Unit: Difference between revisions
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''' | A '''Unit''' is a game piece on the map belonging to a [[Nations|Nation]]. Units can be either of two types: Civilian Units (which require {{icon|growth|14px}} [[resources|Growth]]) or Military Units (which require {{icon|training|12px}} [[resources|Training]]). Civilian Units, such as Workers, Settlers, and Scouts, are crucial to an empire's expansion and development. Military Units are able to attack other Units, allowing them to clear [[Tribes#Tribal Sites|Tribal Sites]] and defend against other Nations. | ||
==Civilian Units== | ==Civilian Units== | ||
{|class="wikitable" | |||
The Production increase is added each time this particular unit is built in the same city. | |||
{|class="wikitable sortable" | |||
|- | |- | ||
! | ! | ||
!colspan="2" style="text-align:center;"|Build | !colspan="2" style="text-align:center;"|Build {{icon|growth}} | ||
!colspan=" | !colspan="1" style="text-align:center;"|Cost | ||
!colspan=" | !colspan="1" style="text-align:center;"|Upkeep | ||
! | !colspan="3" style="text-align:center;"|Stats | ||
!colspan="2"| | |||
|- | |- | ||
!style="text-align:center;"|Name | !style="text-align:center;"|Name | ||
!style="text-align:center;"|Initial | !style="text-align:center;"|Initial | ||
!style="text-align:center;"|Increase | !style="text-align:center;"|Increase | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|food}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|food}} | ||
!style="text-align:center;"|Move | !style="text-align:center;"|Strength | ||
!style="text-align:center;"|Vision | !class=unsortable style="text-align:center;"|Move | ||
!style="text-align:left;"|Notes | !class=unsortable style="text-align:center;"|Vision | ||
!class=unsortable style="text-align:left;"|Upgrades | |||
!class=unsortable style="text-align:left;"|Notes | |||
|- | |- | ||
|style="text-align:left;"|Settler | |style="text-align:left;"|<div id="Settler">[[Settler]]</div> | ||
|style="text-align:center;"|80 | |style="text-align:center;"|80 | ||
|style="text-align:center;"|10 | |style="text-align:center;"|10 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"| | |style="text-align:center;"|4 | ||
|style="text-align:left;"|Found City, Harvest | |style="text-align:left;"|Worker | ||
|style="text-align:left;"|Found City, Harvest. Cannot attack. | |||
|- | |- | ||
|style="text-align:left;"|Worker | |style="text-align:left;"|<div id="Worker">[[Worker]]</div> | ||
|style="text-align:center;"| | |style="text-align:center;"|60 | ||
|style="text-align:center;"|10 | |style="text-align:center;"|10 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"| | |style="text-align:center;"|4 | ||
|style="text-align:left;"|Harvest, Build, | |style="text-align:left;"|Militia | ||
|style="text-align:left;"|Harvest, Build Improvement, Build Road. Cannot attack. | |||
|- | |- | ||
|style="text-align:left;"|Scout | |style="text-align:left;"|<div id="Scout">[[Scout]]</div> | ||
|style="text-align:center;"| | |style="text-align:center;"|60 | ||
|style="text-align:center;"| | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"| | |style="text-align:center;"|3 | ||
|style="text-align:left;"|4 Fatigue, Harvest, Stealth, Ignore ZOC | |style="text-align:center;"|5 | ||
| | |||
|style="text-align:left;"|4 Fatigue, Harvest, Stealth in Trees, Ignore ZOC. Cannot attack. | |||
|- | |- | ||
|style="text-align:left;"|Caravan | |style="text-align:left;"|<div id="Caravan">[[Caravan]]</div> | ||
|style="text-align:center;"|80 | |style="text-align:center;"|80 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"| | |style="text-align:center;"|3 | ||
|style="text-align:left;"| | | | ||
|style="text-align:left;"|Caravan Mission. Cannot attack. | |||
|- | |- | ||
|style="text-align:left;"| Disciple | |style="text-align:left;"| <div id="Disciple">Disciple</div> | ||
|style="text-align:center;"|80 | |style="text-align:center;"|80 | ||
|style="text-align:center;"|10 | |style="text-align:center;"|10 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|2 | ||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
| | | | ||
|style="text-align:left;"| | |style="text-align:left;"|Build Religious Improvement, Spread Religion, Establish Theology. Cannot attack. Standing on Religion Improvements gives Yields: +1 Science on Monastery, -1 Discontent on Temple, +1 Orders on Cathedral. | ||
|- | |- | ||
|style="text-align:left;"|Militia | |style="text-align:left;"|<div id="Militia">[[Militia]]</div> | ||
|style="text-align:center;"|60 | |style="text-align:center;"|60 | ||
|style="text-align:center;"| | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|1 | |style="text-align:center;"|1 | ||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"| | |style="text-align:center;"|4 | ||
|style="text-align:left;"|Melee, ZOC | |style="text-align:left;"|Conscript | ||
|style="text-align:left;"|Melee, Infantry, Has ZOC | |||
|- | |- | ||
|style="text-align:left;"|Conscript | |style="text-align:left;"|<div id="Conscript">[[Conscript]]</div> | ||
|style="text-align:center;"| | |style="text-align:center;"|100 | ||
|style="text-align:center;"| | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|5 | |||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"| | |style="text-align:center;"|4 | ||
|style="text-align:left;"|Melee, | | | ||
|style="text-align:left;"|Melee, Infantry, Polearm, Has ZOC, +25% vs Mounted | |||
|} | |} | ||
==Military Units== | ==Military Units== | ||
All | All infantry and mounted units can Pillage and appoint Generals. All Infantry units have Zone of Control. | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
Line 90: | Line 110: | ||
! | ! | ||
!style="text-align:center;"|Build | !style="text-align:center;"|Build | ||
!colspan=" | !colspan="4" style="text-align:center;"|Cost | ||
!colspan=" | !colspan="5" style="text-align:center;"|Upkeep | ||
!colspan="4" style="text-align:center;"|Stats | !colspan="4" style="text-align:center;"|Stats | ||
!colspan=" | !colspan="4"| | ||
|- | |- | ||
!class=unsortable style="text-align:left;"|Name | !class=unsortable style="text-align:left;"|Name | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|training}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|food}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|wood}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|iron}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|stone}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|training}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|food}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|wood}} | ||
! | !style="text-align:center;"|{{icon|iron}} | ||
!style="text-align:center;"|{{icon|stone}} | |||
!style="text-align:center;"|Strength | |||
!style="text-align:center;"|Range | !style="text-align:center;"|Range | ||
!class=unsortable style="text-align:center;"|Move | !class=unsortable style="text-align:center;"|Move | ||
Line 111: | Line 133: | ||
!class=unsortable style="text-align:left;"|Upgrades | !class=unsortable style="text-align:left;"|Upgrades | ||
!class=unsortable style="text-align:left;"|Notes | !class=unsortable style="text-align:left;"|Notes | ||
!class=unsortable style="text-align:left;"|Nation | |||
|- | |- | ||
|style="text-align:left;"|Warrior | |style="text-align:left;"|<div id="Warrior">[[Warrior]]</div> | ||
|style="text-align:center;"|60 | |style="text-align:center;"|60 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|1 | |style="text-align:center;"|1 | ||
|style="text-align:center;"| | |style="text-align:center;"|0 | ||
|style="text-align:center;"|4 | |||
|style="text-align:center;"| | |style="text-align:center;"| | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"| | |style="text-align:center;"|4 | ||
|Melee, Infantry | |Melee, Infantry | ||
| | |Axeman, Spearman | ||
|style="text-align:left;"|Can Fortify | |style="text-align:left;"|Can Fortify | ||
| | |||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|<div id="Axeman">[[Axeman]]</div> | ||
|style="text-align:center;"|80 | |style="text-align:center;"|80 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"| | |style="text-align:center;"|0 | ||
|style="text-align:center;"|5 | |||
|style="text-align:center;"| | |style="text-align:center;"| | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"| | |style="text-align:center;"|4 | ||
|Melee, Infantry | |Melee, Infantry | ||
| | |Maceman, Swordsman | ||
|style="text-align:left;"|Can Fortify, | |style="text-align:left;"|Can Fortify, +25% vs Polearm, starts with Cleave I | ||
| | |||
|- | |- | ||
|style="text-align:left;"|Spearman | |style="text-align:left;"|<div id="Spearman">[[Spearman]]</div> | ||
|style="text-align:center;"|80 | |style="text-align:center;"|80 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"| | |style="text-align:center;"|0 | ||
|style="text-align:center;"|5 | |||
|style="text-align:center;"| | |style="text-align:center;"| | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"| | |style="text-align:center;"|4 | ||
|Melee, Infantry | |Melee, Infantry, Polearm | ||
|Pikeman, Swordsman | |Pikeman, Swordsman | ||
|style="text-align:left;"|Can Fortify, +50% vs Mounted, | |style="text-align:left;"|Can Fortify, +50% vs Mounted, starts with Pierce I | ||
| | |||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|<div id="Maceman">[[Maceman]]</div> | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|150 | |style="text-align:center;"|150 | ||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|1 | |style="text-align:center;"|1 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|6 | ||
|style="text-align:center;"| | |style="text-align:center;"| | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"| | |style="text-align:center;"|4 | ||
|Melee, Infantry | |Melee, Infantry | ||
|Pikeman, Swordsman | |Pikeman, Swordsman | ||
|style="text-align:left;"|Can Fortify, +25% vs Infantry | |style="text-align:left;"|Can Fortify, +25% vs Infantry | ||
| | |||
|- | |- | ||
|style="text-align:left;"|Swordsman | |style="text-align:left;"|<div id="Swordsman">[[Swordsman]]</div> | ||
|style="text-align:center;"|120 | |style="text-align:center;"|120 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|200 | |style="text-align:center;"|200 | ||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|4 | |style="text-align:center;"|4 | ||
|style="text-align:center;"| | |style="text-align:center;"|0 | ||
|style="text-align:center;"|8 | |||
|style="text-align:center;"| | |style="text-align:center;"| | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"| | |style="text-align:center;"|4 | ||
|Melee, Infantry | |Melee, Infantry | ||
| | | | ||
|style="text-align:left;"|Can Fortify, +50% vs Infantry, | |style="text-align:left;"|Can Fortify, +50% vs Infantry, starts with Cleave II | ||
| | |||
|- | |- | ||
|style="text-align:left;"|Pikeman | |style="text-align:left;"|<div id="Pikeman">[[Pikeman]]</div> | ||
|style="text-align:center;"| | |style="text-align:center;"|100 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|8 | ||
|style="text-align:center;"| | |style="text-align:center;"| | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"| | |style="text-align:center;"|4 | ||
|Melee, Infantry | |Melee, Infantry, Polearm | ||
| | |||
|style="text-align:left;"|Can Fortify, +100% vs Mounted, starts with Pierce II | |||
| | | | ||
|- | |- | ||
|style="text-align:left;"|Slinger | |style="text-align:left;"|<div id="Slinger">[[Slinger]]</div> | ||
|style="text-align:center;"|60 | |style="text-align:center;"|60 | ||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|1 | |style="text-align:center;"|1 | ||
|style="text-align:center;"| | |style="text-align:center;"|4 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|4 | |style="text-align:center;"|4 | ||
|Ranged, Infantry | |Ranged, Infantry | ||
|Archer | |Archer, Longbowman | ||
|style="text-align:left;"| | |style="text-align:left;"| | ||
| | |||
|- | |- | ||
|style="text-align:left;"|Archer | |style="text-align:left;"|<div id="Archer">[[Archer]]</div> | ||
|style="text-align:center;"|80 | |style="text-align:center;"|80 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
Line 240: | Line 285: | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|0 | ||
|style="text-align:center;"|5 | |||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|4 | |style="text-align:center;"|4 | ||
|Ranged, Infantry | |Ranged, Infantry | ||
|Longbowman | |Longbowman, Crossbowman | ||
|style="text-align:left;"| | |style="text-align:left;"| | ||
| | |||
|- | |- | ||
|style="text-align:left;"|Longbowman | |style="text-align:left;"|<div id="Longbowman">[[Longbowman]]</div> | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|150 | |style="text-align:center;"|150 | ||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|1 | |style="text-align:center;"|1 | ||
Line 257: | Line 305: | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|0 | ||
|style="text-align:center;"|8 | |||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
Line 264: | Line 313: | ||
| | | | ||
|style="text-align:left;"| | |style="text-align:left;"| | ||
| | |||
|- | |- | ||
|style="text-align:left;"|Crossbowman | |style="text-align:left;"|<div id="Crossbowman">[[Crossbowman]]</div> | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |style="text-align:center;"|1 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|8 | ||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|4 | |style="text-align:center;"|4 | ||
|Ranged, Infantry | |Ranged, Infantry | ||
| | | | ||
|style="text-align:left;"|+50% vs Melee, | |style="text-align:left;"|+50% vs Melee, starts with Pierce II | ||
| | |||
|- | |- | ||
|style="text-align:left;"|Polybolos | |style="text-align:left;"|<div id="Polybolos">[[Polybolos]]</div> | ||
|style="text-align:center;"|120 | |style="text-align:center;"|120 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|4 | |style="text-align:center;"|4 | ||
|style="text-align:center;"| | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|10 | ||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|4 | |style="text-align:center;"|4 | ||
|Ranged, | |Ranged, Siege | ||
| | |||
|style="text-align:left;"|+50% vs Ranged, starts with Cleave II and Pierce II | |||
| | | | ||
|- | |- | ||
|style="text-align:left;"|Chariot | |style="text-align:left;"|<div id="Chariot">[[Chariot]]</div> | ||
|style="text-align:center;"|80 | |style="text-align:center;"|80 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
Line 308: | Line 365: | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|0 | ||
|style="text-align:center;"|5 | |||
|style="text-align:center;"| | |style="text-align:center;"| | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"| | |style="text-align:center;"|5 | ||
|Melee, Mounted, Horse | |Melee, Mounted, Horse | ||
|Horseman, Horse Archer | |Horseman, Horse Archer | ||
|style="text-align:left;"| | |style="text-align:left;"|Ignores ZOC, Starts with Rout | ||
| | |||
|- | |- | ||
|style="text-align:left;"|Horseman | |style="text-align:left;"|<div id="Horseman">[[Horseman]]</div> | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |style="text-align:center;"|1 | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|0 | ||
|style="text-align:center;"|6 | |||
|style="text-align:center;"| | |style="text-align:center;"| | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"| | |style="text-align:center;"|5 | ||
|Melee, Mounted, Horse | |Melee, Mounted, Horse | ||
|Cataphract | |Cataphract | ||
|style="text-align:left;"| | |style="text-align:left;"|Ignores ZOC, Starts with Rout | ||
| | |||
|- | |- | ||
|style="text-align:left;"|Cataphract | |style="text-align:left;"|<div id="Cataphract">[[Cataphract]]</div> | ||
|style="text-align:center;"|160 | |style="text-align:center;"|160 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|4 | |style="text-align:center;"|4 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|0 | ||
|style="text-align:center;"|10 | |||
|style="text-align:center;"| | |style="text-align:center;"| | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"| | |style="text-align:center;"|5 | ||
|Melee, Mounted, Horse | |Melee, Mounted, Horse | ||
| | | | ||
|style="text-align:left;"|Circle | |style="text-align:left;"|Ignores ZOC, Starts with Rout and Circle | ||
| | |||
|- | |- | ||
|style="text-align:left;"|Horse Archer | |style="text-align:left;"|<div id="Horse Archer">[[Horse Archer]]</div> | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|1 | |style="text-align:center;"|1 | ||
Line 359: | Line 425: | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|0 | ||
|style="text-align:center;"|6 | |||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"| | |style="text-align:center;"|5 | ||
|Ranged, Mounted, Horse | |Ranged, Mounted, Horse | ||
| | | | ||
|style="text-align:left;"| | |style="text-align:left;"| | ||
| | |||
|- | |- | ||
|style="text-align:left;"|Camel Archer | |style="text-align:left;"|<div id="Camel Archer">[[Camel Archer]]</div> | ||
|style="text-align:center;"|80 | |style="text-align:center;"|80 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|1 | |style="text-align:center;"|1 | ||
Line 376: | Line 445: | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|0 | ||
|style="text-align:center;"|5 | |||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"| | |style="text-align:center;"|5 | ||
|Ranged, Mounted, Camel | |Ranged, Mounted, Camel | ||
| | | | ||
|style="text-align:left;"| | |style="text-align:left;"|+1 Fatigue, +50% vs Horse, starts with Nomad | ||
| | |||
|- | |- | ||
|style="text-align:left;"|War Elephant | |style="text-align:left;"|<div id="War Elephant">[[War Elephant]]</div> | ||
|style="text-align:center;"| | |style="text-align:center;"|100 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |style="text-align:center;"|1 | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|0 | ||
|style="text-align:center;"|6 | |||
|style="text-align:center;"| | |style="text-align:center;"| | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
Line 399: | Line 472: | ||
|Melee, Mounted, Elephant | |Melee, Mounted, Elephant | ||
| | | | ||
|style="text-align:left;"| | |style="text-align:left;"|starts with Rout, Panic | ||
| | |||
|- | |- | ||
|style="text-align:left;"|Akkadian Archer | |style="text-align:left;"|<div id="Akkadian Archer">[[Akkadian Archer]]</div> | ||
|style="text-align:center;"| | |style="text-align:center;"|120 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|150 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|0 | ||
|style="text-align:center;"|6 | |||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
Line 416: | Line 492: | ||
|Ranged, Infantry | |Ranged, Infantry | ||
|Cimmerian Archer | |Cimmerian Archer | ||
|style="text-align:left;"| | |style="text-align:left;"|starts with Splash I | ||
|[[Babylonia]] | |||
|- | |- | ||
|style="text-align:left;"|Cimmerian Archer | |style="text-align:left;"|<div id="Cimmerian Archer">[[Cimmerian Archer]]</div> | ||
|style="text-align:center;"| | |style="text-align:center;"|160 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|200 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|2 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|4 | |style="text-align:center;"|4 | ||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|8 | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|4 | |style="text-align:center;"|4 | ||
|Ranged, Infantry | |Ranged, Infantry | ||
| | | | ||
|style="text-align:left;"| | |style="text-align:left;"|starts with Splash I | ||
|[[Babylonia]] | |||
|- | |- | ||
|style="text-align:left;"|African | |style="text-align:left;"|<div id="African Elephant">[[African Elephant]]</div> | ||
|style="text-align:center;"| | |style="text-align:center;"|120 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|1 | |style="text-align:center;"|1 | ||
|style="text-align:center;"| | |style="text-align:center;"|2 | ||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|6 | ||
|style="text-align:center;"| | |style="text-align:center;"| | ||
|style="text-align:center;"| | |style="text-align:center;"|2 | ||
|style="text-align:center;"| | |style="text-align:center;"|5 | ||
|Melee, Mounted, Elephant | |Melee, Mounted, Elephant | ||
|Turreted Elephant | |Turreted Elephant | ||
|style="text-align:left;"| | |style="text-align:left;"|starts with Rout, Panic, Circle | ||
|[[Carthage]] | |||
|- | |- | ||
|style="text-align:left;"|Turreted Elephant | |style="text-align:left;"|<div id="Turreted Elephant">[[Turreted Elephant]]</div> | ||
|style="text-align:center;"|160 | |style="text-align:center;"|160 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
Line 461: | Line 545: | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|0 | ||
|style="text-align:center;"|8 | |||
|style="text-align:center;"| | |style="text-align:center;"| | ||
|style="text-align:center;"| | |style="text-align:center;"|2 | ||
|style="text-align:center;"| | |style="text-align:center;"|5 | ||
|Melee, Mounted, Elephant | |Melee, Mounted, Elephant | ||
| | | | ||
|style="text-align:left;"| | |style="text-align:left;"|starts with Rout, Panic, Circle | ||
|[[Carthage]] | |||
|- | |- | ||
|style="text-align:left;"|Light Chariot | |style="text-align:left;"|<div id="Light Chariot">[[Light Chariot]]</div> | ||
|style="text-align:center;"| | |style="text-align:center;"|120 | ||
|style="text-align:center;"| | |style="text-align:center;"|100 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|0 | ||
|style="text-align:center;"|6 | |||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|4 | |style="text-align:center;"|4 | ||
|style="text-align:center;"|6 | |style="text-align:center;"|6 | ||
|Ranged, Mounted, Horse | |Ranged, Mounted, Horse | ||
| | |Mounted Lancer | ||
|style="text-align:left;"| | |style="text-align:left;"|Ignores ZOC | ||
|[[Egypt]] | |||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|<div id="Mounted Lancer">[[Mounted Lancer]]</div> | ||
|style="text-align:center;"|160 | |||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"| | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|1 | |style="text-align:center;"|1 | ||
Line 495: | Line 585: | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|0 | ||
|style="text-align:center;"|8 | |||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|4 | |style="text-align:center;"|4 | ||
Line 501: | Line 592: | ||
|Ranged, Mounted, Horse | |Ranged, Mounted, Horse | ||
| | | | ||
|style="text-align:left;"| | |style="text-align:left;"|Ignores ZOC | ||
|[[Egypt]] | |||
|- | |- | ||
|style="text-align:left;"|Hoplite | |style="text-align:left;"|<div id="Hoplite">[[Hoplite]]</div> | ||
|style="text-align:center;"| | |style="text-align:center;"|120 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"| | |style="text-align:center;"|0 | ||
|style="text-align:center;"|6 | |||
|style="text-align:center;"| | |style="text-align:center;"| | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"| | |style="text-align:center;"|4 | ||
|Melee, Infantry | |Melee, Infantry, Polearm | ||
|Phalangite | |Phalangite | ||
|style="text-align:left;"|Can Fortify, +50% vs Mounted, | |style="text-align:left;"|Can Fortify, +50% vs Mounted, starts with Formation, Pierce I | ||
|[[Greece]] | |||
|- | |- | ||
|style="text-align:left;"|Phalangite | |style="text-align:left;"|<div id="Phalangite">[[Phalangite]]</div> | ||
|style="text-align:center;"| | |style="text-align:center;"|160 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|4 | |style="text-align:center;"|4 | ||
|style="text-align:center;"| | |style="text-align:center;"|0 | ||
|style="text-align:center;"|8 | |||
|style="text-align:center;"| | |style="text-align:center;"| | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|4 | |||
|Melee, Infantry, Polearm | |||
| | |||
|style="text-align:left;"|Can Fortify, +50% vs Mounted, starts with Formation, Pierce I | |||
|[[Greece]] | |||
|- | |||
|style="text-align:left;"|<div id="Heavy Chariot">[[Heavy Chariot]]</div> | |||
|style="text-align:center;"|120 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|50 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|6 | |||
|style="text-align:center;"| | |||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|Melee, | |style="text-align:center;"|5 | ||
|Melee, Mounted, Horse | |||
|Three Man Chariot | |||
|style="text-align:left;"|Ignores ZOC, starts with Rout, Circle | |||
|[[Hatti]] | |||
|- | |||
|style="text-align:left;"|<div id="Three Man Chariot">[[Three Man Chariot]]</div> | |||
|style="text-align:center;"|160 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|100 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|8 | |||
|style="text-align:center;"| | |||
|style="text-align:center;"|3 | |||
|style="text-align:center;"|5 | |||
|Melee, Mounted, Horse | |||
| | | | ||
|style="text-align:left;"| | |style="text-align:left;"|Ignores ZOC, starts with Rout, Circle | ||
|[[Hatti]] | |||
|- | |- | ||
|style="text-align:left;"|Palton Cavalry | |style="text-align:left;"|<div id="Palton Cavalry">[[Palton Cavalry]]</div> | ||
|style="text-align:center;"| | |style="text-align:center;"|120 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"| | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|6 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"|4 | |||
|Ranged, Mounted, Horse | |Ranged, Mounted, Horse | ||
|Cataphract Archer | |Cataphract Archer | ||
|style="text-align:left;"| | |style="text-align:left;"|Ignores ZOC, starts with Rout | ||
|[[Persia]] | |||
|- | |- | ||
|style="text-align:left;"|Cataphract Archer | |style="text-align:left;"|<div id="Cataphract Archer">[[Cataphract Archer]]</div> | ||
|style="text-align:center;"| | |style="text-align:center;"|160 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|4 | |style="text-align:center;"|4 | ||
|style="text-align:center;"| | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|8 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"|4 | |||
|Ranged, Mounted, Horse | |Ranged, Mounted, Horse | ||
| | | | ||
|style="text-align:left;"| | |style="text-align:left;"|Ignores ZOC, starts with Rout | ||
|[[Persia]] | |||
|- | |- | ||
|style="text-align:left;"|Hastatus | |style="text-align:left;"|<div id="Hastatus">[[Hastatus]]</div> | ||
|style="text-align:center;"| | |style="text-align:center;"|120 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|150 | |style="text-align:center;"|150 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|1 | |||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"| | |style="text-align:center;"|0 | ||
|style="text-align:center;"|6 | |||
|style="text-align:center;"| | |style="text-align:center;"| | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"| | |style="text-align:center;"|4 | ||
|Melee, Infantry | |Melee, Infantry | ||
|Legionary | |Legionary | ||
|style="text-align:left;"|Can Fortify | |style="text-align:left;"|Can Fortify, Can Testudo, +25% vs Infantry | ||
|[[Rome]] | |||
|- | |- | ||
|style="text-align:left;"|Legionary | |style="text-align:left;"|<div id="Legionary">[[Legionary]]</div> | ||
|style="text-align:center;"| | |style="text-align:center;"|160 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|200 | |style="text-align:center;"|200 | ||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|4 | |style="text-align:center;"|4 | ||
|style="text-align:center;"| | |style="text-align:center;"|0 | ||
|style="text-align:center;"|8 | |||
|style="text-align:center;"| | |style="text-align:center;"| | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"| | |style="text-align:center;"|4 | ||
|Melee, Infantry | |Melee, Infantry | ||
| | | | ||
|style="text-align:left;"|Can Fortify | |style="text-align:left;"|Can Fortify, Can Testudo, +25% vs Infantry | ||
|[[Rome]] | |||
|} | |} | ||
==Military Siege Units== | ==Military Siege Units== | ||
All Siege Units below have Zone of Control, can appoint Generals, but cannot Pillage | All Siege Units below have Zone of Control, can appoint Generals, but cannot Pillage. | ||
{|class="wikitable" | {|class="wikitable sortable" | ||
|- | |- | ||
! | ! | ||
Line 615: | Line 765: | ||
!colspan="3" style="text-align:center;"|Cost | !colspan="3" style="text-align:center;"|Cost | ||
!colspan="4" style="text-align:center;"|Upkeep | !colspan="4" style="text-align:center;"|Upkeep | ||
!colspan=" | !colspan="4" style="text-align:center;"|Stats | ||
! | !colspan="3"| | ||
|- | |- | ||
!style="text-align:left;"|Name | !style="text-align:left;"|Name | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|training}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|wood}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|iron}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|stone}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|training}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|wood}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|iron}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|stone}} | ||
!style="text-align:center;"|Strength | !style="text-align:center;"|Strength | ||
!style="text-align:center;"|Range | !style="text-align:center;"|Range | ||
!style="text-align:left;"|Notes | !class=unsortable style="text-align:center;"|Move | ||
!class=unsortable style="text-align:center;"|Vision | |||
!class=unsortable style="text-align:left;"|Upgrades | |||
!class=unsortable style="text-align:left;"|Notes | |||
!class=unsortable style="text-align:left;"|Nation | |||
|- | |- | ||
|style="text-align:left;"|Ballista | |style="text-align:left;"|<div id="Ballista">[[Ballista]]</div> | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
Line 640: | Line 794: | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|6 | ||
|style="text-align:center;"| | |style="text-align:center;"|1 | ||
|style="text-align:left;"| | |style="text-align:center;"|1 | ||
|style="text-align:center;"|3 | |||
|style="text-align:left;"|Polybolos | |||
|style="text-align:left;"|+100% vs Infantry, starts with Pierce III | |||
| | |||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|<div id="Onager">[[Onager]]</div> | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
Line 653: | Line 811: | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"| | |style="text-align:center;"|6 | ||
|style="text-align:center;"|4 | |style="text-align:center;"|2-4 | ||
|style="text-align:left;"|Splash | |style="text-align:center;"|1 | ||
|style="text-align:center;"|3 | |||
|style="text-align:left;"|Mangonel | |||
|style="text-align:left;"|Must be Unlimbered before attacking, starts with Splash I | |||
| | |||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|<div id="Mangonel">[[Mangonel]]</div> | ||
|style="text-align:center;"|120 | |style="text-align:center;"|120 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
Line 666: | Line 828: | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|4 | |style="text-align:center;"|4 | ||
|style="text-align:center;"| | |style="text-align:center;"|8 | ||
|style="text-align:center;"|5 | |style="text-align:center;"|2-5 | ||
|style="text-align:left;"|Splash | |style="text-align:center;"|1 | ||
|style="text-align:center;"|3 | |||
| | |||
|style="text-align:left;"|Must be Unlimbered before attacking, starts with Splash II | |||
| | |||
|- | |- | ||
|style="text-align:left;"|Battering Ram | |style="text-align:left;"|<div id="Battering Ram">[[Battering Ram]]</div> | ||
|style="text-align:center;"|80 | |style="text-align:center;"|80 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|1 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"| | |style="text-align:center;"|6 | ||
|style="text-align:center;"| | | | ||
|style="text-align:left;"|Melee, + | |style="text-align:center;"|1 | ||
|style="text-align:center;"|3 | |||
|style="text-align:left;"|Siege Tower | |||
|style="text-align:left;"|Melee, +25% vs Ranged, starts with Assault | |||
|[[Assyria]] | |||
|- | |- | ||
|style="text-align:left;"|Siege Tower | |style="text-align:left;"|<div id="Siege Tower">[[Siege Tower]]</div> | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|2 | |||
|style="text-align:center;"|4 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|0 | |||
|style="text-align:center;"|8 | |||
| | |||
|style="text-align:center;"|1 | |style="text-align:center;"|1 | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
| | |||
|style="text-align:left;"|Melee, +25% vs Ranged, starts with Assault | |||
|[[Assyria]] | |||
|style="text-align:left;"|Melee, + | |||
|} | |} | ||
==Military Water Units== | ==Military Water Units== | ||
All Water-Based Units below are Melee attackers who have Zone of Control, can Pillage | All Water-Based Units below are Melee attackers who have Zone of Control, can Pillage and appoint Generals. | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
Line 709: | Line 883: | ||
|- | |- | ||
!style="text-align:center;"|Name | !style="text-align:center;"|Name | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|training}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|wood}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|iron}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|training}} | ||
!style="text-align:center;"| | !style="text-align:center;"|{{icon|wood}} | ||
!style="text-align:center;"|Strength | !style="text-align:center;"|Strength | ||
!style="text-align:center;"| | !class=unsortable style="text-align:center;"|Move | ||
!style="text-align:center;"|Vision | !class=unsortable style="text-align:center;"|Vision | ||
|- | |- | ||
|style="text-align:left;"|Bireme | |style="text-align:left;"|<div id="Bireme">[[Bireme]]</div> | ||
|style="text-align:center;"|80 | |style="text-align:center;"|80 | ||
|style="text-align:center;"|50 | |style="text-align:center;"|50 | ||
Line 725: | Line 898: | ||
|style="text-align:center;"|0 | |style="text-align:center;"|0 | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"| | |style="text-align:center;"|6 | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"|5 | |||
|- | |- | ||
|style="text-align:left;"|Trireme | |style="text-align:left;"|<div id="Trireme">[[Trireme]]</div> | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
|style="text-align:center;"|100 | |style="text-align:center;"|100 | ||
Line 736: | Line 908: | ||
|style="text-align:center;"|1 | |style="text-align:center;"|1 | ||
|style="text-align:center;"|3 | |style="text-align:center;"|3 | ||
|style="text-align:center;"| | |style="text-align:center;"|8 | ||
|style="text-align:center;"|4 | |style="text-align:center;"|4 | ||
|style="text-align:center;"|6 | |||
|- | |- | ||
|style="text-align:left;"|Dromon | |style="text-align:left;"|<div id="Dromon">[[Dromon]]</div> | ||
|style="text-align:center;"|120 | |style="text-align:center;"|120 | ||
|style="text-align:center;"|150 | |style="text-align:center;"|150 | ||
Line 747: | Line 918: | ||
|style="text-align:center;"|2 | |style="text-align:center;"|2 | ||
|style="text-align:center;"|4 | |style="text-align:center;"|4 | ||
|style="text-align:center;"| | |style="text-align:center;"|10 | ||
|style="text-align:center;"|5 | |style="text-align:center;"|5 | ||
|style="text-align:center;"|7 | |||
|} | |||
==Military Traits== | |||
{|class="wikitable" | |||
|- | |||
!style="text-align:center;"|Name | |||
!style="text-align:center;"| Feature | |||
|- | |||
|Melee | |||
| | |||
*across River -50% | |||
*Counterattacks for 1HP during melee combat | |||
|- | |||
|Infantry | |||
|Defending Urban +25% | |||
|- | |||
|Polearm | |||
|ZOC blocks Mounted | |||
|- | |||
|Ranged | |||
| | |||
* attack into Trees -50% | |||
* attack into Scrub -25% | |||
|- | |||
|Mounted | |||
| | |||
* attacking Siege +50% | |||
* attack into Flat/Clear +25% | |||
|- | |||
|Siege | |||
| | |||
*attack into Urban +50% | |||
*Ignores distance modifier | |||
|} | |} |
Latest revision as of 14:05, 25 March 2025
A Unit is a game piece on the map belonging to a Nation. Units can be either of two types: Civilian Units (which require Growth) or Military Units (which require
Training). Civilian Units, such as Workers, Settlers, and Scouts, are crucial to an empire's expansion and development. Military Units are able to attack other Units, allowing them to clear Tribal Sites and defend against other Nations.
Civilian Units[edit]
The Production increase is added each time this particular unit is built in the same city.
Military Units[edit]
All infantry and mounted units can Pillage and appoint Generals. All Infantry units have Zone of Control.
Build | Cost | Upkeep | Stats | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | ![]() |
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Strength | Range | Move | Vision | Traits | Upgrades | Notes | Nation |
60 | 0 | 0 | 50 | 0 | 0 | 0 | 0 | 1 | 0 | 4 | 2 | 4 | Melee, Infantry | Axeman, Spearman | Can Fortify | |||
80 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 2 | 0 | 5 | 2 | 4 | Melee, Infantry | Maceman, Swordsman | Can Fortify, +25% vs Polearm, starts with Cleave I | |||
80 | 0 | 50 | 50 | 0 | 0 | 0 | 0 | 2 | 0 | 5 | 2 | 4 | Melee, Infantry, Polearm | Pikeman, Swordsman | Can Fortify, +50% vs Mounted, starts with Pierce I | |||
100 | 0 | 0 | 150 | 0 | 1 | 1 | 0 | 3 | 0 | 6 | 2 | 4 | Melee, Infantry | Pikeman, Swordsman | Can Fortify, +25% vs Infantry | |||
120 | 0 | 0 | 200 | 0 | 2 | 0 | 0 | 4 | 0 | 8 | 2 | 4 | Melee, Infantry | Can Fortify, +50% vs Infantry, starts with Cleave II | ||||
100 | 0 | 50 | 100 | 0 | 1 | 0 | 0 | 3 | 0 | 8 | 2 | 4 | Melee, Infantry, Polearm | Can Fortify, +100% vs Mounted, starts with Pierce II | ||||
60 | 0 | 0 | 0 | 50 | 0 | 0 | 0 | 0 | 1 | 4 | 2 | 2 | 4 | Ranged, Infantry | Archer, Longbowman | |||
80 | 0 | 100 | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 5 | 3 | 2 | 4 | Ranged, Infantry | Longbowman, Crossbowman | |||
100 | 0 | 150 | 0 | 0 | 1 | 0 | 3 | 0 | 0 | 8 | 3 | 2 | 4 | Ranged, Infantry | ||||
100 | 0 | 100 | 50 | 0 | 1 | 0 | 3 | 0 | 0 | 8 | 1 | 2 | 4 | Ranged, Infantry | +50% vs Melee, starts with Pierce II | |||
120 | 0 | 100 | 100 | 0 | 2 | 0 | 0 | 4 | 0 | 10 | 1 | 2 | 4 | Ranged, Siege | +50% vs Ranged, starts with Cleave II and Pierce II | |||
80 | 50 | 50 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 5 | 3 | 5 | Melee, Mounted, Horse | Horseman, Horse Archer | Ignores ZOC, Starts with Rout | |||
100 | 100 | 0 | 50 | 0 | 1 | 3 | 0 | 0 | 0 | 6 | 3 | 5 | Melee, Mounted, Horse | Cataphract | Ignores ZOC, Starts with Rout | |||
160 | 100 | 0 | 100 | 0 | 2 | 4 | 0 | 0 | 0 | 10 | 3 | 5 | Melee, Mounted, Horse | Ignores ZOC, Starts with Rout and Circle | ||||
100 | 100 | 50 | 0 | 0 | 1 | 3 | 0 | 0 | 0 | 6 | 2 | 3 | 5 | Ranged, Mounted, Horse | ||||
80 | 100 | 50 | 0 | 0 | 1 | 3 | 0 | 0 | 0 | 5 | 2 | 3 | 5 | Ranged, Mounted, Camel | +1 Fatigue, +50% vs Horse, starts with Nomad | |||
100 | 100 | 0 | 50 | 0 | 1 | 3 | 0 | 0 | 0 | 6 | 2 | 4 | Melee, Mounted, Elephant | starts with Rout, Panic | ||||
120 | 0 | 150 | 0 | 0 | 1 | 0 | 2 | 0 | 0 | 6 | 3 | 2 | 4 | Ranged, Infantry | Cimmerian Archer | starts with Splash I | Babylonia | |
160 | 0 | 200 | 0 | 0 | 2 | 0 | 4 | 0 | 0 | 8 | 3 | 2 | 4 | Ranged, Infantry | starts with Splash I | Babylonia | ||
120 | 100 | 50 | 0 | 0 | 1 | 2 | 0 | 0 | 0 | 6 | 2 | 5 | Melee, Mounted, Elephant | Turreted Elephant | starts with Rout, Panic, Circle | Carthage | ||
160 | 100 | 100 | 0 | 0 | 2 | 4 | 0 | 0 | 0 | 8 | 2 | 5 | Melee, Mounted, Elephant | starts with Rout, Panic, Circle | Carthage | |||
120 | 100 | 50 | 0 | 0 | 1 | 2 | 0 | 0 | 0 | 6 | 2 | 4 | 6 | Ranged, Mounted, Horse | Mounted Lancer | Ignores ZOC | Egypt | |
160 | 100 | 100 | 0 | 0 | 1 | 3 | 0 | 0 | 0 | 8 | 2 | 4 | 6 | Ranged, Mounted, Horse | Ignores ZOC | Egypt | ||
120 | 0 | 50 | 100 | 0 | 1 | 0 | 0 | 2 | 0 | 6 | 2 | 4 | Melee, Infantry, Polearm | Phalangite | Can Fortify, +50% vs Mounted, starts with Formation, Pierce I | Greece | ||
160 | 0 | 100 | 100 | 0 | 2 | 0 | 0 | 4 | 0 | 8 | 2 | 4 | Melee, Infantry, Polearm | Can Fortify, +50% vs Mounted, starts with Formation, Pierce I | Greece | |||
120 | 100 | 50 | 0 | 0 | 1 | 2 | 0 | 0 | 0 | 6 | 3 | 5 | Melee, Mounted, Horse | Three Man Chariot | Ignores ZOC, starts with Rout, Circle | Hatti | ||
160 | 100 | 100 | 0 | 0 | 2 | 4 | 0 | 0 | 0 | 8 | 3 | 5 | Melee, Mounted, Horse | Ignores ZOC, starts with Rout, Circle | Hatti | |||
120 | 50 | 0 | 100 | 0 | 1 | 0 | 0 | 2 | 0 | 6 | 2 | 3 | 4 | Ranged, Mounted, Horse | Cataphract Archer | Ignores ZOC, starts with Rout | Persia | |
160 | 100 | 0 | 100 | 0 | 2 | 0 | 0 | 4 | 0 | 8 | 2 | 3 | 4 | Ranged, Mounted, Horse | Ignores ZOC, starts with Rout | Persia | ||
120 | 0 | 0 | 150 | 0 | 1 | 0 | 0 | 2 | 0 | 6 | 2 | 4 | Melee, Infantry | Legionary | Can Fortify, Can Testudo, +25% vs Infantry | Rome | ||
160 | 0 | 0 | 200 | 0 | 2 | 0 | 0 | 4 | 0 | 8 | 2 | 4 | Melee, Infantry | Can Fortify, Can Testudo, +25% vs Infantry | Rome |
Military Siege Units[edit]
All Siege Units below have Zone of Control, can appoint Generals, but cannot Pillage.
Build | Cost | Upkeep | Stats | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Strength | Range | Move | Vision | Upgrades | Notes | Nation |
100 | 50 | 100 | 0 | 1 | 0 | 3 | 0 | 6 | 1 | 1 | 3 | Polybolos | +100% vs Infantry, starts with Pierce III | ||
100 | 50 | 0 | 100 | 1 | 0 | 0 | 3 | 6 | 2-4 | 1 | 3 | Mangonel | Must be Unlimbered before attacking, starts with Splash I | ||
120 | 100 | 0 | 100 | 2 | 0 | 0 | 4 | 8 | 2-5 | 1 | 3 | Must be Unlimbered before attacking, starts with Splash II | |||
80 | 50 | 50 | 0 | 1 | 2 | 0 | 0 | 6 | 1 | 3 | Siege Tower | Melee, +25% vs Ranged, starts with Assault | Assyria | ||
100 | 100 | 50 | 0 | 2 | 4 | 0 | 0 | 8 | 1 | 3 | Melee, +25% vs Ranged, starts with Assault | Assyria |
Military Water Units[edit]
All Water-Based Units below are Melee attackers who have Zone of Control, can Pillage and appoint Generals.
Build | Cost | Upkeep | Stats | ||||||
---|---|---|---|---|---|---|---|---|---|
Name | ![]() |
![]() |
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![]() |
Strength | Move | Vision | |
80 | 50 | 50 | 0 | 2 | 6 | 3 | 5 | ||
100 | 100 | 50 | 1 | 3 | 8 | 4 | 6 | ||
120 | 150 | 50 | 2 | 4 | 10 | 5 | 7 |
Military Traits[edit]
Name | Feature |
---|---|
Melee |
|
Infantry | Defending Urban +25% |
Polearm | ZOC blocks Mounted |
Ranged |
|
Mounted |
|
Siege |
|