Training: Difference between revisions

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| +2 {{icon| Training}}Training
| +2 {{icon| Training}}Training
|-
|-
| [[Miner]]
| [[Mine]] [[Improvement]] with {{icon| Ore}}Ore on a [[Hill]] with a [[Miner]]
| +1 {{icon| Training}}Training, +150% [[Mine]] Output
| +4 {{icon| Training}}Training (in total)
|-
|-
| [[Champion]] Family Seat
| [[Champion]] Family Seat

Revision as of 19:25, 11 December 2021

Cities produce Military Units with their Training. Unused Training goes into the Global stockpile, which can be used to buy Orders, conduct a Forced March, and for Unit Promotions and Upgrades. (You can stockpile a maximum of 2000 Training with excess converted into Orders at a rate of 100 Training per Order.) Increase Training by producing Miners and building Barracks or Ranges. Global Training also comes from members of your Court with high No Icon FoundCourage.

Mines provide Training if built over No Icon FoundOre. Later, you get Ranges and the Rally Troops mission (requires the Military Drill Technology). Both Barracks and Ranges can build Officer Specialists, which can provide a lot of Training.

Families that are Champions, Riders, or Hunters are better at generating Training in their cities.

Summary Table

This table looks only at city-produced (Local) Training, as that's the only type of training used to build units directly.

Source Training
City (Base) +8 Training
Rome nation cities
+2 Training
Champion, Hunter, Rider cities
+2 Training
Treasury with Professional Army Law
+2 Training
Mine Improvement with No Icon FoundOre on a Hill
+2 Training
Mine Improvement with No Icon FoundOre on a Hill with a Miner +4 Training (in total)
Champion Family Seat +25% Training
Each Barracks and Range +20% Training
City Governor +x% Training based on character No Icon FoundCourage