Difference between revisions of "Improvements"
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(→Shrines: Effects were not up to date, added Hatti's shrines) |
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|style="text-align:left;"|Garrison / Stronghold / Citadel | |style="text-align:left;"|Garrison / Stronghold / Citadel | ||
|style="text-align:left;"|40 / 50 / 50 | |style="text-align:left;"|40 / 50 / 50 {{icon|stone}} | ||
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|style="text-align:left;"|Shrine | |style="text-align:left;"|Shrine | ||
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|style="text-align:left;"|Monastery | |style="text-align:left;"|Monastery | ||
|style="text-align:left;"|20 | |style="text-align:left;"|20 {{icon|science}} | ||
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|style="text-align:left;"|Temple | |style="text-align:left;"|Temple |
Latest revision as of 10:54, 16 December 2023
Last Update: Patch 1.0.61443 (july 22)
Pillage yields[edit]
Shrines[edit]
All Shrines cost 40 to build and take 4 turns. They are built in Urban, Lush, Temperate or Arid locations, and you may only have one of each for your nation per player.
Building a Shrine will add your nations Paganism religion to that city which gives +2 . All shrines will also improve the opinion of your Paganism religion by +2.
Religious Buildings[edit]
All religious buildings require either Urban, Lush, Temperate or Arid Terrain, and the city must follow the appropriate religion.