasi
  • Erishum
Babylonia Nebuchadnezzar
(Prosperous Scholar)
  • +2 Science.png per Year, +20% Growth.png
  • [Treasury]: +2Culture.png
  • Trapping
  • Administration
  • Rhetoric
None
  • Shrine of Nabu
  • Shrine of Ishtar
  • Shrine of Ereshkigal
  • Shrine of Marduk
  • Camel Rider
  • Camel Lancer
  • Kassite
  • Chaldean
  • Isin
  • Amorite
Carthage Dido
(Inspired Diplomat)
  • New Cites: +100 Science.png
  • [All Cities]: +50% No Icon Found income
  • Stonecutting
  • Trapping
  • Military Drill
  • Primogeniture
  • Shrine of Melgart
  • Shrine of Astarte
  • Shrine of Eshmun
  • Shrine of Tranit
  • Mahout
  • Howdah
  • Barcid
  • Magonid
  • Hannonid
  • Didonian
Egypt Hatsheput
(Inspired Builder))
  • +400 Stone.png
  • [All Cities]: +50% from farm and quarry on river
  • Ironworking
  • Divination
  • Labour Force
  • Primogeniture
  • Shrine of Ra
  • Shrine of Osiris
  • Shrine of Isis
  • Shrine of Neith
  • Light Chariot
  • Kushiite Cavalry
  • Ramesside
  • Amarna
  • Thurmonid
  • Saite
Greece Phillip II.
(Bold Commander)
  • Unlock Olympics
  • [All Cities]: +4 Culture.png, -25% Cost for Settlers
  • Ironworking
  • Stonecutting
  • Drama
  • Primogeniture
  • Shrine of Athena
  • Shrine of Poseidon
  • Shrine of Hades
  • Shrine of Zeus
  • Hopite
  • Phalangite
  • Argeads
  • Cypselids
  • Seleucids
  • Alcmaenidae
Persia Cyrus
(Hardy Hero)
  • +50% Harvest Production
  • [All Cities]: Pastures: +0.5 Orders.png, -25% Cost for Ranged Units
  • Ironworking
  • Trapping
  • Husbandry
  • Primogeniture
  • Shrine of Atar
  • Shrine of Mithra
  • Shrine of Anahita
  • Shrine of Tishtrya
  • Palton Cavalry
  • Cataphract Archer
  • Sasanid
  • Mhranid
  • Arsacid
  • Achaemnid
Rome Romulus
(Warlike Oligarch)
  • +1 Fatigue Limit
  • +100% EXP during combat
    [All cities] + 2 Training.png
  • Ironworking
  • Divination
  • Aristocracy
  • Primogeniture
  • Shrine of Mars
  • Shrine of Venus
  • Shrine of Vulcan
  • Shrine of Diana
  • Hastatus
  • Legionary
  • Julius
  • Claudius
  • Fabius
  • Valerius

Minor tribes

Scythians

Danes

Gauls

Vandals

Numidians