Difference between revisions of "Improvements"

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m (Reverted edits by Glug (talk) to last revision by Southern Hunter)
Tag: Rollback
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==Shrines==
==Shrines==
All Shrines cost 40 [[File:Stone.png|18x18px|Stone]] to build and take 5 turns. They are pillaged for 10 turns and 20 [[File:Stone.png|18x18px|Stone]]. They are built in Urban, Lush, Temperate or Arid locations, and you may only have one of each for your nation per player.
All Shrines cost 40 {{icon|stone}} to build and take 4 turns. They are built in Urban, Lush, Temperate or Arid locations, and you may only have one of each for your nation per player.
 
Building a Shrine will add your nations Paganism religion to that city which gives +2 {{icon|culture}}.  All shrines will also improve the opinion of your Paganism religion by +2.


{|class="wikitable"
{|class="wikitable"
|-
!
!
!colspan="7" style="text-align:center;"|Yields
!
|-
|-
!style="text-align:center;"|Nation
!style="text-align:center;"|Nation
!style="text-align:center;"|Shrine
!style="text-align:center;"|Shrine
!style="text-align:center;"|[[File:Growth.png|18x18px|Growth]]
!style="text-align:center;"|[[File:Culture.png|18x18px|Culture]]
!style="text-align:center;"|[[File:Civics.png|18x18px|Civics]]
!style="text-align:center;"|[[File:Orders.png|18x18px|Orders]]
!style="text-align:center;"|[[File:Science.png|18x18px|Science]]
!style="text-align:center;"|[[File:Training.png|18x18px|Training]]
!style="text-align:center;"|[[File:Money.png|18x18px|Money]]
!style="text-align:left;"|Effects
!style="text-align:left;"|Effects
|-
|-
|style="text-align:left;"|Assyria
|style="text-align:left;"|Assyria
|style="text-align:left;"|Shrine of Ashur
|style="text-align:left;"|Shrine of Ashur
|style="text-align:center;"|0
|style="text-align:left;"|+2 {{icon|civics}}, +1 {{icon|orders}} per adjacent wonder
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|
|-
|-
|style="text-align:left;"|Assyria
|style="text-align:left;"|Assyria
|style="text-align:left;"|Shrine of Ninurta
|style="text-align:left;"|Shrine of Ninurta
|style="text-align:center;"|0
|style="text-align:left;"|+2 {{icon|training}}, +10 xp for idle units
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|0
|
|-
|-
|style="text-align:left;"|Assyria
|style="text-align:left;"|Assyria
|style="text-align:left;"|Shrine of Nuska
|style="text-align:left;"|Shrine of Nuska
|style="text-align:center;"|0
|style="text-align:left;"|+20% for adjacent mines, +1 {{icon|training}} per adjacent lumbermill
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:left;"|Mine Output +50%
|-
|-
|style="text-align:left;"|Assyria
|style="text-align:left;"|Assyria
|style="text-align:left;"|Shrine of Shamahs
|style="text-align:left;"|Shrine of Shamash
|style="text-align:center;"|0
|style="text-align:left;"|+0.5 {{icon|orders}} , +20% for adjacent farms
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|5
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|
|-
|-
|style="text-align:left;"|Babylonia
|style="text-align:left;"|Babylonia
|style="text-align:left;"|Shrine of Ereshkigal
|style="text-align:left;"|Shrine of Ereshkigal
|style="text-align:center;"|0
|style="text-align:left;"| +2 {{icon|culture}}, +100% {{icon|culture}} per adjacent mountain/volcano
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:left;"|Quarry Output +50%
|-
|-
|style="text-align:left;"|Babylonia
|style="text-align:left;"|Babylonia
|style="text-align:left;"|Shrine of Ishtar
|style="text-align:left;"|Shrine of Ishtar
|style="text-align:center;"|1
|style="text-align:left;"|+20% for adjacent pastures, +1 {{icon|growth}}
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|
|-
|-
|style="text-align:left;"|Babylonia
|style="text-align:left;"|Babylonia
|style="text-align:left;"|Shrine of Marduk
|style="text-align:left;"|Shrine of Marduk
|style="text-align:center;"|0
|style="text-align:left;"|+2 {{icon|civics}}, +1 {{icon|orders}} per adjacent wonder
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|
|-
|-
|style="text-align:left;"|Babylonia
|style="text-align:left;"|Babylonia
|style="text-align:left;"|Shrine of Nabu
|style="text-align:left;"|Shrine of Nabu
|style="text-align:center;"|0
|style="text-align:left;"|+1 {{icon|science}}, +1 {{icon|civics}} per adjacent odeon
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|
|-
|-
|style="text-align:left;"|Carthage
|style="text-align:left;"|Carthage
|style="text-align:left;"|Shrine of Astarte
|style="text-align:left;"|Shrine of Astarte
|style="text-align:center;"|1
|style="text-align:left;"|+20% for adjacent pastures, +1 {{icon|growth}}
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|
|-
|-
|style="text-align:left;"|Carthage
|style="text-align:left;"|Carthage
|style="text-align:left;"|Shrine of Eshmun
|style="text-align:left;"|Shrine of Eshmun
|style="text-align:center;"|0
|style="text-align:left;"|Heals +5 HP for idle units, +1 {{icon|growth}} per adjacent grove
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:left;"|Units Gain Herbalist Promotion
|-
|-
|style="text-align:left;"|Carthage
|style="text-align:left;"|Carthage
|style="text-align:left;"|Shrine of Melqart
|style="text-align:left;"|Shrine of Melqart
|style="text-align:center;"|0
|style="text-align:left;"|+10 {{icon|money}}, +20% for adjacent nets
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|10
|
|-
|-
|style="text-align:left;"|Carthage
|style="text-align:left;"|Carthage
|style="text-align:left;"|Shrine of Tanit
|style="text-align:left;"|Shrine of Tanit
|style="text-align:center;"|0
|style="text-align:left;"|+2 {{icon|culture}}, +10 {{icon|money}} per adjacent resource
|style="text-align:center;"|5
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|
|-
|-
|style="text-align:left;"|Egypt
|style="text-align:left;"|Egypt
|style="text-align:left;"|Shrine of Isis
|style="text-align:left;"|Shrine of Isis
|style="text-align:center;"|0
|style="text-align:left;"|Heals +5 HP for idle units, +1 {{icon|growth}} per adjacent grove
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:left;"|Units Gain Herbalist Promotion
|-
|-
|style="text-align:left;"|Egypt
|style="text-align:left;"|Egypt
|style="text-align:left;"|Shrine of Neith
|style="text-align:left;"|Shrine of Neith
|style="text-align:center;"|0
|style="text-align:left;"|+1 level for new ranged units, +20% for adjacent camps
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:left;"|New Units Gain 1 Level
|-
|-
|style="text-align:left;"|Egypt
|style="text-align:left;"|Egypt
|style="text-align:left;"|Shrine of Osiris
|style="text-align:left;"|Shrine of Osiris
|style="text-align:center;"|0
|style="text-align:left;"| +2 {{icon|culture}}, +100% {{icon|culture}} per adjacent mountain/volcano
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:left;"|Quarry Output +50%
|-
|-
|style="text-align:left;"|Egypt
|style="text-align:left;"|Egypt
|style="text-align:left;"|Shrine of Ra
|style="text-align:left;"|Shrine of Ra
|style="text-align:center;"|0
|style="text-align:left;"|+0.5 {{icon|orders}} , +20% for adjacent farms
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|5
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|
|-
|-
|style="text-align:left;"|Greece
|style="text-align:left;"|Greece
|style="text-align:left;"|Shrine of Athena
|style="text-align:left;"|Shrine of Athena
|style="text-align:center;"|0
|style="text-align:left;"|+1 {{icon|science}} , +1 {{icon|civics}} per adjacent courthouse
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|
|-
|-
|style="text-align:left;"|Greece
|style="text-align:left;"|Greece
|style="text-align:left;"|Shrine of Hades
|style="text-align:left;"|Shrine of Hades
|style="text-align:center;"|0
|style="text-align:left;"| +2 {{icon|culture}}, +100% {{icon|culture}} per adjacent mountain/volcano
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:left;"|Quarry Output +50%
|-
|-
|style="text-align:left;"|Greece
|style="text-align:left;"|Greece
|style="text-align:left;"|Shrine of Poseidon
|style="text-align:left;"|Shrine of Poseidon
|style="text-align:center;"|0
|style="text-align:left;"|+10 {{icon|money}}, +20% for adjacent nets
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|10
|
|-
|-
|style="text-align:left;"|Greece
|style="text-align:left;"|Greece
|style="text-align:left;"|Shrine of Zeus
|style="text-align:left;"|Shrine of Zeus
|style="text-align:center;"|0
|style="text-align:left;"|+2 {{icon|civics}}, +1 {{icon|orders}} per adjacent wonder
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|
|-
|-
|style="text-align:left;"|Persia
|style="text-align:left;"|Persia
|style="text-align:left;"|Shrine of Anahita
|style="text-align:left;"|Shrine of Anahita
|style="text-align:center;"|0
|style="text-align:left;"|+10 {{icon|money}}, +20% for adjacent nets
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|10
|
|-
|-
|style="text-align:left;"|Persia
|style="text-align:left;"|Persia
|style="text-align:left;"|Shrine of Atar
|style="text-align:left;"|Shrine of Atar
|style="text-align:center;"|0
|style="text-align:left;"|+20% for adjacent mines, +1 {{icon|training}} per adjacent lumbermill
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:left;"|Mine Output +50%
|-
|-
|style="text-align:left;"|Persia
|style="text-align:left;"|Persia
|style="text-align:left;"|Shrine of Mithra
|style="text-align:left;"|Shrine of Mithra
|style="text-align:center;"|0
|style="text-align:left;"|+1 level for new ranged units, +20% for adjacent camps
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|5
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|
|-
|-
|style="text-align:left;"|Persia
|style="text-align:left;"|Persia
|style="text-align:left;"|Shrine of Tishtrya
|style="text-align:left;"|Shrine of Hvar Khshaita
|style="text-align:center;"|0
|style="text-align:left;"|+0.5 {{icon|orders}} , +20% for adjacent farms
|style="text-align:center;"|5
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|
|-
|-
|style="text-align:left;"|Rome
|style="text-align:left;"|Rome
|style="text-align:left;"|Shrine of Diana
|style="text-align:left;"|Shrine of Vesta
|style="text-align:center;"|0
|style="text-align:left;"|+2 {{icon|culture}}, +10 {{icon|money}} per adjacent resource
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:left;"|New Units Gain 1 Level
|-
|-
|style="text-align:left;"|Rome
|style="text-align:left;"|Rome
|style="text-align:left;"|Shrine of Mars
|style="text-align:left;"|Shrine of Mars
|style="text-align:center;"|0
|style="text-align:left;"|+2 {{icon|training}}, +10 xp for idle units
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|0
|
|-
|-
|style="text-align:left;"|Rome
|style="text-align:left;"|Rome
|style="text-align:left;"|Shrine of Venus
|style="text-align:left;"|Shrine of Venus
|style="text-align:center;"|1
|style="text-align:left;"|+20% for adjacent pastures, +1 {{icon|growth}}
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|
|-
|-
|style="text-align:left;"|Rome
|style="text-align:left;"|Rome
|style="text-align:left;"|Shrine of Vulcan
|style="text-align:left;"|Shrine of Vulcan
|style="text-align:center;"|0
|style="text-align:left;"|+20% for adjacent mines, +1 {{icon|training}} per adjacent lumbermill
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:left;"|Mine Output +50%
|}
|}


==Religious Buildings==
==Religious Buildings==
All religious buildings require either Urban, Lush, Temperate or Arid Terrain, and obviously the city must follow the appropriate religion.
All religious buildings require either Urban, Lush, Temperate or Arid Terrain, and the city must follow the appropriate religion.


{|class="wikitable"
{|class="wikitable"
Line 336: Line 130:
!
!
!colspan="4" style="text-align:center;"|Build Cost
!colspan="4" style="text-align:center;"|Build Cost
!colspan="4" style="text-align:center;"|Pillaging
!colspan="4" style="text-align:center;"|Yields
!colspan="4" style="text-align:center;"|Yields
!
|-
|-
!style="text-align:left;"|Building
!style="text-align:left;"|Building
!style="text-align:center;"|Turns
!style="text-align:center;"|Turns
!style="text-align:center;"|[[File:Wood.png|18x18px|Wood]]
!style="text-align:center;"|{{icon|wood}}
!style="text-align:center;"|[[File:Stone.png|18x18px|Stone]]
!style="text-align:center;"|{{icon|stone}}
!style="text-align:center;"|[[File:Civics.png|18x18px|Civics]]
!style="text-align:center;"|{{icon|civics}}
!style="text-align:center;"|Turns
!style="text-align:center;"|{{icon|science}}
!style="text-align:center;"|[[File:Science.png|18x18px|Science]]
!style="text-align:center;"|{{icon|culture}}
!style="text-align:center;"|[[File:Culture.png|18x18px|Culture]]
!style="text-align:center;"|{{icon|stone}}
!style="text-align:center;"|[[File:Orders.png|18x18px|Orders]]
!style="text-align:center;"|[[File:Science.png|18x18px|Science]]
!style="text-align:center;"|[[File:Culture.png|18x18px|Culture]]
!style="text-align:center;"|[[File:Wood.png|18x18px|Wood]]
!style="text-align:center;"|[[File:Stone.png|18x18px|Stone]]
!style="text-align:left;"|Notes
!style="text-align:left;"|Notes
|-
|-
|style="text-align:left;"|Christian Cathedral
|style="text-align:left;"|Monastery
|style="text-align:center;"|5
|style="text-align:center;"|0
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|-4
|style="text-align:left;"|+50% [[File:Culture.png|18x18px|Culture]]
|-
|style="text-align:left;"|The Church of the Holy Sepulchre
|style="text-align:center;"|8
|style="text-align:center;"|0
|style="text-align:center;"|120
|style="text-align:center;"|400
|style="text-align:center;"|
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|10
|style="text-align:center;"|0
|style="text-align:center;"|-2
|style="text-align:left;"|+10 [[File:Money.png|18x18px|Money]], +20% [[File:Culture.png|18x18px|Culture]], Spreads Borders, 1 Victory Point, Units in 20 turns
|-
|style="text-align:left;"|Christian Monastery
|style="text-align:center;"|5
|style="text-align:center;"|60
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|10
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|4
|style="text-align:center;"|0
|style="text-align:center;"|-2
|style="text-align:center;"|0
|style="text-align:left;"|
|-
|style="text-align:left;"|Christian Temple
|style="text-align:center;"|5
|style="text-align:center;"|0
|style="text-align:center;"|60
|style="text-align:center;"|0
|style="text-align:center;"|10
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|3
|style="text-align:center;"|0
|style="text-align:center;"|-2
|style="text-align:left;"|+0.5 [[File:Orders.png|18x18px|Orders]]
|-
|style="text-align:left;"|Jewish Cathedral
|style="text-align:center;"|5
|style="text-align:center;"|0
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|-4
|style="text-align:left;"|+50% [[File:Culture.png|18x18px|Culture]]
|-
|style="text-align:left;"|The Temple of Solomon
|style="text-align:center;"|8
|style="text-align:center;"|0
|style="text-align:center;"|120
|style="text-align:center;"|400
|style="text-align:center;"|
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|10
|style="text-align:center;"|0
|style="text-align:center;"|-2
|style="text-align:left;"|+10 [[File:Money.png|18x18px|Money]], +20% [[File:Culture.png|18x18px|Culture]], Spreads Borders, 1 Victory Point, Units in 20 turns
|-
|style="text-align:left;"|Jewish Monastery
|style="text-align:center;"|5
|style="text-align:center;"|60
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|10
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|4
|style="text-align:center;"|4
|style="text-align:center;"|0
|style="text-align:center;"|-2
|style="text-align:center;"|0
|style="text-align:left;"|
|-
|style="text-align:left;"|Jewish Temple
|style="text-align:center;"|5
|style="text-align:center;"|0
|style="text-align:center;"|60
|style="text-align:center;"|60
|style="text-align:center;"|0
|style="text-align:center;"|10
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|3
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|-2
|style="text-align:center;"|-2
|style="text-align:left;"|+0.5 [[File:Orders.png|18x18px|Orders]]
|style="text-align:left;"|+2 religion opinion
|-
|-
|style="text-align:left;"|Manichaean Cathedral
|style="text-align:left;"|Temple
|style="text-align:center;"|5
|style="text-align:center;"|5
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|-4
|style="text-align:left;"|+50% [[File:Culture.png|18x18px|Culture]]
|-
|style="text-align:left;"|The Cao'an
|style="text-align:center;"|8
|style="text-align:center;"|0
|style="text-align:center;"|120
|style="text-align:center;"|400
|style="text-align:center;"|
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|10
|style="text-align:center;"|0
|style="text-align:center;"|-2
|style="text-align:left;"|+10 [[File:Money.png|18x18px|Money]], +20% [[File:Culture.png|18x18px|Culture]], Spreads Borders, 1 Victory Point, Units in 20 turns
|-
|style="text-align:left;"|Manichaean Monastery
|style="text-align:center;"|5
|style="text-align:center;"|60
|style="text-align:center;"|60
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|10
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|4
|style="text-align:center;"|0
|style="text-align:center;"|-2
|style="text-align:center;"|0
|style="text-align:left;"|
|-
|style="text-align:left;"|Manichaean Temple
|style="text-align:center;"|5
|style="text-align:center;"|0
|style="text-align:center;"|60
|style="text-align:center;"|0
|style="text-align:center;"|10
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|3
|style="text-align:center;"|3
|style="text-align:center;"|0
|style="text-align:center;"|-2
|style="text-align:center;"|-2
|style="text-align:left;"|+0.5 [[File:Orders.png|18x18px|Orders]]
|style="text-align:left;"|+0.5 {{icon|orders}}, +2 religion opinion
|-
|-
|style="text-align:left;"|Zoroastrian Cathedral
|style="text-align:left;"|Cathedral
|style="text-align:center;"|5
|style="text-align:center;"|6
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|100
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|-4
|style="text-align:center;"|-4
|style="text-align:left;"|+50% [[File:Culture.png|18x18px|Culture]]
|style="text-align:left;"|+50% {{icon|culture}}, +5 legitimacy, +4 religion opinion
|-
|-
|style="text-align:left;"|The Adur Burzen-Mihr
|style="text-align:left;"|Holy Site
|style="text-align:center;"|8
|style="text-align:center;"|8
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|120
|style="text-align:center;"|200
|style="text-align:center;"|400
|style="text-align:center;"|200
|style="text-align:center;"|
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|10
|style="text-align:center;"|0
|style="text-align:center;"|-2
|style="text-align:left;"|+10 [[File:Money.png|18x18px|Money]], +20% [[File:Culture.png|18x18px|Culture]], Spreads Borders, 1 Victory Point, Units in 20 turns
|-
|style="text-align:left;"|Zoroastrian Monastery
|style="text-align:center;"|5
|style="text-align:center;"|60
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|10
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|4
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|-2
|style="text-align:center;"|-2
|style="text-align:center;"|0
|style="text-align:left;"|+10 Religion Opinion, +20% {{icon|culture}}, 2 Victory points, creates disciple every 20 turns
|style="text-align:left;"|
|-
|style="text-align:left;"|Zoroastrian Temple
|style="text-align:center;"|5
|style="text-align:center;"|0
|style="text-align:center;"|60
|style="text-align:center;"|0
|style="text-align:center;"|10
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|3
|style="text-align:center;"|0
|style="text-align:center;"|-2
|style="text-align:left;"|+0.5 [[File:Orders.png|18x18px|Orders]]
|}

Revision as of 22:43, 8 November 2021

Shrines

All Shrines cost 40 Stone.png to build and take 4 turns. They are built in Urban, Lush, Temperate or Arid locations, and you may only have one of each for your nation per player.

Building a Shrine will add your nations Paganism religion to that city which gives +2 Culture.png. All shrines will also improve the opinion of your Paganism religion by +2.

Nation Shrine Effects
Assyria Shrine of Ashur +2 Civics.png, +1 Orders.png per adjacent wonder
Assyria Shrine of Ninurta +2 Training.png, +10 xp for idle units
Assyria Shrine of Nuska +20% for adjacent mines, +1 Training.png per adjacent lumbermill
Assyria Shrine of Shamash +0.5 Orders.png , +20% for adjacent farms
Babylonia Shrine of Ereshkigal +2 Culture.png, +100% Culture.png per adjacent mountain/volcano
Babylonia Shrine of Ishtar +20% for adjacent pastures, +1 Growth.png
Babylonia Shrine of Marduk +2 Civics.png, +1 Orders.png per adjacent wonder
Babylonia Shrine of Nabu +1 Science.png, +1 Civics.png per adjacent odeon
Carthage Shrine of Astarte +20% for adjacent pastures, +1 Growth.png
Carthage Shrine of Eshmun Heals +5 HP for idle units, +1 Growth.png per adjacent grove
Carthage Shrine of Melqart +10 Money.png, +20% for adjacent nets
Carthage Shrine of Tanit +2 Culture.png, +10 Money.png per adjacent resource
Egypt Shrine of Isis Heals +5 HP for idle units, +1 Growth.png per adjacent grove
Egypt Shrine of Neith +1 level for new ranged units, +20% for adjacent camps
Egypt Shrine of Osiris +2 Culture.png, +100% Culture.png per adjacent mountain/volcano
Egypt Shrine of Ra +0.5 Orders.png , +20% for adjacent farms
Greece Shrine of Athena +1 Science.png , +1 Civics.png per adjacent courthouse
Greece Shrine of Hades +2 Culture.png, +100% Culture.png per adjacent mountain/volcano
Greece Shrine of Poseidon +10 Money.png, +20% for adjacent nets
Greece Shrine of Zeus +2 Civics.png, +1 Orders.png per adjacent wonder
Persia Shrine of Anahita +10 Money.png, +20% for adjacent nets
Persia Shrine of Atar +20% for adjacent mines, +1 Training.png per adjacent lumbermill
Persia Shrine of Mithra +1 level for new ranged units, +20% for adjacent camps
Persia Shrine of Hvar Khshaita +0.5 Orders.png , +20% for adjacent farms
Rome Shrine of Vesta +2 Culture.png, +10 Money.png per adjacent resource
Rome Shrine of Mars +2 Training.png, +10 xp for idle units
Rome Shrine of Venus +20% for adjacent pastures, +1 Growth.png
Rome Shrine of Vulcan +20% for adjacent mines, +1 Training.png per adjacent lumbermill

Religious Buildings

All religious buildings require either Urban, Lush, Temperate or Arid Terrain, and the city must follow the appropriate religion.

Build Cost Yields
Building Turns Wood.png Stone.png Civics.png Science.png Culture.png Stone.png Notes
Monastery 4 60 0 0 2 0 -2 +2 religion opinion
Temple 5 0 60 0 0 3 -2 +0.5 Orders.png, +2 religion opinion
Cathedral 6 0 100 0 0 0 -4 +50% Culture.png, +5 legitimacy, +4 religion opinion
Holy Site 8 0 200 200 0 0 -2 +10 Religion Opinion, +20% Culture.png, 2 Victory points, creates disciple every 20 turns