Difference between revisions of "Improvements"
Jump to navigation
Jump to search
(→Pillage yields: Spelling fix) |
(→Shrines: Changes with Update #108 v1.066959) |
||
Line 116: | Line 116: | ||
|- | |- | ||
|style="text-align:left;"|Carthage | |style="text-align:left;"|Carthage | ||
|style="text-align:left;"|Shrine of | |style="text-align:left;"|Shrine of Baal Hammon | ||
|style="text-align:left;"|+20% for adjacent pastures, +1 {{icon|growth}} | |style="text-align:left;"|+20% for adjacent pastures, +1 {{icon|growth}} | ||
|- | |- | ||
Line 180: | Line 180: | ||
|- | |- | ||
|style="text-align:left;"|Rome | |style="text-align:left;"|Rome | ||
|style="text-align:left;"|Shrine of | |style="text-align:left;"|Shrine of Ceres | ||
|style="text-align:left;"|+2 {{icon|culture}}, +10 {{icon|money}} per adjacent resource | |style="text-align:left;"|+2 {{icon|culture}}, +10 {{icon|money}} per adjacent resource | ||
|- | |- | ||
|style="text-align:left;"|Rome | |style="text-align:left;"|Rome | ||
|style="text-align:left;"|Shrine of | |style="text-align:left;"|Shrine of Bellona | ||
|style="text-align:left;"|+2 {{icon|training}}, +10 xp for idle units | |style="text-align:left;"|+2 {{icon|training}}, +10 xp for idle units | ||
|- | |- | ||
|style="text-align:left;"|Rome | |style="text-align:left;"|Rome | ||
|style="text-align:left;"|Shrine of | |style="text-align:left;"|Shrine of Feronia | ||
|style="text-align:left;"|+20% for adjacent pastures, +1 {{icon|growth}} | |style="text-align:left;"|+20% for adjacent pastures, +1 {{icon|growth}} | ||
|- | |- | ||
|style="text-align:left;"|Rome | |style="text-align:left;"|Rome | ||
|style="text-align:left;"|Shrine of | |style="text-align:left;"|Shrine of Sol | ||
|style="text-align:left;"|+20% for adjacent mines, +1 {{icon|training}} per adjacent lumbermill | |style="text-align:left;"|+20% for adjacent mines, +1 {{icon|training}} per adjacent lumbermill | ||
|} | |} |
Revision as of 07:52, 11 May 2023
Last Update: Patch 1.0.61443 (july 22)
Pillage yields
Shrines
All Shrines cost 40 to build and take 4 turns. They are built in Urban, Lush, Temperate or Arid locations, and you may only have one of each for your nation per player.
Building a Shrine will add your nations Paganism religion to that city which gives +2 . All shrines will also improve the opinion of your Paganism religion by +2.
Religious Buildings
All religious buildings require either Urban, Lush, Temperate or Arid Terrain, and the city must follow the appropriate religion.