Difference between revisions of "Nations"
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== Major Nations == | == Major Nations == | ||
= | {| class="wikitable sortable" | ||
|- | |||
! Nation !! Leader !! Bonusses !! Starting Technologies !! Starting Laws !! Unique Buildings !! Unique Units !! Families | |||
|- | |||
| Assyria || [[Ashurbanipal]] (fierce tactician) || * +2{{icon|orders|16px}} per unit killed <br> * [All Cities]: All new units start with Focus I || * Ironworking <br> * Administration <br> * Sovereignty || * Primogeniture || * Shrine of Ninurta <br> * Shrine of Nuske <br> * Shrine of Shamahs <br> * Shrine of Ashur || * Battering Ram <br> * Siege Tower || * Sargonid <br> * Tudiya <br> * Adasi <br> * Erishum | |||
* +2 | |- | ||
* [All Cities] All new | | Babylonia || [[Nebuchadnezzar]] (Prosperous Scholar) || * +2{{icon|science|16px}} per Year, +20% {{icon|growth|16px}} <br> * [Treasury]: +2{{icon|culture|16px}} || * Trapping <br> * Administration <br> * Rhetoric || None || * Shrine of Nabu <br> * Shrine of Ishtar <br> * Shrine of Ereshkigal <br> * Shrine of Marduk || * Camel Rider <br> * Camel Lancer || * Kassite <br> * Chaldean <br> * Isin <br> * Amorite | ||
|- | |||
| Carthage || [[Dido]] (Inspired Diplomat) || * New Cites: +100 {{icon|science|16px}} <br> * [All Cities]: +50%{{icon|gold|16px}} income || * Stonecutting <br> * Trapping <br> * Military Drill || * Primogeniture || * Shrine of Melgart <br> * Shrine of Astarte <br> * Shrine of Eshmun <br> * Shrine of Tranit || * Mahout <br> * Howdah || * Barcid <br> * Magonid <br> * Hannonid <br> * Didonian | |||
|- | |||
* Ironworking | | Egypt || [[Wiki/Hatsheput|Hatsheput]] (Inspired Builder)) || * +400 {{icon|stone|16px}} <br> * [All Cities]: +50% from farm and quarry on river || * Ironmaking <br> * Divination <br> * Labour Force || * Primogeniture || * Shrine of Ra <br> * Shrine of Osiris <br> * Shrine of Isis <br> * Shrine of Neith || * Light Chariot <br> * Kushiite Cavalry || * Ramesside <br> * Amarna <br> * Thurmonid <br> * Saite | ||
* Administration | |- | ||
* Sovereignty | | Greece || [[Phillip II.]] (Bold Commander) || * Unlock Olympics <br> * [All Cities]: +4 {{icon|culture|16px}}, -25% Cost for Settlers || * Ironmaking <br> * Stonecutting <br> * Drama || * Primogeniture || * Shrine of Athena <br> * Shrine of Poseidon <br> * Shrine of Hades <br> * Shrine of Zeus || * Hopite <br> * Phalangite || * Argeads <br> * Cypselids <br> * Seleucids <br> * Alcmaenidae | ||
|- | |||
| Persia || [[Cyrus]] (Hardy Hero) || * +50% Harvest Production <br> * [All Cities]: Pastures: +0.5{{icon|orders|16px}}, -25% Cost for Ranged Units || * Ironworking<br> * Trapping <br> * Husbandry || * Primogeniture || * Shrine of Atar <br> * Shrine of Mithra <br> * Shrine of Anahita <br> * Shrine of Tishtrya || * Palton Cavalry <br> * Cataphract Archer || * Sasanid <br> * Mhranid <br> * Arsacid <br> * Achaemnid | |||
|- | |||
* Primogeniture | | Rome || [[Romulus]] (Warlike Oligarch) || * +1 Fatigue Limit <br> * +100% EXP during combat <br> [All cities] + 2{{icon|training|16px}} || * Ironworking<br> * Divination <br> * Aristocracy || * Primogeniture || * Shrine of Mars <br> * Shrine of Venus <br> * Shrine of Vulcan <br> * Shrine of Diana || * Hastatus <br> * Legionary || * Julius <br> * Claudius <br> * Fabius <br> * Valerius | ||
|} | |||
* Shrine of Ninurta | |||
* Shrine of | |||
* Shrine of Shamahs | |||
* Shrine of Ashur | |||
* Battering Ram | |||
* Siege Tower | |||
* Sargonid | |||
* Tudiya | |||
* Adasi | |||
* Erishum | |||
* | |||
* Trapping | |||
* Administration | |||
* Rhetoric | |||
* Shrine of Nabu | |||
* Shrine of Ishtar | |||
* Shrine of Ereshkigal | |||
* Shrine of Marduk | |||
* Camel Rider | |||
* Camel Lancer | |||
* Kassite | |||
* Chaldean | |||
* Isin | |||
* Amorite | |||
* New | |||
* [All Cities]: +50% | |||
* Stonecutting | |||
* Trapping | |||
* Military Drill | |||
* Primogeniture | |||
* Shrine of | |||
* Shrine of Astarte | |||
* Shrine of Eshmun | |||
* Shrine of | |||
* Mahout | |||
* Howdah | |||
* Barcid | |||
* Magonid | |||
* Hannonid | |||
* Didonian | |||
* +400 | |||
* [All Cities] + 50% from farm | |||
* Ironmaking | |||
* Divination | |||
* Labour Force | |||
* Primogeniture | |||
* Shrine of Ra | |||
* Shrine of Osiris | |||
* Shrine of Isis | |||
* Shrine of Neith | |||
* Light Chariot | |||
* Kushiite Cavalry | |||
* Ramesside | |||
* Amarna | |||
* | |||
* Saite | |||
* | |||
* [All Cities]: +4 | |||
* | |||
* Stonecutting | |||
* Drama | |||
* Primogeniture | |||
* Shrine of Athena | |||
* Shrine of Poseidon | |||
* Shrine of Hades | |||
* Shrine of Zeus | |||
* Hopite | |||
* Phalangite | |||
* | |||
* | |||
* | |||
* | |||
* +50% Harvest Production | |||
* [All Cities]: Pastures: +0.5 | |||
* Ironworking | |||
* Trapping | |||
* Husbandry | |||
* Primogeniture | |||
* Shrine of Atar | |||
* Shrine of Mithra | |||
* Shrine of Anahita | |||
* Shrine of Tishtrya | |||
* Palton Cavalry | |||
* Cataphract Archer | |||
* Sasanid | |||
* Mhranid | |||
* Arsacid | |||
* | |||
* +1 Fatigue Limit | |||
* +100% | |||
* Ironworking | |||
* Divination | |||
* Aristocracy | |||
* Primogeniture | |||
* Shrine of Mars | |||
* Shrine of Venus | |||
* Shrine of Vulcan | |||
* Shrine of Diana | |||
* Hastatus | |||
* Legionary | |||
* Julius | |||
* Claudius | |||
* Fabius | |||
* Valerius | |||
== Minor tribes == | == Minor tribes == |
Revision as of 20:32, 27 May 2020
Here are listed all known major and minor tribes. Major nations are playable, whereas minor ones are not. There are currently 7 major nations and an unknown amount of minor nations. The effects of major nations on the player's game are not currently known. Each nation is led by a Leader.
Major Nations
Nation | Leader | Bonusses | Starting Technologies | Starting Laws | Unique Buildings | Unique Units | Families |
---|---|---|---|---|---|---|---|
Assyria | Ashurbanipal (fierce tactician) | * +2 per unit killed * [All Cities]: All new units start with Focus I |
* Ironworking * Administration * Sovereignty |
* Primogeniture | * Shrine of Ninurta * Shrine of Nuske * Shrine of Shamahs * Shrine of Ashur |
* Battering Ram * Siege Tower |
* Sargonid * Tudiya * Adasi * Erishum |
Babylonia | Nebuchadnezzar (Prosperous Scholar) | * +2 per Year, +20% * [Treasury]: +2 |
* Trapping * Administration * Rhetoric |
None | * Shrine of Nabu * Shrine of Ishtar * Shrine of Ereshkigal * Shrine of Marduk |
* Camel Rider * Camel Lancer |
* Kassite * Chaldean * Isin * Amorite |
Carthage | Dido (Inspired Diplomat) | * New Cites: +100 * [All Cities]: +50%No Icon Found income |
* Stonecutting * Trapping * Military Drill |
* Primogeniture | * Shrine of Melgart * Shrine of Astarte * Shrine of Eshmun * Shrine of Tranit |
* Mahout * Howdah |
* Barcid * Magonid * Hannonid * Didonian |
Egypt | Hatsheput (Inspired Builder)) | * +400 * [All Cities]: +50% from farm and quarry on river |
* Ironmaking * Divination * Labour Force |
* Primogeniture | * Shrine of Ra * Shrine of Osiris * Shrine of Isis * Shrine of Neith |
* Light Chariot * Kushiite Cavalry |
* Ramesside * Amarna * Thurmonid * Saite |
Greece | Phillip II. (Bold Commander) | * Unlock Olympics * [All Cities]: +4 , -25% Cost for Settlers |
* Ironmaking * Stonecutting * Drama |
* Primogeniture | * Shrine of Athena * Shrine of Poseidon * Shrine of Hades * Shrine of Zeus |
* Hopite * Phalangite |
* Argeads * Cypselids * Seleucids * Alcmaenidae |
Persia | Cyrus (Hardy Hero) | * +50% Harvest Production * [All Cities]: Pastures: +0.5, -25% Cost for Ranged Units |
* Ironworking * Trapping * Husbandry |
* Primogeniture | * Shrine of Atar * Shrine of Mithra * Shrine of Anahita * Shrine of Tishtrya |
* Palton Cavalry * Cataphract Archer |
* Sasanid * Mhranid * Arsacid * Achaemnid |
Rome | Romulus (Warlike Oligarch) | * +1 Fatigue Limit * +100% EXP during combat [All cities] + 2 |
* Ironworking * Divination * Aristocracy |
* Primogeniture | * Shrine of Mars * Shrine of Venus * Shrine of Vulcan * Shrine of Diana |
* Hastatus * Legionary |
* Julius * Claudius * Fabius * Valerius |