Difference between revisions of "Family classes"
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(Changes with Update #105 v1.0.65497) |
(negative Discontent -> positive Happiness) |
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* -50% Disciple production time | * -50% Disciple production time | ||
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* | * +2 {{icon|happiness}}/turn | ||
* Can build urban improvements on sand | * Can build urban improvements on sand | ||
* Monasteries and Temples : +100% output | * Monasteries and Temples : +100% output | ||
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| Patrons | | Patrons | ||
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* | * +1 Happiness Level per Culture Event | ||
* New Courtier: Court Minister | * New Courtier: Court Minister | ||
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Revision as of 17:15, 23 February 2023
Name | Family seat | Family cities | Common traits | Opinion | Nations |
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Artisans |
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Champions |
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Clerics |
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Hunters |
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Landowners |
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Patrons |
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Riders |
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Sages |
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Statesmen |
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Traders |
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