Difference between revisions of "Improvements"

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(First pass at shrines.. why aren't images showing now? Gotta sort them up front by nation, and have the other sections of improvements to complete.)
 
 
(15 intermediate revisions by 6 users not shown)
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==Shrines==
Last Update: Patch 1.0.61443 (july 22)
All Shrines cost 40 [[File::Stone.png|18x18px|Stone]] to build and take 5 turns. They are pillaged for 10 turns and 20 [[File::Stone.png|18x18px|Stone]]. They are built in Urban, Lush, Temperate or Arid locations, and you may only have one of each for your nation per player.
 
= Pillage yields =


{|class="wikitable"
{|class="wikitable"
|-
|-
!
!style="text-align:center;"|Improvement
!
!style="text-align:center;"|Pillage yield
!colspan="7" style="text-align:center;"|Yields
|-
!
|style="text-align:left;"|Fort
|style="text-align:left;"|20 {{icon|stone}}
|-
|style="text-align:left;"|Farm / Granary
|style="text-align:left;"|20 {{icon|food}}
|-
|style="text-align:left;"|Mine
|style="text-align:left;"|20 {{icon|iron}}
|-
|style="text-align:left;"|Quarry
|style="text-align:left;"|20 {{icon|stone}}
|-
|style="text-align:left;"|Lumbermill
|style="text-align:left;"|20 {{icon|wood}}
|-
|style="text-align:left;"|Pasture / Camp / Grove / Nets
|style="text-align:left;"|20 {{icon|food}}
|-
|style="text-align:left;"|Harbor
|style="text-align:left;"|30 {{icon|wood}}
|-
|style="text-align:left;"|Watermill / Windmill
|style="text-align:left;"|20 {{icon|stone}}
|-
|style="text-align:left;"|Hamlet / Village / Town
|style="text-align:left;"|10 / 20 / 40 {{icon|money}}
|-
|style="text-align:left;"|Barracks
|style="text-align:left;"|20 {{icon|stone}}
|-
|style="text-align:left;"|Range
|style="text-align:left;"|20 {{icon|wood}}
|-
|style="text-align:left;"|Odeon / Theater / Amphitheater
|style="text-align:left;"|20 / 30 / 40 {{icon|culture}}
|-
|style="text-align:left;"|Baths
|style="text-align:left;"|20 / 30 / 40 {{icon|stone}}
|-
|style="text-align:left;"|Market / Grocer / Fair
|style="text-align:left;"|20 / 40 / 60 {{icon|money}}
|-
|style="text-align:left;"|Library / Academy / University
|style="text-align:left;"|10 / 20 / 30 {{icon|science}}
|-
|style="text-align:left;"|Courthouse / Ministry / Palace
|style="text-align:left;"|10 / 20 / 30 {{icon|civics}}
|-
|style="text-align:left;"|Garrison / Stronghold / Citadel
|style="text-align:left;"|40 / 50 / 50 {{icon|stone}}
|-
|style="text-align:left;"|Shrine
|style="text-align:left;"|20 {{icon|stone}}
|-
|style="text-align:left;"|Monastery
|style="text-align:left;"|20 {{icon|science}}
|-
|style="text-align:left;"|Temple
|style="text-align:left;"|2 {{icon|orders}}
|-
|style="text-align:left;"|Cathedral
|style="text-align:left;"|20 {{icon|culture}}
|}
 
= Shrines =
All Shrines cost 40 {{icon|stone}} to build and take 4 turns. They are built in Urban, Lush, Temperate or Arid locations, and you may only have one of each for your nation per player.
 
Building a Shrine will add your nations Paganism religion to that city which gives +2 {{icon|culture}}.  All shrines will also improve the opinion of your Paganism religion by +2.
 
{|class="wikitable"
|-
|-
!style="text-align:center;"|Nation
!style="text-align:center;"|Nation
!style="text-align:center;"|Shrine
!style="text-align:center;"|Shrine
!style="text-align:center;"|[[File::Growth.png|18x18px|Growth]]
!style="text-align:center;"|[[File::Culture.png|18x18px|Growth]]
!style="text-align:center;"|[[File::Civics.png|18x18px|Growth]]
!style="text-align:center;"|[[File::Orders.png|18x18px|Growth]]
!style="text-align:center;"|[[File::Science.png|18x18px|Growth]]
!style="text-align:center;"|[[File::Training.png|18x18px|Growth]]
!style="text-align:center;"|[[File::Money.png|18x18px|Growth]]
!style="text-align:left;"|Effects
!style="text-align:left;"|Effects
|-
|style="text-align:left;"|Assyria
|style="text-align:left;"|Shrine of Ashur
|style="text-align:left;"|+2 {{icon|civics}}, +1 {{icon|orders}} per adjacent wonder
|-
|-
|style="text-align:left;"|Assyria
|style="text-align:left;"|Assyria
|style="text-align:left;"|Shrine of Ninurta
|style="text-align:left;"|Shrine of Ninurta
|style="text-align:center;"|0
|style="text-align:left;"|+2 {{icon|training}}, +10 xp for idle Infantry units
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|0
|
|-
|-
|style="text-align:left;"|Rome
|style="text-align:left;"|Assyria
|style="text-align:left;"|Shrine of Mars
|style="text-align:left;"|Shrine of Nuska
|style="text-align:center;"|0
|style="text-align:left;"|+20% for adjacent mines, +1 {{icon|training}} per adjacent lumbermill
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|0
|
|-
|-
|style="text-align:left;"|Assyria
|style="text-align:left;"|Assyria
|style="text-align:left;"|Shrine of Nuska
|style="text-align:left;"|Shrine of Shamash
|style="text-align:center;"|0
|style="text-align:left;"|+0.5 {{icon|orders}} , +20% for adjacent farms
|style="text-align:center;"|20
|-
|style="text-align:center;"|0
|style="text-align:left;"|Babylonia
|style="text-align:center;"|0
|style="text-align:left;"|Shrine of Ereshkigal
|style="text-align:center;"|0
|style="text-align:left;"| +2 {{icon|culture}}, +50/100% {{icon|culture}} per adjacent mountain/volcano
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:left;"|Mine Output +50%
|-
|-
|style="text-align:left;"|Persia
|style="text-align:left;"|Babylonia
|style="text-align:left;"|Shrine of Atar
|style="text-align:left;"|Shrine of Ishtar
|style="text-align:center;"|0
|style="text-align:left;"|+20% for adjacent pastures, +2 {{icon|growth}}
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:left;"|Mine Output +50%
|-
|-
|style="text-align:left;"|Rome
|style="text-align:left;"|Babylonia
|style="text-align:left;"|Shrine of Vulcan
|style="text-align:left;"|Shrine of Marduk
|style="text-align:center;"|0
|style="text-align:left;"|+2 {{icon|civics}}, +1 {{icon|orders}} per adjacent wonder
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:left;"|Mine Output +50%
|-
|-
|style="text-align:left;"|Babylonia
|style="text-align:left;"|Babylonia
|style="text-align:left;"|Shrine of Nabu
|style="text-align:left;"|Shrine of Nabu
|style="text-align:center;"|0
|style="text-align:left;"|+1 {{icon|science}}, +1 {{icon|civics}} per adjacent odeon
|style="text-align:center;"|20
|-
|style="text-align:center;"|0
|style="text-align:left;"|Carthage
|style="text-align:center;"|0
|style="text-align:left;"|Shrine of Baal Hammon
|style="text-align:center;"|20
|style="text-align:left;"|+20% for adjacent pastures, +1 {{icon|growth}}
|style="text-align:center;"|0
|-
|style="text-align:center;"|0
|style="text-align:left;"|Carthage
|
|style="text-align:left;"|Shrine of Eshmun
|style="text-align:left;"|Heals +6 HP for idle units, +2 {{icon|growth}} per adjacent grove
|-
|style="text-align:left;"|Carthage
|style="text-align:left;"|Shrine of Melqart
|style="text-align:left;"|+10 {{icon|money}}, +20% for adjacent nets
|-
|style="text-align:left;"|Carthage
|style="text-align:left;"|Shrine of Tanit
|style="text-align:left;"|+2 {{icon|culture}}, +10 {{icon|money}} per adjacent resource
|-
|style="text-align:left;"|Egypt
|style="text-align:left;"|Shrine of Isis
|style="text-align:left;"|Heals +6 HP for idle units, +2 {{icon|growth}} per adjacent grove
|-
|-
|style="text-align:left;"|Greece
|style="text-align:left;"|Egypt
|style="text-align:left;"|Shrine of Athena
|style="text-align:left;"|Shrine of Neith
|style="text-align:center;"|0
|style="text-align:left;"|+1 level for new ranged units, +20% for adjacent camps
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|
|-
|-
|style="text-align:left;"|Assyria
|style="text-align:left;"|Egypt
|style="text-align:left;"|Shrine of Shamahs
|style="text-align:left;"|Shrine of Osiris
|style="text-align:center;"|0
|style="text-align:left;"| +2 {{icon|culture}}, +50/100% {{icon|culture}} per adjacent mountain/volcano
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|5
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|
|-
|-
|style="text-align:left;"|Egypt
|style="text-align:left;"|Egypt
|style="text-align:left;"|Shrine of Ra
|style="text-align:left;"|Shrine of Ra
|style="text-align:center;"|0
|style="text-align:left;"|+0.5 {{icon|orders}} , +20% for adjacent farms
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|5
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|
|-
|-
|style="text-align:left;"|Persia
|style="text-align:left;"|Greece
|style="text-align:left;"|Shrine of Mithra
|style="text-align:left;"|Shrine of Athena
|style="text-align:center;"|0
|style="text-align:left;"|+1 {{icon|science}} , +1 {{icon|civics}} per adjacent courthouse
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|5
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|
|-
|-
|style="text-align:left;"|Carthage
|style="text-align:left;"|Greece
|style="text-align:left;"|Shrine of Melqart
|style="text-align:left;"|Shrine of Hades
|style="text-align:center;"|0
|style="text-align:left;"| +2 {{icon|culture}}, +50/100% {{icon|culture}} per adjacent mountain/volcano
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|100
|
|-
|-
|style="text-align:left;"|Greece
|style="text-align:left;"|Greece
|style="text-align:left;"|Shrine of Poseidon
|style="text-align:left;"|Shrine of Poseidon
|style="text-align:center;"|0
|style="text-align:left;"|+20 {{icon|money}}, +20% for adjacent nets
|style="text-align:center;"|20
|-
|style="text-align:center;"|0
|style="text-align:left;"|Greece
|style="text-align:center;"|0
|style="text-align:left;"|Shrine of Zeus
|style="text-align:center;"|0
|style="text-align:left;"|+2 {{icon|civics}}, +1 {{icon|orders}} per adjacent wonder
|style="text-align:center;"|0
|-
|style="text-align:center;"|100
|style="text-align:left;"|Hatti
|
|style="text-align:left;"|Shrine of Tarhun
|style="text-align:left;"|+2 {{icon|training}}, +10 xp for idle Infantry units
|-
|style="text-align:left;"|Hatti
|style="text-align:left;"|Shrine of Arinnitti
|style="text-align:left;"|+2 {{icon|culture}}, +10 {{icon|money}} per adjacent resource
|-
|style="text-align:left;"|Hatti
|style="text-align:left;"|Shrine of Kamrusepa
|style="text-align:left;"|Heals +6 HP for idle units, +2 {{icon|growth}} per adjacent grove
|-
|style="text-align:left;"|Hatti
|style="text-align:left;"|Shrine of Halki
|style="text-align:left;"|+1 level for new ranged units, +20% for adjacent camps
|-
|-
|style="text-align:left;"|Persia
|style="text-align:left;"|Persia
|style="text-align:left;"|Shrine of Anahita
|style="text-align:left;"|Shrine of Anahita
|style="text-align:center;"|0
|style="text-align:left;"|+20 {{icon|money}}, +20% for adjacent nets
|style="text-align:center;"|20
|-
|style="text-align:center;"|0
|style="text-align:left;"|Persia
|style="text-align:center;"|0
|style="text-align:left;"|Shrine of Atar
|style="text-align:center;"|0
|style="text-align:left;"|+20% for adjacent mines, +1 {{icon|training}} per adjacent lumbermill
|style="text-align:center;"|0
|style="text-align:center;"|100
|
|-
|-
|style="text-align:left;"|Babylonia
|style="text-align:left;"|Persia
|style="text-align:left;"|Shrine of Ishtar
|style="text-align:left;"|Shrine of Mithra
|style="text-align:center;"|10
|style="text-align:left;"|+1 level for new ranged units, +20% for adjacent camps
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|
|-
|-
|style="text-align:left;"|Carthage
|style="text-align:left;"|Persia
|style="text-align:left;"|Shrine of Astarte
|style="text-align:left;"|Shrine of Hvar Khshaita
|style="text-align:center;"|10
|style="text-align:left;"|+0.5 {{icon|orders}} , +20% for adjacent farms
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|
|-
|-
|style="text-align:left;"|Rome
|style="text-align:left;"|Rome
|style="text-align:left;"|Shrine of Venus
|style="text-align:left;"|Shrine of Ceres
|style="text-align:center;"|10
|style="text-align:left;"|+2 {{icon|culture}}, +10 {{icon|money}} per adjacent resource
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|
|-
|-
|style="text-align:left;"|Babylonia
|style="text-align:left;"|Rome
|style="text-align:left;"|Shrine of Ereshkigal
|style="text-align:left;"|Shrine of Bellona
|style="text-align:center;"|0
|style="text-align:left;"|+2 {{icon|training}}, +10 xp for idle Infantry units
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:left;"|Quarry Output +50%
|-
|-
|style="text-align:left;"|Egypt
|style="text-align:left;"|Rome
|style="text-align:left;"|Shrine of Osiris
|style="text-align:left;"|Shrine of Feronia
|style="text-align:center;"|0
|style="text-align:left;"|+20% for adjacent pastures, +2 {{icon|growth}}
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:left;"|Quarry Output +50%
|-
|-
|style="text-align:left;"|Greece
|style="text-align:left;"|Rome
|style="text-align:left;"|Shrine of Hades
|style="text-align:left;"|Shrine of Sol
|style="text-align:center;"|0
|style="text-align:left;"|+20% for adjacent mines, +1 {{icon|training}} per adjacent lumbermill
|style="text-align:center;"|20
|}
|style="text-align:center;"|0
 
|style="text-align:center;"|0
= Religious Buildings =
|style="text-align:center;"|0
All religious buildings require either Urban, Lush, Temperate or Arid Terrain, and the city must follow the appropriate religion.
|style="text-align:center;"|0
 
|style="text-align:center;"|0
{|class="wikitable"
|style="text-align:left;"|Quarry Output +50%
|-
|-
|style="text-align:left;"|Carthage
!
|style="text-align:left;"|Shrine of Eshmun
!colspan="4" style="text-align:center;"|Build Cost
|style="text-align:center;"|0
!colspan="4" style="text-align:center;"|Yields
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:left;"|Units Gain Herbalist Promotion
|-
|-
|style="text-align:left;"|Egypt
!style="text-align:left;"|Building
|style="text-align:left;"|Shrine of Isis
!style="text-align:center;"|Turns
|style="text-align:center;"|0
!style="text-align:center;"|{{icon|wood}}
|style="text-align:center;"|20
!style="text-align:center;"|{{icon|stone}}
|style="text-align:center;"|0
!style="text-align:center;"|{{icon|civics}}
|style="text-align:center;"|0
!style="text-align:center;"|{{icon|science}}
|style="text-align:center;"|0
!style="text-align:center;"|{{icon|culture}}
|style="text-align:center;"|0
!style="text-align:center;"|{{icon|stone}}
|style="text-align:center;"|0
!style="text-align:left;"|Notes
|style="text-align:left;"|Units Gain Herbalist Promotion
|-
|-
|style="text-align:left;"|Assyria
|style="text-align:left;"|Monastery
|style="text-align:left;"|Shrine of Ashur
|style="text-align:center;"|4
|style="text-align:center;"|60
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|2
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|-2
|style="text-align:center;"|0
|style="text-align:left;"|+2 religion opinion
|
|-
|-
|style="text-align:left;"|Babylonia
|style="text-align:left;"|Temple
|style="text-align:left;"|Shrine of Marduk
|style="text-align:center;"|5
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|60
|style="text-align:center;"|0
|style="text-align:center;"|0
|
|-
|style="text-align:left;"|Greece
|style="text-align:left;"|Shrine of Zeus
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|3
|style="text-align:center;"|20
|style="text-align:center;"|-2
|style="text-align:center;"|0
|style="text-align:left;"|+0.5 {{icon|orders}}, +2 religion opinion
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|
|-
|-
|style="text-align:left;"|Carthage
|style="text-align:left;"|Cathedral
|style="text-align:left;"|Shrine of Tanit
|style="text-align:center;"|6
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|50
|style="text-align:center;"|100
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|
|-
|style="text-align:left;"|Persia
|style="text-align:left;"|Shrine of Tishtrya
|style="text-align:center;"|0
|style="text-align:center;"|50
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|-4
|style="text-align:center;"|0
|style="text-align:left;"|+50% {{icon|culture}}, +5 legitimacy, +4 religion opinion
|
|-
|-
|style="text-align:left;"|Egypt
|style="text-align:left;"|Holy Site
|style="text-align:left;"|Shrine of Neith
|style="text-align:center;"|8
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|200
|style="text-align:center;"|200
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|-2
|style="text-align:center;"|0
|style="text-align:left;"|+10 Religion Opinion, +20% {{icon|culture}}, 2 Victory points, creates disciple every 20 turns
|style="text-align:center;"|0
|style="text-align:left;"|New Units Gain 1 Level
|-
|style="text-align:left;"|Rome
|style="text-align:left;"|Shrine of Diana
|style="text-align:center;"|0
|style="text-align:center;"|20
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:center;"|0
|style="text-align:left;"|New Units Gain 1 Level
|}

Latest revision as of 10:54, 16 December 2023

Last Update: Patch 1.0.61443 (july 22)

Pillage yields[edit]

Improvement Pillage yield
Fort 20 Stone.png
Farm / Granary 20 Food.png
Mine 20 Iron.png
Quarry 20 Stone.png
Lumbermill 20 Wood.png
Pasture / Camp / Grove / Nets 20 Food.png
Harbor 30 Wood.png
Watermill / Windmill 20 Stone.png
Hamlet / Village / Town 10 / 20 / 40 Money.png
Barracks 20 Stone.png
Range 20 Wood.png
Odeon / Theater / Amphitheater 20 / 30 / 40 Culture.png
Baths 20 / 30 / 40 Stone.png
Market / Grocer / Fair 20 / 40 / 60 Money.png
Library / Academy / University 10 / 20 / 30 Science.png
Courthouse / Ministry / Palace 10 / 20 / 30 Civics.png
Garrison / Stronghold / Citadel 40 / 50 / 50 Stone.png
Shrine 20 Stone.png
Monastery 20 Science.png
Temple 2 Orders.png
Cathedral 20 Culture.png

Shrines[edit]

All Shrines cost 40 Stone.png to build and take 4 turns. They are built in Urban, Lush, Temperate or Arid locations, and you may only have one of each for your nation per player.

Building a Shrine will add your nations Paganism religion to that city which gives +2 Culture.png. All shrines will also improve the opinion of your Paganism religion by +2.

Nation Shrine Effects
Assyria Shrine of Ashur +2 Civics.png, +1 Orders.png per adjacent wonder
Assyria Shrine of Ninurta +2 Training.png, +10 xp for idle Infantry units
Assyria Shrine of Nuska +20% for adjacent mines, +1 Training.png per adjacent lumbermill
Assyria Shrine of Shamash +0.5 Orders.png , +20% for adjacent farms
Babylonia Shrine of Ereshkigal +2 Culture.png, +50/100% Culture.png per adjacent mountain/volcano
Babylonia Shrine of Ishtar +20% for adjacent pastures, +2 Growth.png
Babylonia Shrine of Marduk +2 Civics.png, +1 Orders.png per adjacent wonder
Babylonia Shrine of Nabu +1 Science.png, +1 Civics.png per adjacent odeon
Carthage Shrine of Baal Hammon +20% for adjacent pastures, +1 Growth.png
Carthage Shrine of Eshmun Heals +6 HP for idle units, +2 Growth.png per adjacent grove
Carthage Shrine of Melqart +10 Money.png, +20% for adjacent nets
Carthage Shrine of Tanit +2 Culture.png, +10 Money.png per adjacent resource
Egypt Shrine of Isis Heals +6 HP for idle units, +2 Growth.png per adjacent grove
Egypt Shrine of Neith +1 level for new ranged units, +20% for adjacent camps
Egypt Shrine of Osiris +2 Culture.png, +50/100% Culture.png per adjacent mountain/volcano
Egypt Shrine of Ra +0.5 Orders.png , +20% for adjacent farms
Greece Shrine of Athena +1 Science.png , +1 Civics.png per adjacent courthouse
Greece Shrine of Hades +2 Culture.png, +50/100% Culture.png per adjacent mountain/volcano
Greece Shrine of Poseidon +20 Money.png, +20% for adjacent nets
Greece Shrine of Zeus +2 Civics.png, +1 Orders.png per adjacent wonder
Hatti Shrine of Tarhun +2 Training.png, +10 xp for idle Infantry units
Hatti Shrine of Arinnitti +2 Culture.png, +10 Money.png per adjacent resource
Hatti Shrine of Kamrusepa Heals +6 HP for idle units, +2 Growth.png per adjacent grove
Hatti Shrine of Halki +1 level for new ranged units, +20% for adjacent camps
Persia Shrine of Anahita +20 Money.png, +20% for adjacent nets
Persia Shrine of Atar +20% for adjacent mines, +1 Training.png per adjacent lumbermill
Persia Shrine of Mithra +1 level for new ranged units, +20% for adjacent camps
Persia Shrine of Hvar Khshaita +0.5 Orders.png , +20% for adjacent farms
Rome Shrine of Ceres +2 Culture.png, +10 Money.png per adjacent resource
Rome Shrine of Bellona +2 Training.png, +10 xp for idle Infantry units
Rome Shrine of Feronia +20% for adjacent pastures, +2 Growth.png
Rome Shrine of Sol +20% for adjacent mines, +1 Training.png per adjacent lumbermill

Religious Buildings[edit]

All religious buildings require either Urban, Lush, Temperate or Arid Terrain, and the city must follow the appropriate religion.

Build Cost Yields
Building Turns Wood.png Stone.png Civics.png Science.png Culture.png Stone.png Notes
Monastery 4 60 0 0 2 0 -2 +2 religion opinion
Temple 5 0 60 0 0 3 -2 +0.5 Orders.png, +2 religion opinion
Cathedral 6 0 100 0 0 0 -4 +50% Culture.png, +5 legitimacy, +4 religion opinion
Holy Site 8 0 200 200 0 0 -2 +10 Religion Opinion, +20% Culture.png, 2 Victory points, creates disciple every 20 turns