Difference between revisions of "Family classes"
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(negative Discontent -> positive Happiness) |
(Changes with Update #106 v1.0.65965) |
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| Champions | | Champions | ||
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* + | * +50% {{icon|training|16px}} | ||
* Gain militia | * Gain militia | ||
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* -50% Disciple production time | * -50% Disciple production time | ||
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* + | * +1 {{icon|happiness}}/turn | ||
* Can build urban improvements on sand | * Can build urban improvements on sand | ||
* Monasteries and Temples : +100% output | * Monasteries and Temples : +100% output | ||
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* +2 {{icon|civics}}/turn | * +2 {{icon|civics}}/turn | ||
* Adds Luxury (Literature) | * Adds Luxury (Literature) | ||
* + | * +4 {{icon|culture}}/turn per Bullion Resource | ||
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* Orator | * Orator | ||
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* Can add multiple Roads per year | * Can add multiple Roads per year | ||
* Nets : +100% output | * Nets : +100% output | ||
* +2 {{icon|culture}}/turn per | * +2 {{icon|culture}}/turn per Specialist | ||
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* Schemer | * Schemer |
Revision as of 10:05, 9 March 2023
Name | Family seat | Family cities | Common traits | Opinion | Nations |
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Artisans |
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Champions |
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Clerics |
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Hunters |
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Landowners |
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Patrons |
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Riders |
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Sages |
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Statesmen |
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Traders |
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