Difference between revisions of "Family classes"
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(negative Discontent -> positive Happiness) |
(Changes with Update #109 v1.0.67279) |
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(3 intermediate revisions by the same user not shown) | |||
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* Missing Dyes : -10/city | * Missing Dyes : -10/city | ||
* Each Amphitheater : +10 | * Each Amphitheater : +10 | ||
* Guilds : + | * Guilds : +20 | ||
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* Babylonia (Chaldean) | * Babylonia (Chaldean) | ||
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| Champions | | Champions | ||
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* + | * +50% {{icon|training|16px}} | ||
* Gain militia | * Gain militia | ||
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* Acquire Monasticism | * Acquire Monasticism | ||
* -50% Disciple production time | * -50% Disciple production time | ||
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* + | * +1 {{icon|happiness}}/turn | ||
* Can build urban improvements on sand | * Can build urban improvements on sand | ||
* Unlocks Project: [[Projects#Found Religion|Found Religion]] (at Developing culture, can only be done once per player) | |||
* Monasteries and Temples : +100% output | * Monasteries and Temples : +100% output | ||
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* Missing Lavender : -10/city | * Missing Lavender : -10/city | ||
* Each Cathedral : +20 | * Each Cathedral : +20 | ||
* Divine Rule : + | * Divine Rule : +20 | ||
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* Assyria (Erishum) | * Assyria (Erishum) | ||
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* Missing Honey : -10/city | * Missing Honey : -10/city | ||
* Each Range : +5 | * Each Range : +5 | ||
* Exploration : + | * Exploration : +20 | ||
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* Assyria (Tudiya) | * Assyria (Tudiya) | ||
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* +2 {{icon|civics}}/turn | * +2 {{icon|civics}}/turn | ||
* Adds Luxury (Literature) | * Adds Luxury (Literature) | ||
* + | * +4 {{icon|culture}}/turn per Precious Resource | ||
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* Orator | * Orator | ||
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* Missing Incense : -10/city | * Missing Incense : -10/city | ||
* Each Heated Baths : +20 | * Each Heated Baths : +20 | ||
* Calligraphy : + | * Calligraphy : +20 | ||
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* Assyria (Adasi) | * Assyria (Adasi) | ||
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* +2 {{icon|civics}}/turn | * +2 {{icon|civics}}/turn | ||
* +1 {{icon|science}}/turn per Specialist | * +1 {{icon|science}}/turn per Specialist | ||
* | * Gain Archive I | ||
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* Diplomat | * Diplomat | ||
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* Missing Lavender : -10/city | * Missing Lavender : -10/city | ||
* Each University : +20 | * Each University : +20 | ||
* | * Philosophy : +20 | ||
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* Babylonia (Amorite) | * Babylonia (Amorite) | ||
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* +1 {{icon|orders}}/turn | * +1 {{icon|orders}}/turn | ||
* +1 {{icon|civics}}/turn per Family Opinion Level | * +1 {{icon|civics}}/turn per Family Opinion Level | ||
* | * -25% Specialist resource costs | ||
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* Commander | * Commander | ||
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* Missing Pearls : -10/city | * Missing Pearls : -10/city | ||
* Each Palace : +20 | * Each Palace : +20 | ||
* Constitution : + | * Constitution : +20 | ||
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* Carthage (Didonian) | * Carthage (Didonian) | ||
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* Add Fair | * Add Fair | ||
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* | * Workers start with Surveyor (can add multiple Roads per year) | ||
* Nets : +100% output | * Nets : +100% output | ||
* + | * +5 {{icon|money}}/turn per Specialist | ||
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* Schemer | * Schemer |
Latest revision as of 20:55, 1 June 2023
Name | Family seat | Family cities | Common traits | Opinion | Nations |
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Artisans |
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Champions |
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Clerics |
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Hunters |
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Landowners |
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Patrons |
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Riders |
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Sages |
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Statesmen |
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Traders |
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