Difference between revisions of "Family classes"
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(Changes with Update #109 v1.0.67279) |
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(8 intermediate revisions by the same user not shown) | |||
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* Missing Dyes : -10/city | * Missing Dyes : -10/city | ||
* Each Amphitheater : +10 | * Each Amphitheater : +10 | ||
* Guilds : + | * Guilds : +20 | ||
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* Babylonia (Chaldean) | * Babylonia (Chaldean) | ||
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| Champions | | Champions | ||
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* + | * +50% {{icon|training|16px}} | ||
* Gain militia | * Gain militia | ||
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Line 53: | Line 53: | ||
| Clerics | | Clerics | ||
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* | * Acquire Monasticism | ||
* -50% Disciple production time | * -50% Disciple production time | ||
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* | * +1 {{icon|happiness}}/turn | ||
* Can build urban improvements on sand | * Can build urban improvements on sand | ||
* Monasteries and Temples : + | * Unlocks Project: [[Projects#Found Religion|Found Religion]] (at Developing culture, can only be done once per player) | ||
* Monasteries and Temples : +100% output | |||
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* Commander | * Commander | ||
Line 69: | Line 70: | ||
* Missing Lavender : -10/city | * Missing Lavender : -10/city | ||
* Each Cathedral : +20 | * Each Cathedral : +20 | ||
* Divine Rule : + | * Divine Rule : +20 | ||
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* Assyria (Erishum) | * Assyria (Erishum) | ||
Line 82: | Line 83: | ||
* +2 {{icon|training}}/turn | * +2 {{icon|training}}/turn | ||
* New Ranged units start with Sentinel | * New Ranged units start with Sentinel | ||
* Camps | * Camps : +100% output | ||
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* Hero | * Hero | ||
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* Missing Honey : -10/city | * Missing Honey : -10/city | ||
* Each Range : +5 | * Each Range : +5 | ||
* Exploration : + | * Exploration : +20 | ||
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* Assyria (Tudiya) | * Assyria (Tudiya) | ||
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* +2 {{icon|growth}}/turn | * +2 {{icon|growth}}/turn | ||
* -50% Rural Specialists production time | * -50% Rural Specialists production time | ||
* + | * +5 {{icon|money}}/turn per Farm | ||
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* Tactician | * Tactician | ||
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* Rome (Claudius) | * Rome (Claudius) | ||
|- | |- | ||
| Patrons|| | | Patrons | ||
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* +1 Happiness Level per Culture Event | |||
* New Courtier: Court Minister | |||
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* +2 {{icon|civics}}/turn | |||
* Adds Luxury (Literature) | |||
* +4 {{icon|culture}}/turn per Precious Resource | |||
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* Orator | |||
* Builder | |||
* Scholar | |||
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* Leader or Heir from our Family : +20 | |||
* Each Governor : +10 | |||
* Wonders : +20 | |||
* Missing Gems : -10/city | |||
* Missing Incense : -10/city | |||
* Each Heated Baths : +20 | |||
* Calligraphy : +20 | |||
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* Assyria (Adasi) | |||
* Greece (Seleucid) | |||
* Hatti (Zalupwan) | |||
* Rome (Valerius) | |||
|- | |- | ||
| Riders|| | | Riders | ||
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* Can build Units that require Horses, Camels or Elephants | |||
* Gain Scout | |||
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* +2 {{icon|training}}/turn | |||
* Cities always Connected | |||
* New Mounted Units start with Saddleborn | |||
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* Hero | |||
* Tactician | |||
* Zealot | |||
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* Leader Spouse from Foreign Nation : -40 | |||
* Each General : +10 | |||
* Missing Salt : -10/city | |||
* Missing Fur : -10/city | |||
* Each Barracks : +5 | |||
* Vassalage : +20 | |||
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* Carthage (Barcid) | |||
* Egypt (Ramesside) | |||
* Hatti (Kussaran) | |||
* Persia (Sasanid) | |||
|- | |- | ||
| Sages|| | | Sages | ||
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* +25% {{icon|science}} | |||
* Acquire random Technology | |||
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* +2 {{icon|civics}}/turn | |||
* +1 {{icon|science}}/turn per Specialist | |||
* Gain Archive I | |||
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* Diplomat | |||
* Judge | |||
* Scholar | |||
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* Leader Spouse from Tribe : -40 | |||
* Most Specialists : +40 | |||
* Missing Salt : -10/city | |||
* Missing Lavender : -10/city | |||
* Each University : +20 | |||
* Philosophy : +20 | |||
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* Babylonia (Amorite) | |||
* Egypt (Thutmosid) | |||
* Greece (Alcmaeonid) | |||
|- | |- | ||
| | | Statesmen | ||
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* Unlocks Decree | |||
* +400 {{icon|civics}} | |||
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* +1 {{icon|orders}}/turn | |||
* +1 {{icon|civics}}/turn per Family Opinion Level | |||
* -25% Specialist resource costs | |||
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* Commander | |||
* Diplomat | |||
* Judge | |||
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* Leader unmarried : -20 | |||
* No Councilors : -20 | |||
* Missing Wine : -10/city | |||
* Missing Pearls : -10/city | |||
* Each Palace : +20 | |||
* Constitution : +20 | |||
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* Carthage (Didonian) | |||
* Persia (Achaemenid) | |||
* Rome (Julius) | |||
|- | |- | ||
| Traders|| | | Traders | ||
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* Unlocks Caravan | |||
* New Courtier: Court Merchant | |||
* Add Fair | |||
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* Workers start with Surveyor (can add multiple Roads per year) | |||
* Nets : +100% output | |||
* +5 {{icon|money}}/turn per Specialist | |||
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* Schemer | |||
* Orator | |||
* Diplomat | |||
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* Opinion bonus from distant Cities | |||
* Connected Cities : +10 | |||
* Damaged Cities : -20 | |||
* Missing Olives : -10/city | |||
* Missing Pearls : -10/city | |||
* Each Fair : +20 | |||
* Trade League : +20 | |||
* Monetary Reform : +20 | |||
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* Babylonia (Isin) | |||
* Carthage (Hannonid) | |||
* Hatti (Hattusan) | |||
|} | |} |
Latest revision as of 20:55, 1 June 2023
Name | Family seat | Family cities | Common traits | Opinion | Nations |
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Artisans |
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Champions |
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Clerics |
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Hunters |
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Landowners |
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Patrons |
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Riders |
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Sages |
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Statesmen |
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Traders |
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