Difference between revisions of "Nations"

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== Major Nations ==
== Major Nations ==


=== Assyria ===
{| class="wikitable sortable"
Led by [[Ashurbanipal]] (fierce tactician).
|-
 
! Nation !! Leader !! Bonusses !! Starting Technologies !! Starting Laws !! Unique Buildings !! Unique Units !! Families
'''Bonus:'''
|-
 
| Assyria || [[Ashurbanipal]] (fierce tactician) || * +2{{icon|orders|16px}} per unit killed <br> * [All Cities]: All new units start with Focus I || * Ironworking <br> * Administration <br> * Sovereignty || * Primogeniture || * Shrine of Ninurta <br> * Shrine of Nuske <br> * Shrine of Shamahs <br> * Shrine of Ashur || * Battering Ram <br> * Siege Tower || * Sargonid <br> * Tudiya <br> * Adasi <br> * Erishum
* +2 Orders per Unit Killed
|-
* [All Cities] All new Units start with Focus I
| Babylonia || [[Nebuchadnezzar]] (Prosperous Scholar) || * +2{{icon|science|16px}} per Year, +20% {{icon|growth|16px}} <br> * [Treasury]: +2{{icon|culture|16px}} || * Trapping <br> * Administration <br> * Rhetoric || None || * Shrine of Nabu <br> * Shrine of Ishtar <br> * Shrine of Ereshkigal <br> * Shrine of Marduk || * Camel Rider <br> * Camel Lancer || * Kassite <br> * Chaldean <br> * Isin <br> * Amorite
 
|-
'''Starting techs:'''
| Carthage || [[Dido]] (Inspired Diplomat) || * New Cites: +100 {{icon|science|16px}} <br> * [All Cities]: +50%{{icon|gold|16px}} income || * Stonecutting <br> * Trapping <br> * Military Drill || * Primogeniture || * Shrine of Melgart <br> * Shrine of Astarte <br> * Shrine of Eshmun <br> * Shrine of Tranit || * Mahout <br> * Howdah || * Barcid <br> * Magonid <br> * Hannonid <br> * Didonian
 
|-
* Ironworking
| Egypt || [[Wiki/Hatsheput|Hatsheput]] (Inspired Builder)) || * +400 {{icon|stone|16px}} <br> * [All Cities]: +50% from farm and quarry on river || * Ironmaking <br> * Divination <br> * Labour Force || * Primogeniture || * Shrine of Ra <br> * Shrine of Osiris <br> * Shrine of Isis <br> * Shrine of Neith || * Light Chariot <br> * Kushiite Cavalry || * Ramesside <br> * Amarna <br> * Thurmonid <br> * Saite
* Administration
|-
* Sovereignty
| Greece || [[Phillip II.]] (Bold Commander) || * Unlock Olympics <br> * [All Cities]: +4 {{icon|culture|16px}}, -25% Cost for Settlers || * Ironmaking <br> * Stonecutting <br> * Drama || * Primogeniture || * Shrine of Athena <br> * Shrine of Poseidon <br> * Shrine of Hades <br> * Shrine of Zeus || * Hopite <br> * Phalangite || * Argeads <br> * Cypselids <br> * Seleucids <br> * Alcmaenidae
 
|-
'''Starting laws:'''
| Persia || [[Cyrus]] (Hardy Hero) || * +50% Harvest Production <br> * [All Cities]: Pastures: +0.5{{icon|orders|16px}}, -25% Cost for Ranged Units || * Ironworking<br> * Trapping <br> * Husbandry || * Primogeniture || * Shrine of Atar <br> * Shrine of Mithra <br> * Shrine of Anahita <br> * Shrine of Tishtrya || * Palton Cavalry <br> * Cataphract Archer || * Sasanid <br> * Mhranid <br> * Arsacid <br> * Achaemnid
 
|-
* Primogeniture
| Rome || [[Romulus]] (Warlike Oligarch) || * +1 Fatigue Limit <br> * +100% EXP during combat <br> [All cities] + 2{{icon|training|16px}} || * Ironworking<br> * Divination <br> * Aristocracy || * Primogeniture || * Shrine of Mars <br> * Shrine of Venus <br> * Shrine of Vulcan <br> * Shrine of Diana || * Hastatus <br> * Legionary || * Julius <br> * Claudius <br> * Fabius <br> * Valerius
 
|}
'''Unique buildings:'''
 
* Shrine of Ninurta
* Shrine of Nuska
* Shrine of Shamahs
* Shrine of Ashur
 
'''Unique units:'''
 
* Battering Ram
* Siege Tower
 
'''Ruling families:'''
 
* Sargonid
* Tudiya
* Adasi
* Erishum
 
=== Babylonia ===
Led by [[Nebuchadnezzar]] (Prosperous Scholar).
 
'''Bonus:'''
 
* [All Cities]: +2 Science/Year, +20% Growth. Treasure: +2 Culture
 
'''Starting techs:'''
 
* Trapping
* Administration
* Rhetoric
 
'''Unique buildings:'''
 
* Shrine of Nabu
* Shrine of Ishtar
* Shrine of Ereshkigal
* Shrine of Marduk
 
'''Unique units:'''
 
* Camel Rider
* Camel Lancer
 
'''Ruling families:'''
 
* Kassite
* Chaldean
* Isin
* Amorite
 
=== Carthage ===
 
Led by [[Dido]] (Inspired Diplomat).
 
'''Bonus:'''
 
* New Cities: +100 Science
* [All Cities]: +50% Gold Income
 
'''Starting techs:'''
 
* Stonecutting
* Trapping
* Military Drill
 
'''Starting laws:'''
 
* Primogeniture
 
'''Unique buildings:'''
 
* Shrine of Melqart
* Shrine of Astarte
* Shrine of Eshmun
* Shrine of Tanit
 
'''Unique units:'''
 
* Mahout
* Howdah
 
'''Ruling families:'''
 
* Barcid
* Magonid
* Hannonid
* Didonian
 
=== Egypt ===
Led by [[Wiki/Hatsheput|Hatsheput]] (Inspired Builder) at game start.
 
'''Bonus:'''
 
* +400 Stone
* [All Cities] + 50% from farm on river, +50% from quarry on river
 
'''Starting techs:'''
 
* Ironmaking
* Divination
* Labour Force
 
'''Starting laws:'''
 
* Primogeniture
 
'''Unique buildings:'''
 
* Shrine of Ra.
* Shrine of Osiris
* Shrine of Isis
* Shrine of Neith
 
'''Unique units:'''
 
* Light Chariot
* Kushiite Cavalry
 
'''Ruling families:'''
 
* Ramesside
* Amarna
* Thutmonid
* Saite
 
=== Greece ===
 
Led by [[Phillip II.]] (Bold Commander) at game start.
 
'''Bonus:'''
 
* Unlocks Olympics
* [All Cities]: +4 Culture/Year, -25% Cost for Settlers
 
'''Staring techs:'''
 
* Ironworking
* Stonecutting
* Drama
 
'''Starting laws:'''
 
* Primogeniture
 
'''Unique buildings:'''
 
* Shrine of Athena
* Shrine of Poseidon
* Shrine of Hades
* Shrine of Zeus
 
'''Unique units:'''
 
* Hopite
* Phalangite
 
'''Ruling families:'''
 
* [https://en.wikipedia.org/wiki/Argead_dynasty Argeads]
* [https://www.britannica.com/topic/Cypselid-family Cypselids]
* [https://www.thoughtco.com/seleucids-and-their-dynasty-120969 Seleucids]
* [https://en.wikipedia.org/wiki/Alcmaeonidae Alcmaeonidae]
 
=== Persia ===
Led by [[Cyrus]] (Hardy Hero)at game start.
 
'''Bonus:'''
 
* +50% Harvest Production
* [All Cities]: Pastures: +0.5 Orders, -25% Cost for Ranged Units
 
'''Starting techs:'''
 
* Ironworking
* Trapping
* Husbandry
 
'''Starting laws:'''
 
* Primogeniture
 
'''Unique buildings:'''
 
* Shrine of Atar
* Shrine of Mithra
* Shrine of Anahita
* Shrine of Tishtrya
 
'''Unique units:'''
 
* Palton Cavalry
* Cataphract Archer
 
'''Families:'''
 
* Sasanid
* Mhranid
* Arsacid
* Achaemenid
 
=== Rome ===
 
Led by [[Romulus]] (Warlike Oligarch) at game start.
 
'''Bonus:'''
 
* +1 Fatigue Limit
* +100% exp for all units during combat
 
* [All cities] + 2 Training per year
 
'''Starting techs:'''
 
* Ironworking
* Divination
* Aristocracy
 
'''Starting laws:'''
 
* Primogeniture
 
'''Unique buildings:'''
 
* Shrine of Mars
* Shrine of Venus
* Shrine of Vulcan
* Shrine of Diana
 
'''Unique units:'''
 
* Hastatus
* Legionary
 
'''Ruling families:'''
 
* Julius
* Claudius
* Fabius
* Valerius


== Minor tribes ==
== Minor tribes ==

Revision as of 20:32, 27 May 2020

Here are listed all known major and minor tribes. Major nations are playable, whereas minor ones are not. There are currently 7 major nations and an unknown amount of minor nations. The effects of major nations on the player's game are not currently known. Each nation is led by a Leader.

Major Nations

Nation Leader Bonusses Starting Technologies Starting Laws Unique Buildings Unique Units Families
Assyria Ashurbanipal (fierce tactician) * +2Orders.png per unit killed
* [All Cities]: All new units start with Focus I
* Ironworking
* Administration
* Sovereignty
* Primogeniture * Shrine of Ninurta
* Shrine of Nuske
* Shrine of Shamahs
* Shrine of Ashur
* Battering Ram
* Siege Tower
* Sargonid
* Tudiya
* Adasi
* Erishum
Babylonia Nebuchadnezzar (Prosperous Scholar) * +2Science.png per Year, +20% Growth.png
* [Treasury]: +2Culture.png
* Trapping
* Administration
* Rhetoric
None * Shrine of Nabu
* Shrine of Ishtar
* Shrine of Ereshkigal
* Shrine of Marduk
* Camel Rider
* Camel Lancer
* Kassite
* Chaldean
* Isin
* Amorite
Carthage Dido (Inspired Diplomat) * New Cites: +100 Science.png
* [All Cities]: +50%No Icon Found income
* Stonecutting
* Trapping
* Military Drill
* Primogeniture * Shrine of Melgart
* Shrine of Astarte
* Shrine of Eshmun
* Shrine of Tranit
* Mahout
* Howdah
* Barcid
* Magonid
* Hannonid
* Didonian
Egypt Hatsheput (Inspired Builder)) * +400 Stone.png
* [All Cities]: +50% from farm and quarry on river
* Ironmaking
* Divination
* Labour Force
* Primogeniture * Shrine of Ra
* Shrine of Osiris
* Shrine of Isis
* Shrine of Neith
* Light Chariot
* Kushiite Cavalry
* Ramesside
* Amarna
* Thurmonid
* Saite
Greece Phillip II. (Bold Commander) * Unlock Olympics
* [All Cities]: +4 Culture.png, -25% Cost for Settlers
* Ironmaking
* Stonecutting
* Drama
* Primogeniture * Shrine of Athena
* Shrine of Poseidon
* Shrine of Hades
* Shrine of Zeus
* Hopite
* Phalangite
* Argeads
* Cypselids
* Seleucids
* Alcmaenidae
Persia Cyrus (Hardy Hero) * +50% Harvest Production
* [All Cities]: Pastures: +0.5Orders.png, -25% Cost for Ranged Units
* Ironworking
* Trapping
* Husbandry
* Primogeniture * Shrine of Atar
* Shrine of Mithra
* Shrine of Anahita
* Shrine of Tishtrya
* Palton Cavalry
* Cataphract Archer
* Sasanid
* Mhranid
* Arsacid
* Achaemnid
Rome Romulus (Warlike Oligarch) * +1 Fatigue Limit
* +100% EXP during combat
[All cities] + 2Training.png
* Ironworking
* Divination
* Aristocracy
* Primogeniture * Shrine of Mars
* Shrine of Venus
* Shrine of Vulcan
* Shrine of Diana
* Hastatus
* Legionary
* Julius
* Claudius
* Fabius
* Valerius

Minor tribes

Scythians

Danes

Gauls

Vandals

Numidians