Difference between revisions of "Family classes"

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(Created page with "{| class="wikitable" |+ Family classes |- ! Name !! Family seat !! Family cities !! Common traits !! Opinion !! Nations |- | Artisans || * Gain worker * -2 turns to build urb...")
 
(Changes with Update #109 v1.0.67279)
 
(9 intermediate revisions by 2 users not shown)
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* Missing Dyes : -10/city
* Missing Dyes : -10/city
* Each Amphitheater : +10
* Each Amphitheater : +10
* Guilds : +50
* Guilds : +20
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* Babylonia (Chaldean)
* Babylonia (Chaldean)
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| Champions
| Champions
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* +25% {{icon|training|16px}}
* +50% {{icon|training|16px}}
* Gain militia
* Gain militia
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| Clerics
| Clerics
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* Found a religion
* Acquire Monasticism
* -50% Disciple production time
* -50% Disciple production time
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* -2 {{icon|discontent}}/turn
* +1 {{icon|happiness}}/turn
* Can build urban improvements on sand
* Can build urban improvements on sand
* Monasteries and Temples : +50% output
* Unlocks Project: [[Projects#Found Religion|Found Religion]] (at Developing culture, can only be done once per player)
* Monasteries and Temples : +100% output
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* Commander
* Commander
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* Missing Lavender : -10/city
* Missing Lavender : -10/city
* Each Cathedral : +20
* Each Cathedral : +20
* Divine Rule : +30
* Divine Rule : +20
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* Assyria (Erishum)
* Assyria (Erishum)
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* Persia (Arsacid)
* Persia (Arsacid)
|-
|-
| Hunters|| Example || Example || Example || Example || Example
| Hunters
||
* Unlocks Hunt
* +50 {{icon|iron}}, +50 {{icon|stone}}, +50 {{icon|wood}}
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* +2 {{icon|training}}/turn
* New Ranged units start with Sentinel
* Camps : +100% output
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* Hero
* Tactician
* Schemer
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* Defended Cities : +20
* Hostile Tribal Units inside territory : -20
* Missing Fur : -10/city
* Missing Honey : -10/city
* Each Range : +5
* Exploration : +20
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* Assyria (Tudiya)
* Babylonia (Kassite)
* Persia (Mihranid)
|-
|-
| Landowners|| Example || Example || Example || Example || Example
| Landowners
||
* Can buy tiles
* +2 Citizens
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* +2 {{icon|growth}}/turn
* -50% Rural Specialists production time
* +5 {{icon|money}}/turn per Farm
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* Tactician
* Judge
* Builder
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* Leader not an adult : -20
* Most Cities : +40
* Fewer Cities : -40
* Missing Olives : -10/city
* Missing Honey : -10/city
* Each Town : +5
* Serfdom : +20
||
* Egypt (Saite)
* Hatti (Nenassan)
* Rome (Claudius)
|-
|-
| Patrons|| Example || Example || Example || Example || Example
| Patrons
||
* +1 Happiness Level per Culture Event
* New Courtier: Court Minister
||
* +2 {{icon|civics}}/turn
* Adds Luxury (Literature)
* +4 {{icon|culture}}/turn per Precious Resource
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* Orator
* Builder
* Scholar
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* Leader or Heir from our Family : +20
* Each Governor : +10
* Wonders : +20
* Missing Gems : -10/city
* Missing Incense : -10/city
* Each Heated Baths : +20
* Calligraphy : +20
||
* Assyria (Adasi)
* Greece (Seleucid)
* Hatti (Zalupwan)
* Rome (Valerius)
|-
|-
| Riders|| Example || Example || Example || Example || Example
| Riders
||
* Can build Units that require Horses, Camels or Elephants
* Gain Scout
||
* +2 {{icon|training}}/turn
* Cities always Connected
* New Mounted Units start with Saddleborn
||
* Hero
* Tactician
* Zealot
||
* Leader Spouse from Foreign Nation : -40
* Each General : +10
* Missing Salt : -10/city
* Missing Fur : -10/city
* Each Barracks : +5
* Vassalage : +20
||
* Carthage (Barcid)
* Egypt (Ramesside)
* Hatti (Kussaran)
* Persia (Sasanid)
|-
|-
| Sages|| Example || Example || Example || Example || Example
| Sages
||
* +25% {{icon|science}}
* Acquire random Technology
||
* +2 {{icon|civics}}/turn
* +1 {{icon|science}}/turn per Specialist
* Gain Archive I
||
* Diplomat
* Judge
* Scholar
||
* Leader Spouse from Tribe : -40
* Most Specialists : +40
* Missing Salt : -10/city
* Missing Lavender : -10/city
* Each University : +20
* Philosophy : +20
||
* Babylonia (Amorite)
* Egypt (Thutmosid)
* Greece (Alcmaeonid)
|-
|-
| Tradesmen|| Example || Example || Example || Example || Example
| Statesmen
||
* Unlocks Decree
* +400 {{icon|civics}}
||
* +1 {{icon|orders}}/turn
* +1 {{icon|civics}}/turn per Family Opinion Level
* -25% Specialist resource costs
||
* Commander
* Diplomat
* Judge
||
* Leader unmarried : -20
* No Councilors : -20
* Missing Wine : -10/city
* Missing Pearls : -10/city
* Each Palace : +20
* Constitution : +20
||
* Carthage (Didonian)
* Persia (Achaemenid)
* Rome (Julius)
|-
|-
| Traders|| Example || Example || Example || Example || Example
| Traders
||
* Unlocks Caravan
* New Courtier: Court Merchant
* Add Fair
||
* Workers start with Surveyor (can add multiple Roads per year)
* Nets : +100% output
* +5 {{icon|money}}/turn per Specialist
||
* Schemer
* Orator
* Diplomat
||
* Opinion bonus from distant Cities
* Connected Cities : +10
* Damaged Cities : -20
* Missing Olives : -10/city
* Missing Pearls : -10/city
* Each Fair : +20
* Trade League : +20
* Monetary Reform : +20
||
* Babylonia (Isin)
* Carthage (Hannonid)
* Hatti (Hattusan)
|}
|}

Latest revision as of 20:55, 1 June 2023

Family classes
Name Family seat Family cities Common traits Opinion Nations
Artisans
  • Gain worker
  • -2 turns to build urban improvements
  • +4 Culture.png/turn
  • New Siege, Ship units starts with Ingenuity
  • Mines and Lumbermills : +20% output
  • Schemer
  • Orator
  • Builder
  • Pillaged improvements inside territory : -20
  • Luxuries : +20
  • Missing Gems : -10/city
  • Missing Dyes : -10/city
  • Each Amphitheater : +10
  • Guilds : +20
  • Babylonia (Chaldean)
  • Carthage (Magonid)
  • Greece (Cypselid)
Champions
  • +50% Training.png
  • Gain militia
  • +2 Training.png/turn
  • +50% City Defense
  • New units start with Steadfast
  • Hero
  • Commander
  • Largest Military : +40
  • Smallest Military : -40
  • Missing Wine : -10/city
  • Missing Dyes : -10/city
  • Each Citadel : +10
  • Volunteers : +20
  • Assyria (Sargonid)
  • Greece (Argead)
  • Rome (Fabius)
Clerics
  • Acquire Monasticism
  • -50% Disciple production time
  • +1 Happiness.png/turn
  • Can build urban improvements on sand
  • Unlocks Project: Found Religion (at Developing culture, can only be done once per player)
  • Monasteries and Temples : +100% output
  • Commander
  • Zealot
  • Scholar
  • Holy cities : +20
  • City without a religion : -20
  • Missing Incense : -10/city
  • Missing Lavender : -10/city
  • Each Cathedral : +20
  • Divine Rule : +20
  • Assyria (Erishum)
  • Egypt (Amarna)
  • Persia (Arsacid)
Hunters
  • Unlocks Hunt
  • +50 Iron.png, +50 Stone.png, +50 Wood.png
  • +2 Training.png/turn
  • New Ranged units start with Sentinel
  • Camps : +100% output
  • Hero
  • Tactician
  • Schemer
  • Defended Cities : +20
  • Hostile Tribal Units inside territory : -20
  • Missing Fur : -10/city
  • Missing Honey : -10/city
  • Each Range : +5
  • Exploration : +20
  • Assyria (Tudiya)
  • Babylonia (Kassite)
  • Persia (Mihranid)
Landowners
  • Can buy tiles
  • +2 Citizens
  • +2 Growth.png/turn
  • -50% Rural Specialists production time
  • +5 Money.png/turn per Farm
  • Tactician
  • Judge
  • Builder
  • Leader not an adult : -20
  • Most Cities : +40
  • Fewer Cities : -40
  • Missing Olives : -10/city
  • Missing Honey : -10/city
  • Each Town : +5
  • Serfdom : +20
  • Egypt (Saite)
  • Hatti (Nenassan)
  • Rome (Claudius)
Patrons
  • +1 Happiness Level per Culture Event
  • New Courtier: Court Minister
  • +2 Civics.png/turn
  • Adds Luxury (Literature)
  • +4 Culture.png/turn per Precious Resource
  • Orator
  • Builder
  • Scholar
  • Leader or Heir from our Family : +20
  • Each Governor : +10
  • Wonders : +20
  • Missing Gems : -10/city
  • Missing Incense : -10/city
  • Each Heated Baths : +20
  • Calligraphy : +20
  • Assyria (Adasi)
  • Greece (Seleucid)
  • Hatti (Zalupwan)
  • Rome (Valerius)
Riders
  • Can build Units that require Horses, Camels or Elephants
  • Gain Scout
  • +2 Training.png/turn
  • Cities always Connected
  • New Mounted Units start with Saddleborn
  • Hero
  • Tactician
  • Zealot
  • Leader Spouse from Foreign Nation : -40
  • Each General : +10
  • Missing Salt : -10/city
  • Missing Fur : -10/city
  • Each Barracks : +5
  • Vassalage : +20
  • Carthage (Barcid)
  • Egypt (Ramesside)
  • Hatti (Kussaran)
  • Persia (Sasanid)
Sages
  • +25% Science.png
  • Acquire random Technology
  • +2 Civics.png/turn
  • +1 Science.png/turn per Specialist
  • Gain Archive I
  • Diplomat
  • Judge
  • Scholar
  • Leader Spouse from Tribe : -40
  • Most Specialists : +40
  • Missing Salt : -10/city
  • Missing Lavender : -10/city
  • Each University : +20
  • Philosophy : +20
  • Babylonia (Amorite)
  • Egypt (Thutmosid)
  • Greece (Alcmaeonid)
Statesmen
  • Unlocks Decree
  • +400 Civics.png
  • +1 Orders.png/turn
  • +1 Civics.png/turn per Family Opinion Level
  • -25% Specialist resource costs
  • Commander
  • Diplomat
  • Judge
  • Leader unmarried : -20
  • No Councilors : -20
  • Missing Wine : -10/city
  • Missing Pearls : -10/city
  • Each Palace : +20
  • Constitution : +20
  • Carthage (Didonian)
  • Persia (Achaemenid)
  • Rome (Julius)
Traders
  • Unlocks Caravan
  • New Courtier: Court Merchant
  • Add Fair
  • Workers start with Surveyor (can add multiple Roads per year)
  • Nets : +100% output
  • +5 Money.png/turn per Specialist
  • Schemer
  • Orator
  • Diplomat
  • Opinion bonus from distant Cities
  • Connected Cities : +10
  • Damaged Cities : -20
  • Missing Olives : -10/city
  • Missing Pearls : -10/city
  • Each Fair : +20
  • Trade League : +20
  • Monetary Reform : +20
  • Babylonia (Isin)
  • Carthage (Hannonid)
  • Hatti (Hattusan)