Difference between revisions of "Improvements"
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==Shrines== | ==Shrines== | ||
All Shrines cost 40 | All Shrines cost 40 {{icon|stone}} to build and take 4 turns. They are built in Urban, Lush, Temperate or Arid locations, and you may only have one of each for your nation per player. | ||
Building a Shrine will add your nations Paganism religion to that city which gives +2 {{icon|culture}}. All shrines will also improve the opinion of your Paganism religion by +2. | |||
{|class="wikitable" | {|class="wikitable" | ||
|- | |- | ||
!style="text-align:center;"|Nation | !style="text-align:center;"|Nation | ||
!style="text-align:center;"|Shrine | !style="text-align:center;"|Shrine | ||
!style="text-align:left;"|Effects | !style="text-align:left;"|Effects | ||
|- | |- | ||
|style="text-align:left;"|Assyria | |style="text-align:left;"|Assyria | ||
|style="text-align:left;"|Shrine of Ashur | |style="text-align:left;"|Shrine of Ashur | ||
|style="text-align: | |style="text-align:left;"|+2 {{icon|civics}}, +1 {{icon|orders}} per adjacent wonder | ||
| | |||
|- | |- | ||
|style="text-align:left;"|Assyria | |style="text-align:left;"|Assyria | ||
|style="text-align:left;"|Shrine of Ninurta | |style="text-align:left;"|Shrine of Ninurta | ||
|style="text-align: | |style="text-align:left;"|+2 {{icon|training}}, +10 xp for idle units | ||
| | |||
|- | |- | ||
|style="text-align:left;"|Assyria | |style="text-align:left;"|Assyria | ||
|style="text-align:left;"|Shrine of Nuska | |style="text-align:left;"|Shrine of Nuska | ||
|style="text-align:left;"|+20% for adjacent mines, +1 {{icon|training}} per adjacent lumbermill | |||
|style="text-align:left;"| | |||
|- | |- | ||
|style="text-align:left;"|Assyria | |style="text-align:left;"|Assyria | ||
|style="text-align:left;"|Shrine of | |style="text-align:left;"|Shrine of Shamash | ||
|style="text-align: | |style="text-align:left;"|+0.5 {{icon|orders}} , +20% for adjacent farms | ||
| | |||
|- | |- | ||
|style="text-align:left;"|Babylonia | |style="text-align:left;"|Babylonia | ||
|style="text-align:left;"|Shrine of Ereshkigal | |style="text-align:left;"|Shrine of Ereshkigal | ||
|style="text-align: | |style="text-align:left;"| +2 {{icon|culture}}, +100% {{icon|culture}} per adjacent mountain/volcano | ||
|- | |- | ||
|style="text-align:left;"|Babylonia | |style="text-align:left;"|Babylonia | ||
|style="text-align:left;"|Shrine of Ishtar | |style="text-align:left;"|Shrine of Ishtar | ||
|style="text-align: | |style="text-align:left;"|+20% for adjacent pastures, +1 {{icon|growth}} | ||
| | |||
|- | |- | ||
|style="text-align:left;"|Babylonia | |style="text-align:left;"|Babylonia | ||
|style="text-align:left;"|Shrine of Marduk | |style="text-align:left;"|Shrine of Marduk | ||
|style="text-align: | |style="text-align:left;"|+2 {{icon|civics}}, +1 {{icon|orders}} per adjacent wonder | ||
| | |||
|- | |- | ||
|style="text-align:left;"|Babylonia | |style="text-align:left;"|Babylonia | ||
|style="text-align:left;"|Shrine of Nabu | |style="text-align:left;"|Shrine of Nabu | ||
|style="text-align: | |style="text-align:left;"|+1 {{icon|science}}, +1 {{icon|civics}} per adjacent odeon | ||
| | |||
| | |||
|- | |- | ||
|style="text-align:left;"|Carthage | |style="text-align:left;"|Carthage | ||
|style="text-align:left;"|Shrine of Astarte | |style="text-align:left;"|Shrine of Astarte | ||
|style="text-align: | |style="text-align:left;"|+20% for adjacent pastures, +1 {{icon|growth}} | ||
| | |||
|- | |- | ||
|style="text-align:left;"|Carthage | |style="text-align:left;"|Carthage | ||
|style="text-align:left;"|Shrine of Eshmun | |style="text-align:left;"|Shrine of Eshmun | ||
|style="text-align: | |style="text-align:left;"|Heals +5 HP for idle units, +1 {{icon|growth}} per adjacent grove | ||
|- | |- | ||
|style="text-align:left;"|Carthage | |style="text-align:left;"|Carthage | ||
|style="text-align:left;"|Shrine of Melqart | |style="text-align:left;"|Shrine of Melqart | ||
|style="text-align: | |style="text-align:left;"|+10 {{icon|money}}, +20% for adjacent nets | ||
| | |||
|- | |- | ||
|style="text-align:left;"|Carthage | |style="text-align:left;"|Carthage | ||
|style="text-align:left;"|Shrine of Tanit | |style="text-align:left;"|Shrine of Tanit | ||
|style="text-align: | |style="text-align:left;"|+2 {{icon|culture}}, +10 {{icon|money}} per adjacent resource | ||
| | |||
| | |||
|- | |- | ||
|style="text-align:left;"|Egypt | |style="text-align:left;"|Egypt | ||
|style="text-align:left;"|Shrine of Isis | |style="text-align:left;"|Shrine of Isis | ||
|style="text-align: | |style="text-align:left;"|Heals +5 HP for idle units, +1 {{icon|growth}} per adjacent grove | ||
|- | |- | ||
|style="text-align:left;"|Egypt | |style="text-align:left;"|Egypt | ||
|style="text-align:left;"|Shrine of Neith | |style="text-align:left;"|Shrine of Neith | ||
|style="text-align:left;"|+1 level for new ranged units, +20% for adjacent camps | |||
|style="text-align:left;"| | |||
|- | |- | ||
|style="text-align:left;"|Egypt | |style="text-align:left;"|Egypt | ||
|style="text-align:left;"|Shrine of Osiris | |style="text-align:left;"|Shrine of Osiris | ||
|style="text-align: | |style="text-align:left;"| +2 {{icon|culture}}, +100% {{icon|culture}} per adjacent mountain/volcano | ||
|- | |- | ||
|style="text-align:left;"|Egypt | |style="text-align:left;"|Egypt | ||
|style="text-align:left;"|Shrine of Ra | |style="text-align:left;"|Shrine of Ra | ||
|style="text-align: | |style="text-align:left;"|+0.5 {{icon|orders}} , +20% for adjacent farms | ||
| | |||
|- | |- | ||
|style="text-align:left;"|Greece | |style="text-align:left;"|Greece | ||
|style="text-align:left;"|Shrine of Athena | |style="text-align:left;"|Shrine of Athena | ||
|style="text-align: | |style="text-align:left;"|+1 {{icon|science}} , +1 {{icon|civics}} per adjacent courthouse | ||
| | |||
| | |||
|- | |- | ||
|style="text-align:left;"|Greece | |style="text-align:left;"|Greece | ||
|style="text-align:left;"|Shrine of Hades | |style="text-align:left;"|Shrine of Hades | ||
|style="text-align: | |style="text-align:left;"| +2 {{icon|culture}}, +100% {{icon|culture}} per adjacent mountain/volcano | ||
|- | |- | ||
|style="text-align:left;"|Greece | |style="text-align:left;"|Greece | ||
|style="text-align:left;"|Shrine of Poseidon | |style="text-align:left;"|Shrine of Poseidon | ||
|style="text-align: | |style="text-align:left;"|+10 {{icon|money}}, +20% for adjacent nets | ||
| | |||
|- | |- | ||
|style="text-align:left;"|Greece | |style="text-align:left;"|Greece | ||
|style="text-align:left;"|Shrine of Zeus | |style="text-align:left;"|Shrine of Zeus | ||
|style="text-align: | |style="text-align:left;"|+2 {{icon|civics}}, +1 {{icon|orders}} per adjacent wonder | ||
| | |||
|- | |- | ||
|style="text-align:left;"|Persia | |style="text-align:left;"|Persia | ||
|style="text-align:left;"|Shrine of Anahita | |style="text-align:left;"|Shrine of Anahita | ||
|style="text-align: | |style="text-align:left;"|+10 {{icon|money}}, +20% for adjacent nets | ||
| | |||
|- | |- | ||
|style="text-align:left;"|Persia | |style="text-align:left;"|Persia | ||
|style="text-align:left;"|Shrine of Atar | |style="text-align:left;"|Shrine of Atar | ||
|style="text-align:left;"|+20% for adjacent mines, +1 {{icon|training}} per adjacent lumbermill | |||
|style="text-align:left;"| | |||
|- | |- | ||
|style="text-align:left;"|Persia | |style="text-align:left;"|Persia | ||
|style="text-align:left;"|Shrine of Mithra | |style="text-align:left;"|Shrine of Mithra | ||
|style="text-align: | |style="text-align:left;"|+1 level for new ranged units, +20% for adjacent camps | ||
|- | |- | ||
|style="text-align:left;"|Persia | |style="text-align:left;"|Persia | ||
|style="text-align:left;"|Shrine of | |style="text-align:left;"|Shrine of Hvar Khshaita | ||
|style="text-align: | |style="text-align:left;"|+0.5 {{icon|orders}} , +20% for adjacent farms | ||
| | |||
|- | |- | ||
|style="text-align:left;"|Rome | |style="text-align:left;"|Rome | ||
|style="text-align:left;"|Shrine of | |style="text-align:left;"|Shrine of Vesta | ||
|style="text-align: | |style="text-align:left;"|+2 {{icon|culture}}, +10 {{icon|money}} per adjacent resource | ||
|- | |- | ||
|style="text-align:left;"|Rome | |style="text-align:left;"|Rome | ||
|style="text-align:left;"|Shrine of Mars | |style="text-align:left;"|Shrine of Mars | ||
|style="text-align: | |style="text-align:left;"|+2 {{icon|training}}, +10 xp for idle units | ||
| | |||
|- | |- | ||
|style="text-align:left;"|Rome | |style="text-align:left;"|Rome | ||
|style="text-align:left;"|Shrine of Venus | |style="text-align:left;"|Shrine of Venus | ||
|style="text-align: | |style="text-align:left;"|+20% for adjacent pastures, +1 {{icon|growth}} | ||
| | |||
|- | |- | ||
|style="text-align:left;"|Rome | |style="text-align:left;"|Rome | ||
|style="text-align:left;"|Shrine of Vulcan | |style="text-align:left;"|Shrine of Vulcan | ||
|style="text-align:left;"|+20% for adjacent mines, +1 {{icon|training}} per adjacent lumbermill | |||
|style="text-align:left;"| | |||
|} | |} | ||
==Religious Buildings== | ==Religious Buildings== | ||
All religious buildings require either Urban, Lush, Temperate or Arid Terrain, and | All religious buildings require either Urban, Lush, Temperate or Arid Terrain, and the city must follow the appropriate religion. | ||
{|class="wikitable" | {|class="wikitable" | ||
Line 336: | Line 130: | ||
! | ! | ||
!colspan="4" style="text-align:center;"|Build Cost | !colspan="4" style="text-align:center;"|Build Cost | ||
!colspan="4" style="text-align:center;"|Yields | !colspan="4" style="text-align:center;"|Yields | ||
|- | |- | ||
!style="text-align:left;"|Building | !style="text-align:left;"|Building | ||
!style="text-align:center;"|Turns | !style="text-align:center;"|Turns | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|wood}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|stone}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|civics}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|science}} | ||
!style="text-align:center;"|{{icon|culture}} | |||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|stone}} | ||
!style="text-align:center;"| | |||
!style="text-align:left;"|Notes | !style="text-align:left;"|Notes | ||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|Monastery | ||
|style="text-align:center;"|4 | |style="text-align:center;"|4 | ||
|style="text-align:center;"|60 | |style="text-align:center;"|60 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|-2 | |style="text-align:center;"|-2 | ||
|style="text-align:left;"|+ | |style="text-align:left;"|+2 religion opinion | ||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|Temple | ||
|style="text-align:center;"|5 | |style="text-align:center;"|5 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|60 | |style="text-align:center;"|60 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"|-2 | |style="text-align:center;"|-2 | ||
|style="text-align:left;"|+0.5 | |style="text-align:left;"|+0.5 {{icon|orders}}, +2 religion opinion | ||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|Cathedral | ||
|style="text-align:center;"| | |style="text-align:center;"|6 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|-4 | |style="text-align:center;"|-4 | ||
|style="text-align:left;"|+50% | |style="text-align:left;"|+50% {{icon|culture}}, +5 legitimacy, +4 religion opinion | ||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|Holy Site | ||
|style="text-align:center;"|8 | |style="text-align:center;"|8 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|200 | ||
|style="text-align:center;"| | |style="text-align:center;"|200 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|-2 | |style="text-align:center;"|-2 | ||
|style="text-align:left;"|+10 Religion Opinion, +20% {{icon|culture}}, 2 Victory points, creates disciple every 20 turns | |||
|style="text-align:left;"| | |||
|} |
Revision as of 22:43, 8 November 2021
Shrines
All Shrines cost 40 to build and take 4 turns. They are built in Urban, Lush, Temperate or Arid locations, and you may only have one of each for your nation per player.
Building a Shrine will add your nations Paganism religion to that city which gives +2 . All shrines will also improve the opinion of your Paganism religion by +2.
Religious Buildings
All religious buildings require either Urban, Lush, Temperate or Arid Terrain, and the city must follow the appropriate religion.