Difference between revisions of "Nations"
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(→Major Nations: Put into a wiki table) |
(→Major Nations: Removed sortability - doesn't make sense.) |
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== Major Nations == | == Major Nations == | ||
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! Nation !! Leader !! Bonusses !! Starting Technologies !! Starting Laws !! Unique Buildings !! Unique Units !! Families | ! Nation !! Leader !! Bonusses !! Starting Technologies !! Starting Laws !! Unique Buildings !! Unique Units !! Families |
Revision as of 21:53, 27 May 2020
Here are listed all known major and minor tribes. Major nations are playable, whereas minor ones are not. There are currently 7 major nations and an unknown amount of minor nations. The effects of major nations on the player's game are not currently known. Each nation is led by a Leader.
Major Nations
Nation | Leader | Bonusses | Starting Technologies | Starting Laws | Unique Buildings | Unique Units | Families |
---|---|---|---|---|---|---|---|
Assyria | Ashurbanipal (fierce tactician) | * +2 per unit killed * [All Cities]: All new units start with Focus I |
* Ironworking * Administration * Sovereignty |
* Primogeniture | * Shrine of Ninurta * Shrine of Nuske * Shrine of Shamahs * Shrine of Ashur |
* Battering Ram * Siege Tower |
* Sargonid * Tudiya * Adasi * Erishum |
Babylonia | Nebuchadnezzar (Prosperous Scholar) | * +2 per Year, +20% * [Treasury]: +2 |
* Trapping * Administration * Rhetoric |
None | * Shrine of Nabu * Shrine of Ishtar * Shrine of Ereshkigal * Shrine of Marduk |
* Camel Rider * Camel Lancer |
* Kassite * Chaldean * Isin * Amorite |
Carthage | Dido (Inspired Diplomat) | * New Cites: +100 * [All Cities]: +50%No Icon Found income |
* Stonecutting * Trapping * Military Drill |
* Primogeniture | * Shrine of Melgart * Shrine of Astarte * Shrine of Eshmun * Shrine of Tranit |
* Mahout * Howdah |
* Barcid * Magonid * Hannonid * Didonian |
Egypt | Hatsheput (Inspired Builder)) | * +400 * [All Cities]: +50% from farm and quarry on river |
* Ironmaking * Divination * Labour Force |
* Primogeniture | * Shrine of Ra * Shrine of Osiris * Shrine of Isis * Shrine of Neith |
* Light Chariot * Kushiite Cavalry |
* Ramesside * Amarna * Thurmonid * Saite |
Greece | Phillip II. (Bold Commander) | * Unlock Olympics * [All Cities]: +4 , -25% Cost for Settlers |
* Ironmaking * Stonecutting * Drama |
* Primogeniture | * Shrine of Athena * Shrine of Poseidon * Shrine of Hades * Shrine of Zeus |
* Hopite * Phalangite |
* Argeads * Cypselids * Seleucids * Alcmaenidae |
Persia | Cyrus (Hardy Hero) | * +50% Harvest Production * [All Cities]: Pastures: +0.5, -25% Cost for Ranged Units |
* Ironworking * Trapping * Husbandry |
* Primogeniture | * Shrine of Atar * Shrine of Mithra * Shrine of Anahita * Shrine of Tishtrya |
* Palton Cavalry * Cataphract Archer |
* Sasanid * Mhranid * Arsacid * Achaemnid |
Rome | Romulus (Warlike Oligarch) | * +1 Fatigue Limit * +100% EXP during combat [All cities] + 2 |
* Ironworking * Divination * Aristocracy |
* Primogeniture | * Shrine of Mars * Shrine of Venus * Shrine of Vulcan * Shrine of Diana |
* Hastatus * Legionary |
* Julius * Claudius * Fabius * Valerius |