Difference between revisions of "Nations"

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(→‎Major Nations: Removed sortability - doesn't make sense.)
(→‎Major Nations: First step in changing asterisks to bullet points)
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== Major Nations ==
== Major Nations ==


{|  
{| border=1 style="border-collapse: collapse;"
|-
|-
! Nation !! Leader !! Bonusses !! Starting Technologies !! Starting Laws !! Unique Buildings !! Unique Units !! Families
! Nation !! Leader !! Bonusses !! Starting Technologies !! Starting Laws !! Unique Buildings !! Unique Units !! Families
|-
|-
| Assyria || [[Ashurbanipal]] (fierce tactician) || * +2{{icon|orders|16px}} per unit killed <br> * [All Cities]: All new units start with Focus I || * Ironworking <br> * Administration <br> * Sovereignty || * Primogeniture || * Shrine of Ninurta <br> * Shrine of Nuske <br> * Shrine of Shamahs <br> * Shrine of Ashur || * Battering Ram <br> * Siege Tower || * Sargonid <br> * Tudiya <br> * Adasi <br> * Erishum
| Assyria || [[Ashurbanipal]] (fierce tactician) || <ul> <li> +2{{icon|orders|16px}} per unit killed <br> <li> [All Cities]: All new units start with Focus I </ul>|| <ul> <li> Ironworking <br> <li> Administration <br> <li> Sovereignty </ul> || <ul> <li> Primogeniture </ul> || <ul> <li> Shrine of Ninurta <br> <li> Shrine of Nuske <br> <li> Shrine of Shamahs <br> <li> Shrine of Ashur </ul>||<ul> <li> Battering Ram <br> <li> Siege Tower</ul> || <ul> <li> Sargonid <br> <li> Tudiya <br> <li> Adasi <br> <li> Erishum
|-
|-
| Babylonia || [[Nebuchadnezzar]] (Prosperous Scholar) || * +2{{icon|science|16px}} per Year, +20% {{icon|growth|16px}} <br> * [Treasury]: +2{{icon|culture|16px}} || * Trapping <br> * Administration <br> * Rhetoric || None || * Shrine of Nabu <br> * Shrine of Ishtar <br> * Shrine of Ereshkigal <br> * Shrine of Marduk || * Camel Rider <br> * Camel Lancer || * Kassite <br> * Chaldean <br> * Isin <br> * Amorite
| Babylonia || [[Nebuchadnezzar]] (Prosperous Scholar) || <ul> <li> +2{{icon|science|16px}} per Year, +20% {{icon|growth|16px}} <br> <li> [Treasury]: +2{{icon|culture|16px}}</ul> ||<ul> <li> Trapping <br> <li> Administration <br> <li> Rhetoric </ul> || None ||<ul> <li> Shrine of Nabu <br> <li> Shrine of Ishtar <br> <li> Shrine of Ereshkigal <br> <li> Shrine of Marduk </ul>||<ul> <li> Camel Rider <br> <li> Camel Lancer </ul>||<ul> <li> Kassite <br> <li> Chaldean <br> <li> Isin <br> <li> Amorite </ul>
|-
|-
| Carthage || [[Dido]] (Inspired Diplomat) || * New Cites: +100 {{icon|science|16px}} <br> * [All Cities]: +50%{{icon|gold|16px}} income || * Stonecutting <br> * Trapping <br> * Military Drill || * Primogeniture || * Shrine of Melgart <br> * Shrine of Astarte <br> * Shrine of Eshmun <br> * Shrine of Tranit || * Mahout <br> * Howdah || * Barcid <br> * Magonid <br> * Hannonid <br> * Didonian
| Carthage || [[Dido]] (Inspired Diplomat) || * New Cites: +100 {{icon|science|16px}} <br> * [All Cities]: +50%{{icon|gold|16px}} income || * Stonecutting <br> * Trapping <br> * Military Drill || * Primogeniture || * Shrine of Melgart <br> * Shrine of Astarte <br> * Shrine of Eshmun <br> * Shrine of Tranit || * Mahout <br> * Howdah || * Barcid <br> * Magonid <br> * Hannonid <br> * Didonian

Revision as of 10:22, 28 May 2020

Here are listed all known major and minor tribes. Major nations are playable, whereas minor ones are not. There are currently 7 major nations and an unknown amount of minor nations. The effects of major nations on the player's game are not currently known. Each nation is led by a Leader.

Major Nations

Nation Leader Bonusses Starting Technologies Starting Laws Unique Buildings Unique Units Families
Assyria Ashurbanipal (fierce tactician)
  • +2Orders.png per unit killed
  • [All Cities]: All new units start with Focus I
  • Ironworking
  • Administration
  • Sovereignty
  • Primogeniture
  • Shrine of Ninurta
  • Shrine of Nuske
  • Shrine of Shamahs
  • Shrine of Ashur
  • Battering Ram
  • Siege Tower
  • Sargonid
  • Tudiya
  • Adasi
  • Erishum
Babylonia Nebuchadnezzar (Prosperous Scholar)
  • +2Science.png per Year, +20% Growth.png
  • [Treasury]: +2Culture.png
  • Trapping
  • Administration
  • Rhetoric
None
  • Shrine of Nabu
  • Shrine of Ishtar
  • Shrine of Ereshkigal
  • Shrine of Marduk
  • Camel Rider
  • Camel Lancer
  • Kassite
  • Chaldean
  • Isin
  • Amorite
Carthage Dido (Inspired Diplomat) * New Cites: +100 Science.png
* [All Cities]: +50%No Icon Found income
* Stonecutting
* Trapping
* Military Drill
* Primogeniture * Shrine of Melgart
* Shrine of Astarte
* Shrine of Eshmun
* Shrine of Tranit
* Mahout
* Howdah
* Barcid
* Magonid
* Hannonid
* Didonian
Egypt Hatsheput (Inspired Builder)) * +400 Stone.png
* [All Cities]: +50% from farm and quarry on river
* Ironmaking
* Divination
* Labour Force
* Primogeniture * Shrine of Ra
* Shrine of Osiris
* Shrine of Isis
* Shrine of Neith
* Light Chariot
* Kushiite Cavalry
* Ramesside
* Amarna
* Thurmonid
* Saite
Greece Phillip II. (Bold Commander) * Unlock Olympics
* [All Cities]: +4 Culture.png, -25% Cost for Settlers
* Ironmaking
* Stonecutting
* Drama
* Primogeniture * Shrine of Athena
* Shrine of Poseidon
* Shrine of Hades
* Shrine of Zeus
* Hopite
* Phalangite
* Argeads
* Cypselids
* Seleucids
* Alcmaenidae
Persia Cyrus (Hardy Hero) * +50% Harvest Production
* [All Cities]: Pastures: +0.5Orders.png, -25% Cost for Ranged Units
* Ironworking
* Trapping
* Husbandry
* Primogeniture * Shrine of Atar
* Shrine of Mithra
* Shrine of Anahita
* Shrine of Tishtrya
* Palton Cavalry
* Cataphract Archer
* Sasanid
* Mhranid
* Arsacid
* Achaemnid
Rome Romulus (Warlike Oligarch) * +1 Fatigue Limit
* +100% EXP during combat
[All cities] + 2Training.png
* Ironworking
* Divination
* Aristocracy
* Primogeniture * Shrine of Mars
* Shrine of Venus
* Shrine of Vulcan
* Shrine of Diana
* Hastatus
* Legionary
* Julius
* Claudius
* Fabius
* Valerius

Minor tribes

Scythians

Danes

Gauls

Vandals

Numidians